Gameforge, please don't revert the raids if you don't have to.

  • I feel like the Failforge will become a legit meme if they revert YET AGAIN.

    Well, if they don't, people will barely run raids at all. ONE fragment drop from an entire raid? What, am i supposed to spend 3 weeks grinding for one soulstone?


    And not only that - without already good gear, these raids become extremely difficult to finish. Like, im happy for people who have 1.000.000.000 dz worth of gear on them, but its pretty fckn annoying for everybody else.

    It is overall better if they keep these changes, again, the nerf isn't as ridiculous as you make it sound and what do you mean by 'nu already good gears'? You don't get Suzie set at raids which is the one everyone should aim for, you mean that you're struggling way too much because you only have Suzie's set without good line effects? Cause that and the upgrade level would be the only outstanding difference and none of them are raids drops dependant. Soulstones are a good boost but I doubt that they could make an abysmal difference between someone with them and someone with none so relax.

    :stella1:

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    Ara is love, Ara is life~

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    Edited once, last by Naruse ().

  • I feel like the Failforge will become a legit meme if they revert YET AGAIN.

    Well, if they don't, people will barely run raids at all. ONE fragment drop from an entire raid? What, am i supposed to spend 3 weeks grinding for one soulstone?


    And not only that - without already good gear, these raids become extremely difficult to finish. Like, im happy for people who have 1.000.000.000 dz worth of gear on them, but its pretty fckn annoying for everybody else.

    Stop exaggerating; it's not one drop per raid by a long shot. LC still has the same amount; JH has the same amount or one more. BH and IC got slightly reduced fragment drops (I think, still have to double check) because their run times are now significantly shorter.

    No, that's absolutely not true. I just ran JH for 200 energy and there was always only ONE drop with fragments and it was always only the boss (Violet Murder). "Omahgerd, that's not a sufficient sample size, liek omg" - not even if the 3 mates that ran with me also only had exactly one drop each time, not more and not less?


    So yeah, its great for people who grinded their Soulstones to Lv9 and are Rank A, but people like me, who just got together their basic Lv55 gear with sh*tty stats, just for the setbonus at first? Not so much.


    Grinding now gets worse and pressure higher, because every guild wants their people to be decked out from head to toe, preferably yesterday.


    And for those who compare it to Korea - on KR servers mobs didn't smack you across the room with 7-15k white hits.


    JH is not even doable with 2 people, unless they are utterly overgeared, because the dozen or so of bosses destroy the pylons and cannot be CCed properly.

    It is overall better if they keep these changes, again, the nerf isn't that ridiculous as you make it sound and what do you mean by 'nu already good gears'? You don't get Suzie set at raids which is the one everyone should aim for, you mean that you're struggling way too much because you only have Suzie's set without good line effects? Cause that and the upgrade level would be the only outstanding difference and none of them are raids drops dependant. Soulstones are a good boost but I doubt that they could make an abysmal difference between someone with them and someone with none so relax.

    :stella1:

    What i mean is - now the ones who are already fat and rich can get fatter and richer, while those who just arrived at Lv55 are sh*t out of luck if they want to catch up in this century. It takes 24 shards to get a Soulstone from Lv1 to Lv2. That's now an entire day of grinding.


    Those who already have their stuff, get the same amount of dz, because the prices will obviously skyrocket. Those who still need soulstones tho, will have to work multiple times harder to aquire them.

    Edited 2 times, last by Kasseopea ().

  • JH is not even doable with 2 people, unless they are utterly overgeared, because the dozen or so of bosses destroy the pylons and cannot be CCed properly.

    After reading this I tried JH solo with my old leveling-gear and it was perfectly doable. Got a 30 second increase on the time at the beginning but that's all. To be fair, my weapon was the droppable one from Ark Ship +6 but that's achievable without upgrade-chips and you can easily get anti-destructs from grutin-shop or alts should you run out.



    I personally don't really care either way, they'd change the raids at some point anyway. What I don't like is not beeing able to continue the element-quests for the raids...I would've finished BH today, now I need to wait till sunday/next thursday depending on when they fix that bug.

  • JH and IC steel became lighter, and the drop of fragments also decreased. We party did about 15 runs in the JH, got about 6 fragments of common and 40-50 inferior. :haru1:

  • I feel like the Failforge will become a legit meme if they revert YET AGAIN.

    Well, if they don't, people will barely run raids at all. ONE fragment drop from an entire raid? What, am i supposed to spend 3 weeks grinding for one soulstone?


    And not only that - without already good gear, these raids become extremely difficult to finish. Like, im happy for people who have 1.000.000.000 dz worth of gear on them, but its pretty fckn annoying for everybody else.

    Stop exaggerating; it's not one drop per raid by a long shot. LC still has the same amount; JH has the same amount or one more. BH and IC got slightly reduced fragment drops (I think, still have to double check) because their run times are now significantly shorter.

    Instead raids being buffed/nerfed it's more like they were balanced

  • the thing is at kr sever they have more drop rate with shorter map... But gf change the mode and still less drop rate . Make it very BS tbh. We can watch the kr SW. Their raid drop wayyyy more loot vs us

  • But but, don't get me wrong but... isn't meant to eventually happen? I mean that's the difference of getting your stuff done before everyone else. in case that they remove this, people 'nu geared' aware about it will get their stuff done and when the update comes again there will still be people who just got level 55 complaining about this so there's nu really point in my opinion. We still need to wait for GF response so (I think it's actually fine tho) let's see.

    :stella1:

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    Ara is love, Ara is life~

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  • So they nerfed JH fragment drops because it was (and still is) the easiest raid to run. Seems fair to me. If you want more fragments per run, just run a different raid.

    And if you want to solo JH in mediocre gear, then get Deus Ex Machina and Blacktop God. It's doable. If you're duoing it, then you should be fine even without.

  • Well, after testing all the raids now there is at least one thing that's probably a Bug: There's no shield at the BH-Boss when the bombardement happens. I also have not found a video from KR showing the new JH so I have no idea if the Mad-Manioc-Middleboss is still supposed to spawn or if it's now just clearing the rooms.


    I hope if they keep it, they at least fix the shild-bug in BH since so far, that raid has been my favorite but the way the boss-fight is now, it's just no fun at all since there is absolutely no way to avoid the damage.

  • Well, after testing all the raids now there is at least one thing that's probably a Bug: There's no shield at the BH-Boss when the bombardement happens. I also have not found a video from KR showing the new JH so I have no idea if the Mad-Manioc-Middleboss is still supposed to spawn or if it's now just clearing the rooms.


    I hope if they keep it, they at least fix the shild-bug in BH since so far, that raid has been my favorite but the way the boss-fight is now, it's just no fun at all since there is absolutely no way to avoid the damage.

    The AoEs at the boss fight in BH occur in a very staggered order so currently it's possible to avoid them by just moving to the right places.

    But yeah, Mad Manic missing might be why there's only one fragment in JH right now.

  • The AoEs at the boss fight in BH occur in a very staggered order so currently it's possible to avoid them by just moving to the right places.

    They appear at 20, 15, 10 and 5 HP-Bars. Also so far, I have not found any place on the entire map without an explosion occuring there. It was possible to stay completely out of reach at the corners before the change, now it's not. I-Frames from the 42-skill or rolling also don't protect you from taking damage. So please teach me, how do you avoid that atm?

  • The AoEs at the boss fight in BH occur in a very staggered order so currently it's possible to avoid them by just moving to the right places.

    They appear at 20, 15, 10 and 5 HP-Bars. Also so far, I have not found any place on the entire map without an explosion occuring there. It was possible to stay completely out of reach at the corners before the change, now it's not. I-Frames from the 42-skill or rolling also don't protect you from taking damage. So please teach me, how do you avoid that atm?

    uhhh actually do the mechanic and activate what ever that thing is call which gives you immunity to all damage for a few second?

  • uhhh actually do the mechanic and activate what ever that thing is call which gives you immunity to all damage for a few second?

    uhhh actually read my post stating that there IS NO SHIELDGENERATOR?? In KR, the shields in the new version activate automatically, you just have to walk into it. However, in our version that doesn't happen and you can't manually activate it either since it isn't there.

  • The AoEs at the boss fight in BH occur in a very staggered order so currently it's possible to avoid them by just moving to the right places.

    They appear at 20, 15, 10 and 5 HP-Bars. Also so far, I have not found any place on the entire map without an explosion occuring there. It was possible to stay completely out of reach at the corners before the change, now it's not. I-Frames from the 42-skill or rolling also don't protect you from taking damage. So please teach me, how do you avoid that atm?

    The circles cover the entire map currently, but they don't all appear at the same time. So you stand in the last circle to spawn (which coincidentally seems to be the one next to the entrance which used to be safe) and right before it hits you move to one of the circles that spawned before it (because the explosion will have already happened in that area) in a spot that's not being overlapped by a soon to occur explosion. Then you just repeat; right before that one occurs you move to another spot that was already blown up, etc.

    It takes a little bit of timing and attention but it's doable.

  • Well LionGames slipped up and accidentally added this. I don't blame then. Irregular patches are hard to make. Happens to other developers as well.


    Can someone list a before / after for those of us who haven't reached 55? I'm just curious.

    why does this keep happening

    Because they listened to the playerbase.

    How is it our fault Gameforge doesn't do QA to make sure the patches do what they are supposed to before adding them?


    As for raids getting harder and shorter it sounds like a good thing, while the drop rates could be improved overall it is an improvement.

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  • Simple. The players wanted a PvP mode, or endgame content, and they wanted it fast. An irregular patch without enough time to firmly test it. What do you expect to happen?