I was wondering what are people thoughts on the PVP system, specifically PVP gear
Set stats: 30% player damage reduction + 40% damage player damage
As you can see, without a doubt. It is immediately obvious that if you want to do well in pvp and want to take it somewhat seriously, you either need pvp gear or you're a huge step behind everyone else. However, even before one day of playing, I already dread the idea of having to get a set myself.
As it currently stands, there are 3 timeslots a day for PVP, and each pvp match you can obtain up to 50Xeon.
The pricing of PVP gear is as follows:
Shoulder- 400
Arm+Helmet - 200
Chest - 700
Weapon - 1000
Total: 2300Xeon
This means that, even if you were to grind all 3 pvp/day (by the way 2 of which is during a normal person's standard 9-5job in the west coast timeslot) and get rank 1 every single time, you would still need to play 16 days to achieve a pvp set.
For a normal working person in west coast, thats 3times the time it takes due to not being able to play 2 of the time slots, aka 48days. And thats if you win every single one of them
For a normal working person in the west coast who gets on average rank 4(31points), its now 75 consecutive days.
I dont know... That doesn't sit right with me. Hopefully people are right about this 3 timeslot thing being only a test run. Otherwise.... Welp guess I am not getting a pvp set haha
