Balance the Recent Update

  • To be more precise, I am talking about this change everyone been arguing about:

    • Time it takes until a new character can be deleted after creation was increased from 24 hours to 7 day

    It is correct that there is already a thread about this topic; however, this thread differs from the approach that the previous thread has presented and give possible solution.


    First and foremost, we can't forget that this is also a business, changes as this one are reasonable to an extend for better business practice and profit. This was changed due to evident reasons that most of the players and staff have known: Progress Reward Exploit. While it is certainly smart to limit a feature that is potentially affecting the sales, it is not wise to simply limit it after being exposed for a certain amount of time. This exploit have been around since the beginning of the game, it has widely been accepted by the community removing the "exploit" scent that it contains. It has become a "daily" procedure that every player has to pass through. Due to this very reason, it's not wise to limit a feature that has been practiced on a daily routine. Let's make a simple example, you give a person a delicious, sweet candy for free for two months, but the next day the person comes there is a sudden unnoticeable change: you have to pay for it. The seller never told the client it was going to be free forever nor did he mention a possible change. Then, this leaves the client unsatisfied and unjust because he feels entitled to receive it for free. It would've been wiser to limit it during the very beginning of the game to prevent this from occurring, however, this was not the case.


    Now, most of the items that were obtained through the exploit, are items that will always be on demand as long as there is content and these items are only obtainable through four methods: Progress, Events, Grutin Coins, and Cash shop. Progress is a "once per account" thing which offers a limited amount per account. Events also offer very limited amount and they comes in period of times. Gruntin Coins do offer as long as you have the amount asked, but the amount of grutin coins obtainable per day is not equal or greater to the amount asked for a single one of it. Lastly, we have Cash shop, players' last option to obtain a fair amount is to swipe real money to get Soul Cash.


    We all know that Pay To Win, Pay To Progress, etc. have been a very sensible and debatable topic over time. It has got to the point that this phenomenon alone can ruin a game playerbase entirely. You have seen this happen in many games, you name it. Leaving players with Cash shop as last choice will potentially shift the game towards this "Pay to win" side more than before especially with items that will always be on demand like mentioned previously. You might be able to gain more profit; however, in exchange, you will lose players which could potentially equal to more profit than this method can possibly deliver. This is why we must balance this sudden shift in order to prevent more damage.


    Balance:


    Since you are limiting the amount of items a player can obtain through features other than cash shop, then you must reduce the amount of items players need to achieve their goal. This must be a done in a way that both sides benefits, not one more than the other; a fair and just method.


    Anti-destruction: This is one of the items that will always be on demand as long as there is continuous content. This item was one you could obtain through the exploit method. A way you can reduce the amount of this item needed is increasing the upgrading chance. As we have seen, the chance of upgrading a very low as you scale higher to the point that it becomes ridiculous. We have yet to see a few people reaching max upgrading level with the exploit available, what will it be now that is limited? Very difficult to achieve without spending cash. If you are still wondering how increasing the upgrading chance will compensate the change, then ask yourself this: if to get +7 was 10% chance of success before, but now it is 20%, what is the likelihood that you will spend less now than before? It will still be RNG, but like I previously stated, what would the likelihood of you succeeding? 10% vs 20%


    Akansha transmitter: Allow more flexibility on how players can obtain this item. It could be a fair chance of it dropping from raid boss/dungeon boss, you name it. The point is to increase to a fair rate of accessibility that way both sides can benefit, gameforge and the players.


    Respawners: Just like Akansha Transmitters - increase the accessibility of this item.


    Grutin Coins: Increase the amount of grutin coins a player could potentially obtain daily, or reduce the amount a players needs in order to purchase the items previously mentioned/obtainable through the exploit.


    Another note: Remember exploits are meant to be removed or limited if abused. While it is understandable that it is the "only" just/reasonable way to play the game without spending much cash, it is also understandable that those things will eventually be removed or limited. Also, MMOs are a business, they are here to offer entertainment in exchange of money, not for free. They need to have enough to maintain the game and their family; however, this doesn't give them the right to abuse its client either. Thanks, I hope both sides can reach a reasonable, fair agreement.

    dddd

  • Well said. (Though possibly this thread should have been in suggestions, that way it could be less likely to count as a duplicate thread?) All of these suggestions could work, though the easiest one might be to lower the costs in the grutin shop and give max-level players more opportunities to get grutin coins. (Like, add them to the drop tables of monsters in raids maybe? Just a suggestion I came up with on the fly, not sure how well that would work in practice)


  • 4SupDQs.png

    The real solution.

    I don't think that's how it works. Even if that were to happens, our accounts are bound to this publishers not a different one. I don't it consider it a solution.

    Well said. (Though possibly this thread should have been in suggestions, that way it could be less likely to count as a duplicate thread?) All of these suggestions could work, though the easiest one might be to lower the costs in the grutin shop and give max-level players more opportunities to get grutin coins. (Like, add them to the drop tables of monsters in raids maybe? Just a suggestion I came up with on the fly, not sure how well that would work in practice)


    This addressed the issue than the previous thread, so It's alright.

    dddd

  • Somehow acting that transferring to a new publisher will make game less p2w haha.. I guarantee the new publisher will adopt the same monetizing strategies.


    Anyway, I do hope gameforge lets people sell antidestructs on MP, so whales can make money and f2p can gear up without spending real cash. Make it cheaper with grutin gold is good too.


    Adding anti-D as a log in reward would be nice however, if they make anti destructs tradable then it's too easy to exploit with multiple accounts.

  • Anyway, I do hope gameforge lets people sell antidestructs on MP, so whales can make money and f2p can gear up without spending real cash. Make it cheaper with grutin gold is good too.

    That wouldn't be a wise decision. Sure, it will allow more accessibility to the item; however, it'll be another example of what happened to WUC and EC. Prices are currently controlled by the wealthiest, and they will continue to be.

    dddd

  • it doesent matter if you get more akasha transmitter if the chance for 5 stars is 0.5 % and 4 maybe 1or 3 % since there is a thing called hidden akasha wich can change like rita hidden beeing a very powerfull card vs rita not hidden a trash card imense so if you cant to get a hidden plastica from 100 cards would be if ts 0.5 % 15% after maxing all progress you most likely have not many 4 star or almost not 5 stars than there useless 4 stars to make the chance higher and how do you thing wihtout alts runs beeing 1 per day are we gonna get 4 stars and evolve them 3 times to get the maximum out of it and 5 stars will take even moth to max it with the alt system you have right now think about is maxing shade hidden even takes more than 30+ cards depents if its fruton wich give more exp 30 + is the reward of getting first 2 citys to 100% progress is 20 max not even enough to lvl one card to max and hm of it will be trash alot of them so this alt farm was a good method to lvl card a free 2 play method the 2 mothode makes is less rewarding for the reward we gonna get so listen to the players and dont called a exploit since its not its if it was it would not be in game trust me if you change a major factor of lvling card or get anti destructions making the gruton coins higher would not help either just let the game how it is right now maybe make the chance higher for 4 and 5 stars and keep focus for new content like golden citadel. if you dont listen to us wich play the game and let you make money you maybe lost 30% of the player min maybe even worst .

    Edited once, last by madozan1: i have made my test i want to show you the results.​​ it take to lvl up one card only exp whise at lvl one 15 card plus if the exp is maxed 2 more 2 sstars. if you have it on lvl 2 and want to max it oh boy you take more than the 52.6 ~ 53 cards 3 more to make it lvl 3 so in a total 73 cards is we want to max one card not counting any 5 or 4 stars or the rarity since i am missing the iformation for it. if you do a so called alt runs only the first town to max progress 7 you can make 3 alts if you main one charakter 7*3 =14 lets say you do the secound town 2 with all 3 wich is not possible to do in one game thanks to the stamina max 12*3=36. 36+14=50 and you cant max one card wich is 2 star in one week thats not fixing a so caaled exploid its destroying a f2p game. i hope you contact ur emploiyer about it i will take this to the forum aswell i mean this company game forge is knowen for destroiying good games as i heared. but i wish you a wunderfull day. ​​ ​​​​ ().

  • since i dont even count poeple buyning mamber ship and merching it since they played earlyer than other gamer change it so you can only can one of the member ship from the market if ur runs out. thats a very little problem compare to the one you gonna make tomorrow if its not a joke its a serius buisness for us players you thing changing it to 1 week is not that damaging compare to hm card we need to max one akasha how rare the chance is to get one 4 or higher star akasha and the fact there is a hidden version and a non hidden if we had no alts we might be only able to max 5 akasha cards a 5 or 4 to max is maybe even less since you need 2 more 4 star than the one you have to evolve it the time it will take to farm alt runs ect you see where this goes to the end of the game. ;( Rip soulworker out of beta at 4..2018 dead 19.4.20018 er gonna miss you<3.

  • oh and i wanted to say its 0 % to max lvl a 5 star or 4 star if you have prorgess 100% at everything 4star aswell and it will take to max so long this card make a huge part of the game and you will kill it if you kill it you kill your job aswell as the game

  • last thing you gonna max as a player more than 10 cards wich can cost you 40 per one card or even higher (the 40 is minimum and for 1-2 star cards) 400 cards needed.Ruccotown and the 2 city at 100% progress will give max 20 cards. 20 runs will be needed so you can max 10 cards (not knowing if they need to be all hidden ) you can do 3 per week equals 60 cards this will take 6.6 weeks a month and 3 weeks to get not counting you have a main to play on wich you would almost have 0 time to play considering i wont make the math for how much free time a poerson have per day.

    some even have 2 char they play on (main) so even less alts per day week if the ubdate is out 0.0000000000% to get any 5 star to max or 4 (0 math used to show you this ubdate is going to ruin this game alot)

  • it doesent matter if you get more akasha transmitter if the chance for 5 stars is 0.5 % and 4 maybe 1or 3 % since there is a thing called hidden akasha wich can change like rita hidden beeing a very powerfull card vs rita not hidden a trash card imense so if you cant to get a hidden plastica from 100 cards would be if ts 0.5 % 15% after maxing all progress you most likely have not many 4 star or almost not 5 stars than there useless 4 stars to make the chance higher and how do you thing wihtout alts runs beeing 1 per day are we gonna get 4 stars and evolve them 3 times to get the maximum out of it and 5 stars will take even moth to max it with the alt system you have right now think about is maxing shade hidden even takes more than 30+ cards depents if its fruton wich give more exp 30 + is the reward of getting first 2 citys to 100% progress is 20 max not even enough to lvl one card to max and hm of it will be trash alot of them so this alt farm was a good method to lvl card a free 2 play method the 2 mothode makes is less rewarding for the reward we gonna get so listen to the players and dont called a exploit since its not its if it was it would not be in game trust me if you change a major factor of lvling card or get anti destructions making the gruton coins higher would not help either just let the game how it is right now maybe make the chance higher for 4 and 5 stars and keep focus for new content like golden citadel. if you dont listen to us wich play the game and let you make money you maybe lost 30% of the player min maybe even worst .

    I tried to read this seriously but I really couldn't do it without laughing. My good sir you dont need to use the 2* cards you get from Akasha's to level up your current cards because you can make 1* cards from Akasha key + Star Card, the only thing that I agree with you is that the drop chance for a good card is too low and should be increased if the amount of cards that you get is reduced by this great amount. The other solution to this problem is to reduce the time from week to about 48-72 hours but I highly doubt that's going to happen since it's counted as an exploit like they mentioned about in the other thread.

  • You are trying to turn this into a constructive discussion that works out a solution. Good luck with this. Most people unfortunately only join those threads to complain and shitpost instead of using their brain for an actual solution. It's already obvious from the first few post. Anyway, let's try to have an actually meaningful contribution.


    First of all some general stuff:

    1. The "alt farming" wasn't removed it was nerfed. So it only gives out less.
    2. It isn't fun, so it should be replaced anyway.

    Now for you suggestion:

    • Anti-destruction: Increase the chances of successful upgrade
      • I fully support this. The upgrade rates are like scamming.
    • Akansha transmitter: More ways to obtain them
      • I also fully support this, but we should also drastically decrease the amount of cards used to upgrade them.
    • Respawners: Increase availability
      • Actually no. I make other suggestion instead of this.
    • Grutin Coins: Increase amount gained by players
      • I am also okay with this, more in a bit.

    Now let me add sone of my own ideas.

    • Make Anti-destruction, Akansha transmitter, Brosches Lootbocxes, reolling items, etc obtainable via BP and Grutin Coins
    • Add content to get more Grutin Coins
      • Event Dungeons with daily quest
      • Weekly PvP rewards, maybe even some daily ones
      • Specific Weekly and Daily Quest giving a good mount of them
      • Repeatable quest for raids and all coming endgame content that gives low amount of these coins
    • Get the free 3 resurrections per day from JP server

    Of course that will probably take over a year before we get it.