Gameforge, please listen. (Long post)

  • Seeing you complain about new LC's second room every day for the past week or so has actually been pretty exhausting, so I went ahead and made something just for you.

    Enjoy the title of the video and the quality selection of music.

    TBH, I was going to ask in the last post but edited it out. I also muted it. Sorry. Only interested in the gameplay. (I can only imagine it was perhaps something to mock me...:)) Can't say how much this really changes, though. I still think this and room 3 are piss poor implementations of difficulty. I also see they nerfed the Jokaquins, so my post is slightly outdated. Can't really blame me for not wanting to try it again after dealing with the previous version. (I still did, earlier, liked it just as little) Either way, Haru is a different character than Lily. I think I'll take a closer look at Eternity's video instead. But thanks for the help!..

    :lilly2:

  • Seeing you complain about new LC's second room every day for the past week or so has actually been pretty exhausting, so I went ahead and made something just for you.

    Enjoy the title of the video and the quality selection of music.

    TBH, I was going to ask in the last post but edited it out. I also muted it. Sorry. Only interested in the gameplay. (I can only imagine it was perhaps something to mock me...:)) Can't say how much this really changes, though. I still think this and room 3 are piss poor implementations of difficulty. I also see they nerfed the Jokaquins, so my post is slightly outdated. Can't really blame me for not wanting to try it again after dealing with the previous version. (I still did, earlier, liked it just as little) Either way, Haru is a different character than Lily. I think I'll take a closer look at Eternity's video instead. But thanks for the help!..

    :lilly2:

    also Erwin Solo 2nd Room Rare Gear No Akasha No Title No Accessories.

  • Seeing you complain about new LC's second room every day for the past week or so has actually been pretty exhausting, so I went ahead and made something just for you.

    Enjoy the title of the video and the quality selection of music.

    TBH, I was going to ask in the last post but edited it out. I also muted it. Sorry. Only interested in the gameplay. (I can only imagine it was perhaps something to mock me...:)) Can't say how much this really changes, though. I still think this and room 3 are piss poor implementations of difficulty. I also see they nerfed the Jokaquins, so my post is slightly outdated. Can't really blame me for not wanting to try it again after dealing with the previous version. (I still did, earlier, liked it just as little) Either way, Haru is a different character than Lily. I think I'll take a closer look at Eternity's video instead. But thanks for the help!..

    :lilly2:

    The Jokaquins actually haven't been nerfed, and the music of the video wasn't any mockery but I understand the mute. I do that a lot too.

    Good luck learning from Eternity's video.

    Also lmao @ Cipher making a video too. Solo clearing room 2 in trash gear is just the new meme now.

  • Also lmao @ Cipher making a video too. Solo clearing room 2 in trash gear is just the new meme now.

    Mm, fantastic. Glad my well thought-out post will be the most mocked in the SW community. Suppose I'll just take my leave on this forum as well.

  • You're also failing to mention you're using full ecstasy and smelters, giving you about 85% armor break and playing a Haru. An undergeared Erwin will have much more issues.


    Your brooches are giving you a considerable amount of power here. Add to that a fresh 55 will not have optimized crit/crit damage/attack on every piece of gear or even close to it. Simply replacing your weapon/not using cards does not even come close to equating you to a fresh 55.


    Could you do it with a lot less gear? Certainly. Would it be worth doing? No. The point of the raids is to grind them many times over and with the amount of drops they have now, the ability for you to progress your gear at a steady pace is just not even close to what it was before.


    Also, again, you're playing a Haru.


    I honestly wrote this point not to disagree that raids should be made for difficult, but to refute your claim that they are farmable for entry-level solo. Now not only do we have "harder" raids, but they drop terrible loot. If you were seeking more difficulty then you should have been asking for more content, or realized nothing in this game has ever really been difficult, just more time consuming.

    Edited 5 times, last by vheissu ().

  • Refer to zXilent/Cipher's post for the undergeared Erwin, or Eternity's post for the mediocre gear Lilly. And yeah, it's not worth in crappy gear to solo. I think that most people know that. What we're demonstrating is that it's POSSIBLE to do solo. But in a party, the clear is fine, and it's worth it when we have grutin boxes in addition to the fragments (the old 2/1/3/4 table). Which is what this topic is about. Restoring the fragment drops andt he grutin boxes or an equivalent of that. So thanks for supporting my point.

    Also, I'm 100% sure that not wind rupturing or running active akasha is much more impactful than the armor break or the crit damage rolls on most of my gear. If you want to be analytical. But of course, like you said, it can be done either way. Just wanted to demonstrate that the misinformation that Solace was perpetuating was actually just that. Misinformation.

    Edit after seeing your edit: Not sure where you saw me say that farming it solo was optimal or practical, but if you wrote your post to refute that claim, then you completely wasted your time and effort. Because I didn't; I just claimed it was possible to clear. And I was never "seeking" more difficulty, I was appreciating it. But yes, as stated previously, the drop tables as of this patch are terrible.

    If you've any other points you need clarification on, let me know.

    Altrius - Benevolence Guild Master - Discord
    Speedruns - YouTube

    Edited 3 times, last by Lilabelle ().

  • Looks like an undergeared Erwin has an easier time in that room to me. Well played zXilent.

    Massive derail full of pointlessness aside, I think that GC will restore the WUC market back to approximately pre-patch values when it hits. And ECs being an even more rare commodity is a pain for us to deal with, but the workaround for the time being is just more crafting. The primary issue at this point is just the nerfed fragment drops, for which there has been no foreseeable mitigation.

    That and the level of communication between all parties (developer, publisher and community) should be improved, as should the quality of patch analysis.

  • Honestly, I knew this was the case seeing as how Lilabelle just threw that video together quickly to give me a good screw you, but the summary is helpful.

  • Feel free to let me know if you want me to record another one without brooches/titles/armor in addition to the no wind rupture (similar to the Erwin one posted). It'd be fun to mess around with for sure, and I'd be happy to oblige.

    But this isn't some e-peen waving contest. As stated previously, not using wind rupture in the previous video I made was enough to equate what I ran it in to a fresh 55. That's a huge AoE 3000% ratio missing. The fact that current raids are possible to clear by entry-level 55s is not something that can be argued at this point, and neither is the fact that they're farmable in parties for the entry-level 55 player.

    The problem is not the difficulty, but the drop tables. Those are what give players a sense of gear progression and removing all that they did in addition to the alt farming nerf makes gear progression feel a lot more stagnant than it used to for a large portion of the community.

  • Hello,


    After all the mistakes you made you better fix this quickly GF...


    I think i saw lots of people switching from super hyped because of this patch to really annoyed and having no more motivation for this game.


    bb

  • Feel free to let me know if you want me to record another one without brooches/titles/armor in addition to the no wind rupture (similar to the Erwin one posted). It'd be fun to mess around with for sure, and I'd be happy to oblige.

    Actually on that note, could you put together a solo JH without brooches beyond kilo SD, active akashas and only droppable equipment (so no VC-set) at +4 max upgrade? I'd love to see that to get some hints on how to do that first room solo now.


    On a more serious note, I agree with fixing the loot-tables. You can't make everything harder for less rewards and without providing alternatives. Currently, the ratio between effort and reward is just too unbalanced towards effort so this should be adressed.


    Also, when are you fixing the BH bossmechanic?



    Edit:

    We have contacted the developer and agreed that the current settings impact the gaming experience of EU and NA users since they were meant for the Korean version and ingame economy. This is why we will work closely with Lion Games to potentially introduce changes in drops.

    So I guess, that's gonna get adressed. Let's see if this happens before the announced release of GC.

    Edited once, last by Clarice ().

  • Thanks for the quick statement. And please please take an eye on those loli bots and spammers which inundated the game and sometime the fourm. We've waiting for your work on this problem since the beta and I think it have nothing to do with Lion Games..

  • The fact that current raids are possible to clear by entry-level 55s is not something that can be argued at this point, and neither is the fact that they're farmable in parties for the entry-level 55 player.


    The problem is not the difficulty, but the drop tables. Those are what give players a sense of gear progression and removing all that they did in addition to the alt farming nerf makes gear progression feel a lot more stagnant than it used to for a large portion of the community.

    The problem is both. These are suppose to be casual raids and the difficulty was never meant to be this high just as the loot tables (like fragments) were never meant to be this nerfed. And the increased difficulty will obviously affect lesser geared players more than well geared players.


    What you mean to say is that the difficulty doesn't affect you personally because you are already well geared, so because it doesn't affect you personally, it's not a problem. But the loot tables affects you personally, so It's a problem.


    It's still possible to do the raids with low gear in spite of the difficulty increase. But it's also still possible to acquire fragments in raids in spite of the decreased drops rates. So using your warped logic, the loot tables are fine too. :)

    Edited 4 times, last by Critic ().

  • Where was it stated that the raids were supposed to be for newbies and the difficulty were not supposed to be hard? I always thought raids were supposed to be more challenging(in my opinion and every other games I played). When I capped to 55, I was happy that I'd finally play a hard dungeon with everything I learned through my adventure.

    On a side note : Also, when you are about to enter a higher difficulty dungeon, you should be prepared and start gearing a little bit more if you're having trouble to clear it. Isn't that the purpose when you're about to reach the end of contents? Everything gets harder. You cannot expect everything to be easy. Otherwise there would be no challenge and everyone would kill everything in 1 hit. And gear is not the essential part to clear a dungeon, of course it helps, but you should learn how the dungeon's mechanism work and your gameplay style affects it as well. It's all about learning and trying until you find your way.