Haru's Groundpound Extension -> Storm or Aoe one?

  • So I am really figuring out which one is best in slot for Haru. From what I can tell is that haru is focussed on attack speed (?) so would think the aoe one is better, but then when I look at the armor break and multiple hits I am leaning towards Storm. Any main haru players have advice? :haru1:

  • I personally use storm and it works pretty well against bosses. I don't think one is better than the other though, just different. Storm is better against bosses, aoe better against mobs. I'd say choose whatever you like more.

  • I personally use storm and it works pretty well against bosses. I don't think one is better than the other though, just different. Storm is better against bosses, aoe better against mobs. I'd say choose whatever you like more.

    Thank you! I do wonder in late endgame, do we get a lot of ''single bosses'' in future raids? The only problem im dealing with is the storm not always connecting to single target bosses, my storm atm is lvl 1 but am not too sure the range will extend at lvl3 when maxed out (might be my playstyle but i use many skills in a short amount of time).

  • While I personally haven't tried Measure (the AoE one), storm does a lot more damage (obviously). The only downside is that during those hits you aren't able to dodge cancel the skill until after you deal all the blows, so it makes it a bit more tricky if you make a mistake going in and needing to dodge instead. From the feels it's about a 1 second lock down.


    Another thing about Haru being more focused on Attack Speed is both true and false, but that's another topic altogether. While it does work, it's gonna be subpar until advancement comes out.

  • While I personally haven't tried Measure (the AoE one), storm does a lot more damage (obviously). The only downside is that during those hits you aren't able to dodge cancel the skill until after you deal all the blows, so it makes it a bit more tricky if you make a mistake going in and needing to dodge instead. From the feels it's about a 1 second lock down.


    Another thing about Haru being more focused on Attack Speed is both true and false, but that's another topic altogether. While it does work, it's gonna be subpar until advancement comes out.

    I see you are talking about Advancement, do you recommend this build for haru for now? https://swskillsim.leayal.tk/h…-2-23_5-2-7&b1=2_2&b2=3_2


    After that, I might go from storm -> aoe one when advancement comes out but seems storm is better (for now) if i read the posts.
    :haru3:

    Edited once, last by Lady Lia ().

  • While I personally haven't tried Measure (the AoE one), storm does a lot more damage (obviously). The only downside is that during those hits you aren't able to dodge cancel the skill until after you deal all the blows, so it makes it a bit more tricky if you make a mistake going in and needing to dodge instead. From the feels it's about a 1 second lock down.


    Another thing about Haru being more focused on Attack Speed is both true and false, but that's another topic altogether. While it does work, it's gonna be subpar until advancement comes out.

    could you explain why attack speed is better when advancement comes out?

  • It's not bad. This is how I would go if you plan on keeping your Speedy Haru as I like to call it - https://swskillsim.leayal.tk/h…-2-23_5-2-7&b1=2_2&b2=3_2


    Changes:

    - First Blade Extension: Measure [1/3] - Preference to max if you want. I just find this skill pretty buggy since there's a gap you have to maintain if you want the extra 3 hits to connect.


    - Storm Strider [5/5] with Upswipe [1/1]- The main point of stacking attack speed is to unleash your low cooldowns with faster animations a lot more and with ease as you wait for your longer ones to come off. Storm Strider can help you alternate between Whirl Blade and this. The extension here is to add a bit of CC with damage on top of its gap closer.


    - Blow Up [5/5]- When facing against group of mobs, this skill does fine at Lv 1, but most of the time the ones that are going to be tough taking down are the elites and bosses, and while you're fighting them most of the scrawny ones are going to die first. Maxing this will allow you to absorb more SF gain back per hit, keeping up your SF usage and prolonging your combos even further so long this skill is on.


    - Wind Rupture Extension: Charge [1/2] - You can get max extension if you prefer to have 3 slashes avaliable, but do note that you'll lose more dps if you decide to charge to 3 rather than if you were to charge 2, or instant use and resume comboing. There are some bosses where you do get the opportunity to full charge your Wind Rupture because going in now would be dangerous.


    - Bladequake & Arena Storm - They're funny to use, and funny as in strange but can be useful at times. As said before, Arena Storm 20% Attack Damage only applies from your base attack which will net you about 200 ~ 300 attack damage, which isn't really useful when compared to stacking flat crit damage. However, this damage does apply to all of your hits and also is affected by skill modifiers so in a sense it can help you out a bit (but so does crit dam). Bladequake, while your animation to cast it is substantially faster, the blades themselves will sprout at same speed (from the vids I saw). However, both of these skills can apply a stun CC if you do get the extension.


    - Stamina Mastery [4/5] - Right now, getting 5 isn't worth since the Stam Regen does not take decimals into account.


    You can spend the extra skill points on w/e you feel you want since there's going to be a bit more time before advancement (not long now hopefully). Of course no one knows if we're going to get a free skill reset or not.

    Edited 5 times, last by Koumaru: I'm picky with grammar and I should never try to multi-task again :( ().

  • could you explain why attack speed is better when advancement comes out?

    I'll keep it short:

    This is because your Whirl Blade, the shortest cooldown of Haru's set of skills, gets an extension that deals an extra good amount of damage. It will be the main bread and butter of your DPS along with everything else, plus more skills to use in your arsenal.


    But currently as of now, it's an alright skill to use.


    Edit: Wow I double posted.

  • Atack speed decrease animation times, at 140% extended pound doesnt get stuck anymore.


    Usually its 1 point wonder into the aoe extensión, makes the skill much easyer to hit and charges faster.

  • Mmm while it is an interesting build, I do find blow up a waste of SP since I don't have trouble with SF usage. And I also wonder which akasha cards you recommend for our advancement stage so I can already start collecting those cards. I was thinking of going for;

    *Raid:rita+sedurine(crit)+shade, Dark gauntlets-megido maker.

    *Dungeon:baalride+deus x machina+scral+shade and dark gauntlet.


    I mainly party with a Stella in endgame so my SF usage is non existence. What are your thoughts of Rita card and the ones listed above? Koumaru I know this might be off topic, but I just had to ask: is the vanguard will good for lvl55 (ofc maxed out) for endgame? And which armor do you recommend me to focus on? :haru4:

  • Mmm while it is an interesting build, I do find blow up a waste of SP since I don't have trouble with SF usage. And I also wonder which akasha cards you recommend for our advancement stage so I can already start collecting those cards. I was thinking of going for;

    *Raid:rita+sedurine(crit)+shade, Dark gauntlets-megido maker.

    *Dungeon:baalride+deus x machina+scral+shade and dark gauntlet.


    I mainly party with a Stella in endgame so my SF usage is non existence. What are your thoughts of Rita card and the ones listed above? Koumaru I know this might be off topic, but I just had to ask: is the vanguard will good for lvl55 (ofc maxed out) for endgame? And which armor do you recommend me to focus on? :haru4:

    Yep you will want to get Vanguard's Will along with Suzie Set (Vicarous Calling) for everything in general. Specifically what matters is the rolls you get and the value of those rolls. In your case, you'll want Crit +5%, Attack Speed +4%, and Crit Damage OR Armor Break (No values meaning it can be anything so long as you have that roll). These however are pretty expensive to buy (but since everything is going down you may be lucky to see them at 100m in the future but currently they're around 300m).


    As for Akasha Cards (assume that they're maxed and hidden):

    Rita is an extremely useful card for bossing as it can burst bosses down in a matter of seconds. I've seen bosses lose 5x of their bar from just 1 Rita, so it is indeed very useful.


    Shade is arguably the best passive card thanks to its low cd and the massive 20% Crit stat it buffs. It can be used on ANY character.


    Dark Gauntillus is also very nice since it doesn't really have a cd and when max gives you +15% more atk spd. Only thing that gripes me is that you have to maintain attacking the boss with a % chance to keep it up, but it shouldn't be too much a problem.


    Megiddon's Rage MK2 2* is much better to use than the 1* variant. Every 5.5s you recover +25% Stamina so yeah endless dodges to a point. However you want to endlessly dodge all day? Combine it with a Skitter card and you can practically do so.


    Deus Ex Machina (Worker Ex Machina in this version I believe) is also pretty useful in open areas so it's good. I personally don't see much use since Haru can effectively clear mobs with Bladewall --> Wind Rupture. It is nice to have a 2nd method to clear though.


    Baalride I cannot give much as I have not seen it being used much at all. But from the looks of it, it's better for utilizing it in hallways or corridors for basic mob kills.


    Scral is up to personal preference. If you feel the need to get more dzenai per run, feel free to use him


    I don't know what Sedurine is or does as I've never obtained it, so I can't give any feedback or advice.


    Well, that's about it


    Honestly though, you should aim for 900g Grutin for the adorable cuteness furry friends. It's the only active you'll want to use lol.

  • This helped me tremendously! Thank you so much! I noticed something that made me think, haru will get a second blade on her back but is it something permanent, or just for glamour? Thank you again for the help! Really love this community and game! Seems Haru also is more grown up so might have character development once we get advancement! Can't wait for gameforge to release it XD! Got my brooches set on all 5 equipments, just a blue orbs effect but I might aim for a tera brooch set in the future! Need to get into SF amplifiers and soulstones :p

  • Haha, you're welcome and if you have anymore questions on fine tuning your Haru I'll answer them to the best of my abilities.


    Haru does use her 2nd sword, and it sits on her back. She pulls it out when she needs to for the advancement abilities like Whirl Blade and Bolt Waltz extension, but you'll be awed by her Supernova ultimate. This is something you'll definitely look forward to.


    Good luck and I hope your Haru days will be a blast =)