| Weapon (Vicarious or Aurith) | Min ATMP(2percentile) | Median ATMP(50percentile) | Max ATMP (98percentile) | MEDIAN COST | CUMULATIVE MEDIAN COSTS |
| +1 | 1 | 1 | 1 | - | |
| +2 | 1 | 1 | 1 | - | |
| +3 | 1 | 1 | 5 | - | |
| +4 | 1 | 3 | 12 | $6 | |
| +5 | 1 | 6 | 25 | $11 | $17 ± $8 |
| +6 | 1 | 12 | 75 | $20 | $37 ± $225 |
| +7 | 3 | 21 | 120 | $63 | $83 ± $360 |
| +8 | 10 | 64 | 180 | $192 | $275 ± $540 |
| +9 | 15 | 140 | 280 | $420 | $695 ± $840 |
For weapons*

GRIND SCENARIO
Farm 150M per day with depreciating purchasing power on DZ, but equivalent WUC inflation to income parity would yield 58.4 attempts per month per character with a 105- 150 hour investment in gameplay time.
WORST CASE SCENARIO
$3.54 Per UPGRADE ATTEMPT on 169 SOULCASH PER $USD on EUROPEAN RATE at HIGHEST SOULCASH TIER using BULK DISCOUNTS on STEAM CLIENT
$4.25 PER UPGRADE ATTEMPT on 169 SOULCASH PER $USD on EUROPEAN RATE at LESS THAN HIGHEST SOULCASH TIER, WITH CURRENCY CONVERSION FEES ON CREDIT CARD,
NO BULK DISCOUNTS on STEAM CLIENT
BEST CASE SCENARIO
$1.54 PER UPGRADE ATTEMPT on 270M per 1000 SOULCASH returns on EUROPEAN RATE at HIGHEST SOULCASH TIER on STANDALONE CLIENT without AFFECTING MARKET LIQUIDITY, with CHEAP WUCS, 1.7 RATIO ANTI DESTRUCTS, 1.8 RATIO STR EXP TICKETS
REALISTIC SCENARIO
$3.00 PER UPGRADE ATTEMPT ON 173 SOULCASH PER $USD ON NORTH AMERICAN RATES at HIGHEST SOULCASH TIER using BULK DISCOUNTS on STEAM CLIENT, WITH 250M returns PER 1000 SC BUYING WUCS AT 12M or MORE PER PC
NORTH AMERICAN RATE
$99 USD = 17,225 Soulcash to 18,500 Soulcash
173 Soulcash = $1 USD
186 Soulcash = $1 USD
FACTOR 186 / 220 = 0.84 = 1.19 X MIN_EXPENSES = $1.59/UA ~ $2.74/UA IF SELL SC FOR DZ, BUY FROM MARKET; = $2.57/UA ~ $3.54/UA IF BUY SC
EUROPEAN RATE
$118 USD = 20,000 Soulcash to 26,000 Soulcash
STEAM
169 Soulcash = $1 USD
STANDALONE
220 Soulcash = $1 USD
1000 Soulcash = 170-270M = 2.15UA - 3.4 UA ($1.34/UA ~ $2.74/UA IF SELL SC FOR DZ, BUY MARKET) =
[ OR (WUC[$0.94-$1.94]+ AD[$0.82~$1.06] + STREXP[$0.40~$0.51] = $2.16-$3.54/UA IF BUY SC )
1000 / 169 = $5.91 -> 15.45WUC ~ 24 WUC -> 3.1 UA - 4.8UA -> $1.23 / UA - $1.94/ UA
1000 / 220 = $4.54 -> 15.45WUC ~ 24 WUC -> 3.1 UA - 4.8UA -> $0.94/ UA - $1.46 / UA
180 / 169 = $1.06 (ANTI DESTRUCT X 25)
180 / 220 = $0.82 (ANTI DESTRUCT X 25)
438 / 169 * 5 = $0.51 (STR EXP X 5)
438 / 220 * 5 = $0.40 (STR EXP X 5)
$5.91 / 2.15 UA - 3.4 UA
$4.54 / 2.15 UA - 3.4 UA
1 Upgrade attempt *UA = 3 WUC + (1/5 Strength Expansion) + 1 Anti-Destruct = 33M + (90/5M; 18M or 438-450sc EA) + 28M(or180-200sc EA) = 79M
Assuming a 0.5% or 1/200 chance of getting a 4* Rita or 5* Plastica / 5* Grutin card.

| Chance of Obtaining Card by X transmitters opened | Transmitters required to open | Equivalent Cost | Equivalent Man-Hours |
| 20% | 45 | $27 ~ $34 | 117 |
| 50% | 138 | $80 ~ $105 | 359 |
| 75% | 277 | $161 - $211 | 720 |
| 90% | 460 | $269 - $351 | 1,196 |
129 Soulcash when bought in packs of *5
123 Soulcash when in Limited Akashi Boxes
169 Soulcash per $USD on Steam European@Best Rates = 1.31 Akashi Cards per $
220 Soulcash per $USD on Standalone European@Best Rates =1.711 Akashi Cards per $
Supposing you need fodder to upgrade your cards, (1-(CARDPOOL*3 / TOTALCARDS))^PROB(NOT DRAWING) where CARDPOOL probability is cumulative probability of drawing any particular card of that grade. Another variable cost of 0.64X ~ 2.33X may be necessary.
ncr * prob(failure)^(draws-success)+prob(success)^(draws-failure).
Realistic Scenario
6.35 Hours for 17 Cards on Candus Route = 2.6 akashi/hour
Farm average 150M/day on VIP to buy cards at 1.8 ratio. = 8.33 cards @ 15m/run x 13 GCs or @ 5m/run x 40 = 195mins or 3.25hr / 3.33hr = 2.5akashi/hour
Assuming it takes a +8 weapon, with decent gear +6 rolls at an average of 13 attempts per armour piece* upgrading from +4 to +6 using anti-destructs;
and at least 2 good akashi cards; our total expenditure comes out to $275 on the weapon, $67 on armor, $160 on akashi cards, optional $75 on brooches, with a variable cost of $350 or more due to RNG factors; not withstanding, gear with good rolls which if at 250M=1000 soulcash, would equate to one piece=3500soulcash or $100 for 5 full armor pieces at $21 per piece. Doing primal in a geared party would cost roughly $677, before variable RNG costs, and half of the weapon cost or akashi can be omitted, if one prefers slower runs by a factor of 1.45X, $463; after variable costs $677 with fodder akashi cards and weapon costs, one can expect a maximum total expenditure of $1,384. In hours terms, we would need to invest 142 hours into farming to upgrade our weapon if inflation rises in parity with income level for WUCs - another 450 hours of alt farming for potential of at least a tier 3 akashi hidden card, a variable quantity of equivalent of 142 hours of farming for money to craft gear, or 300 hours if we farm all the materials ourselves. With 734 hours, we could expect to see a +8 weapon, at least 3/5 pieces of 2-lined good roll gears, good 5* akashi cards of at least 1 in quantity as a full F2P if all conditions remain suitable.
If RNG works into your favour, around 200-600 hours can be cut from farming DZ, or akashi cards, as well as blueprints and materials to craft gears; likewise up to 60-80% of the median costs can be removed if things go your way, or you can spend around 40-125% more than other players.


