Is a wipe ? (merged topics)

  • I already said it once, I'm not going to keep replying to you or others that can't seem to understand. This energy system is in every other version of the game and is not a bug, it's not an exploit, and the guides already tell you about it. So no it doesn't need to be fixed.

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  • pfff u only can say NO or WRONG?

    wth, this forum man. at last we all free saying what we want aslong that not insulting or anyting.

    if u cant answer and give the detail better u no need quote.

    i dont have problem with u.

    I think the intent was that people prefer this system rather than a flat rate for energy expenditure since it allows the more "hardcore" players to maximize energy efficiency. After all, most people already have something against the energy system so by inhibiting their ability to take advantage of this game mechanic, it's an even greater negative from their perspective.


    Personally, i have nothing against the energy but I rather like the freedom to choose whether I want to use half the energy cost or full amount. Well, "choose" in a rather loose definition of the word anyways.

    "It's so unfair. I have so many things to be embarrassed about since I'm human."

  • brother sorry... what i say here not about the Energy system. but The energy we USED enter dungeons.

  • brother sorry... what i say here not about the Energy system. but The energy we USED enter dungeons.

    Yes, but the way that the energy for the dungeon is used is part of the energy system in SoulWorker.

    "It's so unfair. I have so many things to be embarrassed about since I'm human."

  • Okay, the energy you use to enter a dungeon and kill the boss are the same in the other games aswell, and it's likely not going to change.

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  • First You should try it... You said "It isnt a exploti" so tell me how You can call it? When You killed the boss and You abandon dungeon (just ESC+ENTER/No portal), You receive 100% exp and spend only 50% energy, You think it is ok? You can find that information at steam community :

    "Abandoning dungeons

    Wowowow, hold your horses, before you start being angry at me! What abandoning dungeons gives, you may ask. Let me tell you.
    If you haven't noticed, when you enter a dungeon, you only use 50% of the energy. Wow, right? But when do you use the other part? When you complete a dungeon. Got it? You need to kill all monsters and then die to a boss. Then press abandon and voilia!
    You will have your exp from monsters, but not only exp, you used only the half of energy! Bear in mind, that you need to play dungeons on the Manic difficulty."

    It is a exploit or broken game system for me... They should repair or change it... When You don't know about it you are losing too much to people who knows about it. It is ok for you?

    it's not a bug



    you can run the instance and kill the boss you will get the boss drop and spend energy for it

    or you can leave as you want and you would be using half the energy :P


    what make you think it's a bug ?

    just because you still level 10 or something that's does not mean everyone using bugs to level and the server must have a wipe xD


    also for the exp

    leveling with quests is the best way

    while leaving before the boss will mean less energy spent for the instance

    and high level instances the exp from monsters is sh$t

    following the quests will level you up faster

    leaving before you kill the boss = leaving the boss quest (after level 30 all the instances have a side quest for the bosses with other quests in the same instance)


    ofc there is in every level catch up to the next instance's level i run a manic instance twice (from the daily quests witch also better than running with normal quests) and i level up for the next instance


    all my gears are +xp% for faster level (and i am slow by leveling btw :P ) i am level 39 right now


    i did calculated the exp in another post in this forum >> see here

    but what i didn't say that the manic quest that i can do instead of going without it would give me more that 200k exp :P

    so in above if you add the quest

    without boss 168k exp

    with the boss almost 350k :P




    The Conclusion :


    level up with quests run all the instance with the boss /level up using the daily quests (the green once)

    get the gears and sell them / farm for your gears / try to save energy in other ways because not running the boss won't be that good overall

    Edited once, last by sader1992: adding more information ().

  • brother sorry... what i say here not about the Energy system. but The energy we USED enter dungeons.

    Yes, but the way that the energy for the dungeon is used is part of the energy system in SoulWorker.

    yea i understand that.

    what we talk here is about Energy like we enter some Manic dungeons 14 Energy, so better since first enter the energy reduced by 14. why must 50% when enter but 100% using portal (50% ESC+ENTER).

    we just sharing our idea for make this games more better and not offence (coz that FORUM for).

  • brother sorry... what i say here not about the Energy system. but The energy we USED enter dungeons.

    Yes, but the way that the energy for the dungeon is used is part of the energy system in SoulWorker.

    yea i understand that.

    what we talk here is about Energy like we enter some Manic dungeons 14 Energy, so better since first enter the energy reduced by 14. why must 50% when enter but 100% using portal (50% ESC+ENTER).

    we just sharing our idea for make this games more better and not offence (coz that FORUM for).

    Well that's great and all, but that would make the game worse :)

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  • yea ik that. but why if not kill the boss and out only 50%? what im talk since the start this 1. why if kill the boss we use same enery like we enter but when we didnt kill the boss only 50% but still get exp 100%?

  • Why dont change it? Cuz You wanna use it later to powerlvling?


    It is easy way to change it. They can add debuff to all ppl who Abandoning dungeons after killed boss. I know that you dont wanna change it (dungeon system) cuz it is easy way in SoulWorker to reach max lvl and to be above morons who are playing normally. U see it? Im playing without using that sytem and I`m still near 30 lvl, but I see ppl who are above 45 lvl in my server, so tell me now, what Did I wrong? I`m worst cuz Im playing normally without using bad system game? Now I see only one thing in this game, when I play normally I lost too much to other ppl who use system game for theri benefits, so lets just glich, exploti and cheats for benefits, for be above than other ppl.

  • Well its balanced, i mean mobs give exp but trash loot.

    Bosses give good loot but allmost no exp


    Why dont change it? Cuz You wanna use it later to powerlvling?


    It is easy way to change it. They can add debuff to all ppl who Abandoning dungeons after killed boss. I know that you dont wanna change it (dungeon system) cuz it is easy way in SoulWorker to reach max lvl and to be above morons who are playing normally. U see it? Im playing without using that sytem and I`m still near 30 lvl, but I see ppl who are above 45 lvl in my server, so tell me now, what Did I wrong? I`m worst cuz Im playing normally without using bad system game? Now I see only one thing in this game, when I play normally I lost too much to other ppl who use system game for theri benefits, so lets just glich, exploti and cheats for benefits, for be above than other ppl.

    Man, i skipped 3 days of obt, and neither i abuse the 50% energy system, but im allmost 30. So yeah, there is something you do wrong lol

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  • yea ik that. but why if not kill the boss and out only 50%? what im talk since the start this 1. why if kill the boss we use same enery like we enter but when we didnt kill the boss only 50% but still get exp 100%?

    Technically, if you decide to skip out on the boss, you lose both the EXP from the boss and the Clear EXP (both of which are admittedly minimal/nonexistent). However, you also lose out on all of the Unique grade gear you may acquire if you do decide to kill the boss (at least on Manic). Therefore, it becomes a trade off between items or energy. You can either use the equipment for yourself or sell it on the Market for a good amount so this compromise becomes a bit more reasonable.

    "It's so unfair. I have so many things to be embarrassed about since I'm human."

  • so in another word u say :


    enter dungeons (100% energy when kill or no kill the boss) = make the game worse

    but

    enter dungeons (100% energy when kill boss but 50% when didnt kill boss) = make the game more good?


  • You aren't getting EXP because you completed the dungeon, you are getting exp for kill the monsters that populate the dungeon. Just think about it as if it WASN'T and instance based MMO, you can still grind on mobs out of in game dungeons.

  • Because killing the boss gives almost as much exp as clearing and loot, so it's worth 50% of the energy to kill it.

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  • And to be honest, the primary reason I see any opposition against this is that most people didn't know about this feature. It's not as if the people who are using this feature knew about it all along. They invested their time on the JP/KR/etc. servers and discovered this technique. It's the equivalent of saying, "I'm a new player but since I didn't know about this feature that many veterans do, it should be removed or fixed."


    You need to consider that the people who know about this poured in tons of time into earlier versions of the game.

    "It's so unfair. I have so many things to be embarrassed about since I'm human."

  • And to be honest, the primary reason I see any opposition against this is that most people didn't know about this feature. It's not as if the people who are using this feature knew about it all along. They invested their time on the JP/KR/etc. servers and discovered this technique. It's the equivalent of saying, "I'm a new player but since I didn't know about this feature that many veterans do, it should be removed or fixed."


    You need to consider that the people who know about this poured in tons of time into earlier versions of the game.

    Actually I just read the leveling guide that clearly told me to suicide at boss lmao.

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  • so in another word u say :


    enter dungeons (100% energy when kill or no kill the boss) = make the game worse

    but

    enter dungeons (100% energy when kill boss but 50% when didnt kill boss) = make the game more good?

    I didn't imply whether it would make the game better or worse, just that the current system is balanced since there are pros and cons no matter what you decide to do.

    "It's so unfair. I have so many things to be embarrassed about since I'm human."