I just really want the next city.. I want to level up to 60 and try my advance skills with stella. Gameforge why are you so cruel with us??
GC restricted only for 4 party members... no respawns.... drop rates sucks... why are you torturing us?
I just really want the next city.. I want to level up to 60 and try my advance skills with stella. Gameforge why are you so cruel with us??
GC restricted only for 4 party members... no respawns.... drop rates sucks... why are you torturing us?
The only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
The only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
The only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
I agree, people will become more reliant megaphones. Limitting prices for items will never work especially in a market controlled by whales.
The most effective way for gameforge to tackle this is by increasing drop rates and overall availability of WUCs. Then people will be able to farm them efficiently to the point the demand will decrease making players have to sell them for a lower unit price is they want buyers. Of course the problem will still occur just with another item, but it won't ever be as bad as WUCs.
Because right now I would say that WUCs and Energy Converters are both difficult to get but Energy Converters makes sense seeing as you could completely reroll a garbage piece and get a god tier piece out of it. WUCs on the other hand, is fully required to allow the player to fully experience the true capabilities of their character and weapon.
Prices would still increase, because the DZ circulating in the economy was never destroyed. Technically speaking, stopping all DZ generation would stabilize prices, and prices would be proportional to the number of items being farmed and listed on the market.
When you have an excess quantity of something, the limiting factor of the other complement of the process raises in price. For example, Star Cards were removed following a post-raid nerf (unintentional). Akashi key cards dropped in price temporarily, while Star Cards soared through the roof; the same could be said with fragments. After GC, and reversion of nerfs, akashi key cards are harder to farm than star cards and so star cards became cheaper and akashi key cards became more expensive. Despite this, with bot rates now being at $11.8/bil - $13/bil - it is inevitable that excess DZ increases the price levels of all items.
The limiting factor would be anti-destructs and strength expansion tickets, but these can be farmed, so it is not a big deal. The same could be said with regards to weapon upgrade chips if they became more accessible; however they would simply follow the path of titanium post-drop rate buff of being more worthless, but less worthless than star cards since you need something like 300-600 to + your weapon depending on your RNG.
Multiply that by 500 users on the server, and you see why prices never really decrease. I guess if people could farm 20-30 WUCs a day, but still DZ is never fully destroyed; this would really just entice whales to buy quicker in the short term, and get them up to speed on their +8 or +9 weapon faster so they would stop buying WUCs, or stockpile for primal.
I get 7-12 WUCs per day doing GC, I am pretty sure most people are not doing GC, and those that do are top 2% of the server playerbase so unless 100 people x 40-60 WUCs per day, prices might still just rise but just not as fast.
It would make people more self-sufficient, but questionably, how do people with vicarious farm GC efficiently with +6 weapon and no source of income aside from ECs which are not as valuable as WUCs. Further D6 raiding introduces more ECs.
At 42m, that is 7.6 upgrade attempts for $13 or $1.71 in cost basis for WUCs for upgrading - which is within the +/- $0.30 range of $1.50 for WUCs for DZ Whalers.
It seems like all gameforge really has to do is stack RNG boxes with fixed boxes of 100 WUCs / ECs at price points of $0.50 or less per WUC, and there would be much less demand for DZ. GF would also recoup all lost profits from DZ buying into WUC/EC buying. I'm not sure why people would complain it's P2W considering, a PvE game - you win nothing and the dungeons/raids are not difficult at all, most OP players only play with other OP players so it does not even affect you. Do you get jealous of other people having 5* tier 3 cards with perfect weapons everyday? I don't.
Furthermore, they could reliably profit from scales of players if they just put the 10% upgrade rate event in or something, but they always seem to only put in sales after everyone has moved on... inventory and warehouse expansion slots after your inventory is crowded from raids / GC and you already bought them... wouldn't surprise me if they did this after everyone +8 their primal weapon.
Permanently stopping DZ generation would actually put DZ sellers out of business. Too time consuming to be +8ing weapons and farming WUCs in GC. Not enough items to dismantle on market with bad gear on maniacs to get WUCs. New players could simply just sell stuff on market and get generous amounts of DZ from so much DZ in circulation. With a playerbase that is stable or declining, there is zero need for this 125k DZ per ark ship or 400k DZ per rookie raid function in the game anymore, since selling the yellows for people to dismantle for WUCs would give you more DZ than that already. Farming ECs with bots in D6 is impossible; I guess steel graves could count but it is incredibly rate-limiting and you have to log in day after day.
They could also implement the technical measures I mentioned before to drastically slow down bots from sending and circulating their DZ but this is not a permanent solution. In the other versions scarl tier 3* DZ bonus card has a purpose since there's no bots, but since our economies are already destroyed from the trillions of DZ injected - there is zero sense in having a DZ spawning function in the game anywhere when your average layman low level can sell star cards, WUCs, soul fizz or whatever and get 1-100M in a day. Another easy measure is to simply divide everyone's DZ supply by 100, price levels would restore to normative values following this and you could finally list things on the market again that don't go over the 999,999,999 limit forcing you to go on megaphones - this combined with a permanence of DZ freezing would stabilize the economy very rapidly. Anything bots farm to try to sell would mean sucking DZ out of the economy, and hence make the items worthless very quickly. Deflation is not bad at all, it would be welcomed as DZ is destroyed when players quit/sales tax and when items are more affordable, people will log in to farm more for good items to sell, making it a win-win.
The alternative is very good upgrade rates, insofar that no more than 25 tries could reliably get you a +8. There would be zero need for DZ buying aside from ECs for perfect rolls. Bots don't really exist in the other versions because of these factors. However, this would hurt GF's bottom line - but possibly increase player retention, but it seems like the high margin, hyperwhale route is where GF wants to focus and not the low margin many players route.
And yes, price ceilings means zero supply. High prices, some supply - or low price, no supply, your pick.
if we could not stop gold seller, then we need an effective gold sink. I suggest make the npc sell WUC at 2 million each.
If we need 500 wuc to +8 weapon, that's a billion of gold sink, multiply that to 500 hard core player. The market deman will be lower at the same time. Player will buy less gold when they finish upgradinv the weapon.
Oh, new player can benefit too, by selling some wuc they get at 1.8 million each. Other player either buy wuc from new player or from npc.
It's a balance win-win situation for G.F (for selling antis), f2p, p2w, new player and gold seller.
In the end, we will get the following:
1) whales can upgrade their weapon easily, by buying a capped amount of gold from gold seller
2) gold that been sunk will not comeback, this is to stable other item price in the long run
3) gold seller cannot get back their gold from market. In before, they can buy bulk of demand items and resell them back at higher price in market thus they need to even less gold farming.
4) gold seller can get gold slower through farming, no longer through reselling item (as happen to my previous mmo). This will limit their sale base on player-item demand
5) f2p playerbase can get stable suppy of wuc, and other reasonable item price
6) new player from level 1-54 does not need WUC yet, they can sell WUC at 1.8 million each and be rich too
7) more player can enhance their weapon as there is stable supply of wuc
as the number of player enhancing weapon increase, GF will sell more anti-destruction
9) no need to fix drop and enhance rate anymore.
10) +8 weapon is already hard to get, richer player can try +9, but that dzenai sink will be strongest than ever, and will be enough until the game close.
11) if dzenai in game become too less, everyone will start farming as if the game is still new at lunch, bots need to farm too
Please pardon my spelling, I write these with phone
The only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
That's great, let them waste their money buying 1000s of megaphones ;).
Yes, don't you know? Everyone has a lil' stupidness in them.
Display MoreThe only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
I agree, people will become more reliant megaphones. Limitting prices for items will never work especially in a market controlled by whales.
The most effective way for gameforge to tackle this is by increasing drop rates and overall availability of WUCs. Then people will be able to farm them efficiently to the point the demand will decrease making players have to sell them for a lower unit price is they want buyers. Of course the problem will still occur just with another item, but it won't ever be as bad as WUCs.
Because right now I would say that WUCs and Energy Converters are both difficult to get but Energy Converters makes sense seeing as you could completely reroll a garbage piece and get a god tier piece out of it. WUCs on the other hand, is fully required to allow the player to fully experience the true capabilities of their character and weapon.
There is already enough ways to increase drop rates (world boss is a great one for F2P). There is no need to increase drop rates of WUC's because that promotes people wanting to sell chips for higher prices because they will already have enough. The only real world technique that is used to reduce inflation is to stop spending so players will have to take initiative and stop buying high priced WUC's. Yes, it does let whales and dolphins to get geared up faster but isn't it like that on pretty much every game like this one?
Display MoreThe only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
That's great, let them waste their money buying 1000s of megaphones ;).
Yes, don't you know? Everyone has a lil' stupidness in them.
Display MoreThe only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
I agree, people will become more reliant megaphones. Limitting prices for items will never work especially in a market controlled by whales.
The most effective way for gameforge to tackle this is by increasing drop rates and overall availability of WUCs. Then people will be able to farm them efficiently to the point the demand will decrease making players have to sell them for a lower unit price is they want buyers. Of course the problem will still occur just with another item, but it won't ever be as bad as WUCs.
Because right now I would say that WUCs and Energy Converters are both difficult to get but Energy Converters makes sense seeing as you could completely reroll a garbage piece and get a god tier piece out of it. WUCs on the other hand, is fully required to allow the player to fully experience the true capabilities of their character and weapon.
There is already enough ways to increase drop rates (world boss is a great one for F2P). There is no need to increase drop rates of WUC's because that promotes people wanting to sell chips for higher prices because they will already have enough. The only real world technique that is used to reduce inflation is to stop spending so players will have to take initiative and stop buying high priced WUC's. Yes, it does let whales and dolphins to get geared up faster but isn't it like that on pretty much every game like this one?
Increasing the drop rates will mostly stop people for buying rediculous prices though. If they are a lot easier to farm then people aren't going to spend rediculous amount of Dz on them. Yes they may think "now that I have enough I can make some dz out of these" but other players are going to rather farm than put rediculous amount of dz. Upping the rates lowers the demand and thus the prices would be forced to decline otherwise there'd be no point in purchasing.
Basically if drop rates are drastically improved on people wont be forced to rely on the player market as their main source of WUCs. Then over time the market will slowly reduce their prices.
Display Moreif we could not stop gold seller, then we need an effective gold sink. I suggest make the npc sell WUC at 2 million each.
If we need 500 wuc to +8 weapon, that's a billion of gold sink, multiply that to 500 hard core player. The market deman will be lower at the same time. Player will buy less gold when they finish upgradinv the weapon.
Oh, new player can benefit too, by selling some wuc they get at 1.8 million each. Other player either buy wuc from new player or from npc.
It's a balance win-win situation for G.F (for selling antis), f2p, p2w, new player and gold seller.
In the end, we will get the following:
1) whales can upgrade their weapon easily, by buying a capped amount of gold from gold seller
2) gold that been sunk will not comeback, this is to stable other item price in the long run
3) gold seller cannot get back their gold from market. In before, they can buy bulk of demand items and resell them back at higher price in market thus they need to even less gold farming.
4) gold seller can get gold slower through farming, no longer through reselling item (as happen to my previous mmo). This will limit their sale base on player-item demand
5) f2p playerbase can get stable suppy of wuc, and other reasonable item price
6) new player from level 1-54 does not need WUC yet, they can sell WUC at 1.8 million each and be rich too
7) more player can enhance their weapon as there is stable supply of wuc
as the number of player enhancing weapon increase, GF will sell more anti-destruction
9) no need to fix drop and enhance rate anymore.
10) +8 weapon is already hard to get, richer player can try +9, but that dzenai sink will be strongest than ever, and will be enough until the game close.
11) if dzenai in game become too less, everyone will start farming as if the game is still new at lunch, bots need to farm too
Please pardon my spelling, I write these with phone
This actually keeps Dz inflating and might make situation even worse. Thing is now with market the way it is WUC's and Anti Destructs are the bottleneck in enchanting. This simply removes bottleneck on WUC's but keeps it on A-D's. And thoose are not easy to get. Small chance of drop on grutins or login rewards which yeld one a month at best. And they are soulbound to account so can't trade. Alt farming will be higher than ever since it will be literally only way f2p player can get thoose. People with money can buy therm and sell on market, but for what price? Now on candus they are 75m EACH. And i can GUARANTEE, after GF sees people alt farming in mass, they will crack down on that one way or other. Just like the last time. Congratz, instead of people buying wucs at 30m each everyone is buying A-D's at +75m. Ohh and price will rise to over +100m quickly. Fun times
This beats inflation? How? Now Wuc's are dirt cheap since you get them from drops and you have a fixed solid price on the thing. I mean, you get rid of gold bots since Dz will be uselsess for the most part. There will be less reason to buy gold now that whales basically can set price for A-Ds and they WILL be bough out.
Good job
The only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
Black Desert Online is that way ----->
Limiting prices will take market either to ''da streets'' where people will join discord and negotiate with prices outside the game or simply try to move to towns and trade old ''runescape'' way in middle of town. That's considering trading hasn't been disabled like in BDO.
If they disable trade option between player they move outside game and trade via mail. IF that's disabled like in BDO, we will see shortage of essential upgrade materials since why sell valuable materials for dirt cheap prices. Not to mention total lack of premium items on market (yeah even less so that now) since fixed prices for premium items will ensure that whale have no point in selling any on market, and instead just buy what they will use themselves. And that's considering there is any playerbase left at this point.
There is reason why shards and sharps are instantly bought up in BDO.
there is only one way out of this situation - increase drop rate of weapon upgrade chips by 30%
i opened 200 grutin box and got only 1 wuc
What the fuck GameForge?
anti-destruct is bottle neck? I can get them constantly every week lol
Display MoreDisplay MoreThe only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
That's great, let them waste their money buying 1000s of megaphones ;).
Yes, don't you know? Everyone has a lil' stupidness in them.
Display MoreThe only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
I agree, people will become more reliant megaphones. Limitting prices for items will never work especially in a market controlled by whales.
The most effective way for gameforge to tackle this is by increasing drop rates and overall availability of WUCs. Then people will be able to farm them efficiently to the point the demand will decrease making players have to sell them for a lower unit price is they want buyers. Of course the problem will still occur just with another item, but it won't ever be as bad as WUCs.
Because right now I would say that WUCs and Energy Converters are both difficult to get but Energy Converters makes sense seeing as you could completely reroll a garbage piece and get a god tier piece out of it. WUCs on the other hand, is fully required to allow the player to fully experience the true capabilities of their character and weapon.
There is already enough ways to increase drop rates (world boss is a great one for F2P). There is no need to increase drop rates of WUC's because that promotes people wanting to sell chips for higher prices because they will already have enough. The only real world technique that is used to reduce inflation is to stop spending so players will have to take initiative and stop buying high priced WUC's. Yes, it does let whales and dolphins to get geared up faster but isn't it like that on pretty much every game like this one?
Increasing the drop rates will mostly stop people for buying rediculous prices though. If they are a lot easier to farm then people aren't going to spend rediculous amount of Dz on them. Yes they may think "now that I have enough I can make some dz out of these" but other players are going to rather farm than put rediculous amount of dz. Upping the rates lowers the demand and thus the prices would be forced to decline otherwise there'd be no point in purchasing.
Basically if drop rates are drastically improved on people wont be forced to rely on the player market as their main source of WUCs. Then over time the market will slowly reduce their prices.
First of all, the demand for DZ is generated by the demand for items.
Soulstones don't get burned, so their price doesn't increase very fast.
Costume items on the other hand float around the rate at DZ inflation since F2P don't really buy DZ in the first place, and cosmetics are a one-time investment for brooches. Furthermore, you can just buy brooch punches for cheaper with greens if you really needed 3 slots.
WUCs and ECs are the only primary things driving the demand for DZ.
Stop spending is probably a not very intelligent idea at all. You might as well remove the marketplace. Forcing people to stop buying because they want something will never work, the fact of capitalist systems is that those with the most currency in float will buy whatever they need at whatever expense. Do you think it makes any sense to keep buying WUCs over and over just to farm DZ when you are a whale who already bought enough DZ to get enough WUCs to +9 everything, and since you have the ability to spend $, you would already be buying SC for cosmetics, VIPs and other things rendering the need for more DZ pointless. There is only a few merchants on my server who buy soulcash items and resell them, the majority of players are not going to sit there AFKing all day, reselling items; people play the game. Do you see people buying up star cards and other materials just to resell them endlessly away just for more DZ if the drop rates for these items are already too good? It doesn't make sense at all. You buy DZ or hold DZ to buy items you need, the relationship is not the other way around. Yes, in real life $ making more $ exists, but there is no dividend/renting/systems that let you compound DZ infinitely aside from people buying more DZ from bots, and holding more of something that gets worthless more every day is pointless, don't you think.
Also Vitae's logic somewhat does and does not make sense. If the time barrier to farm things is lowered, then yes more people would simply farm things, but to get to the point of farmable stage, you need efficient gear and decent cards which already entails whaling to some extent.
The point is that the majority are working adults. The majority of people need income. The majority are not extremely wealthy. Those who can farm as F2P are 99% of the time students, or single with no responsibilities, or some other combined factors that let them play the game for a sustained amount of time; thus the remainder of the individuals who play to the end game must by necessitance be whales (people who cannot farm 30-60hrs/week) or spenders. If people are spending to forego the farming aspect of the game, then they would do so whether or not WUCs drop rates increase, thus a spike in WUC prices would still occur after bot rates drop to $5 per bil or $1 per bil with 30-40WUC/p.day/p.person drop rates, but would gradually taper off as there really is no more reason to have more than 1,000 WUCs and a +8/+9 weapon for aurith and primal.
Yes, anti-destruct farming is a time sink. The more time you waste on playing a game, the less time for other activities you have in real life. Someone making $100/hr or more is not going to waste their time farming, unless they want to burn money; however, entertainment and discretionary spending will always happen regardless. Some people value their time so little that they will farm X rare loots for 100X hours just to sell for in-game currency, and the majority of whales value their time more than this; if it's 13 anti-destructs + 1 str exp for 6.5 hours, or 8-9 hours without the rank EXP bonus, convert it to monetary terms, and this is your set rate of valuation of your time.
The moment bots drop to $5 per bil, you cannot really call average joes who buy DZ whales anymore, since it so affordable that now the whole economy revolves around buying DZ lest, you wish to be the guy holding worthless fiat.
anti-destruct is bottle neck? I can get them constantly every week lol
Say that again after they nerf alt farming even more, lol
there is only one way out of this situation - increase drop rate of weapon upgrade chips by 30%
Amen.
Would argue about drop rate, but it's one of the way to fix it. Either that or adding them into prem shop in some shape or form.
Display MoreDisplay MoreDisplay MoreThe only way to solve the issue is to limit market prices for certain items. It will keep things balanced.
You don't see one supermarket charging $100 for a bottle of coca cola where the normal price is around $1-2 for it - hi
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
That's great, let them waste their money buying 1000s of megaphones ;).
Yes, don't you know? Everyone has a lil' stupidness in them.
And??? They gonna sell them on megaphone they wont put them on market ofc.
Do you think players are so stupid?
I agree, people will become more reliant megaphones. Limitting prices for items will never work especially in a market controlled by whales.
The most effective way for gameforge to tackle this is by increasing drop rates and overall availability of WUCs. Then people will be able to farm them efficiently to the point the demand will decrease making players have to sell them for a lower unit price is they want buyers. Of course the problem will still occur just with another item, but it won't ever be as bad as WUCs.
Because right now I would say that WUCs and Energy Converters are both difficult to get but Energy Converters makes sense seeing as you could completely reroll a garbage piece and get a god tier piece out of it. WUCs on the other hand, is fully required to allow the player to fully experience the true capabilities of their character and weapon.
There is already enough ways to increase drop rates (world boss is a great one for F2P). There is no need to increase drop rates of WUC's because that promotes people wanting to sell chips for higher prices because they will already have enough. The only real world technique that is used to reduce inflation is to stop spending so players will have to take initiative and stop buying high priced WUC's. Yes, it does let whales and dolphins to get geared up faster but isn't it like that on pretty much every game like this one?
Increasing the drop rates will mostly stop people for buying rediculous prices though. If they are a lot easier to farm then people aren't going to spend rediculous amount of Dz on them. Yes they may think "now that I have enough I can make some dz out of these" but other players are going to rather farm than put rediculous amount of dz. Upping the rates lowers the demand and thus the prices would be forced to decline otherwise there'd be no point in purchasing.
Basically if drop rates are drastically improved on people wont be forced to rely on the player market as their main source of WUCs. Then over time the market will slowly reduce their prices.First of all, the demand for DZ is generated by the demand for items.
Soulstones don't get burned, so their price doesn't increase very fast.
Costume items on the other hand float around the rate at DZ inflation since F2P don't really buy DZ in the first place, and cosmetics are a one-time investment for brooches. Furthermore, you can just buy brooch punches for cheaper with greens if you really needed 3 slots.
WUCs and ECs are the only primary things driving the demand for DZ.
Stop spending is probably a not very intelligent idea at all. You might as well remove the marketplace. Forcing people to stop buying because they want something will never work, the fact of capitalist systems is that those with the most currency in float will buy whatever they need at whatever expense. Do you think it makes any sense to keep buying WUCs over and over just to farm DZ when you are a whale who already bought enough DZ to get enough WUCs to +9 everything, and since you have the ability to spend $, you would already be buying SC for cosmetics, VIPs and other things rendering the need for more DZ pointless. There is only a few merchants on my server who buy soulcash items and resell them, the majority of players are not going to sit there AFKing all day, reselling items; people play the game. Do you see people buying up star cards and other materials just to resell them endlessly away just for more DZ if the drop rates for these items are already too good? It doesn't make sense at all. You buy DZ or hold DZ to buy items you need, the relationship is not the other way around. Yes, in real life $ making more $ exists, but there is no dividend/renting/systems that let you compound DZ infinitely aside from people buying more DZ from bots, and holding more of something that gets worthless more every day is pointless, don't you think.
Also Vitae's logic somewhat does and does not make sense. If the time barrier to farm things is lowered, then yes more people would simply farm things, but to get to the point of farmable stage, you need efficient gear and decent cards which already entails whaling to some extent.
The point is that the majority are working adults. The majority of people need income. The majority are not extremely wealthy. Those who can farm as F2P are 99% of the time students, or single with no responsibilities, or some other combined factors that let them play the game for a sustained amount of time; thus the remainder of the individuals who play to the end game must by necessitance be whales (people who cannot farm 30-60hrs/week) or spenders. If people are spending to forego the farming aspect of the game, then they would do so whether or not WUCs drop rates increase, thus a spike in WUC prices would still occur after bot rates drop to $5 per bil or $1 per bil with 30-40WUC/p.day/p.person drop rates, but would gradually taper off as there really is no more reason to have more than 1,000 WUCs and a +8/+9 weapon for aurith and primal.
Yes, anti-destruct farming is a time sink. The more time you waste on playing a game, the less time for other activities you have in real life. Someone making $100/hr or more is not going to waste their time farming, unless they want to burn money; however, entertainment and discretionary spending will always happen regardless. Some people value their time so little that they will farm X rare loots for 100X hours just to sell for in-game currency, and the majority of whales value their time more than this; if it's 13 anti-destructs + 1 str exp for 6.5 hours, or 8-9 hours without the rank EXP bonus, convert it to monetary terms, and this is your set rate of valuation of your time.
The moment bots drop to $5 per bil, you cannot really call average joes who buy DZ whales anymore, since it so affordable that now the whole economy revolves around buying DZ lest, you wish to be the guy holding worthless fiat.
Need efficient gear? I farmed Suzie and rookie raids without gear sets. It really isn't that difficult, yes GC is a different story but GC shouldn't be the only farm method for WUCs.
Also using peoples situations like "I cant farm this, I'm busy" doesn't mean they should have any sort of permission to break the rules by purchasing gold entirely screw over the community to satisfy their own greed. I understand where you are coming from but if you dont have the time to put into games like these, why play games that require a lot of investment instead of easy drop in drop out games that dont require intensive grind?
I understand most of your points is basically suggesting the community needs to suffer bc some people cant invest that much time. It's like being in a multiplayer match: Lets say you're playing a free for all game. You need to go to family gathering/dinner whatever. So you expect everyone to drop what they're doing and suffer because you aren't available?
If gameforge were to compensate the players who can't play enough in the week, there would be no insentive to grind that game because you'd be given 2 options
1: I could grind the game and earn my stuff normally which is what a game like soulworker is intended to make you do.
2: I'm going to buy gold or buy SC to make a lot of dz, then purposefully inflate the market so everyone has to stay on my pace.
they won't nerf again because playerbase keep decreasing unless they want make this game p2w and whales will complain the server is dead and become lonely housewife
they won't nerf again because playerbase keep decreasing unless they want make this game p2w and whales will complain the server is dead and become lonely housewife
That is questionable. When only a few select players who were the first 55s knew about akashi farming and the OP 30-50 cards/anti-destructs a day, with most of the playerbase being low level, nothing was done about it.
The moment everyone hit 55 needing to upgrade their gear, they conveniently removed it.
Gameforge is moniitoring these forums, just look at the "akashi box" scam thread where someone mentioned that the 50 pack of akashis were essentially the same price as the limited akashi box and the free akashis in the akashi box were supposedly discounted from a value of '7150' or something but that implies that 50 akashi cards were more expensive, which they weren't. The moment that thread appeared, they conveniently removed the 50 akashi card discount from the cash shop, likewise with nerfing alt farming from 24 hrs to 1 week; this was also removed in the other versions as someone publicized this.
The micro-transaction models entails paying for game control, or skipping farming an untenable amount of hours or getting rid of annoyances, nickeling and diming for everything - so if they boosted the WUC farm rate, I wouldn't be surprised if they nerfed the strength expansion ticket quest onto ruin fortress, making it impossible as a F2P to get your nice +8 weapon without spending months.
Need efficient gear? I farmed Suzie and rookie raids without gear sets. It really isn't that difficult, yes GC is a different story but GC shouldn't be the only farm method for WUCs.
Also using peoples situations like "I cant farm this, I'm busy" doesn't mean they should have any sort of permission to break the rules by purchasing gold entirely screw over the community to satisfy their own greed. I understand where you are coming from but if you dont have the time to put into games like these, why play games that require a lot of investment instead of easy drop in drop out games that dont require intensive grind?
I understand most of your points is basically suggesting the community needs to suffer bc some people cant invest that much time. It's like being in a multiplayer match: Lets say you're playing a free for all game. You need to go to family gathering/dinner whatever. So you expect everyone to drop what they're doing and suffer because you aren't available?
If gameforge were to compensate the players who can't play enough in the week, there would be no insentive to grind that game because you'd be given 2 options
1: I could grind the game and earn my stuff normally which is what a game like soulworker is intended to make you do.
2: I'm going to buy gold or buy SC to make a lot of dz, then purposefully inflate the market so everyone has to stay on my pace.
A game like soulworker isn't intended for you to spend 300 hours per month for you to freeload on the company's servers, it is intended to nickel and dime you for everything you need to progress so that only the hardcore high-spending population remains. Do you think the top billion dollar microtransaction games on smartphones in revenue care about your petty feelings about other people in an online environment about your relative gear levels, relative player stat levels, relative building levels and everything else? No. They only care to put frustrations before your eyes so that you can remove them with money. Game studios and businesses aren't there to platter you with infinite luxuries, WUCs and instant end-game gear because then you wouldn't play the game (just look at how unsuccessful private servers with high rates are in any game), and this is what I was saying earlier about 'whales' quitting earlier when they run out of content to whale on. If you all would simply pay up more, then there would be no need for the F2P model to dominate the industry, but the fact of matter is, the F2P model is the most successful in terms of keeping a business alive, when the game has little to no content - and if you want to change that, you can do so. Just pay up enough so that we can all enjoy a publicly sponsored server with nice drop rates, nice upgrade rates and everything associated with it like weekly updates. If I had the money, I would sponsor the 'server' or publisher, or 'bribe' - but of course to get to that point, what do you need to do in real life..? Make money, and not being greedy doesn't make you money. Not caring about inputs and outputs would never get you to that point of self-sustainability.
If the spending conversion rate was not 3-10% but instead 30-70% like in Asia, do you think they would have to make upgrade rates so garbage, do you think they would need to limit your inventory to literally one garbage bag, do you think they would need to charge an arm and a leg for exclusive outfits.. they would not. Once again, people don't play for the feelings of other people, or the majority don't. Do you see level 55s helping low levels level up? Not with the in-game system of EXP deterrence. Do you see people in the same social strata of gear levels helping those lower? Just how many people and how much time investment do you need to spend on helping every individual player to get to the end game, and how many giveaways of WUCs at 1 DZ is needed before people can enjoy the end game. Chances are, your altruism would end up in utter pointlessness with players quitting long before they even get to the end game and all that wasted effort for nothing. The main point is, you cannot change human behavior, but you can design systems to entice them to do things differently; just try and get your significant other to change their habits and everything about them, and see where it lands you. Nowhere. MMOs like this cater to the 18-25 male audience, who are probably more risk-taking, impulsive and selfish than other distributions of the population - so game studios who improperly design/localize their games end up out of business when they cannot take into factors/traits of said demographic in their business model.
It has nothing to do with the selfishness of individual players caring about other players, when you play a game you want the best gears, the best weapons, the highest level and so on forth.. or at least according to Gameforge's academic paper on power user players that's what 18-25 males want the most. So I am not sure where you are getting this silly idea about other people not caring about gear is coming from; I simply said that GF is losing profits on DZ buyers to upgrade their gear when they can simply buy those items in the cash shop, that has no relevance whatsoever to other players if whales decide to solo-play their game and CS their way to god-tier hood status. My suggestion alone if implemented would in fact be beneficial to F2Per, because WUCs are probably the most liquid thing on the market compared to all other SC items, and if there's a proper recognized channel for stuff, then people will use that instead. Why do you think black markets around the world exist when 'official' rates for things are posted? Are you going to change $1 currency to $1000 of garbage currency when the black market is $100,000? Black markets exist because human nature. People want the greatest quantity of things for the least amount of input - so just monetize that and cater to it as a proper F2P business. I don't really see what you're getting at, I simply am suggesting to expand the elasticity curve of demand to be fulfilled by low-income, low-spending players too.
Buying SC doesn't inflate the market, if you properly read my post about economic principles, you would know that. Maybe you should try buying 100,000 SC and spamming the market with outfits and see if you manage to sell any at the same price points to F2P who don't have the DZ to do so, and whether you give away your in real life money for the lowest returns in game, or whether you give away your time to the lowest effectiveness charities/things you value about (hint, most people would not unless they themselves were in a position to do so like 'retirement status' or successful 50s business owner); in fact the merchant who resells hair colours and furniture on NA has a hard time selling to F2Pers at higher price points because they don't buy DZ, and is stuck with stock that no one wants because whales who buy DZ also buy SC and have no need for resold SC items on the market.
I don't know about you, but if you have a 100% chance to buy your lovely things at 5x cheaper rate than what other people are offering, why in the world would you not take the chance to do so; are you going to personally do a 5% chance to lose 800$ gambling machine or take the $200 guaranteed epic loot box. You already see this selfishness in the community when they complain about hairstyle prices, item crafting requirements - it is ironic that you are proposing more WUCs per farming hours, which has a net effect on alt farming and GF's bottom line. Who knew that benefiting yourself also means someone else suffers at times. Two vending machines, same products, same things, one is cheaper. The community is not at fault, nor is the individual rational player. It is simply poor game design and poor publisher choices that lead to the circumstances we have today, and what we see. That is all.
Trying to make everyone into heartful, passionate people who give away all their things, sell stuff as the same cost-basis of production would in fact make society worse off. When you spend more resources for things, and waste more of your time into making $, real life or in game for stuff you don't want, you end up destroying value, lifetime, energy and everything associated with it. It's like having a monopoly on water, and making everyone suffer. Competition exists to make things more tenable to people so they have more free time in their lives to do other things. If you want to put people on an equal playing field, you can -but don't expect everyone to climb to the top in day one, and don't expect people to not use all their willpower in being efficient at what they do. In order to help others, you must first help yourself. If you yourself cannot get to godhood farming status, then you yourself cannot be in a position to give away WUCs to new players - if you cannot understand this simple principle, then you will never climb to the top. And most people don't really care about climbing to the top, except those that complain about it being hard but don't expend the time or money to do so and then complain about other people who do have the time and money.
Some of the most prominent streamers of the game were only able to give away billions of DZ in items/currency because they spent some forms of cash (for SC) to sell for DZ; according to you, however, these people should not that given opportunity because they denied other players of those items, and further, according to you, people who spend significant time farming their gears to efficiently earn items that they sell for DZ to buy other items that they want should be selling them at a lower cost basis so they end up farming 10x more hours to get the things they want when they sell stuff for DZ, and furthermore, everyone should be playing the RNG gambling machine with 5-10% chance to be burning $300-$800 or 300-500 productive time hours of your life because it is fair to do so (are the implications of your principle of 'being charitable to everyone, the community first and foremost', where every single of those hours spent on the game could of been a career advancement, or family time, where every dollar could of been saved for other fruitful endeavors rather than gambling micro-transaction games, and this would also mean if they did this, lowered wages for these game studios, so less F2P games, and the cycle of complaints go on and on and on). There is no action that you do that does not cause a negative externality to other individuals; you either deprive someone of time, opportunity, energy or money whenever you do something, or to yourself. Expecting people to compound these negative externalities onto oneself is probably the furthest principle I myself would expect anyone to abide to, and last thing any living rational sentient being should do.
At the end of the day, some whales just want to get away from their high-paying stress job and lush around their epic gears in front of virtual friends for some gratification, but you have to deny these individuals of that satisfaction. Good job, you ended up hurting someone in the process.
" I understand where you are coming from but if you dont have the time to put into games like these, why play games that require a lot of investment instead of easy drop in drop out games that dont require intensive grind?" - Vitae
Doesn't it goes both way?
You can also say it in this way: if you don't have time to put money into games like these, why play games that require money or time investment to progress fast instead of easy drop in drop out games that don't require money spending to progress fast?
it's the model of the game, you either spend time or you spend money. In a way, both are the same, one u buy time with money, one is save(earn/buy) money by spend time in game. Just one look at their time in a higher value than money, and one look at money in a higher value than their time.
Display More" I understand where you are coming from but if you dont have the time to put into games like these, why play games that require a lot of investment instead of easy drop in drop out games that dont require intensive grind?" - Vitae
Doesn't it goes both way?
You can also say it in this way: if you don't have time to put money into games like these, why play games that require money or time investment to progress fast instead of easy drop in drop out games that don't require money spending to progress fast?
it's the model of the game, you either spend time or you spend money. In a way, both are the same, one u buy time with money, one is save(earn/buy) money by spend time in game. Just one look at their time in a higher value than money, and one look at money in a higher value than their time.
Yes, except spending money (saving time) on third party systems. It's flat out against the rules and yet you seem to still be supportive of hurting this game. Gold sellers and the people who are buying gold from them are hurting this game just as bad as each others. If you're making you dz by selling things from Premium Shop items, fair game. But don't go against the rules just to screw everyone else over, you're just dragging everyone down with you.
If you are just going to kill the game and have a negative contribution the game in general by abusing third party systems you deserve to be perma-banned. Remember because of these absurd prices some people feel accomplished with low tier gear because it seems practically impossible to reach that high tier. People are stopping to play bc they feel like they've done everything way before they actually have.
If you genuinely support third party users I suppose you are either one of them or you are benefitting off this ridiculous inflation.
Display MoreDisplay More" I understand where you are coming from but if you dont have the time to put into games like these, why play games that require a lot of investment instead of easy drop in drop out games that dont require intensive grind?" - Vitae
Doesn't it goes both way?
You can also say it in this way: if you don't have time to put money into games like these, why play games that require money or time investment to progress fast instead of easy drop in drop out games that don't require money spending to progress fast?
it's the model of the game, you either spend time or you spend money. In a way, both are the same, one u buy time with money, one is save(earn/buy) money by spend time in game. Just one look at their time in a higher value than money, and one look at money in a higher value than their time.
Yes, except spending money (saving time) on third party systems. It's flat out against the rules and yet you seem to still be supportive of hurting this game. Gold sellers and the people who are buying gold from them are hurting this game just as bad as each others. If you're making you dz by selling things from Premium Shop items, fair game. But don't go against the rules just to screw everyone else over, you're just dragging everyone down with you.
If you are just going to kill the game and have a negative contribution the game in general by abusing third party systems you deserve to be perma-banned. Remember because of these absurd prices some people feel accomplished with low tier gear because it seems practically impossible to reach that high tier. People are stopping to play bc they feel like they've done everything way before they actually have.
If you genuinely support third party users I suppose you are either one of them or you are benefitting off this ridiculous inflation.
Well I am saying using SC to sell for Dz, i am not talking about buying from third party, that is against the ToS. As for third party (Botter), GF have to find a way to counter it. But i am just saying free2pay or pay user it's both the same, just both look at the value of their time and money differently. That's why it should not be "if u don't have time invest in the game, you shouldnt play the game", game is just an entertainment that is for everyone and everyone way of enjoying their entertainment is different. My point on my post there is anyone can play the game, and not about people buying from third party (those people only GF can do something about it). Plus, even without botter, whale still goin to buy like anti destruction and other Cash shop items to sell. Just that they need to spend more, but yes maybe inflation wouldn't be this bad if bot was handle right in the beginning. But at the end, even without inflation, WUC and EC will still go up no matter what. Because whale still have a way to get DZ and then buy out the EC and WUC. The demand for WUC and EC just way greater than the supply, that's why those items raise in price in such a ridiculous speed.
(and if you truly want to support the game, please spend some real money on game to buy cash shop items to support them, the game company doesnt really earn profit off free to play players, yes it make the community great so whale will keep supporting the game. Whale wouldn't play the game if server is dead too, but true supportive is at least spend some money once in awhile to help them. Alt farm already kill a lot of their profit and all server alt farm is already removed or never exist.)
Also " Remember because of these absurd prices some people feel accomplished with low tier gear because it seems practically impossible to reach that high tier. People are stopping to play bc they feel like they've done everything way before they actually have."
Why would it be matter? i thought u believe if people dont time to invest time to grind, they shouldn't be playing. Then why would WUC/EC in auction house matter to them? since they are goin to grind and farm them anyways, or they are planning to buy them off the market too and not goin to farm those?