Lily's Carnage with Exalted Status

  • I am surprise Lily's don't get invincibility like other class skill other than guillotine. Carnage has very long animation and is a melee skill. You have to tank all damage until you finish all 10 hits. That's why though out my leveling to level 55, I witness Lily's death much often than other class, highest death rate. Most of her skill are melee and has longer animation. You need to trade dodging boss hit at expense of your dps while other class can snipe their skill twice the time than Lily's.


    If you want make Lily so friendly with Grim Reaper, then makes the Grim Reaper revive Lily as a skill

  • Not squishy because the current content isn't a real content. Primal is her first challenge and she dies a lot with the lvl60 content because of her long animations (especially Triad).


    The current 55 content we have is just: Rush in and kill everything (aka pre-content)

    yiBPy2z.png

  • Jin also has an attack with a 2 long animations
    The series of Punches
    Then the final blow
    Yes Jin can cast a rather long shield for when he uses that but that means exclusively sacrificing an ability for another. Kinda annoying imo.
    Especially when Jin cannot dodge cancel out of it so he kinda just has to take every hit thrown

    :iris1::iris3::iris4::iris2:

  • If you feel like you can introduce it into a rotation that you're comfortable with then good for you, if not, take my word for it and don't bother with it. This ability is highly unreliable and if you have anything that even remotely resembles a brain of your own then there are quite high chances that you will arrive to the same verdict.

    Right? You really don't need to be a genius nor aware of advanced DPS calculus formulas in order to see what this ability really is - a helping hand for those who can't put together Lilly's true potential.

  • Carnage is still a must have, combined with Bloom and Phoon one of the most powerful abilities in the game.

    Its easy to handle, all you have to do is it to open your eyes ;)


    But still a tiny defense buff during the cast might be a great idea (exalted is a bit too much in my opinion)


    Jin yes but you forget that he have a lot of self-sustain/utility and is way more tanky than Lily

    yiBPy2z.png

  • i tried experiment lily vs haru, you can try it too to confirm.


    Details when i did the experiment at level 27 (both of us):

    -Haru and lily strip all armor, only weapon and

    -lily has almost twice crit, and has higher min-max dmg, I even wear costume with total of 16% armor break

    -haru got lesser min-max dmg

    -first 3 run, lily killed haru, haru wait until she die

    -next 3 run, haru kill lily, lily wait until she die


    Result:

    -haru 1 shot lily in all 3 run

    -lily need 2-3 skill to kill haru in all run


    Conclusion:

    lily has very low base defense

  • Yeah man, the difference between 250 and 260 armour is surely the reason why that happened. Only good skill of Lilly is her aerial when she is lvl 27(idk if she could unlock Die-phoon yet). And I mean, even at lvl 55, even if Lilly lacks like 50 base def, that's nothing, it's going to mean that she takes less than an extra 0.1% damage because that. People tend to make a big deal about Lilly having 2k less HP, but who cares about it?


    And I mean, Haru is like broken, no wonder majority of whales are Haru players(since Iris is not out yet). I wouldn't be surprised if she has an overloaded skill even at lvl 27.

  • Nope that's normal

    Lilly is supposed to combine lots of abilities together in order to arrive at the same result as Haru. She's just as strong if not stronger when the construct and its execution are on point.

    I can't stand people who deem themselves skilled, yet they're prime partisans when it comes to ranting and whining about how Lilly is soooooooo much weaker than Haru.


    Let me tell you how the cookie crumbles:

    It is simple to bring to the surface most of Haru's potential. Most of Haru's power is condensed into "combo free" abilities - push this button and get stuff done: proper execution doesn't depend on anything for this part of her kit. This part of her kit is completely different and has nothing to do with the main combos that are hard to execute and bring the flashy aspect of Haru.


    Lilly doesn't have that "combo free" mean of dealing/delivering her damage. Everything Lilly does is a construct of more than one thing. That's why I always use the term "to put together" when talking of Lilly - cuz while chars like Haru have at least some of the things they do already assembled for you, Lilly is a completely scrambled puzzle that you have to put together. And it is easy to fall under the wrong impression, especially if you're the kind of person who never admits that he sucks as an answer to "why things ain't working?" Like, I personally have weeks of practice behind my back and I still fail miserably, on a consistent basis, to execute her properly ...

    The difference between me and your average tornado-carnage 420 no scope blaze it pRo PlAyEr is that I genuinely don't believe her to be weaker than the rest.

  • Lily is a high-risk reward class, you need to know what to do and when.

    + she is the most squishy class in the game, you can't feel it actually except pvp. But lvl60 is deadly if you fail.


    Haru need a bit know how as well but she is way more easy to control than Lily.

    The only one class which requires more or less the same skill lvl is the advanced Stella if you want to be a good one.



    Otherwise Lily is the most difficult class if you want to be really really good.



    Tiny note: carnage is way more strong if you have a lot of armorbreak

    yiBPy2z.png

  • I don't know that a person who thinks it's a good idea to use her healing skill as DPS move supposed to say anything about the current state of her balance.


    You must feel really proud about spamming her skills on cooldown, missing half of them, making the effort of grouping up enemies for the skills that do absolutely no damage.


    Lilly is weaker than other classes, it's a fact, her whole kit got a huge buff on other servers.


    It's a fact that a Haru/Erwin can outdamage my butt with 10% less crit, 3k less crit damage when it comes to pure DPS.


    I agree, Lilly needs to place her abilities well, has to group up enemies, but dear Wraith can't even dream about using his skills properly, yet he worries about skill order. It really doesn't help when you are a monkey trying to put sticks together.


    But the problem is, even when Lilly plays perfectly, a Haru smashing her face on the keyboard is more successful.

  • Oh, your poor soul. Did I hurt your feelings?

    Good c;

    You're unarmed kid. Stop making a fool out of yourself before you seriously succeed in making me pity you.

  • Regarding the main topic - I don't think Carnage needs to give an invincibility buff. In fact I believe that would ruin everything Carnage is. Just running up to the enemy and spam clicking attack while the enemies happily clumber you isn't how its supposed to work. You use that attack when the time is right.


    If anything, I guess they should rather boost its attack instead, that way Lilly wouldnt have to fall short in terms of dps just because you have to actually think while playing her.

  • Let me debunk this really quick. Truth is: Carnage is a bad ability.

    The only reason why it makes you feel like it does anything is because it increases your combo score. How conveniently has been this matter been avoided till now ... Right? Oh boy ...

    Does combo score matter? you may ask ...

    Well, on this game combo score gives you certain buffs for a brief period of time. The buffs may vary from attack damage buffs, to attack speed buffs, to critical hit rate buffs and God knows what else.

    This makes mixing 2 or more abilities into 1 construct deal a lot more than the standalone version of themselves. While not combining stuff together you receive insanely high diminishing returns in terms of tornado+anything or anything+anything for that matter.

    Untitled2332333.png?width=501&height=346

    Untitled343434.png?width=500&height=350


    tl;dr the most important benefits you get from tornado+carnage can be attained through tornado+anything else basically. That armor break that carnage gives has to compete with the raw scaling of other abilities/constructs (and I'm talking about both: SA break scaling and damage scaling) ... and sometimes the small range of carnage makes it that simply getting into position for it takes a lot of time and since wasted time = wasted dps it renders the ability highly unreliable (let's not even talk about how maintaining the attack position for this ability is never a given). The one thing this ability can do right is to basically offer you 23323232a.png for when your cooldown reduction is low.

    Edited 2 times, last by xCGG ().