See you later Space Cowboy....
'Aurith Gods Random Box'
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I don't wanna be devils advocate, but i have to disagree.
First of all im surprised it took so long for boxes to appear, tought that's gameforge signature move to go all the way EA style and implement rng boxes in games. But here we go:
So here we have optional loot boxes that may or may not contain cosmetics, wings (two floating golden farts) and few useful items like akasha transmitters/hidden transmitters, Grutin gold, respawners, Anti-destructs and then rest are useless crap. Each box is 125 Sc and they can't be traded, since they transform into item cubes on purchase in your HEMS. They don't give you any advantage over anything, they just MIGHT give you stuff that look cool + maybe some useful items. So no disadvantages to F2P(can't emphasize that enuff), and now the special effect on market;
About of 20+ pages of premium stuff on market. Including akasha hidden/normal transmitters and cosmetics (mostly shoes and accessories). There, have a way to sink your DZ to people who gamble. Note, this is only the first day, with first loot box. Imagine more gamblers swiping more with their credit cards in future, while supporting servers and supplying market with premium items.
Now, don't get me wrong; Gambling with lootboxes is terrible idea unless you have blessed hand of RnGeesus and this box (or any rng boxes implemented in any gameforge game so far) in particular is not exactly best way for player (with cash to spend) to aquire cosmetics. There is far better looking cosmetic items to spend cash on as of now and will be more better looking costumes coming in future. And if you are that whale ready to spend everything for costume or more so for WINGS, more power to you and Thank you, from bottom of my dank heart for supporting (paying a fools tax) the game (what a dong, haha xD).
However there is personal concerns (and suggestions ultimately) about this threea :
Firstly drop rates are worst of all servers on soulworker and i promise (no evidence) that rng boxes won't be exception. Locking costumes and cosmetics behind wall of rng is just pure evil. There needs to be way to obtain costume elsewhere or just buy for full price. At very least don't make this a habit.
Second would be this random parts thing. Equalize drop chance of all parts, or make torso into two separate items if need be, but don't give us this ''shoes 30% drop chance, stocking 25% drop chance, body/torso 5% drop chance'' bull crap. Trading is a thing and bottlenecking costume parts is evil.
Thirdly try to guarantee something. You can't rely on rng, someone will get rare part with 400th pack, someone with 50 packs and someone won't get anything good for 10 packs. What all they have in common? They are all greedy bastards that thought they can beat numbers game and risked money into it. Give them SOMETHING.
Fourth, try to cater to casuals and low income players; lower the bar a little. Instead of using SC for rng boxes try to make based on monetary transaction, or try first time purchase: Examples first 10 boxes 5€ for first time purchase, or Steam sale on steam browser. This was at first intended to be a praise, since rng boxes ultimately can be cheaper and easier way to low spender players to support the devs. Like pretty much what you guys did with starter kits, except with more useful stuff and less crap like market cupons and hp&SF boosters. Also, because you know, this is a meme nowadays
Fifth; Focusing ultimately on costumes and hiding them behind rng boxes is cool and all, but how does this help us with actual game content? I tought that selling more costumes, would make dev team just to focus on more costumes. Maybe we get to focus on more content?
That's all that comes to mind for now.
-
Display More
I don't wanna be devils advocate, but i have to disagree.
First of all im surprised it took so long for boxes to appear, tought that's gameforge signature move to go all the way EA style and implement rng boxes in games. But here we go:
So here we have optional loot boxes that may or may not contain cosmetics, wings (two floating golden farts) and few useful items like akasha transmitters/hidden transmitters, Grutin gold, respawners, Anti-destructs and then rest are useless crap. Each box is 125 Sc and they can't be traded, since they transform into item cubes on purchase in your HEMS. They don't give you any advantage over anything, they just MIGHT give you stuff that look cool + maybe some useful items. So no disadvantages to F2P(can't emphasize that enuff), and now the special effect on market;
About of 20+ pages of premium stuff on market. Including akasha hidden/normal transmitters and cosmetics (mostly shoes and accessories). There, have a way to sink your DZ to people who gamble. Note, this is only the first day, with first loot box. Imagine more gamblers swiping more with their credit cards in future, while supporting servers and supplying market with premium items.
Now, don't get me wrong; Gambling with lootboxes is terrible idea unless you have blessed hand of RnGeesus and this box (or any rng boxes implemented in any gameforge game so far) in particular is not exactly best way for player (with cash to spend) to aquire cosmetics. There is far better looking cosmetic items to spend cash on as of now and will be more better looking costumes coming in future. And if you are that whale ready to spend everything for costume or more so for WINGS, more power to you and Thank you, from bottom of my dank heart for supporting (paying a fools tax) the game (what a dong, haha xD).
However there is personal concerns (and suggestions ultimately) about this threea :
Firstly drop rates are worst of all servers on soulworker and i promise (no evidence) that rng boxes won't be exception. Locking costumes and cosmetics behind wall of rng is just pure evil. There needs to be way to obtain costume elsewhere or just buy for full price. At very least don't make this a habit.
Second would be this random parts thing. Equalize drop chance of all parts, or make torso into two separate items if need be, but don't give us this ''shoes 30% drop chance, stocking 25% drop chance, body/torso 5% drop chance'' bull crap. Trading is a thing and bottlenecking costume parts is evil.
Thirdly try to guarantee something. You can't rely on rng, someone will get rare part with 400th pack, someone with 50 packs and someone won't get anything good for 10 packs. What all they have in common? They are all greedy bastards that thought they can beat numbers game and risked money into it. Give them SOMETHING.
Fourth, try to cater to casuals and low income players; lower the bar a little. Instead of using SC for rng boxes try to make based on monetary transaction, or try first time purchase: Examples first 10 boxes 5€ for first time purchase, or Steam sale on steam browser. This was at first intended to be a praise, since rng boxes ultimately can be cheaper and easier way to low spender players to support the devs. Like pretty much what you guys did with starter kits, except with more useful stuff and less crap like market cupons and hp&SF boosters. Also, because you know, this is a meme nowadays
Fifth; Focusing ultimately on costumes and hiding them behind rng boxes is cool and all, but how does this help us with actual game content? I tought that selling more costumes, would make dev team just to focus on more costumes. Maybe we get to focus on more content?
That's all that comes to mind for now.
Unfortunately, they normalized the rates after my post on the bot thread, and instead of buffing, as expected, nerfed it to equivalency on all servers. And for easier perception purposes, 17,255 -> 17,000 SC for $100 USD for NA. Lol.
I did make a post about using RNG boxes with anti-destructs / other utility items to lower the bar 'of' gambling.
However, because of this rate nerf, I am no longer going to be spending hundreds a month on this game.
The additional revenue from this RNG box from 'certain' people on this server who 'open' 1,200-2,500 boxes just for wings should at least be put to good use and make category V events appear rather than just category I (afk login events).
Furthermore, without the dichotomy option of buying costumes instead of RNGing, I will no longer spend on this game. I enjoy spending on cosmetics, furniture and intangible goods with fixed returns, over variable rates of unknown perpetuity spending. I am here to play, am here to support, but am not here to gamble for everything. Gambling is fine, if the expected return is good.
The only remaining people are people with excessive disposable income of high six-figures or seven-figures blowing thousands every week to gamble their costumes every week; that is fine, it is a numbers game after all. Most of the people I am playing with (mid hundreds spenders) are considering and are in the process of leaving the game permanently because our wallets are not deep enough, and the things the company are doing for us paying customers is just not worth our time (from randomly banning people, to cucking us with bad rates for upgrading, to nerfing damage prefixes, to removing discounts for mass purchase of cash shop items, etc).
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers. I would enjoy spending at norway rates, or at korean server rates, but it seems if one works out the math of 12,000 active players, 5% conversion rate maximum, and 15 staff needing $30,000/year minimum with a game license, it just doesn't work out in our favour. $7,500 Average revenue per user per year needed.
Hell even the 1,200-2,500 box guy on our server is selling the outfits for $50 each on discord as a retailing service, because people are more risk averse, than risk-loving. FYI, that guy bought 300k soul cash in one evening at norway rates; so even 'whales' are not stupid even if they are very good at lavishing money into oblivion for virtual goodies.



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Lootboxes in games are still legal while memes are banned uwu
get me off of this crazy ride
-
Display MoreDisplay More
I don't wanna be devils advocate, but i have to disagree.
First of all im surprised it took so long for boxes to appear, tought that's gameforge signature move to go all the way EA style and implement rng boxes in games. But here we go:
So here we have optional loot boxes that may or may not contain cosmetics, wings (two floating golden farts) and few useful items like akasha transmitters/hidden transmitters, Grutin gold, respawners, Anti-destructs and then rest are useless crap. Each box is 125 Sc and they can't be traded, since they transform into item cubes on purchase in your HEMS. They don't give you any advantage over anything, they just MIGHT give you stuff that look cool + maybe some useful items. So no disadvantages to F2P(can't emphasize that enuff), and now the special effect on market;
About of 20+ pages of premium stuff on market. Including akasha hidden/normal transmitters and cosmetics (mostly shoes and accessories). There, have a way to sink your DZ to people who gamble. Note, this is only the first day, with first loot box. Imagine more gamblers swiping more with their credit cards in future, while supporting servers and supplying market with premium items.
Now, don't get me wrong; Gambling with lootboxes is terrible idea unless you have blessed hand of RnGeesus and this box (or any rng boxes implemented in any gameforge game so far) in particular is not exactly best way for player (with cash to spend) to aquire cosmetics. There is far better looking cosmetic items to spend cash on as of now and will be more better looking costumes coming in future. And if you are that whale ready to spend everything for costume or more so for WINGS, more power to you and Thank you, from bottom of my dank heart for supporting (paying a fools tax) the game (what a dong, haha xD).
However there is personal concerns (and suggestions ultimately) about this threea :
Firstly drop rates are worst of all servers on soulworker and i promise (no evidence) that rng boxes won't be exception. Locking costumes and cosmetics behind wall of rng is just pure evil. There needs to be way to obtain costume elsewhere or just buy for full price. At very least don't make this a habit.
Second would be this random parts thing. Equalize drop chance of all parts, or make torso into two separate items if need be, but don't give us this ''shoes 30% drop chance, stocking 25% drop chance, body/torso 5% drop chance'' bull crap. Trading is a thing and bottlenecking costume parts is evil.
Thirdly try to guarantee something. You can't rely on rng, someone will get rare part with 400th pack, someone with 50 packs and someone won't get anything good for 10 packs. What all they have in common? They are all greedy bastards that thought they can beat numbers game and risked money into it. Give them SOMETHING.
Fourth, try to cater to casuals and low income players; lower the bar a little. Instead of using SC for rng boxes try to make based on monetary transaction, or try first time purchase: Examples first 10 boxes 5€ for first time purchase, or Steam sale on steam browser. This was at first intended to be a praise, since rng boxes ultimately can be cheaper and easier way to low spender players to support the devs. Like pretty much what you guys did with starter kits, except with more useful stuff and less crap like market cupons and hp&SF boosters. Also, because you know, this is a meme nowadays
Fifth; Focusing ultimately on costumes and hiding them behind rng boxes is cool and all, but how does this help us with actual game content? I tought that selling more costumes, would make dev team just to focus on more costumes. Maybe we get to focus on more content?
That's all that comes to mind for now.
Unfortunately, they normalized the rates after my post on the bot thread, and instead of buffing, as expected, nerfed it to equivalency on all servers. And for easier perception purposes, 17,255 -> 17,000 SC for $100 USD for NA. Lol.
I did make a post about using RNG boxes with anti-destructs / other utility items to lower the bar 'of' gambling.
However, because of this rate nerf, I am no longer going to be spending hundreds a month on this game.
The additional revenue from this RNG box from 'certain' people on this server who 'open' 1,200-2,500 boxes just for wings should at least be put to good use and make category V events appear rather than just category I (afk login events).
Furthermore, without the dichotomy option of buying costumes instead of RNGing, I will no longer spend on this game. I enjoy spending on cosmetics, furniture and intangible goods with fixed returns, over variable rates of unknown perpetuity spending. I am here to play, am here to support, but am not here to gamble for everything. Gambling is fine, if the expected return is good.
The only remaining people are people with excessive disposable income of high six-figures or seven-figures blowing thousands every week to gamble their costumes every week; that is fine, it is a numbers game after all. Most of the people I am playing with (mid hundreds spenders) are considering and are in the process of leaving the game permanently because our wallets are not deep enough, and the things the company are doing for us paying customers is just not worth our time (from randomly banning people, to cucking us with bad rates for upgrading, to nerfing damage prefixes, to removing discounts for mass purchase of cash shop items, etc).
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers. I would enjoy spending at norway rates, or at korean server rates, but it seems if one works out the math of 12,000 active players, 5% conversion rate maximum, and 15 staff needing $30,000/year minimum with a game license, it just doesn't work out in our favour. $7,500 Average revenue per user per year needed.
Hell even the 1,200-2,500 box guy on our server is selling the outfits for $50 each on discord as a retailing service, because people are more risk averse, than risk-loving. FYI, that guy bought 300k soul cash in one evening at norway rates; so even 'whales' are not stupid even if they are very good at lavishing money into oblivion for virtual goodies.


Maybe i should be surprised, but somehow game always felt with current content more of a money sink for those who can allow it. Seen same patterns in these F2P games for years now, starting from browser games to actual EA titles. It's like as soon as one employee sees huge money transfer they start catering towards people with lots of disposable income. And that's fine, i get mentality of both marketing departament and customer in this case. After such ''deposits'' publisher sets line higher by expecting MORE of such transactions and sets bar higher for rest of players. Ultimately fishing for fat transactions with each of these rng box events. And rng rates deffenetely not going to get better. Now since they tested the waters and someone bought large quantities of boxes, we can fairly surely expect more rng boxes coming our way in coming ''updates''.
As i mentioned setting bar lower for low income/low spending players by giving something like one time purchase costume box or guaranteed worth pack would be very welcome.
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers.
This hurts, considering game is F2P. But unfortunately that's the ultimate perspective of gameforge for last +10 years. There is reason why gameforge has infamy among list of publishers.
https://www.trustpilot.com/review/de.gameforge.com
Lootboxes in games are still legal while memes are banned uwu
get me off of this crazy ride
Forgot to mention in last post, but lootboxes are considered illegal in some countries since it's gambling. And game is rated 13+ i believe. Would love to see 13 year old spending kazillions on this.
-
Display MoreDisplay MoreDisplay More
I don't wanna be devils advocate, but i have to disagree.
First of all im surprised it took so long for boxes to appear, tought that's gameforge signature move to go all the way EA style and implement rng boxes in games. But here we go:
So here we have optional loot boxes that may or may not contain cosmetics, wings (two floating golden farts) and few useful items like akasha transmitters/hidden transmitters, Grutin gold, respawners, Anti-destructs and then rest are useless crap. Each box is 125 Sc and they can't be traded, since they transform into item cubes on purchase in your HEMS. They don't give you any advantage over anything, they just MIGHT give you stuff that look cool + maybe some useful items. So no disadvantages to F2P(can't emphasize that enuff), and now the special effect on market;
About of 20+ pages of premium stuff on market. Including akasha hidden/normal transmitters and cosmetics (mostly shoes and accessories). There, have a way to sink your DZ to people who gamble. Note, this is only the first day, with first loot box. Imagine more gamblers swiping more with their credit cards in future, while supporting servers and supplying market with premium items.
Now, don't get me wrong; Gambling with lootboxes is terrible idea unless you have blessed hand of RnGeesus and this box (or any rng boxes implemented in any gameforge game so far) in particular is not exactly best way for player (with cash to spend) to aquire cosmetics. There is far better looking cosmetic items to spend cash on as of now and will be more better looking costumes coming in future. And if you are that whale ready to spend everything for costume or more so for WINGS, more power to you and Thank you, from bottom of my dank heart for supporting (paying a fools tax) the game (what a dong, haha xD).
However there is personal concerns (and suggestions ultimately) about this threea :
Firstly drop rates are worst of all servers on soulworker and i promise (no evidence) that rng boxes won't be exception. Locking costumes and cosmetics behind wall of rng is just pure evil. There needs to be way to obtain costume elsewhere or just buy for full price. At very least don't make this a habit.
Second would be this random parts thing. Equalize drop chance of all parts, or make torso into two separate items if need be, but don't give us this ''shoes 30% drop chance, stocking 25% drop chance, body/torso 5% drop chance'' bull crap. Trading is a thing and bottlenecking costume parts is evil.
Thirdly try to guarantee something. You can't rely on rng, someone will get rare part with 400th pack, someone with 50 packs and someone won't get anything good for 10 packs. What all they have in common? They are all greedy bastards that thought they can beat numbers game and risked money into it. Give them SOMETHING.
Fourth, try to cater to casuals and low income players; lower the bar a little. Instead of using SC for rng boxes try to make based on monetary transaction, or try first time purchase: Examples first 10 boxes 5€ for first time purchase, or Steam sale on steam browser. This was at first intended to be a praise, since rng boxes ultimately can be cheaper and easier way to low spender players to support the devs. Like pretty much what you guys did with starter kits, except with more useful stuff and less crap like market cupons and hp&SF boosters. Also, because you know, this is a meme nowadays
Fifth; Focusing ultimately on costumes and hiding them behind rng boxes is cool and all, but how does this help us with actual game content? I tought that selling more costumes, would make dev team just to focus on more costumes. Maybe we get to focus on more content?
That's all that comes to mind for now.
Unfortunately, they normalized the rates after my post on the bot thread, and instead of buffing, as expected, nerfed it to equivalency on all servers. And for easier perception purposes, 17,255 -> 17,000 SC for $100 USD for NA. Lol.
I did make a post about using RNG boxes with anti-destructs / other utility items to lower the bar 'of' gambling.
However, because of this rate nerf, I am no longer going to be spending hundreds a month on this game.
The additional revenue from this RNG box from 'certain' people on this server who 'open' 1,200-2,500 boxes just for wings should at least be put to good use and make category V events appear rather than just category I (afk login events).
Furthermore, without the dichotomy option of buying costumes instead of RNGing, I will no longer spend on this game. I enjoy spending on cosmetics, furniture and intangible goods with fixed returns, over variable rates of unknown perpetuity spending. I am here to play, am here to support, but am not here to gamble for everything. Gambling is fine, if the expected return is good.
The only remaining people are people with excessive disposable income of high six-figures or seven-figures blowing thousands every week to gamble their costumes every week; that is fine, it is a numbers game after all. Most of the people I am playing with (mid hundreds spenders) are considering and are in the process of leaving the game permanently because our wallets are not deep enough, and the things the company are doing for us paying customers is just not worth our time (from randomly banning people, to cucking us with bad rates for upgrading, to nerfing damage prefixes, to removing discounts for mass purchase of cash shop items, etc).
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers. I would enjoy spending at norway rates, or at korean server rates, but it seems if one works out the math of 12,000 active players, 5% conversion rate maximum, and 15 staff needing $30,000/year minimum with a game license, it just doesn't work out in our favour. $7,500 Average revenue per user per year needed.
Hell even the 1,200-2,500 box guy on our server is selling the outfits for $50 each on discord as a retailing service, because people are more risk averse, than risk-loving. FYI, that guy bought 300k soul cash in one evening at norway rates; so even 'whales' are not stupid even if they are very good at lavishing money into oblivion for virtual goodies.


Maybe i should be surprised, but somehow game always felt with current content more of a money sink for those who can allow it. Seen same patterns in these F2P games for years now, starting from browser games to actual EA titles. It's like as soon as one employee sees huge money transfer they start catering towards people with lots of disposable income. And that's fine, i get mentality of both marketing departament and customer in this case. After such ''deposits'' publisher sets line higher by expecting MORE of such transactions and sets bar higher for rest of players. Ultimately fishing for fat transactions with each of these rng box events. And rng rates deffenetely not going to get better. Now since they tested the waters and someone bought large quantities of boxes, we can fairly surely expect more rng boxes coming our way in coming ''updates''.
As i mentioned setting bar lower for low income/low spending players by giving something like one time purchase costume box or guaranteed worth pack would be very welcome.
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers.
This hurts, considering game is F2P. But unfortunately that's the ultimate perspective of gameforge for last +10 years. There is reason why gameforge has infamy among list of publishers.
https://www.trustpilot.com/review/de.gameforge.com
Lootboxes in games are still legal while memes are banned uwu
get me off of this crazy ride
Forgot to mention in last post, but lootboxes are considered illegal in some countries since it's gambling. And game is rated 13+ i believe. Would love to see 13 year old spending kazillions on this.
Nothing is free in life.
Either way you end up paying with your time.
Yes, it's F2P because if it was subscription-based, one would have to 'justify' the idea of paying the game every month of which many would stop after running out of content, like 1 month. If it's buy-to-play, not many will pay without trying, and less so with the time sink needed.
It is free to 'login', and free to 'play', but definitely not 'free' to enjoy.
You are walled from doing anything if you don't have godly RNG, or you took advantage of the akashi farm pre-nerf, or you spend money, or you have no job/no school and can afford to 24/7 alt-life. Therefore, it not a free game; no F2P is truely F2P, except those with millions of players who can afford to use economies of scale to reduce the average revenue per user necessary to pump out content/game updates.
Yes, I would love to F2P and get everything in this game for free, but I acknowledge that is impossible with a low playerbase.
The odds are roughly
1 in 85 boxes for a full outfit
1 in 425 boxes for a wing
if anyone was curious
So far on NA, 2 wings in 1,400 box; 2 in 20 box, 1 in 50 box; a lvl 16 in 142 box and everyone else 100-1,000 box=nothing. Standard deviation=lols.
The outfit is also free in KR.

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Display MoreDisplay MoreDisplay MoreDisplay More
I don't wanna be devils advocate, but i have to disagree.
First of all im surprised it took so long for boxes to appear, tought that's gameforge signature move to go all the way EA style and implement rng boxes in games. But here we go:
So here we have optional loot boxes that may or may not contain cosmetics, wings (two floating golden farts) and few useful items like akasha transmitters/hidden transmitters, Grutin gold, respawners, Anti-destructs and then rest are useless crap. Each box is 125 Sc and they can't be traded, since they transform into item cubes on purchase in your HEMS. They don't give you any advantage over anything, they just MIGHT give you stuff that look cool + maybe some useful items. So no disadvantages to F2P(can't emphasize that enuff), and now the special effect on market;
About of 20+ pages of premium stuff on market. Including akasha hidden/normal transmitters and cosmetics (mostly shoes and accessories). There, have a way to sink your DZ to people who gamble. Note, this is only the first day, with first loot box. Imagine more gamblers swiping more with their credit cards in future, while supporting servers and supplying market with premium items.
Now, don't get me wrong; Gambling with lootboxes is terrible idea unless you have blessed hand of RnGeesus and this box (or any rng boxes implemented in any gameforge game so far) in particular is not exactly best way for player (with cash to spend) to aquire cosmetics. There is far better looking cosmetic items to spend cash on as of now and will be more better looking costumes coming in future. And if you are that whale ready to spend everything for costume or more so for WINGS, more power to you and Thank you, from bottom of my dank heart for supporting (paying a fools tax) the game (what a dong, haha xD).
However there is personal concerns (and suggestions ultimately) about this threea :
Firstly drop rates are worst of all servers on soulworker and i promise (no evidence) that rng boxes won't be exception. Locking costumes and cosmetics behind wall of rng is just pure evil. There needs to be way to obtain costume elsewhere or just buy for full price. At very least don't make this a habit.
Second would be this random parts thing. Equalize drop chance of all parts, or make torso into two separate items if need be, but don't give us this ''shoes 30% drop chance, stocking 25% drop chance, body/torso 5% drop chance'' bull crap. Trading is a thing and bottlenecking costume parts is evil.
Thirdly try to guarantee something. You can't rely on rng, someone will get rare part with 400th pack, someone with 50 packs and someone won't get anything good for 10 packs. What all they have in common? They are all greedy bastards that thought they can beat numbers game and risked money into it. Give them SOMETHING.
Fourth, try to cater to casuals and low income players; lower the bar a little. Instead of using SC for rng boxes try to make based on monetary transaction, or try first time purchase: Examples first 10 boxes 5€ for first time purchase, or Steam sale on steam browser. This was at first intended to be a praise, since rng boxes ultimately can be cheaper and easier way to low spender players to support the devs. Like pretty much what you guys did with starter kits, except with more useful stuff and less crap like market cupons and hp&SF boosters. Also, because you know, this is a meme nowadays
Fifth; Focusing ultimately on costumes and hiding them behind rng boxes is cool and all, but how does this help us with actual game content? I tought that selling more costumes, would make dev team just to focus on more costumes. Maybe we get to focus on more content?
That's all that comes to mind for now.
Unfortunately, they normalized the rates after my post on the bot thread, and instead of buffing, as expected, nerfed it to equivalency on all servers. And for easier perception purposes, 17,255 -> 17,000 SC for $100 USD for NA. Lol.
I did make a post about using RNG boxes with anti-destructs / other utility items to lower the bar 'of' gambling.
However, because of this rate nerf, I am no longer going to be spending hundreds a month on this game.
The additional revenue from this RNG box from 'certain' people on this server who 'open' 1,200-2,500 boxes just for wings should at least be put to good use and make category V events appear rather than just category I (afk login events).
Furthermore, without the dichotomy option of buying costumes instead of RNGing, I will no longer spend on this game. I enjoy spending on cosmetics, furniture and intangible goods with fixed returns, over variable rates of unknown perpetuity spending. I am here to play, am here to support, but am not here to gamble for everything. Gambling is fine, if the expected return is good.
The only remaining people are people with excessive disposable income of high six-figures or seven-figures blowing thousands every week to gamble their costumes every week; that is fine, it is a numbers game after all. Most of the people I am playing with (mid hundreds spenders) are considering and are in the process of leaving the game permanently because our wallets are not deep enough, and the things the company are doing for us paying customers is just not worth our time (from randomly banning people, to cucking us with bad rates for upgrading, to nerfing damage prefixes, to removing discounts for mass purchase of cash shop items, etc).
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers. I would enjoy spending at norway rates, or at korean server rates, but it seems if one works out the math of 12,000 active players, 5% conversion rate maximum, and 15 staff needing $30,000/year minimum with a game license, it just doesn't work out in our favour. $7,500 Average revenue per user per year needed.
Hell even the 1,200-2,500 box guy on our server is selling the outfits for $50 each on discord as a retailing service, because people are more risk averse, than risk-loving. FYI, that guy bought 300k soul cash in one evening at norway rates; so even 'whales' are not stupid even if they are very good at lavishing money into oblivion for virtual goodies.


Maybe i should be surprised, but somehow game always felt with current content more of a money sink for those who can allow it. Seen same patterns in these F2P games for years now, starting from browser games to actual EA titles. It's like as soon as one employee sees huge money transfer they start catering towards people with lots of disposable income. And that's fine, i get mentality of both marketing departament and customer in this case. After such ''deposits'' publisher sets line higher by expecting MORE of such transactions and sets bar higher for rest of players. Ultimately fishing for fat transactions with each of these rng box events. And rng rates deffenetely not going to get better. Now since they tested the waters and someone bought large quantities of boxes, we can fairly surely expect more rng boxes coming our way in coming ''updates''.
As i mentioned setting bar lower for low income/low spending players by giving something like one time purchase costume box or guaranteed worth pack would be very welcome.
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers.
This hurts, considering game is F2P. But unfortunately that's the ultimate perspective of gameforge for last +10 years. There is reason why gameforge has infamy among list of publishers.
https://www.trustpilot.com/review/de.gameforge.com
Lootboxes in games are still legal while memes are banned uwu
get me off of this crazy ride
Forgot to mention in last post, but lootboxes are considered illegal in some countries since it's gambling. And game is rated 13+ i believe. Would love to see 13 year old spending kazillions on this.
Nothing is free in life.
Either way you end up paying with your time.
Yes, it's F2P because if it was subscription-based, one would have to 'justify' the idea of paying the game every month of which many would stop after running out of content, like 1 month. If it's buy-to-play, not many will pay without trying, and less so with the time sink needed.
It is free to 'login', and free to 'play', but definitely not 'free' to enjoy.
You are walled from doing anything if you don't have godly RNG, or you took advantage of the akashi farm pre-nerf, or you spend money, or you have no job/no school and can afford to 24/7 alt-life. Therefore, it not a free game; no F2P is truely F2P, except those with millions of players who can afford to use economies of scale to reduce the average revenue per user necessary to pump out content/game updates.
Yes, I would love to F2P and get everything in this game for free, but I acknowledge that is impossible with a low playerbase.
The odds are roughly
1 in 85 boxes for a full outfit
1 in 425 boxes for a wing
if anyone was curious
The outfit is also free in KR.
Jesus, those odds are actually disgusting.
Can't wait for lootboxes to become illegal in more countries so Gameforge and other disgusting companies can stop scamming people that enjoy their game. And they wonder why their reputation as a company is dirt...
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there is so much that needed to be fixed but Gameforge done that RNG boxes.
Now i understand why some players named it Greedforge
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I don't really understand why half of you are complaining. I'm going to assume at least half the people here are f2p and in that case this update should be one of the best for you in a long time.
The lootboxes are basically forcing whales to spend money on premium items like akashas and antis to get to the cosmetics they want and therefore flood the supply of the market with these useful goods lowering their dz price for you f2p players. How can you complain about this?
If you are complaining instead about the outfits and wings themselves being too expensive, that itself is a logical fallacy because gameforge probably intended them to be just as rare and just as expensive. Would you prefer gameforge sold the outfits for 5k or 10k SC guaranteed and the wings for 40k SC or lock them behind boxes that are 125 each so the whale has to spend the same amount of 40k SC but this way they also have an excess of premium items they need to offload to f2p players for cheap instead of just blowing that 40k SC to only get the wings they want? Your complaints really don't make sense - ofc as a f2p player you would prefer this lootboxes system
Finally if you're complaining about the inherent price of the costumes wings themselves in SC terms I'm sorry but that is gameforge prerogative to sell it for what price they want. These are cosmetic items so have no bearing on someone just wanting to play the game. If it is too expensive you don't need to buy it and if it is indeed too expensive then people won't buy it and that will cost gameforge revenue which is their loss.
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They just flooded shoes in market. If you want 3-slots shoes fashion now is the time!
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I don't really understand why half of you are complaining. I'm going to assume at least half the people here are f2p and in that case this update should be one of the best for you in a long time.
The lootboxes are basically forcing whales to spend money on premium items like akashas and antis to get to the cosmetics they want and therefore flood the supply of the market with these useful goods lowering their dz price for you f2p players. How can you complain about this?
If you are complaining instead about the outfits and wings themselves being too expensive, that itself is a logical fallacy because gameforge probably intended them to be just as rare and just as expensive. Would you prefer gameforge sold the outfits for 5k or 10k SC guaranteed and the wings for 40k SC or lock them behind boxes that are 125 each so the whale has to spend the same amount of 40k SC but this way they also have an excess of premium items they need to offload to f2p players for cheap instead of just blowing that 40k SC to only get the wings they want? Your complaints really don't make sense - ofc as a f2p player you would prefer this lootboxes system
Finally if you're complaining about the inherent price of the costumes wings themselves in SC terms I'm sorry but that is gameforge prerogative to sell it for what price they want. These are cosmetic items so have no bearing on someone just wanting to play the game. If it is too expensive you don't need to buy it and if it is indeed too expensive then people won't buy it and that will cost gameforge revenue which is their loss.
That is the point I was trying to make in my first post. There is no reason to complain as F2P for this box.
And people who can expend more income will do so, thus subsidizing everyone else.
However as a spender, I refuse to expend my income on RNG boxes; so I just traded them for WUCs instead as a mean reversion cost to expected probability by averaging the luck/randomness of aggregate boxes opened on the server.
I am complaining about the soulcash rate 'normalization' nerfs and rather lackluster lukewarm things that gameforge is choosing to do which is dissuading many paying users.
Also 10k SC/40k SC locked is actually very good. I rather have a 100% probability return for a fixed cost, than a 50% chance of burning $1,000-$2,000 and getting nothing in return of tangible worth. There are many people who would shell out $300 for expected 'cosmetic' artificial scarcity items on the server, and even more who are susceptible to playing the lottery box and being 'removed' and 'departed' from their wallets.
In every relative term of comparison to other versions of the server, as F2P and P2P it is superior.
Spawners tradable, alt farming daily, events for ADs, actual events, cheaper outfits, more things to do, gacha box event doesn't separate it into 5 boxes, etc
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Would you prefer gameforge sold the outfits for 5k or 10k SC guaranteed and the wings for 40k SC or lock them behind boxes that are 125 each so the whale has to spend the same amount of 40k SC but this way they also have an excess of premium items they need to offload to f2p players for cheap instead of just blowing that 40k SC to only get the wings they want?
Yes. This is really to each their own. If I enjoy a game I personally whale out on it. I'm not against spending money on a game if I have it. But, I'm not a fan of gambling. I've been gambling on games for more than a decade and it leaves a bitter taste in my mouth even if I get what I want. I don't want to have to deal with that if I can avoid it. I would rather them charge 100 dollars if not more for a costume rather than put it behind a gacha gamble box. Especially if the costume or whatever they're selling is no more different than other cash items. I would even tolerate it more if it provided something extra like more socket space for brooches, etc. A static price to me is better than a dynamic price. I could potentially waste more than hundreds of dollars for a single costume piece and I would rather buy it up front. But, this is the idea. Gameforge wants this because of the potential to get more revenue from it. I understand that. But, I don't have to agree with it.
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Best free 2 play mmo game is Blade & Soul. NCsoft and their business model is one of the best there is that benefits free 2 play players and optional to whales.
F2p can sell their gold on the market for Hong moon coins and buy cash shop items. Not only that, there is pvp arena(stats are equalized BTW so gear does not matter), tower of infinity where u go from floor 1 to floor 100 and get Hong moon coins after the end of the month or season. 6vs6 also gives stuff but that's not balanced and could be seen as rift arena. Story mode gives a lot of gold too and game is alt friendly, there is a good reason why NCsoft is making big profit with blade and soul. They come on twitch a lot of times, organize and support community pvp events, show new upcoming content and talking about it by going in and hype it up. They are also behind Korea with content but slowly they get there and every month we get new content. Costume rotation is per week or every two weeks. And oh we get events that gives outfits etc no RNG based.
Gameforge won't change, to be frank I love to support a game company, but not for a money hungry company that does not care for its playerbase.
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I don't really understand why half of you are complaining. I'm going to assume at least half the people here are f2p and in that case this update should be one of the best for you in a long time.
The lootboxes are basically forcing whales to spend money on premium items like akashas and antis to get to the cosmetics they want and therefore flood the supply of the market with these useful goods lowering their dz price for you f2p players. How can you complain about this?
If you are complaining instead about the outfits and wings themselves being too expensive, that itself is a logical fallacy because gameforge probably intended them to be just as rare and just as expensive. Would you prefer gameforge sold the outfits for 5k or 10k SC guaranteed and the wings for 40k SC or lock them behind boxes that are 125 each so the whale has to spend the same amount of 40k SC but this way they also have an excess of premium items they need to offload to f2p players for cheap instead of just blowing that 40k SC to only get the wings they want? Your complaints really don't make sense - ofc as a f2p player you would prefer this lootboxes system
Finally if you're complaining about the inherent price of the costumes wings themselves in SC terms I'm sorry but that is gameforge prerogative to sell it for what price they want. These are cosmetic items so have no bearing on someone just wanting to play the game. If it is too expensive you don't need to buy it and if it is indeed too expensive then people won't buy it and that will cost gameforge revenue which is their loss.
Again, vote with your wallet. Loot boxes ain't this big end of the world thing, but rather a mousetrap for people who love to gamble. Some will get on top, some will loose a lot. Im just happy to see market flourish with premium stuff.
Display MoreDisplay MoreDisplay MoreDisplay MoreI don't wanna be devils advocate, but i have to disagree.
First of all im surprised it took so long for boxes to appear, tought that's gameforge signature move to go all the way EA style and implement rng boxes in games. But here we go:
So here we have optional loot boxes that may or may not contain cosmetics, wings (two floating golden farts) and few useful items like akasha transmitters/hidden transmitters, Grutin gold, respawners, Anti-destructs and then rest are useless crap. Each box is 125 Sc and they can't be traded, since they transform into item cubes on purchase in your HEMS. They don't give you any advantage over anything, they just MIGHT give you stuff that look cool + maybe some useful items. So no disadvantages to F2P(can't emphasize that enuff), and now the special effect on market;
About of 20+ pages of premium stuff on market. Including akasha hidden/normal transmitters and cosmetics (mostly shoes and accessories). There, have a way to sink your DZ to people who gamble. Note, this is only the first day, with first loot box. Imagine more gamblers swiping more with their credit cards in future, while supporting servers and supplying market with premium items.
Now, don't get me wrong; Gambling with lootboxes is terrible idea unless you have blessed hand of RnGeesus and this box (or any rng boxes implemented in any gameforge game so far) in particular is not exactly best way for player (with cash to spend) to aquire cosmetics. There is far better looking cosmetic items to spend cash on as of now and will be more better looking costumes coming in future. And if you are that whale ready to spend everything for costume or more so for WINGS, more power to you and Thank you, from bottom of my dank heart for supporting (paying a fools tax) the game (what a dong, haha xD).
However there is personal concerns (and suggestions ultimately) about this threea :
Firstly drop rates are worst of all servers on soulworker and i promise (no evidence) that rng boxes won't be exception. Locking costumes and cosmetics behind wall of rng is just pure evil. There needs to be way to obtain costume elsewhere or just buy for full price. At very least don't make this a habit.
Second would be this random parts thing. Equalize drop chance of all parts, or make torso into two separate items if need be, but don't give us this ''shoes 30% drop chance, stocking 25% drop chance, body/torso 5% drop chance'' bull crap. Trading is a thing and bottlenecking costume parts is evil.
Thirdly try to guarantee something. You can't rely on rng, someone will get rare part with 400th pack, someone with 50 packs and someone won't get anything good for 10 packs. What all they have in common? They are all greedy bastards that thought they can beat numbers game and risked money into it. Give them SOMETHING.
Fourth, try to cater to casuals and low income players; lower the bar a little. Instead of using SC for rng boxes try to make based on monetary transaction, or try first time purchase: Examples first 10 boxes 5€ for first time purchase, or Steam sale on steam browser. This was at first intended to be a praise, since rng boxes ultimately can be cheaper and easier way to low spender players to support the devs. Like pretty much what you guys did with starter kits, except with more useful stuff and less crap like market cupons and hp&SF boosters. Also, because you know, this is a meme nowadays
Fifth; Focusing ultimately on costumes and hiding them behind rng boxes is cool and all, but how does this help us with actual game content? I tought that selling more costumes, would make dev team just to focus on more costumes. Maybe we get to focus on more content?
That's all that comes to mind for now.
Unfortunately, they normalized the rates after my post on the bot thread, and instead of buffing, as expected, nerfed it to equivalency on all servers. And for easier perception purposes, 17,255 -> 17,000 SC for $100 USD for NA. Lol.
I did make a post about using RNG boxes with anti-destructs / other utility items to lower the bar 'of' gambling.
However, because of this rate nerf, I am no longer going to be spending hundreds a month on this game.
The additional revenue from this RNG box from 'certain' people on this server who 'open' 1,200-2,500 boxes just for wings should at least be put to good use and make category V events appear rather than just category I (afk login events).
Furthermore, without the dichotomy option of buying costumes instead of RNGing, I will no longer spend on this game. I enjoy spending on cosmetics, furniture and intangible goods with fixed returns, over variable rates of unknown perpetuity spending. I am here to play, am here to support, but am not here to gamble for everything. Gambling is fine, if the expected return is good.
The only remaining people are people with excessive disposable income of high six-figures or seven-figures blowing thousands every week to gamble their costumes every week; that is fine, it is a numbers game after all. Most of the people I am playing with (mid hundreds spenders) are considering and are in the process of leaving the game permanently because our wallets are not deep enough, and the things the company are doing for us paying customers is just not worth our time (from randomly banning people, to cucking us with bad rates for upgrading, to nerfing damage prefixes, to removing discounts for mass purchase of cash shop items, etc).
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers. I would enjoy spending at norway rates, or at korean server rates, but it seems if one works out the math of 12,000 active players, 5% conversion rate maximum, and 15 staff needing $30,000/year minimum with a game license, it just doesn't work out in our favour. $7,500 Average revenue per user per year needed.
Hell even the 1,200-2,500 box guy on our server is selling the outfits for $50 each on discord as a retailing service, because people are more risk averse, than risk-loving. FYI, that guy bought 300k soul cash in one evening at norway rates; so even 'whales' are not stupid even if they are very good at lavishing money into oblivion for virtual goodies.


Maybe i should be surprised, but somehow game always felt with current content more of a money sink for those who can allow it. Seen same patterns in these F2P games for years now, starting from browser games to actual EA titles. It's like as soon as one employee sees huge money transfer they start catering towards people with lots of disposable income. And that's fine, i get mentality of both marketing departament and customer in this case. After such ''deposits'' publisher sets line higher by expecting MORE of such transactions and sets bar higher for rest of players. Ultimately fishing for fat transactions with each of these rng box events. And rng rates deffenetely not going to get better. Now since they tested the waters and someone bought large quantities of boxes, we can fairly surely expect more rng boxes coming our way in coming ''updates''.
As i mentioned setting bar lower for low income/low spending players by giving something like one time purchase costume box or guaranteed worth pack would be very welcome.
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers.
This hurts, considering game is F2P. But unfortunately that's the ultimate perspective of gameforge for last +10 years. There is reason why gameforge has infamy among list of publishers.
https://www.trustpilot.com/review/de.gameforge.com
Lootboxes in games are still legal while memes are banned uwu
get me off of this crazy ride
Forgot to mention in last post, but lootboxes are considered illegal in some countries since it's gambling. And game is rated 13+ i believe. Would love to see 13 year old spending kazillions on this.
Nothing is free in life.
Either way you end up paying with your time.
Yes, it's F2P because if it was subscription-based, one would have to 'justify' the idea of paying the game every month of which many would stop after running out of content, like 1 month. If it's buy-to-play, not many will pay without trying, and less so with the time sink needed.
It is free to 'login', and free to 'play', but definitely not 'free' to enjoy.
You are walled from doing anything if you don't have godly RNG, or you took advantage of the akashi farm pre-nerf, or you spend money, or you have no job/no school and can afford to 24/7 alt-life. Therefore, it not a free game; no F2P is truely F2P, except those with millions of players who can afford to use economies of scale to reduce the average revenue per user necessary to pump out content/game updates.
Yes, I would love to F2P and get everything in this game for free, but I acknowledge that is impossible with a low playerbase.
The odds are roughly
1 in 85 boxes for a full outfit
1 in 425 boxes for a wing
if anyone was curious
So far on NA, 2 wings in 1,400 box; 2 in 20 box, 1 in 50 box; a lvl 16 in 142 box and everyone else 100-1,000 box=nothing. Standard deviation=lols.
The outfit is also free in KR.

Maybe i worded it weirdly, but i agree with whole thing. That's why i mentioned patterns that i see in f2p games; which would rather focus on smaller niche community with cash than larger audience. But that's just the way cookie crumbles.
Didn't mention, but i stopped buying SC after horribly optimized D6 update. And that soccer event was just nail in the coffin (wallet). Even when iris will be released ill rather trade with someone for costume, than buy myself. We vote with our wallets

Best free 2 play mmo game is Blade & Soul. NCsoft and their business model is one of the best there is that benefits free 2 play players and optional to whales.
F2p can sell their gold on the market for Hong moon coins and buy cash shop items. Not only that, there is pvp arena(stats are equalized BTW so gear does not matter), tower of infinity where u go from floor 1 to floor 100 and get Hong moon coins after the end of the month or season. 6vs6 also gives stuff but that's not balanced and could be seen as rift arena. Story mode gives a lot of gold too and game is alt friendly, there is a good reason why NCsoft is making big profit with blade and soul. They come on twitch a lot of times, organize and support community pvp events, show new upcoming content and talking about it by going in and hype it up. They are also behind Korea with content but slowly they get there and every month we get new content. Costume rotation is per week or every two weeks. And oh we get events that gives outfits etc no RNG based.
Gameforge won't change, to be frank I love to support a game company, but not for a money hungry company that does not care for its playerbase.
B&S has loot boxes and even more whales supporting it. But it's true they are more ''generous'' and actually interract with player community. And currency exchange between in game currency and preminum currency was nice convenience, and overall a good way to close the gap between whales and f2p. Only reason i had to bail was miserable lags.
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I don't wanna be devils advocate, but i have to disagree.
First of all im surprised it took so long for boxes to appear, tought that's gameforge signature move to go all the way EA style and implement rng boxes in games. But here we go:
So here we have optional loot boxes that may or may not contain cosmetics, wings (two floating golden farts) and few useful items like akasha transmitters/hidden transmitters, Grutin gold, respawners, Anti-destructs and then rest are useless crap. Each box is 125 Sc and they can't be traded, since they transform into item cubes on purchase in your HEMS. They don't give you any advantage over anything, they just MIGHT give you stuff that look cool + maybe some useful items. So no disadvantages to F2P(can't emphasize that enuff), and now the special effect on market;
About of 20+ pages of premium stuff on market. Including akasha hidden/normal transmitters and cosmetics (mostly shoes and accessories). There, have a way to sink your DZ to people who gamble. Note, this is only the first day, with first loot box. Imagine more gamblers swiping more with their credit cards in future, while supporting servers and supplying market with premium items.
Now, don't get me wrong; Gambling with lootboxes is terrible idea unless you have blessed hand of RnGeesus and this box (or any rng boxes implemented in any gameforge game so far) in particular is not exactly best way for player (with cash to spend) to aquire cosmetics. There is far better looking cosmetic items to spend cash on as of now and will be more better looking costumes coming in future. And if you are that whale ready to spend everything for costume or more so for WINGS, more power to you and Thank you, from bottom of my dank heart for supporting (paying a fools tax) the game (what a dong, haha xD).
However there is personal concerns (and suggestions ultimately) about this threea :
Firstly drop rates are worst of all servers on soulworker and i promise (no evidence) that rng boxes won't be exception. Locking costumes and cosmetics behind wall of rng is just pure evil. There needs to be way to obtain costume elsewhere or just buy for full price. At very least don't make this a habit.
Second would be this random parts thing. Equalize drop chance of all parts, or make torso into two separate items if need be, but don't give us this ''shoes 30% drop chance, stocking 25% drop chance, body/torso 5% drop chance'' bull crap. Trading is a thing and bottlenecking costume parts is evil.
Thirdly try to guarantee something. You can't rely on rng, someone will get rare part with 400th pack, someone with 50 packs and someone won't get anything good for 10 packs. What all they have in common? They are all greedy bastards that thought they can beat numbers game and risked money into it. Give them SOMETHING.
Fourth, try to cater to casuals and low income players; lower the bar a little. Instead of using SC for rng boxes try to make based on monetary transaction, or try first time purchase: Examples first 10 boxes 5€ for first time purchase, or Steam sale on steam browser. This was at first intended to be a praise, since rng boxes ultimately can be cheaper and easier way to low spender players to support the devs. Like pretty much what you guys did with starter kits, except with more useful stuff and less crap like market cupons and hp&SF boosters. Also, because you know, this is a meme nowadays
Fifth; Focusing ultimately on costumes and hiding them behind rng boxes is cool and all, but how does this help us with actual game content? I tought that selling more costumes, would make dev team just to focus on more costumes. Maybe we get to focus on more content?
That's all that comes to mind for now.
Unfortunately, they normalized the rates after my post on the bot thread, and instead of buffing, as expected, nerfed it to equivalency on all servers. And for easier perception purposes, 17,255 -> 17,000 SC for $100 USD for NA. Lol.
I did make a post about using RNG boxes with anti-destructs / other utility items to lower the bar 'of' gambling.
However, because of this rate nerf, I am no longer going to be spending hundreds a month on this game.
The additional revenue from this RNG box from 'certain' people on this server who 'open' 1,200-2,500 boxes just for wings should at least be put to good use and make category V events appear rather than just category I (afk login events).
Furthermore, without the dichotomy option of buying costumes instead of RNGing, I will no longer spend on this game. I enjoy spending on cosmetics, furniture and intangible goods with fixed returns, over variable rates of unknown perpetuity spending. I am here to play, am here to support, but am not here to gamble for everything. Gambling is fine, if the expected return is good.
The only remaining people are people with excessive disposable income of high six-figures or seven-figures blowing thousands every week to gamble their costumes every week; that is fine, it is a numbers game after all. Most of the people I am playing with (mid hundreds spenders) are considering and are in the process of leaving the game permanently because our wallets are not deep enough, and the things the company are doing for us paying customers is just not worth our time (from randomly banning people, to cucking us with bad rates for upgrading, to nerfing damage prefixes, to removing discounts for mass purchase of cash shop items, etc).
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers. I would enjoy spending at norway rates, or at korean server rates, but it seems if one works out the math of 12,000 active players, 5% conversion rate maximum, and 15 staff needing $30,000/year minimum with a game license, it just doesn't work out in our favour. $7,500 Average revenue per user per year needed.
Hell even the 1,200-2,500 box guy on our server is selling the outfits for $50 each on discord as a retailing service, because people are more risk averse, than risk-loving. FYI, that guy bought 300k soul cash in one evening at norway rates; so even 'whales' are not stupid even if they are very good at lavishing money into oblivion for virtual goodies.


Maybe i should be surprised, but somehow game always felt with current content more of a money sink for those who can allow it. Seen same patterns in these F2P games for years now, starting from browser games to actual EA titles. It's like as soon as one employee sees huge money transfer they start catering towards people with lots of disposable income. And that's fine, i get mentality of both marketing departament and customer in this case. After such ''deposits'' publisher sets line higher by expecting MORE of such transactions and sets bar higher for rest of players. Ultimately fishing for fat transactions with each of these rng box events. And rng rates deffenetely not going to get better. Now since they tested the waters and someone bought large quantities of boxes, we can fairly surely expect more rng boxes coming our way in coming ''updates''.
As i mentioned setting bar lower for low income/low spending players by giving something like one time purchase costume box or guaranteed worth pack would be very welcome.
As far as the concern of F2P goes, I could not care less of such players, nor would any company care about such players unless they bring in other paying customers.
This hurts, considering game is F2P. But unfortunately that's the ultimate perspective of gameforge for last +10 years. There is reason why gameforge has infamy among list of publishers.
https://www.trustpilot.com/review/de.gameforge.com
Lootboxes in games are still legal while memes are banned uwu
get me off of this crazy ride
Forgot to mention in last post, but lootboxes are considered illegal in some countries since it's gambling. And game is rated 13+ i believe. Would love to see 13 year old spending kazillions on this.
Nothing is free in life.
Either way you end up paying with your time.
Yes, it's F2P because if it was subscription-based, one would have to 'justify' the idea of paying the game every month of which many would stop after running out of content, like 1 month. If it's buy-to-play, not many will pay without trying, and less so with the time sink needed.
It is free to 'login', and free to 'play', but definitely not 'free' to enjoy.
You are walled from doing anything if you don't have godly RNG, or you took advantage of the akashi farm pre-nerf, or you spend money, or you have no job/no school and can afford to 24/7 alt-life. Therefore, it not a free game; no F2P is truely F2P, except those with millions of players who can afford to use economies of scale to reduce the average revenue per user necessary to pump out content/game updates.
Yes, I would love to F2P and get everything in this game for free, but I acknowledge that is impossible with a low playerbase.
The odds are roughly
1 in 85 boxes for a full outfit
1 in 425 boxes for a wing
if anyone was curious
So far on NA, 2 wings in 1,400 box; 2 in 20 box, 1 in 50 box; a lvl 16 in 142 box and everyone else 100-1,000 box=nothing. Standard deviation=lols.
The outfit is also free in KR.

Lol I opened 80 and got
4 shoes
4 hair accessories
Countless medkits -
1500 opened boxes and no wings? Not worth it. Even blade and soul gives outfits in lootboxes, like with a good chance. If someone is opening 1500 boxes and no wings, something is rigged.
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1500 opened boxes and no wings? Not worth it. Even blade and soul gives outfits in lootboxes, like with a good chance. If someone is opening 1500 boxes and no wings, something is rigged.
They could've at least let us exchange duplicate parts. Makes it feel like less of a gamble and I doubt people would've had as much of a problem.
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I dont know what sample-size you are looking at, but i got my wings on 75(~50bucks) and my friend got it in 100. RNG boxes are RNG, the company are not supposed to stop your addiction to gambling nor should they, it's your own fault if you don't want to stop. It's easy to say its somebodys else fault instead of thinking first about yourself and your exspectations.
It's hilarious to see that f2p-players who don't want to support the game want everything that is ingame, i expected the event to be more cash-related and it is. It gives some decent value and the big "crits" are the costume and wing. People buy a tiny amount of boxes and expect to get the big crit. That's not how it works, and neither in B&S which a few ppl mention here. I'm pretty sure if you don't spend a lot of keys you won't see the big crits either, since i play this game too. I have used 300 keys, which is the equivalent of 75 bucks and i didn't got anything. I know some ppl who open like 4000 keys in there and don't get the big crit(60 oils), stop mentioning other games that are probably same or worse. I have seen games that went under because devs keep listening to people who know nothing, making the game easy and equalized and ending the game. Live with the fact you can't get everything every time.
TLDR:
You buy a tiny amount of boxes, expect to get the big crit, you don't get them and blame everything else.
Then you give in to your gambling addiction, buy more boxes than you should and end up frustrated.
Expectation are the keyword i want to mention, you knew yourself that they will be hard/RNG. Still you can still get them since they are tradeable so yeah. Gonna peace out, forum discussion always end in a negative note since, nobody wants to admit themselves they were to greedy/conceited of getting the stuff.
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I dont know what sample-size you are looking at, but i got my wings on 75(~50bucks) and my friend got it in 100. RNG boxes are RNG, the company are not supposed to stop your addiction to gambling nor should they, it's your own fault if you don't want to stop. It's easy to say its somebodys else fault instead of thinking first about yourself and your exspectations.
It's hilarious to see that f2p-players who don't want to support the game want everything that is ingame, i expected the event to be more cash-related and it is. It gives some decent value and the big "crits" are the costume and wing. People buy a tiny amount of boxes and expect to get the big crit. That's not how it works, and neither in B&S which a few ppl mention here. I'm pretty sure if you don't spend a lot of keys you won't see the big crits either, since i play this game too. I have used 300 keys, which is the equivalent of 75 bucks and i didn't got anything. I know some ppl who open like 4000 keys in there and don't get the big crit(60 oils), stop mentioning other games that are probably same or worse. I have seen games that went under because devs keep listening to people who know nothing, making the game easy and equalized and ending the game. Live with the fact you can't get everything every time.
TLDR:
You buy a tiny amount of boxes, expect to get the big crit, you don't get them and blame everything else.
Then you give in to your gambling addiction, buy more boxes than you should and end up frustrated.
Expectation are the keyword i want to mention, you knew yourself that they will be hard/RNG. Still you can still get them since they are tradeable so yeah. Gonna peace out, forum discussion always end in a negative note since, nobody wants to admit themselves they were to greedy/conceited of getting the stuff.
Well after i read soulworker forum, i came up with the smartest idea. I went to casino and gamble, and i lost everything. So i wasn't panic at all, i went into riot and tell casino that they are doin cash grab and shouldn't be legal. If they keep doin it this way, it's bad for the community and they should at least let people have higher chance of winning. At least make it so that people money are worth it, if i spend 100, i should at least get 100 back or more. That way the community and everyone will keep coming, Well at least for poor people like me who can only afford 200, rich people that can spend thousands it's fine, they dont really care much. This way everyone is happy. (This is my story, and then they called the security guard and kicked me out of the casino.) Kappa.
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My sample size is from 34 people opening a cumulative 11,000 boxes in total.
The conspiracy theorist in me believes high spenders get worse rates with 1 in 1000 box rates and low incidental spenders get rates of 1 in 150 which could actually yield more profit if they have enough low box testimonial players sprinkled in with I will spend infinite amounts of money to get my exclusive glitter wings that only 1 in 200 people on the server will have.
Anyhow yes the same people raising their pitchforks at game companies making money when they don't spend at all is quite funny; considering these people probably don't go to work for free or would not work for a boss or customer that doesn't pay them at all and demands them to work harder or give away more for nothing in return. Aside from that I still concede that we are getting an inferior experience to other versions, probably because you need to milk 500 paying users harder than 10,000 paying users to keep your translation team, marketing team, community team paid as well as the game license and server fees.
I never spent any on these boxes so I have no other related comments for this discussion.