Display MoreDisplay MoreAhem, well ive read almost all this tread and thats a lot of damage, i mean a lot of info for my brain to eat at once, and also i cant truly see what all those skill reworks are giving to Lily until i feel it in gameplay under my fingers, so cant rly talk much about theory and math, BUT i think that all that stuff about Lily have a big issue, because she's a crit class and all those improvements are good, but it all doest help her as a crit class. It all misses that point.
^ Thats TLDR version, more thoughts and feels under spoiler.
What im trying to say is that she doesnt rly stands out as crit beast as i think she supposed to. Yeah she designed like a combat-caster, but since she has crit passives and buff i assume that she's a crit class.
Let's compare how other games handles it:
roughly speaking atk class in games do like
100-90-110 dmg
crit class 60-70-200
in this gameHaru 130-120-170
Lily 60-80-150
So for me shes not only lacks non-crit dmg, but also her crit passive doesnt help her at all to catch up to atk classes. (And i would love to know crit dmg formula in this game to understand it better)
Second thing in most games crit class is squishy like here, yes, but it also balanced with fast paced abilities, or skills to get out of the fight, or, for example, get behind target for a high crit and so on, in this game this part is completely opposite: she has very long animations, doesnt have escape, need to facetank everything to pull out max dmg from her skills, and even with her crit passive she loses in terms of dmg to Haru, while Haru has pretty dynamic style of combat with faster casts and more dmg.Lily now feels like she just wanna be Haru with a scythe but she's not talented and it's all is realy difficult for her x]
So thats the main issue for me, i like to play crit class in games but here she doesnt feels like it at all, dont get me wrong tho i appreciate different approach developers are trying to take to this class , but its not working yet, and i think its a root of all her problems. Also i understand that no one will change her that much, because it would be like a whole new char in this game, but i still think all her skill improvements should benefit her as a crit class first, because this would not only help her fit the class better, but also will provide more versatile gameplay for gamers. I see developers tried to do it with that +2500% crit on 50% HP passive, but i didn't played on KR so haven't tried it at all, cant say anything about it. And, in the conclusion, i have to say that i dont want to make her just a copy of a common crit class from other games, but i rly hope it's possible to bring her crit power up to the table some way. Because for now she just doesnt differs from other classes in this part, she just have weak skill multipliers and therefore weak dmg and crit outputs. Like may be make some of her skills multiply her crit dmg also, not only atk number.
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Talking about her skills
indeed she has long CDs, and from that side trying to improve her basic attacks with this shadow orbs passive is a realy good idea imo, because i feel like she relies on her basic attacks way more than other classes. But while i talking abou CD i always thinking that Lily rly has only 3 dmg skills: Nado+carnage, Guillotine and Triad, all other skills feels to me like they exist just to not get bored afk waiting for CDs on your main skills, when i use them i rly dont feel damage, like i could just spam basic attacks in between and get same dmg.
- SF eating is pretty obvous problem and its all said already, i don't even use crit buff in normal raids because i dont want to eat pots or pause my damage output for too long by trying to gain some SF from basic attacks.
- About her Ulti - idk if its my ping or server or it's just broken, im getting knocked out while casting it pretty often, especially in pvp. So sometimes i cant even avoid incoming dmg with it. And yea its aoe is too small and it even doesnt pull mobs properly sometimes.
Also someone said here that ppl just take skill build from popular stearmers or gamers but Lily doesnt have an option now, its rly only 1 way to make her most effective and she still loses to other classes. And also not all players have time or money to try different builds and decide everything themselves, so it's not fair to blame ppl when they just go for known paths.
As for pvpI dont think its good idea to fully separate PVE and PVP skill extensions in that game, because its PVE designed and you can't do only PVP here, this will lead to situation when you will not get accepted to pve party with your pvp build, or it would be simply a struggle to go through dungeons with pvp build, so u will need another pve oriented char. What Lily also lacks for pvp - some abilities to cover up distance, like almost all chars have powerful distance attacks or way to get in a short range pretty fast, but while Lily will cast her wack Death Twister enemy will be gone or will kill her already x] same with tornado casting even if you following it up with Terror Chain skill most likely enemy will be out of range already, and you as Lily all opened up and vulnerable while you are casting it. All she can really do now in pvp - run around and cast nados hoping it will end some low hp enemy cuz its damage isn't rly that high without Carnage.
Ugh i kinda exhaused for now and nothing else comes to mind, there are more things to talk about but i already got too much text x]
Anyways hope i explained my point and we can pull smth good from it in further discuss
And sorry if i repeated some already discussed or obvious things. Just tried to describe how i feel as Lily player.
A crit class that doesn't feel like a crit class, that's bad.
I suggest Irascible add a scale to the damage, for example additional crit damage + 7/15/25%
to resolve Lily's damage scaling problem. Buffing overall attack feels like something like Haru's exclusive
One of the problems yeah, the next problem is there is a min and a max crit, she almost always crit the minimum amount.
It barely happens that you reach the limit.

