Lily class concepts (Math later)

  • I know but dont forget, we're lvl100 someday we'll have more abilities than we can use

    a-ha, but if it still would be like 6x3 hotkeys we have a problem:D



    I'm not really sure but you want the LMB/RMB storm as extension?

    yeah, that whole thing with lmb and rmb is a red extension for Diephoon, because if you will separate it and like, for example, make only RMB part of my concept as extention - all players still would go for green extension imo

  • I would probably replace the green one I guess

    oof sounds scary to throw away like almost only useful Lily's skill, but i guess it could work with all other tweaks


    many people like the concept for red

    Spread one? well yeah its not that bad, it just has a very strong opponent in the face of a green moving nado+carnage

  • The new carnage extension give you many possibilities to use all of your abilities without losing that much damage :)

    Actually its really fine tuning for scaling, it could work with the nita storm

    yiBPy2z.png

  • To do with the vote for next character, although I'd love to see some of my ideas featured in the Iris post, I think Haru should get it first, Iris recently got her advancement so Haru is a little bit more stale although still very good

    :iris1::iris3::iris4::iris2:



  • VlZO8TJ.png Ignore Pain
    [Active] NEW: add 20% movementspeed for the 2 sec duration buff




    nQPxhI1.pngPostion Lock [Extension] NEW: 2 sec silence 50% slow for pvp




    L1-3A.pngCharge-Attack [Extension]: Stun Target for 1,5 seconds




    L1-13.pngGuillotine [Active] Targets with no SA shouldn't be able to break free. Also PVE Mob or Boss gathering should be closer together similar to jin. Only if you chain them with Guillotine tho.




    jZrfaYV.pngRampaging Madness [Passive]: everytime when using stamina (any kind of stamina cosumption) gain 12,5% ats for 1,5 seconds






    L1-11B.pngSpread [Extension]: If I remember right you gain 20 or 40% ats after using it? correct me on that one.





    sJubENK.pngBattle Aura [Extenstion] NEW: Gain 2,5% SF per hit




    L1-4.png Angel of Death [Active]: As you guys know Angel of Death has 2 instances. The first one shoule be removed completely. It should be just a fast slash to heal up or a fast dd spell



    Things I would have added to your suggestions. Quote me on this one

    everything will come to an end~

    Edited 2 times, last by Rewrite ().

  • Step through the shadows to appear behind your enemy.

    Sounds fun and powerful for pvp, but im unsure how it will be realised, wouldn't it be confusing when your camera rotating 180 in the middle of the fight, and we might have some problems with aiming and end up in a bad position when using it or miss a lot on fast moving targets, like in pvp. Well if camera wouldn't be rotating after you appear behind the enemy, you have to do it yourself which sounds not that handy too:/

    The new ulti tornado is 360 aoe, but bad with single target damage?

    1 You can use LMB attack for single target dmg and SA break

    2 If you stand close to enemy and use RMB i think at least 5 (more or less depending in the hitbox size of the enemy) nados will hit and 800x5=4000% dmg

  • Sounds fun and powerful for pvp, but im unsure how it will be realised, wouldn't it be confusing when your camera rotating 180 in the middle of the fight, and we might have some problems with aiming and end up in a bad position when using it or miss a lot on fast moving targets, like in pvp. Well if camera wouldn't be rotating after you appear behind the enemy, you have to do it yourself which sounds not that handy too :/

    You're able to adjust the cam, I mean other games do it as well without any issues ;)

    About the hit etc., its a bit learning by doing I guess. It is a attack and a escape at once, let's say someone is behind you and you're slowed, you jump to the next target to be safe for a moment :)

    yiBPy2z.png

  • I mean other games do it as well without any issues

    well yeah, but it all comes down to how exactly it would be realised and coded, you can always encounter many issues, especially when you cast it in a group of enemies, and probllems with fine tuning and teleportation behind the enemy in certain situation, like if he running and while your ping+server tickrate counting your position to tp you at the enemy back, you might end pretty far from your target, and so on, and so on, so it might be win or lose, but anyway it would nice and fun skill to play with


    And since we dont have yet skills with similar mechanics in this game, its hard to predict how it will come out, like im getting knocked down while casting ult in this game, and this skill seems even more sophisticated from the mechanics side

  • i'm pretty new in the forum, so pardon me for the dumb question. Does this thread ideas being forwarded to the game developers somehow? Because in some other games where improvement suggestion ideas to some abandoned broken class which has up to 1000+ post and upvotes also have no influences on the game.


    But nevertheless i really love the ideas and efforts from fellow reapress =3 big kudos to y'all


    TLDR; but here's my amateur ideas just scrap it if it's repeated or lousy ideas

    If high risk high reward is the original idea for this character design, i totally would love something like these:


    HP gained(regen) + X % for every mob killed/enemy defeated instead of pure hp steal from every hit (might be too op)


    Battle Lust (advance passive skill) instead of below 50% hp, make it like below 75% hp gain the stats buff which scaled on how much hp is missing. For example, for every 1 % hp missing below 75%hp gain increased of crit dmg n armor break by X%. Which means the lower the hp of a lily, the more insane/crazier lily will become. And pairing it with the HP gained passive for every mob defeated making it less punishing since Battle Lust supposed to be an advance passive skill.


    At the end of the day, the character designer gotta decide whether they want a burst class from skills (dps is compensated with high dmg from 1 combo or few skills) or a crit based dps class ( more hits = more crits = very high dps which i think suits lily more)


    when i think of lily i would want it to be somewhat like bloodseeker in dota, go in for the kill despite the low health , win the fight and come out fully healed. lmao.. just my imagination.

  • Yep, HoQ and me are in touch with Lion Games and GF.

    You can't imagine how strong a community can be. Thy can change a lot.

    May not companies like Nexon "they just want your money before the shut down the game server".


    But many developers highly appreciate it, especially Indie teams like Lion Games (they have very small team).

    They dont have time to play the game always so they're not able to see the problems.


    A good community > less work for the developer.


    She is too squishy to be something like a bloodseeker, I dont like the mechanic of the old Rampaging Madness at all :D

    The passive is really bad designed.


    She dont get enough love, attention by the developer because she isn't popular at all (just low lvl players, but they give up pretty fast and dont care about it afterwards)

    yiBPy2z.png

  • i see..... then it's really good news for me at least to start playing in a game where developers actually listen.

    And lily is the only class that caught my eyes. The scythe slashing, her tsudere-ness turning into yandere-like while klling mobs in character design just love her but when i read about her bad end game etc, really hurts me but now it's seems okay to be hopeful again.