Lilly Bloommerschen skill Diephoon upgrades ?

  • hi guys,

    First of all, yes i know that the green upgrade for lily is the most common and logical choice but after the red upgrade reward and some trying on a lily with it i am guessing which one is the best?


    Green one autolock ennemies and focus on armor break and is a little faster to cast.

    Red one follow a left right left right pattern in the same area of trio spell and makes x4 damage and a little less of armor break


    In pvp i think green is the easiest and deadlyest pick but with some red tornadoes you can make 2-3 kills really fast

    In pve i think red is the best now for me because she did really good damage and with big plastica you can exterminate a really huge area or a boss


    So what do you think you guys ?

  • In PvP, red nado is only effective until you face opponents who have decent equipment. In term of utility, it lacks the clear potential that the green extension has for golems or the first 3 rooms. There's a significant difference in cast time, where it is difficult to unleash red die-phoon during a fight There are a few cases where it might be better, but many more where the green extension is preferred.


    In PvE, it depends on what content you are clearing. For GC, there's no doubt that green extension is better, even more so if you have plastica. Red extension misses too many hits and ends up dealing less damage than it's counterpart. Also note that breaking the super armor of mobs allows you to deal more damage, and red nado SA break is something to scoff at. However, against mobs that are large (d6 world boss) and weak small mobs (rookie raid and other districts), red extension can be more effective.


    Green extension is better than red extension on plastica for current content. With animation cancelling on green extension, you can use 1.5x more die-phoons than the red extension. Considering all the hit counts, super armor break, and the ability to chain into carnage, green extension will do more damage in the end.

  • In pvp i think green is the easiest and deadlyest pick but with some red tornadoes you can make 2-3 kills really fast

    Lily is useless in PvP actually



    In pve i think red is the best now for me because she did really good damage and with big plastica you can exterminate a really huge area or a boss

    The skill is bugged and very weak actually




    -Go always with green, red was very nice a while ago but now its just a wasted extension

    yiBPy2z.png

  • And so i dont have the right to do top 1 ? which i often do


    Do you already try out the red upgrade ? because it is really powerful

  • It could be powerful without the bug :)

    But it doesn't matter the first patch with Advance mode ruin the ability completely with additional nerfs sadly.

    yiBPy2z.png

  • In PvP, red nado is only effective until you face opponents who have decent equipment. In term of utility, it lacks the clear potential that the green extension has for golems or the first 3 rooms. There's a significant difference in cast time, where it is difficult to unleash red die-phoon during a fight There are a few cases where it might be better, but many more where the green extension is preferred.


    In PvE, it depends on what content you are clearing. For GC, there's no doubt that green extension is better, even more so if you have plastica. Red extension misses too many hits and ends up dealing less damage than it's counterpart. Also note that breaking the super armor of mobs allows you to deal more damage, and red nado SA break is something to scoff at. However, against mobs that are large (d6 world boss) and weak small mobs (rookie raid and other districts), red extension can be more effective.


    Green extension is better than red extension on plastica for current content. With animation cancelling on green extension, you can use 1.5x more die-phoons than the red extension. Considering all the hit counts, super armor break, and the ability to chain into carnage, green extension will do more damage in the end.

    in means of pure damage , when activating damage in chat in 1 hit of red nado i do around the same damage i do with my Death Guillotine.


    Dont mess me, i play with green nado since first week of beta but for the first time since i play lily i see the potential of the new red nado