Remove the excessive amounts of dzenai from the game (fix the market)

  • Remove the excessive amounts of dzenai from the game.

    This can easily be done by having players spend more dzenai:


    -Remove all kinds of market fee exemptions and reductions from the game

    -Remove all kinds of repair fee reductions from the game

    -increase the price of Giga Medicubes to 5000 dz

  • well...i can see that the market inflation is crazy esp with the unstable price of cash item etc.


    but veteran players have alrdy gathered so much dzenai im thinking..so a more solid approach is needed which have less effect on new players

  • well...i can see that the market inflation is crazy esp with the unstable price of cash item etc.


    but veteran players have alrdy gathered so much dzenai im thinking..so a more solid approach is needed which have less effect on new players

    the amount of dz in circulation is balanced between dz spent (on npcs or transaction fees) and dz farmed (+ the bots/dupes/whatever)

    the only solusion to fix this (since the dz farmed won't decrease for some reasons...) is to increase the dz spent

    with market fees at 9% (base) there should be 90,000,000 dz disappearing with each 1 billion transaction (if it wasn't for the market fee exemptions)


    now i don't see how you want to change this to something with less effect on new players... did u even read the full first post or just the title? or is it that your "new players" all got lv. 5 guild and gold vip?

  • i get the point of removing the perks of market fee exemptions(im all for it but what will the gold VIP players say) to try to remove the excess dzenai but do realise that many huge trading doesnt occur through market ...more like through WUC n EC at least from what i see. And there's the max limit of amount u can priced in the market as well..... where usually or supposedly many of those item shouldnt be so expensive.


    What i can thought of is: introducing a limited event that allows players to spend the dz on boxes that will give random chances WUC n EC. This might be able to wash out the excessive dz and at the same time reduce the dependent of big trading through WUC n EC (and also lowering their cost).


    Fees for entering some end game dungeons? that only will affect high level players..i dunno


    And if there's a stable exchange rates between SC n dz, the inflation will also reduced i think at least.

  • What i can thought of is: introducing a limited event that allows players to spend the dz on boxes that will give random chances WUC n EC. This might be able to wash out the excessive dz and at the same time reduce the dependent of big trading through WUC n EC (and also lowering their cost).

    this is a possibility... however... how many WUCs and ECs do you want to throw onto the market till all the dz is gone?




    Fees for entering some end game dungeons? that only will affect high level players..i dunno

    player goes broke and then? go begging? uninstall?

    And if there's a stable exchange rates between SC n dz, the inflation will also reduced i think at least.

    can't do that unless they fix the bot problem or we get: player buys dz from gold seller then turns it into sc -> gameforge loses their source of income -> game gets closed down

  • What i can thought of is: introducing a limited event that allows players to spend the dz on boxes that will give random chances WUC n EC. This might be able to wash out the excessive dz and at the same time reduce the dependent of big trading through WUC n EC (and also lowering their cost).

    this is a possibility... however... how many WUCs and ECs do you want to throw onto the market till all the dz is gone?


    i dont know how huge of the dz is considered excessive but RNG can easily work in this way... u see..EC cost like 370m and WUC is 33m (price from today). So if you were to put a RNG box that have chance for for EC and other items like fashion blueprint...it should cost like 100m to 200m each box and RNG box with WUC chances should be like 20m each box...or a RNG box with chances of 1 EC or fashion blueprint or 10 WUC with a price of around 200m? I think it wont destroy the current value of EC or WUC too much.



    Fees for entering some end game dungeons? that only will affect high level players..i dunno

    player goes broke and then? go begging? uninstall?

    i dont think so..because in many other games....their end game raids do required key to enter where each key cost like 1m to 5m? The keys can be drop from maybe the Hidden chest also....well its not much but they can add up and clear out some dz also....but maybe to design n a key etc might be troublesome so just charging a small fees might be easier?



    Another thing maybe like what u mentioned about repair fees....i didnt noticed if higher level / and better grade equipment cost more to repair....if they dont then scale it up


    other games used up their currency fairly easily from crafting system as players are required to train them first ...but tis is not the case here so maybe thats why the built up of dz...

  • I just want to point out that the main reason people are using megas and trading with WUC and EC is because of the 1b trade cap. It’s safer to do a single transaction, then multiple trades. And also, it’s a more stable store of value compared to Dz. Any sort of counter-measure to inflation must also scale, which is why I am also for the % fee on market sales. Market fee exemption is bad in so many ways. As for existing players with gold VIP (myself included), just stop selling new ones on the market and let the remaining ones get used up.

  • Increasing the droprates of materials and weapon upgrade chips would also be a measure.

    About Energy Converters you could remove bp cap per day and increase bp received per raid.

    Reduce the amount BattlePoints required for energy converters to maybe 15 or 20k.

    You cant farm bp indefinetly anyway because of limited energy.

    It would help you more to be more self dependant instead of using the market :)


    problem solved give me a medal :)

    everything will come to an end~

    Edited once, last by Rewrite ().