Haru class concepts [Maths later]

  • Lily is already weak af

    worst dps

    everything outdeals her

    even the supp and tank char lal


    And haru is just too dumb strong

    some balance is nice

    and this -dmg isnt that much its fine


    and in future content the changes lot better

    test it first .-.

  • This is just a extension, her damage is strong as hell.

    I was balancing designer for many years, I know what I'm doing.

    She'll have a lot more sustained dps than now, Even the berserk stance give her a high amount of damage.


    Remove % and add a fix number like 500 is way better, calculate before you complain ;)

    i was not complaining about whatever you did with that dmg buff.

    i was saying that haru is not supposed to heal.

    why are you trying so hard to turn her into some mishmash of all the other classes?

    please keep the class individuality, okay?

  • Oh well this, I forgot to delete it, the heal isn't up to date anymore ;)

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  • I do the same for all classes and I get very good feedback, since I optimize the dps for every single class which means every class is able to deal a good amount of damage.


    "Bring the player, not the class"

    No class deserve it to be weak or overpowered

    not to critise any side but my general opinion is this:

    optimizing every class and making them balance is good but not balance them to the point where every class is the same just the appearance is different.


    what i meant to say is each class should excel is 1 aspect and that aspect is superior in comparison to other class

    i can only say lily for example:

    before playing this game i see lily is a crit class since even her passive give crit dmg so i assume (based on gameplay in many other mmo) she should be the highest burst dmg of all but after playing it for a while i noticed other classes who shouldnt be excel in crit have way better burst crit than her... i think that's where LG starting to miss the whole point of specialty of each class.


    from my point of view it should be if it was any other mmo classes:

    Lily-crit but low def (lily is pretty squishy alrdy)

    jin-def/hp (tank should have low dmg/burst or slow)

    iris-high raw dmg but slow or low hp etc

    erwin-speed but need accuracy or will miss his atk a lot

    stella-heal/high SF but (either squishy or slow+low dmg)

    haru-balance (balanced but excel in nothing means should rank 2nd/3rd in most aspect)


    Another thing is control difficulty of each class

    i think it's okay to have easy and hard class but it's not okay to have easy faceroll class to have the best potential/dmg

    Edited once, last by Soulist ().

  • I know about theorycrafting, maybe you dont know how to handle it? if she deal more damage then why not, i only say i dont want the skill damage reduction/ decrase "range distance" and increase charge time, and that "stance" thing.


    You do the same for all classes you say? when i see you dont for "LIly" nothing changed why?


    Bring the player, not the class i am about that too, but not about lowering damage from skills and gave them more charge time + decrease the range, if you dont understand.


    No class deserve it to be weak or overpowered, yes but if you play as Haru maybe you understand, Haru is not overpowered and you want to gave more charge time? range distance decrease and decrease damage from skill, i hope no one will accept these changes .

  • Another thing is control difficulty of each class

    i think it's okay to have easy and hard class but it's not okay to have easy faceroll class to have the best potential/dmg

    I agree.

    But why not different ways, be a newbie and deal good damage or be something like an elitist and deal even more. Learning by doing ;)

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  • I can tell this is a joke just by seeing you didn’t even considered rewamping bladequake.

    You’re just lowering her main skills damage output and do insignificant changes about less important skills, trying to make it look like “balanced”.

    Haru has a lot of potential but for god’s sake, don’t give me that “haru needs to be changed”.


    I’ve played advancement haru for a long time, she needs far from what you suggest.

  • Bring the player, not the class i am about that too, but not about lowering damage from skills and gave them more charge time + decrease the range, if you dont understand.

    I read: "Charge speed has been increased by 20%." Speed is faster, time is slower.

    She cast it 20% faster, not slower. May you missed it :D



    I’ve played advancement haru for a long time, she needs far from what you suggest.

    She need more SAB in any case. HoQ can confirm it and he have a lot of experience.

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  • I agree.

    But why not different ways, be a newbie and deal good damage or be something like an elitist and deal even more. Learning by doing ;)

    it's possible when there is only 1 class in game because

    class A - easy (means easy to master) and deal good dmg...be an expert of it deal more dmg

    class B - hard (not easy to master) hence only can deal good dmg if expert

    then what's the point of rating it as easy or hard class?:/ unless the easy class can deal fairly okayish dmg (meaning being top 3 without effort but to be top 1 among all classes he have to execute all the skills perfectly to the point of 1 tick with 0 failure)

  • Ok true, charge time faster, but damage decrase and distance range that is downgrade, its nothing good, like Arcadia says too, you're lowering her dmg output and increase less important skills, and i say that too dont give me that, "Haru needs to be changed"


  • That's fine for me, but every decent mmo provide something like that.

    Easy mode and "experienced mode gameplay for the same class with different specs" I mean I'm playing mmos for 18 years already and I was playing always on the world top ranks. Theorycrafting is my hobby for many years I love it. That's how I found my first job as balancing and class designer ;)




    Ok true, charge time faster, but damage decrase and distance range that is downgrade, its nothing good, like Arcadia says too, you're lowering her dmg output and increase less important skills, and i say that too dont give me that, "Haru needs to be changed"

    Stormstrider is just for PvP.

    The other abilities need to be useful too and well First Blade is part of your normal rotation in melee range.

    (As I said the stuff isn't done yet, she get more abilities and her adv. stuff, her rotation is more or less still the same, just more sustained damage)

    the range nerf isn't that much, 2 meters are nothing and it was way too strong for rift (even Harus are complaining are lol it is)


    The berserk stance isn't with a duration which means you deal 20% more damage non stop and you attack 20% faster if you dont need the defensive stance.


    Your damage is extremely strong afterwards (~dps is still better than before)

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    Edited once, last by Yagyu4k ().

  • Ok bro i say this i dont have anything bad/wrong to you or your hobby, but i only dont want this downgrade to distance range and skill damage, i know about advancement from before i start to play SoulWorker, and i dont want that stance or changes in dmg output and decrease range of wind rupture. Im ok if you want to increase some of the skills for PVE/PVP or its efficiency or change them to be "usable" and better than they are.


    I'm waitnig for advencement skill too and if i want something to Haru i want more epic lighting fast attack that is deadly and cool super strong and clear the area with style and fashion :)

  • I get that don't worry, but this isn't for lvl60, this is already for the next content lvl60+ ;)

    She get new abilities anyway, I did the same for lily (lvl60+).

    But anyway I still a huge problem with her SAB its way too low with her other abilities.

    She can break armor really fast with Rupture and her aerial but her other abilities don't have enough SAB to lock them down.


    A different idea for the range > how about to split the pve and the pvp version (pvp less range = pvp more range?)


    I'm up for any feedback

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  • "But anyway I still a huge problem with her SAB its way too low with her other abilities.

    She can break armor really fast with Rupture and her aerial but her other abilities don't have enough SAB to lock them down."


    Yes just like you say other abilities have lower SAB i know that, but i have a different idea too about range distance, let it stay no changed :), i am ok with it.

  • Yes just like you say other abilities have lower SAB i know that, but i have a different idea too about range distance, let it stay no changed :), i am ok with it.

    For PvE I don't mind about her range, but actually she is a monster in PvP beside Jin and Stella.

    I had a different idea to split up PvE and PvP completely but it takes a lot of efforts and a lot of work since every ability exist twice in that case then :D

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  • Yes just like you say other abilities have lower SAB i know that, but i have a different idea too about range distance, let it stay no changed :), i am ok with it.

    For PvE I don't mind about her range, but actually she is a monster in PvP beside Jin and Stella.

    I had a different idea to split up PvE and PvP completely but it takes a lot of efforts and a lot of work since every ability exist twice in that case then :D

    Like i said i dont want that changed, let it stay no changed for both, it is good as i want to be.

    I play only Haru from the start and my choice was clear because i like the sword type weapon and i play for fun and i enjoy playing Haru i have no problems with solo in "maniac" mode from the start to 55lvl, and raids/GC too.

  • Yes just like you say other abilities have lower SAB i know that, but i have a different idea too about range distance, let it stay no changed :), i am ok with it.

    For PvE I don't mind about her range, but actually she is a monster in PvP beside Jin and Stella.

    I had a different idea to split up PvE and PvP completely but it takes a lot of efforts and a lot of work since every ability exist twice in that case then :D

    Like i said i dont want that changed, let it stay no changed for both, it is good as i want to be.

    I play only Haru from the start and my choice was clear because i like the sword type weapon and i play for fun and i enjoy playing Haru i have no problems with solo in "maniac" mode from the start to 55lvl, and raids/GC too.

    55 content isn't content anyway, everything is free loot for every class.

    But well she won't stay like that, they want to rework Haru anyway (LG) Actually she'll get a tiny buff in 5 days (korea) but they're working on a revamp already (to make all abilities useful for more additional options within your rotation, priority list).


    All classes get a lot of changes within the next few years (+2nd advance mode, may even a 3rd in this time, it depends on their progress)

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  • Yes i do know that and understand but i am sure about what i said, i don want any range decrease or dmg decrease for skill or some "stance" change too, if there will be a rework, i hope it will be good and not that downgrade, and that's all.

  • Trust me I know how balancing works (We can talk about the range, there are possibilities to avoid this problem)

    The stance is extremely popular in asia and even tons of Harus on the english versions want it, its a huge damage increase for her.

    She'll deal at least 30% more overall damage with a very decent amount of SAB.

    DPS tank n spank boss within 5 minutes (primal 62): let's say you dont have to move at all, 1/3 more dps which is on the level between a iris (best dps class in the game, now and advance too) and Erwin (2nd best dps class).


    So she'll be the new 2nd rank and is may even able to compete with iris.


    She is extremely close (problem solved for her at least)

    and notice: the concept stuff isn't gone but she'll definitely not stay like the current one.


    (Some of HoQ's and my lily changes buffs/nerfs are live in korea already, they want some mechanics too)

    Same counts for raids with mechanic bossfights with different difficult phases were one player is able to wipe the group if they're not careful. They're interested in it as next tier raid which is a must have anyway since we're far away from real content.


    Here are some tiny concepts Lets Create A True Raid


    Next problems Jin and Stella since they're completely broken.

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    Edited once, last by Yagyu4k ().

  • Bro i hope if there will be a rework its nothing like your suggestion, i dont want range decrease and skill damage too, the stance both of them have a disadventage in use, Defensive give only 20% reduction of dmg taken while reducing our dmg deal by 30%? why? ah and "fusing swords" dont want that too /next one that Berserk we get more dmg taken +10% and little boost? if this will look different then i will think about it.