Haru class concepts [Maths later]

  • You have suggestions for this or other classes?

    Leave Rivertha or me a message on discord or here.



    • HOQ#9741
    • Yagyu#5921




    General

    • SF gain by basic attacks has been increased by 0.355





    2ZJhprU.png Berserk [Active] (New)


    Haru goes berserk and is using both weapons for her melee attacks.


    Duration: 20 seconds

    SF cost: 20

    Cooldown: 45 seconds


    • Normal melee attacks deal additional damage (+150%)
    • Abilities deal 2/4/6/8/10% additional damage
    • Attack speed is increased by 20%.
    • 1/2/3/4/5% Super Armor Break
    • Haru generate 50% additional SF with basic attacks.
    • Damage taken is increased by 15/14/13/12/11/10% while berserk is active.






    H1-12.pngWind Rupture [Active]

    Charge your sword with energy behind your back , then release it. The sword energy flies in a straight line while penetrating enemies.

    • Damage has been decreased by 6,73%
    • Range has been decreased by 1 meter (PvP only).

    H1-12A.png Charge [Extension]

    Fires multiple charged energy waves with 0.6x (before 0.7x) power of the original slash. Hold down the skill button to charge it.


    • Charge speed has been increased by 20%.



    H1-3.pngWhirl Blade [Active]

    Push enemies away by performing a spinning slash.


    • Damage has been increased by 14%
    • SA break has been increased by 7%



    H1-9.pngArena Storm [Active]

    Haru cast in a battle stance, waiting for your next command.

    Create an enhancing field in a set radius. All party members within the area will have increased damage.


    LMB: All hit enemies will be stunned for a brief moment.

    RMB: Increasing the attack speed of you and your team by 2/4/6/8/10%.


    • Attack Increase by X% has been removed.
    • Attack Increased by 550.


    H1-9B.pngBlade Breaker [Extension]


    Duration: Perm. Aura

    Range: 40 meters


    • Increasing the attack damage of you and your team by 100/250/400


    H1-9A.pngTrauma [Extension]


    Duration: Perm. Aura

    Range: 40 meters


    • Increasing the elemental resistance (Solace,Virtue) for you and your team by 3/6/9%



    This aura is ready for every class, all of them gonna get different resistances.


    H1-1.pngFirst Blade [Active]

    Perform a series of slashes while advancing forward. An additional strike can be used [Right-click] at the end of the skill.


    • Damage has been increased by 18,4%
    • SA break has been increased by 9%
    • Cooldown has been reduced by 3 seconds



    H1-2.pngStorm Strider [Active]

    Perform a series of slashes while advancing forward. An additional strike can be used with an additional input.

    Hitting your enemy reduces the effectiveness of healing on the target by 50% for 4 sec.


    • Damage has been increased by 8%
    • SA Break has been increased by 33%


    HP1-2.pngTemeraire [Passive]


    Strengthen your attacks.

    Every hit have a chance by 10% to increase your SA Break by 20% for 3.5 seconds (8 sec. cooldown)

    • Attack Increase by X% has been removed.
    • Attack Increase by 100/350/600.

    EP1-1.pngRetribution [Passive]


    Gain SF when hitting an enemy. Passively gain SF in set intervals. (General > Top)


    • Your melee attack abilities have a chance to hit twice as long your "Berserk Stance" is active.
    • SF Regeneration has been increased by 10%


    H1-7.pngArmour Slash [Active]


    Slashes frontward with great power.


    • Damage has been increased by 18,9%
    • SA Break has been increased by 68%



    H1-11.pngSlash `n Dash[Active]


    Slash in a X pattern mid-air and fire strong sword energy. The sword energy will explode on the ground and deal additional damage.


    • No changes


    H1-11A.pngBurning [Extension]


    A burning zone will appear for 3 seconds when the sword energy explodes on the ground.


    • Damage per second has been reduced by 18%
    • SA Break per second has been reduced by 12%


    H1-13.pngRain of Blades [Active]


    Throw your sword upwards, summoning a torrential rain of energy swords. Very large AoE.


    • Range has been increased by 2 meters.
    • SA Break has been increased by 11%



    H1-4.pngBlow Up [Active] (Update)


    Use your special power to enhance your SF acquisition rate. All attacks that hit will be able to give additional SF.
    The amount of SF gained will increase with monster grade/rank and the effect is applicable on up to 5 targets hit with each strike.


    Leaps into the air and slashes the enemy.


    SF Cost: 20

    Cooldown: 8 sec


    Damage: 74/112/136/194/271%

    SA Break: 411/454/498/562/628%







    More details soon

    yiBPy2z.png

    Edited 21 times, last by Yagyu4k ().

  • ok now were into some juicy char concepts.....but i have work soon. ill brain plan after work if im not fried out

    But i will state this: i would have

    • Parry your next incoming hit for 2 seconds

      As a defensive stance instead of a berserk stance

    Edited once, last by Soulum ().

  • Hmm, maybe blow up could alter depending on the stance? SF in berserk and health is defense?

    wait nvm I'm stupid x)

    ig I'll just go back to my Iris ideas o.o

    :iris1::iris3::iris4::iris2:

  • Since she is a complete faceroll class, and I feel people play her for that and that only, she needs a skill that gains damage the more buttons you have pressed in the last few seconds.

  • Since she is a complete faceroll class, and I feel people play her for that and that only, she needs a skill that gains damage the more buttons you have pressed in the last few seconds.

    :D:D:D


    Probably true but I want to re-assign her that you can see the difference between a good and a "oof" Haru ;)

    yiBPy2z.png

  • Since she is a complete faceroll class, and I feel people play her for that and that only, she needs a skill that gains damage the more buttons you have pressed in the last few seconds.

    If not buttons pressed, at least something that makes the combo system have a unique effect on Haru, would be interesting

    :iris1::iris3::iris4::iris2:

  • I dont want something like this "stance" change and i dont want any downgrade on Haru, i want Haru to be stronger not weaker, i think no one wants any of your "changes" and skill reducing damage/range distance and give more charge time increase, i like to play Haru and Haru wants to stay strong too.

  • The current Haru is kinda strong in PvE and PvP.

    Her advance mode deals a lot more damage and her passive is extremely strong for PvP.

    Her main problem is that she her SAB is extremely low which is the reason why she is kinda weak in AOV.


    This isn't a nerf, this is more or less a buff and a improvement for her gameplay. Korea is completely up for it :)

    Feedback is very positive.

    The current Haru is just boring

    yiBPy2z.png

  • I dont want something like this "stance" change and i dont want any downgrade on Haru, i want Haru to be stronger not weaker, i think no one wants any of your "changes" and skill reducing damage/range distance and give more charge time increase, i like to play Haru and Haru wants to stay strong too.

    haru is strong af already, its just stupid

    need some balance at least

    if u play haru and u cant see how strong she is then boi u doin something wrong

  • i suggest you actually play the class before suggesting changes...

    haru is more like assassin type class with burst dmg, why do you want to add block stance there and remove the burst?

    you want to turn her into jin version 2.0? this is completely destroying haru's class concept.

    also with your changes haru will be like literally unplayable, i suggest to do the math first (especially for the sg consumption)

    also you didn't even touch the skills that need the most changes (blade wall and blade quake)

    and what is with that storm strider +8% dmg? it's still worse than auto attack, so why even bother... meh

    wind rupture extension... you want the charged version to do the same damage as non charged?... why even bother charging it then? yes, you can still charge to the second stage to break your combo and get 50% more dmg for 3-4 sec more cast time... are you serious?


    Since she is a complete faceroll class, and I feel people play her for that and that only, she needs a skill that gains damage the more buttons you have pressed in the last few seconds.

    eternal combination (lv57 passive) adds dmg for every 20 combo, no need to add another one...

    Edited 5 times, last by Fira ().

  • You never played the advanced haru right?

    She is super bad, her damage itself is good enough she is damage wise even a really good class, her only one problem is the bad SAB and her boring gameplay. You don't need any skill for her.


    Talk with HoQ about Haru, he'll tell you whats wrong with her.

    yiBPy2z.png

  • You mean you want Haru to remain a boring class which mostly revolves around 2 abilities to pump out DPS, thats not strong, thats problematic.

    :iris1::iris3::iris4::iris2:

  • Haru is too easy for high pay off, its not even a downgrade these changes make her more difficult to play as but provides a big buff if you can play her correctly.


    Fira Haru is an assassin?????? wut

  • Fira

    Assassin?

    boi ur drunk or something?

    i mean weird, ppl just say haru is weak cause they have trash gear lal

    i said she is "more like assassin type" not "she is assassin"

    basically she is moving around alot during attacks, has fast attacks and burst dmg.

    also, where did i say anything about haru being weak?


    yagyu wants to take away the burst and even give her party heal...

    might aswell suggest giving her guns instead of swords...

    that is no longer haru!

    if you don't like her class concept then you should go play another class.

  • This is just a extension, her damage is strong as hell.

    I was balancing designer for many years, I know what I'm doing.

    She'll have a lot more sustained dps than now, Even the berserk stance give her a high amount of damage.


    Remove % and add a fix number like 500 is way better, calculate before you complain ;)

    yiBPy2z.png

  • I Was not saying that Haru is weak i know she is strong but "Yagyu4k" with his ideas wants to make Haru weaker lower skill damage/increase "charge time and decrease range distance from her , i do not see that changes in action and I hope any of them will happen, he wants to downgrade the damage from skills and give them longer charge in cost of lower damage, thats is what is stupid i only say "NO" to this, and i dont know anything like "Haru is boring" no she is not, but when you lowers skills damage and icrease charge time and decrease the distance range she will be boring maybe then, because shee will gett downgrade on DMG in cost of + more charge time for what? maybe if you play only a Lily go and make a downgrade like this to her too :)

  • Seems like you don't know anything about theorycrafting right? With all these changes she deal more damage, you just don't know how to handle it.


    I do the same for all classes and I get very good feedback, since I optimize the dps for every single class which means every class is able to deal a good amount of damage.



    "Bring the player, not the class"

    No class deserve it to be weak or overpowered



    (Tiny note: it isn't finished yet)

    yiBPy2z.png

    Edited once, last by Yagyu4k ().