​Make Event Tokens Account Bound

  • Since they're just used to get items that seem to ultimately be account bound anyhow, why not make the event tokens account bound, rather than character bound?



    Add:

    Also as the event going on at the time this suggestion was made shows, they are able to set event purchased items so they can only be purchased a certain number of times per day, per character, or per account. Such a system already allows them to regulate the volume each item could potentially be acquired by, which addresses the only concern people have really voiced against the idea.

    Edited once, last by PhoenixShi ().

  • Question of logic, if you can transfer everything on your hand , you are going to buy a transformer a day while you put minimum 2 days to have it 1 with the limit of energy.


    It gives you an objective, if you aim at the transformer it is going to oblige you to go to play the class to have the number of points required to obtain it.

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  • Question of logic, if you can transfer everything on your hand , you are going to buy a transformer a day while you put minimum 2 days to have it 1 with the limit of energy.


    It gives you an objective, if you aim at the transformer it is going to oblige you to go to play the class to have the number of points required to obtain it.

    I agree ✓ people will exploit this unfortunately so best to not have it account bound.

  • Question of logic, if you can transfer everything on your hand , you are going to buy a transformer a day while you put minimum 2 days to have it 1 with the limit of energy.


    It gives you an objective, if you aim at the transformer it is going to oblige you to go to play the class to have the number of points required to obtain it.

    Since the items you get are again account bound anyhow, all making event tokens character bound does is basically punish you for playing multiple characters, in a game that wants you to play multiple characters. Then as events tend to go on for weeks, not just a few days, your argument against, being that you'd be able to afford X supposedly more easily, is the thing that doesn't make sense, as either way you'd be able to get multiple ones of whatever you're after if you put in a good bit of time.


    Making them account bound just means you'd have more freedom of what characters you play, and you won't be left with a bunch of extra tokens at the end, scattered across multiple characters. Take the last one as a for instance, I decided to use my event tokens to get a large number of those keys, at the end if they were account bound, I'd have only been able to get one, or two extra, instead as the tokens weren't, they were pretty useless to me. It'd be the same sort of thing in the current event, in the end you'd get about as many either way, but if they were account bound you wouldn't be as locked into playing fewer characters to get the most out of it.

    Edited once, last by PhoenixShi ().

  • Is too late.

    I'm not talking about changing this event, I made this after we had two events with character bound event tokens in a row, for the sake of future ones. Although them changing the current one would still be nice, and shouldn't be too hard, as it would just be a matter of adjusting at least the original dropped tokens so they can be stored in the bank, there is still two plus more weeks of the event left after all at this point.

  • I agree with you the EC limits is 1 per day but in fact you cant.


    For the last event the soul bound is understandable.


    They take patchs from Lion Game and i doubt they can make a hot fix quicly.


    The bounded system / limits day maybe fight against some sort of duplicating exploit.


    I hope they take your consideration for the next event if it's possible.

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  • First off, soul bound is equal to account bound in this game, items marked can not be stored are how items are designated as character bound items. Both in the current, and prior event the event currency was character bound.


    Something like this likely wouldn't require some game code related change, but would be a simple item database change on their servers. It could easily be a matter of just removing the mark under the column for if an item is indicated as can not be stored, which they could do themselves.


    The current event already shows they can set daily per character, or per account purchase limits for items to regulate how many of each item could be acquired. Then if one could dupe the event currency, it stands to reason they could dupe other items as well, including the ones you mean to purchase through the event. Also, if you think about it, such a duping exploit used by some would have a more significant impact to the player base as a whole when the currency is character bound, than if it were account bound.