Community Created Characters

  • Hey, to clarify, this is done out of pure fun and obviously don't expect them to be forwarded to Lion Games (although it would be cool)
    Share thoughts in comments, would love to hear any criticism.

    Additionally leave a comment on what weapon you would like to see with a soulworker (try think outside of the box)
    If I like the idea I'll pick it up and try work with it.

    Notable mention: Yagyu4k works pretty actively on character reworks. Make sure to give him support for his hard work and motivate him <3
    Lily Rework: Here
    Haru Rework: Here

    These characters I tried to design in mind with new and old content. As well as the raid concepts I have been designing with Yagyu4k [Special thanks to you]. If you are interested in reading this new raid concept click the link below:

    Future Raid Concept

    Introducing Kuyo Shirigaki:

    The spear based Soulworker build off melee and momentum


    Introducing Anya Eldergleam:

    The complete tank focused character


    Introducing Kaze Shintetsu:

    Caster / Mage typed character suggested originally by Yagyu4k but additionally Pyk

    Extra Credit: 'Runic Golem' was made out of inspiration of Nope suggestion to add a summoner


    Introducing Airi Shimikaze:

    The Archer styled character which has been mentioned before by Yagyu4k and recently by Soulist


    Each of these characters will be drawn up and designed in the future. Sadly a few technical issues are preventing me from doing such right now.

    Additionally if anyone has suggestions for weapons or has any feedback about the created characters above, please drop a comment. It means a lot

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    Edited 19 times, last by Vitae ().

  • Additionally, if you wish to submit any weapon requests for a Soulworker concept. I will more than happily accept.
    However try to add some creativity towards it
    Example:
    Lily's advancement is both Scythe and Whip, so try to exclude a suggestion such as a whip.
    Jin's weapon is fists, so try to avoid suggestions like claws.

    The Soulworker weapon idea will be credited by the one who suggested
    If I chose to mix 2 ideas, both will be credited

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  • Mage class (a true distance class) wich can also grant buffes and/or debuff monsters (only class whose debuff applies on epic monsters [bosses]).

  • Mage class (a true distance class) wich can also grant buffes and/or debuff monsters (only class whose debuff applies on epic monsters [bosses]).

    Caster/Mage character is currently under works ^^

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  • Post Update:
    -Inclusion of Kaze Shintetsu


    Notice:
    Don't forget to submit any suggestions you have for me either here or in private message
    Criticism and opinions are also welcomed in this post

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  • just a question (not suggestion), wasn't that sw already have chainsaw girl? If i remember correctly, I watch the vid somewhere on youtube

    If you mean 'Airi Shimikaze', her name was never revealed I don't believe. Most early stages of character went my a code name e.g: Hammerstol -> Iris

    When I'm able to I'll be drawing concepts for each character ^^

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  • I bet you're talking about the first trailer ever of SoulWorker.

    Erwin there was a girl, and Haru had a chainsaw instead of a sword (just to make it short).

  • I bet you're talking about the first trailer ever of SoulWorker.

    Erwin there was a girl, and Haru had a chainsaw instead of a sword (just to make it short).

    Yep

    Airi Shimikaze is just a name I made up but has by far been the biggest pain. Reworked her like 3 or 4 times now :/

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  • Update:
    -Introduction of Airi Shimikaze, the Eagle eyed archer classed character
    -Slight Post re-organisation


    Notice:
    Don't forget to submit any suggestions you have for me either here or in private message
    Criticism and opinions are also welcomed in this post

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    Edited once, last by Vitae ().

  • I would definitely main the archer class, been dreaming of one for a while. I skimmed through it and the skills seem pretty well, i mained archer in all mmos i played and dual dagger based characters so I will take a good look into the skills and give some tips if need be but so far so good, really hope gameforge takes this class into high consideration.

  • GameForge isn't the one to develop classes, though they can inform LionGames about it !

    I have a couple friends who live in Korea, I'm planning on asking them to help me translate into a document at some point in time so they can be emailed off ^^

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  • My idea is assassins/shinobi class. I've read your character design of the spear guy adnd you said something that he can also be a kind of assassins. imo spear is not really suitable to be the assassins' class since it is mostly the class that fight on the frontline so i suggest make a separate class for assassins/shinobi.



    Assassins/Shinobi class will be interesting. A class which focus a lot on speed (both move speed and atk speed) which focus on moving around and killing at very fast pace. Its might be a bit similar to the spear but im thinking of a class that focusses more on moving, evading and finding right opportunity to attack. Weapon is most probably knives. His main drawbacks are low base hp.


    -It is very hard, or almost impossible to hit him (whether mobs or players) bcs of the fast movement, but if one manage to do so he can die pretty fast (bcs of low hp)

    -I'm thinking that he have skills such as

    • dematerialzing and appearing behind the enemy
    • becoming invisible for 1s
    • quick sidestep with low cooldown (like erwin's backstep skill but much faster)
    • forming clones/dummy for 1-3 sec which can confuse the enemy (by aggro the mobs?)
    • switching place with mobs (or other players? lol this will be funny)
    • he can have buff like increasing move speed or evade? or perhaps stamina regeneration
    • i cant think of any ultimate skills but maybe something like throwing giant shuriken? xD or maybe summoning clones to form combo attacks

    -Im mainly inspired by kurisu's skills(from bandit highway). There is a skill where he disappear then reappear to attack, and then disappear again to form series of attack. Will look cool if there is a character that can do that

    -In solo district, he will move around and mobs will just try to follow him. Using skills like dematerializing, invisibility and dummy, he will make the enemy confuse and strike them when they off guard.

    -In a party, he will focus more on moving around and when he finds an enemy stunned, paralyze or in armour break situation, he will strike and deal high dmg.

    -Im also thinking that he will deal 2x dmg if he strikes from behind the enemy and hitting infront will reduce dmg. so his main task is to go behind the enemy.

    -Advancement maybe can include a bit like ninja/shinobi with addition of weapons such as shuriken and kunai

    -This will probably be the hardest class to master but will be deadly once one knows how to use it. If a player is not good with stamina and sf management, this character can be very hard to use.


    The main thing to think about this class is how he will look like at high lvl. for ex at lvl 55, if he uses good gears he might have almost same hp/def as other characters which will make him too strong. If there is a way to keep his drawbacks (mainly hp), i think its a very fun class.


    Well thats just my opinion. what do you guys think of it?

  • My idea is assassins/shinobi class. I've read your character design of the spear guy adnd you said something that he can also be a kind of assassins. imo spear is not really suitable to be the assassins' class since it is mostly the class that fight on the frontline so i suggest make a separate class for assassins/shinobi.

    with poison debuff skill too...


    lmao....i feel like i'm starting to see more classes idea coming from other mmo which is normal....interesting =D

  • Yes the spear is supposedly having a design kit around the assassins playstyle but that is because I prefer to mess around with different weapon combinations whilst still making sense. A spear is more light armoured movement whilst a weapon such as a Halberd would be more heavy frontlining.
    I can see a lot of the skills and some of them do take shape but I have to keep in mind about not using too many skill slots on mobility. If I do the character will be very limited to killing methods and would be deemed boring by most.
    The hard to hit feature is something I tried to place in both the Archer class [Airi] and the Lancer / Spearman [Kuyo] but the problem is I dont want to straight up steal the evade feature that makes Erwin so unique, especially in terms of PvP


    Don't get me wrong I 100% understand where you are coming from, I have to try of think of several factors when going through these which is
    -Will the character struggle too much in levelling with that kit
    -Will the character have a variety of attacks
    -Will the character fit the role they are intended to play
    -Will the character be enjoyable end game
    -Will the character be unique

    Of course it will reach a point where items from other characters will be used as inspiration to create other kits. Right now I wanted to keep a sort of freshness and made the [Kuyo] the assassin playstyle because we already have a frontliner [Haru] and technically [Jin]. Which is part of the reason I made the shielder [Anya] because Jin is more pseudo-tank than actual tank.

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