General Changes

  • General


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    Well which community?

    • Remove the region restriction for sea players.
    • Remove the region restriction for south american players.
    • We don't need 10 different servers, merge some of them (central europe)
    • Increase the drop rates for blue prints, items, weapon upgrade chips, energy converter (Like the original).
    • improve the trisha upgrade feature (details below)
    • Make Brooches tradable (+Market)


    Trisha-Bad-Luck-Protection


    Upgrades on the other hand, if you are trying to upgrade your items and fail all the time, then your chance of success with upgrades increase over time.


    • +2.5% chance per fail > tooltip on items with your current chance.

    (maximum upgrade protection chance up to 60%)



    Loot protection in Raids (GC,Primal, AOV etc.)


    Improving the drop rate system is a little in raid dungeons. If you don't get a item, your chance to get one increase over time, so literally, the more item-eligible content you complete the higher chance you'll get a item.

    (every boss kill increase the chance by 10% > example GC: 5 bosses = +50% your next run will be hopefully better)


    Tiny note: 10% isn't fix, this is just something to give you an example.





    Bugfixes


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    Highest priority

    • Game crash need to get fixed, Lion Games should focus this first.
    • Lily's abilities are kinda bugged and they need to get fixed.
    • Server performance need to get improved (Please check your netcode). "Delay: Update and Server-refresh rate"



    Medium priority

    • Areas eat your abilities (BH for example) need to get fixed.
    • Normal drop rates in rookie and pre-raid dungeons. (GC at least 1 item drop per run)
    • May update the current raid dungeons up to the korean version (GC for example > less bugs)





    Premium Item Store


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    Here are many possibilities to improve the quality, first adjust the prices and lower them a bit or my personal favorite:

    • Remove the silver VIP and set the gold VIP as subscribtion.
    • Remove many useless items in the store and set them as drop in specific dungeons.
    • No lootboxes with fashion anymore. (Lootboxes for crafting materials are okay)
    • Add purchase dzenai in the premium store for a fair price (good against gold sellers)




    Gold VIP:


    • 20% drop rate
    • No market fee
    • 120 EP
    • 30% Bonus XP (Remove the experience books)
    • 2 additional storage slots (you can still use the items if your VIP expires but you can't put new items into your extra slots)
    • 30% off in the premium store (as long Gold VIP is active)
    • Additional benefits in the premium store:

    1 free outfit every month (max. 2950 SC).

    Better sales with up to 50% off



    More players gonna go buy a Gold VIP, more subs > more money for you and the players are happy to get some decent bonuses for a fair price. (Definitely try it)


    2 different sub options


    • €7.99 / $7.99 / £6.99 Gold VIP (Bonus ahead)
    • €11.99 / $11.99 / £10.99 Platinum VIP > 2 additional character slots (deletion delay down to 4 days instead of 7) + 150 EP


    New Marketing Rule for Fashion Loot Boxes


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    General Game Change


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    Class changes (job for LG) Updates every week

    Haru class concepts [Maths later]

    Lily class concepts (Math later)


    the other classes are coming soon.




    Class + Dungeons


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    True Raids Updates every week

    Lets Create A True Raid


    (additional stuff in progress)


    Some additional class concepts for the future

    Community Created Characters





    Community Changes


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    • Copy/Paste feature for the chat
    • Time stamps for the chat
    • Add: Trade channel, looking for player channel, looking for guild channel
    • Remove Megaphone and replace it with a trade feature > click a button > pay dzenai for a post and done (5000 dzenai)
    • Increase the amount of friends by at least 50
    • Guild group invite buttons


    :lilly3::haru3:General Guild Changes


    New perks for guilds to make them useful:

    • Enhanced crafting (2 points) increase the quality of crafted items and have a better chance for high stat rolls
    • Guild Group Summon, summon your group to your current location for a dungeon (60 minutes cooldown) Just works in cities
    • Guild Resurrection, ressurrect your allies after a battle (30 minutes cooldown)
    • Enhanced upgrading, increase the chance for upgrades (Trisha) by 2% (2 points = 1% per point)
    • 50% additional movement speed in district 6 (as long you're not in fight, doesn't work for worldboss)

    New Guild Features:


    • Guild hall, a place for trophies and guild meetings and all NPC's like Trisha, Yumi etc. (like a tiny housing without specific store items) + include a teleport npc within all cities (60 minutes cooldown)
    • Guild special events, suggestions highly appreciated
    • Guild missions, clear 4 rookies and 1 big raid once a day for a tiny daily login bonus
    • Guild armory to see the items by your guild mates (kinda useful to let them optimize something)
    • Guild hall additional feature: mini games, table top trading card game duels (with akasha cards)






    threea  Grimnir  Lady Sky This is a general thread for all current problems, keep getting updated.

    Specific threads are linked here already.


    For other players: Send me the link here if you find a good thread about a problem, its a bit better to handle for the CM's


    to be continued.... (update later)

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    Edited 15 times, last by Yagyu4k ().

  • Low priority suggestion
    allow any weapon of any level and rarity to be placed in the weapon skin slot.
    this will strip the weapon of its stats and will be converted in a weapon skin.

    I hate being forced to have the same weapon as everyone else, want a bit of appearance variety.

    :iris1::iris3::iris4::iris2:

  • regarding region restriction for sea players.... i think it's good but this may involve their contract with the respective publishers .... there;s also pro n cons but more player is of cos welcomed

  • regarding region restriction for sea players.... i think it's good but this may involve their contract with the respective publishers .... there;s also pro n cons but more player is of cos welcomed

    Everyone should get the possibility to choose a own server. Region restriction doesn't exist anymore in general, just a few games keep using this for no reason.

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  • I agree that the crash event must finish asap as an urgent priority, and the merge of some servers should be effective as well in order to increase the player population.


    I disagree with increasing Trisha upgrade percentages, they give an aspect of uniqueness to the weapons that reach those levels and increasing those rates that much would damage the game integrity (cause the raids would be so easy to handle, so non-skill would be required at all). Of course, that is my personal opinion.

  • I agree that the crash event must finish asap as an urgent priority, and the merge of some servers should be effective as well in order to increase the player population.


    I disagree with increasing Trisha upgrade percentages, they give an aspect of uniqueness to the weapons that reach those levels and increasing those rates that much would damage the game integrity (cause the raids would be so easy to handle, so non-skill would be required at all). Of course, that is my personal opinion.

    A player should be based on skill, not on upgrades.

    Its like a newbie outdeal an elite player because of luck, this isn't good at all

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  • In my opinion, the upgrade rate is fine. Perhaps they just have to fix the favorbility system. However, to really improve the system while maintaining the special feeling of obtaining highly upgraded weapon would be to change the pure rng to pseudo rng instead. For people who don't know what pseudo rng is, it is an increasing % of success for each failed proc until it succeed once.


    Overall, the average chance will still be the same as before, but the chance of being really lucky is lowered, which is compensated for the cap of maximum number of being unlucky (If you fail enough times, you enhance rate will eventually become 100%). I believe this system should probably be a good solution to the enhancement complaints while maintaining Gameforge revenue from people enhancing as the same. This is because people who felt lucky will still exist, but people who feel unlucky will have a peace of mind that eventually if they 'tried hard enough' they will be rewarded for certain.

  • I agree that the crash event must finish asap as an urgent priority, and the merge of some servers should be effective as well in order to increase the player population.


    I disagree with increasing Trisha upgrade percentages, they give an aspect of uniqueness to the weapons that reach those levels and increasing those rates that much would damage the game integrity (cause the raids would be so easy to handle, so non-skill would be required at all). Of course, that is my personal opinion.

    A player should be based on skill, not on upgrades.

    Its like a newbie outdeal an elite player because of luck, this isn't good at all

    I'd rather prefer the upgrade rate that Shiro_Yuki explains. While it's true that the difference between a casual player and elite one shouldn't rely on luck, if all have a full upgraded weapon the difference will be non-existant at all. Mobs will explode against casual or elite players.


    With the upgrade system that Shiro_Yuki explained, now it would also rely on the time you spent playing and farming which is a really good option IMO. I tried to get my weapon to +8 more than 50 times (from +7 to +8) without luck and I know a lot of new players that have their weapon at +8 with a lot less tries.


    Also if you talk about RNG, you have to keep in mind that almost all aspects in the game are relying on them. Set stats, brooches, premium akashas... only trying and trying again you will get the ones you need unless you are lucky enough to get them perfect at the first try.


    What I really mean is that the game should reward those players who really try hard to get the best stats, but at the same time, keep with some RNG aspects of the game that encourage new players.

  • The reputation system isn't enough sadly, the difference is almost 0 but I love your 2nd idea, I had something like that in mind already.

    Fail-protection step by step,


    Thanks for your efforts!:thumbup:

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  • Don't have the fashion inventory require Inventory Expansion Tickets separately
    Sort out these damn bots

    Now that all characters are released: Do try to release content updates that benefit all players. What I mean is, unlike KR, try to release at least 3 advancements a time or even bulk them all.

    That way its not just gonna benefit one character per month.

    :iris1::iris3::iris4::iris2:

  • Now that all characters are released: Do try to release content updates that benefit all players. What I mean is, unlike KR, try to release at least 3 advancements a time or even bulk them all.

    That way its not just gonna benefit one character per month.

    True its unfair for PvE and PvP

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  • Remove the fact that we have to use Inventory Expansion tickets in the fashion section.
    If not make it so with every outfit we purchase we get a inventory expansion ticket

    :iris1::iris3::iris4::iris2: