another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
Display Moreanother thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
true... i feel that the value/digits/number/% in SW is very unclear and it's been many many years since the initial release of this game, i must say that i quite surprised not to see any circulating dmg simulator or math equation/formula relating to dmg output... maybe because it's not doesnt focus a lot on esport style pvp ![]()
Display Moreanother thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
and so i was curious about it and went to do a small test with just basic attack on the same mob over and over to get at least 20 values of non-crit and ignoring crit(not so reliable cos too many factor)
at
lv 1 - x1.2
lv2 - x1.3
lv3 - x1.4
lv4 - x1.5
lv5 - x1.7
so for example:
if the skill without the buff hit 100k with lv 5 buff it will be 170k
it makes me wonder: 9 skill points (60 SF or 54 SF with passive max) for 1 hit can easily be compensated by using an extra skill instead
p/s: was going to remake my iris anyway so i testing it out....lmao![]()
Display MoreDisplay Moreanother thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
and so i was curious about it and went to do a small test with just basic attack on the same mob over and over to get at least 20 values of non-crit and ignoring crit(not so reliable cos too many factor)
at
lv 1 - x1.2
lv2 - x1.3
lv3 - x1.4
lv4 - x1.5
lv5 - x1.7
so for example:
if the skill without the buff hit 100k with lv 5 buff it will be 170k
it makes me wonder: 9 skill points (60 SF or 54 SF with passive max) for 1 hit can easily be compensated by using an extra skill instead
p/s: was going to remake my iris anyway so i testing it out....lmao
Yea I was expecting disappointing results from limit break. Thank you for taking the efforts to test this out, really appreciate it and I'll make sure to spread it onto people who need skill builds for her ![]()
In my eyes, definitely not worth the 9 Skill points
Display MoreDisplay MoreDisplay Moreanother thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
and so i was curious about it and went to do a small test with just basic attack on the same mob over and over to get at least 20 values of non-crit and ignoring crit(not so reliable cos too many factor)
at
lv 1 - x1.2
lv2 - x1.3
lv3 - x1.4
lv4 - x1.5
lv5 - x1.7
so for example:
if the skill without the buff hit 100k with lv 5 buff it will be 170k
it makes me wonder: 9 skill points (60 SF or 54 SF with passive max) for 1 hit can easily be compensated by using an extra skill instead
p/s: was going to remake my iris anyway so i testing it out....lmao
Yea I was expecting disappointing results from limit break. Thank you for taking the efforts to test this out, really appreciate it and I'll make sure to spread it onto people who need skill builds for her
In my eyes, definitely not worth the 9 Skill points
Just a heads up....SW skill sim is updated for Iris. go crazy
Just a heads up....SW skill sim is updated for Iris. go crazy
thanks =) ![]()
now i'm thinking of this iris skill build after taking reference and also asking some korean server players
was previously indecisive on
1 . assault dive VS pulse fire (they mentioned that pulse fire dmg was nerfed in on of the patch so i decided to go for assault fire and it's also shorter cd)
2 . limit break VS eternal abyss (at least limit break feels not worth it to max based on what i tested)
3 . Earthquake extension - volcano vs fire pillar (depends i guess....what do you guys think)
Display MoreDisplay MoreDisplay MoreDisplay Moreanother thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
and so i was curious about it and went to do a small test with just basic attack on the same mob over and over to get at least 20 values of non-crit and ignoring crit(not so reliable cos too many factor)
at
lv 1 - x1.2
lv2 - x1.3
lv3 - x1.4
lv4 - x1.5
lv5 - x1.7
so for example:
if the skill without the buff hit 100k with lv 5 buff it will be 170k
it makes me wonder: 9 skill points (60 SF or 54 SF with passive max) for 1 hit can easily be compensated by using an extra skill instead
p/s: was going to remake my iris anyway so i testing it out....lmao
Yea I was expecting disappointing results from limit break. Thank you for taking the efforts to test this out, really appreciate it and I'll make sure to spread it onto people who need skill builds for her
In my eyes, definitely not worth the 9 Skill pointsJust a heads up....SW skill sim is updated for Iris. go crazy
ITS TIME!
Iris Skill Build by Vitae
This is my skill build that I'm currently planning on running.
Note:
- I'm not a fan of limit break because it only increases the damage on next hit, not next ability. Which I personally don't feel is worth 9 Skill points.
- 2 Skill points remain on the list, currently deciding which is the best way to distribute them
- Pulse Fire is not necessary, I spoke to HOQ about it as well. I was told with the advancement you will be too busy using other abilities to really use Pulse Fire. So choose that if you wish.
The reason I don't like Rapid Attack, is because of how minimal it feels. 10% reduction is barely anything. A skill which requires 60 SG to use, will only remove 6 SG from the cost, imo that's really not worth the points but it's up to you.
yea....with the advancement it really feel like you have so many skills at your disposal
so hyped .... hope they come soon... haha
Really easy now to do a proper skill build. Even with 60 in mind.