Remove the rngboxes completely, Gameforge

  • You cant sell a outfit in a RNG box if all other versions sell it as normal single outfit in the store.

    What is better? provide the outfit like the other versions or use lootboxes and lose 90% of your player base?

    10k players down to 1k within a few months and players are leaving everyday more and more. Nobody is willed to support it, well the english version had the best audience of all 3 versions, now its one of the worst. "I wonder why"

    yiBPy2z.png

  • Finally a smart person :haru3:

    People are leaving because of the lack of content or because they are waiting for more content to come out, it has nothing to do with RNG boxes and in all honesty why would anyone quit over an outfit?. They also have any right to do whatever they want with their version of the game, you cant just compare every single decision to other versions it just doesn't work like that

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    *Credit to Cali*

    Edited once, last by Sarcasm ().

  • That's just what many people told me, I just tell you their reason why they quit. (But yeah content is 1 another topic/reason)

    yiBPy2z.png

  • You guys cry for content only obtainable in RNG boxes, but so far i've played on NosTale (another GameForge game). When they released cosmetics and others contents, they finally released it later on in direct purchase in the premium shop.

    I assume this is annoying for people waiting for such content on their characters, but you must be patient with GameForge, this is what NosTale taught me.


    Be patient, and crying everytime they release anything isn't a good thing either.


    You have the right to be upset, but be considerate over what Nocturne said. LionGames must be expecting a lot from European and American version of their game (wich might be most of their customer base).


    So i'd say wait a bit more, this is a korean game where you just bash content without having a brain, and seek for costumes.


    GameForge might release these costumes whenever they feel like it, and don't worry, once boxes aren't this good anymore, they will just replace the content of it by anything else and put old costumes in the premium shop.

  • People are leaving because of the lack of content or because they are waiting for more content to come out, it has nothing to do with RNG boxes and in all honesty why would anyone quit over an outfit?. They also have any right to do whatever they want with their version of the game, you cant just compare every single decision to other versions it just doesn't work like that

    You do know Gameforge is able to lose publishing rights if Lion Games deems them to be more of a threat to the game than genuine help, right?

    Currently, the greedy method of creating custom RNG lootboxes that do not apply to any other version, The lack of counteraction to the gold sellers and the lack of content, all contribute to people leaving.
    -"This version has RNG for fashion? That just promotes other versions, including the illegal private server"
    -"This games economy is going to shit because of the constant gold sellers, it's not at all friendly to new players so the game will inevitably die quicker than others without a constant stream of new players"
    -"Meh not enough content, I'll leave temporarily and come back when more content releases.

    The issue which you claimed to be the main reason people are leaving is temporary, and will be somewhat solved with the release of new content.
    The other 2 issues are blatant ways Gameforge is not managing Soulworker well, and is seemingly milking their fan base with custom lootboxes.
    If anything the behaviour of Gameforge towards Soulworker is what is driving away a majority of the fan base.

    Additionally, even if Gameforge attempt to fix the horrible mistake they've done, Lion Games will have to deal with their name and Soulworker both being tarnished and branded as a greedy money grab, all thanks to Gameforge's actions. Their western reputation will be ultimately ruined thanks to the greedy publisher.

    Hopefully CoMa's such as threea and Lady Sky are both helping getting the communities points towards the game team itself. I don't doubt that some members of the team have a passion to keep Soulworker alive, but the generalised behaviour of Gameforge is proving it hard to believe

    :iris1::iris3::iris4::iris2:

  • Once again their decisions are probably (i cant confirm because im not working over there) been discussed with Lion Games and everyone that has to do with it, they wont make a move like that without confirmation of some sort. Another point that none of you actually pointed out is that they made the outfits trade-able so that you wont be forced to buy it from the RNG boxes and you can just buy it with DZ. Buying RNG boxes is your OWN decision, if you dont get what you wanted its on you and you cant blame the whole company over trying to make money. But yea i agree about the gold sellers it should be solved by now.

  • That's extremely flawed in a couple ways:
    1: That market is so inflated that certain pieces of the set are ridiculous in price
    2: No one is buying them anymore, I cannot find anyone selling the difficult pieces anymore... so it's practically impossible for me to get them.

    :iris1::iris3::iris4::iris2:

  • with the current event its quite easy to earn money, just try and sell your WUCs if you need DZ or keep them as currency.

    Are you on NA or EN? because i see bunch of people selling it on NA everyday

  • Im an EN player sadly so no one selling it here

    :iris1::iris3::iris4::iris2:

  • GameForge Soulworker version has the lowest playerbase right now. Few players might be coming back once gcc comes but that's only temporary. Do you guys think that the peaple who left are dumb? Why would you keep playing a game that needed over 4 months to release more content that instead released new fashion weekly to milk their players out? That's not a sincerely act of a company if they truly cared about the game and it's community. Even the forum here. What's the point of a forum if it doesn't fulfill it's purpose? The forum is their for to get answers from the publisher or developer themselves. True we as the community can debate between each other but ultimately someone from THEM should solve the answers with an official legit answer. SoulWorker had once glory days but they are tainted by goldsellers, rng boxes and their release schedule now and that can't be washed of anymore. Why should we not metioning a better alternative? As I said the forum is their help the players and not the company. if no representive comes out to help the players I will gladly warn all new players playing here. It's been nearly 2 weeks and the questions are still not answered. The sprint event that we supposed to have is still not fixed. As the company you have the responsibility to get these events working before releasing them. As for the upcoming update that will also lose a great amount of players. Why would you only release one advancement if the patches are already there for every character. Why can't the players play their main character and do the advancement at the same time? Not everyone created chracters for each character slot they had and only played what they liked the most.


    Anyway many of you are supportive to gameforge but I am not. And I think the people who are thinking like me are the majority. It's just that they don't care about the game anymore, lost hope in the forum and left already. The Steamcharts are not lying. Players are not leaving without a reason at least not in that amount.

    everything will come to an end~

    Edited 3 times, last by Rewrite ().

  • GameForge Soulworker version has the lowest playerbase right now. Few players might be coming back once gcc comes but that's only temporary. Do you guys think that the peaple who left are dumb? Why would you keep playing a game that needed over 4 months to release more content that instead released new fashion weekly to milk their players out? That's not a sincerely act of a company if they truly cared about the game and it's community. Even the forum here. What's the point of a forum if it doesn't fulfill it's purpose? The forum is their for to get answers from the publisher or developer themselves. True we as the community can debate between each other but ultimately someone from THEM should solve the answers with an official legit answer. [...]

    Okay, Love.


    First things first, I'm the realeast ...


    Gameforge doesn't own the game! They publish it! They currently 'posees' it, which is most likely bound to several contracts that give Gameforge some leeway. Gameforge only distributes the game in the West if you will!



    I write a book, all the rights belong to me and I can decide who can sell the book and where (very easy comparison). The publisher isn't allowed to change my text or do anything WITHOUT my consent! Otherwise this would have very serious copyright consequences and a law suit, even worse - especially here in Germany (where the company's headquarters are.)


    Korea has hardly any copyright laws which again is another debate which would in turn be different in Asia.
    Anyways, I digress, Gameforge and Lion Games most likely talked about how to develop the game what to do and all that stuff. Gameforge isn't doing whatever they want since they aren't able to willy-nilly the game the way they like.


    ---


    The reason people left ISN'T, how often should this be said, loot boxes?! The lack of content and sure the lack of Gameforge's doing certain things to create a better in-game experience.


    This game is Korean. Everything needs translating. You lot think that developing a game is some cake walk. It isn't.

    It took Korea several years to have all characters with advancement, the latest being just some months ago. From an economic standpoint it would be more than unwise to release all the classes at once. What then? This game doesn't have that much to offer.


    Lion Game's choice to bring the game's up to date is a good one but it needs proper working and is not something wich can be done in weeks!


    [...]As the company you have the responsibility to get these events working before releasing them. As for the upcoming update that will also lose a great amount of players. [...]



    Actually they don't! They are not obliged to do anything. People read the Gernal Terms of Conditions! It's not like you're buying into something that is physical and even then you would have to proof that the intended purpose of the good you've purchased can't be fulfilled. Very difficult with an online game.


    ---

    [...]


    Anyway many of you are supportive to gameforge but I am not. And I think the people who are thinking like me are the majority. It's just that they don't care about the game anymore, lost hope in the forum and left already. The Steamcharts are not lying. Players are not leaving without a reason at least not in that amount.

    That isn't Gameforge's fault! Holy cow, where are you even coming up with these things?!


    Players leaving doing sth else isn't Gameforge's fault nor is it ONLY the lack of content. There a various reasons for players leaving all the time. e.g. new games, a 'better' MMO all that stuff goes into players leaving.


    So because you believe that you are the majority, a company that has been doing business for what 15 years should change their strategy?

    That doesn't make sense to me. If Gameforge mismanages their company it will sooner than later go under.


    Again! Gameforge is a company! They want/need to make money. All these people working on the game need to be paid, they have families to support yada yada. Soulworker is one of many games in their portfolio and if it isn't profitably they will close it down. They won't do it because of some players leaving. After all - again - Gameforge has been doing business for 15 years, they should know best if a game is worth investing in or not!


    What is much more important is to have a continuous player base and not some all-time highs. Since these players aren't the ones who would give money in the first place. They are people who check out the game, to jump at the next "best" thing.

    Best example. WoW. They are losing subscribers monthly ONLY when new expansions drop will their user count peak yet again for several months until the next expansion. This is the flaw of the MMO genre.


    2k concurrent players daily seems pretty decent if you ask me! 10k players in the first couple of weeks isn't representative for any online game!


    Steamcharts are sure nice to look at but they aren't always a way to determine a game's health! Soulworker is an instance-based-hub-orientated MMO. Sure, the number could be higher but 2k concurrent players over the last months (constantly) seems pretty decent.


    You can't compare this game or games similar to this one to big titles such as Bless. 2k players on Bless would be something to be concerned about, here on Soulworker not so much.

    (I took this game as a comparison since it has also been widely discussed on reddit and such)


    ---


    Again, that's pretty much my opinion, but I wouldn't threaten Gameforgye by saying that I will tell others, potentially new players, to not try the game out because you don't get your way.


    I hope I am not the only voice of reason here.

    ~ indefinite hiatus ~

    Edited once, last by Nocturne: Typo ().

  • First off, I know that GF doesn't own the game. But it's a fact that this is their forum isn't it? so It's true that they don't care about what's going on here otherwise it wouldn't look like this.

    How is it not their responsibility to get their event working after announcing it? Half a month is still not enough time? Not even writing a statement on their side why it takes so long?

    Also the game has various circumstances but I know that players are leaving mainly because of these reason and that's undeniable.

    Developing is in Korea. The players their have to wait for developement but we are different because we only need the patch notes to be translated and implemented.

    It's not a matter of developing anymore it's just translating my friend.

    Translating gcc and primal takes over 4 months? I have experience when it comes to translating things and the things they have to translate are so little that's a matter of 1 month at the very latest.

    But hey let's release the newest events on jp here. Let's translate them first instead of the main story.

    Also it wasn't a threat but a recommendation. I am playing on 3 different SoulWorker servers atm. There are more version out there with more content and better management. The only thing is that you have to be cabable of speaking english.

    And the things I metioned were also my opinion and in my opinion this game is doomed if they dont change their management.

    everything will come to an end~

    Edited 5 times, last by Rewrite ().

  • Solution: 10 lootboxes guaranteed item.


    Example: 10 hair, 20 shoes, 30 bracer, 40 hat, 50 top/pants automatically, they earn a decent amount of money and you're still happy.

    yiBPy2z.png

  • Solution: 10 lootboxes guaranteed item.


    Example: 10 hair, 20 shoes, 30 bracer, 40 hat, 50 top/pants automatically, they earn a decent amount of money and you're still happy.

    or or or, 150 lootboxes and get shoes ;(

    :iris1::iris3::iris4::iris2:

  • And you'll find the exact same problem sooner or later, no matter what server you're on. Good luck beeing @edit, must be hard every day ;)


    Edit by 25arp26, language

  • @Edit


    since I am playing on severeal servers I'll tell you that it's a completely different gamefeeling than here. It's like stone age and modern times. Depending on which server you are playing you might want to learn korean xD but english should be sufficient. There's nothing to regret anyway. I mean you could play for a whole year there and still catch up to us within few weeks.


    No inflation and goldsellers btw.


    Edit by 25arp26

    everything will come to an end~

  • And you'll find the exact same problem sooner or later, no matter what server you're on. Good luck beeing dumb, must be hard every day ;)

    Can you like, not lick gameforge's ass for 5 mins please?


    lootboxes are disgusting and are banned in some countries, many companies get a lot of backlash because of them due to the gambling and rng nature, and also human nature "what if this is the one that pays off?" "I got one good item maybe I'll get another..." to counter much of the rng nature a lot of other companies have a system where every milestone of lootboxes (say 5) you open, you get a 100% chance of a good item.


    In the first place the clothing items shouldn't have been in lootboxes, they weren't in lootboxes for other versions of the game.. why ours?


    It's also stupid that GF does all these things to inconvenience the player, less exp gain and ninja nerfs for example. I can understand why people would want to go to BSW, at least their team are competent in adjusting the game to suit the player and not their wallets.


    There's so many bugs in the GF version of soulworker that it's almost unplayable sometimes.

  • [...]


    There's so many bugs in the GF version of soulworker that it's almost unplayable sometimes.


    Yeah right, SoulWorker isn't easy as it is now. Of course, you can level up a character to max level in 2-3 days (and don't say it isn't possible). What MMO have you played so far ?


    Do you want a community full of level 60 players that asks you everyday, everytime "what is a soulstone", "what is an akasha", "how do you enhance", "can you level me up" ?


    You can cry on lootboxes as you want, I don't care. Ok you're not happy with that, but stop using it as your @edit ONLY ARGUMENT.

    Grind the game, don't be lazy, drop EC, WUC or DZ wich you can USE TO BUY THE COSTUME IN GAME CAUSE IT IS TRADEABLE .

    Oh wait, are you saying that it is "too expensive" ? Wich also means that you don't have enough to trade it with anything ?


    If you REALLY wanted to have it, you'd have. Trust me. You're just too lazy to grind an EASY GAME, what you want is the WHOLE CONTENT just when it comes out, but wait if we would get it, you'd still complaining about what ?


    LionGames beeing too slow releasing content ? Am I right ?


    YES lootboxes are unfair. YES it may costs a lot of money just to get ONE @edit COSTUME. But you have a whole shop full of other costumes, and if you just keep on crying on GameForge about one thing, stop it.

    that means you're @edit


    Can you like, not lick gameforge's ass for 5 mins please?


    [...]


    No, i am not @edit. I'm just not complaining like you do. I enjoy playing this game, some choices they make might not be the best for the WHOLE community but try to satisfy EVERYONE. I'd enjoy looking at this.


    Now please, shut up and play.


    Edit by 25arp26, language/trolling

    /warning

  • - Difficulty isn't necessarily a problem, it's more Gameforge and Lion Games really should have planned and spaced out long term content a bit better. What I mean by that is we have had GC for plenty of time, it should be about time we get the next phase to farming, hence Primal. A lot harder to grind than GC, not just the difficulty of the raid itself, but also that people will want primal as their main gear and will want it to be perfect.

    - I honestly doubt a player will reach level 60 and be confused on simple and basic functions of the game and if they do, why do you care? Be a contributing member to the community and help people rather than drive them away by being toxic or just leaving them to sit in their own confusion.

    - Loot Boxes are not necessarily a problem, I was fine with the Aurith Gods Random Box and the Upgrade Material Random box, why? Because all versions shared the exact same way of obtaining those items in the Aurith Gods Random Box.
    The Upgrade Material box isn't necessarily bad because it just increases the availability of some items which are somewhat scarce in the current version.
    However, self-creating loot boxes which are exclusive to only the Western version, is a terrible idea. It's practically de-valuing the Western Version. No other versions have the 'Sun Breeze Random Box', only ours. So that is already going to make people think our version is going to have a questionable future. It's going to turn people off the game.

    -Grinding the game for ECs and WUCs isn't a terrible idea, but DZ definitely is. If you haven't realised the inflation kind of makes direct dz farming completely useless.
    I've brought this up before, but people are no longer purchasing the Sun Breeze Random Box, because people have what they want. What happens when people stop buying these random boxes? People stop selling them as well. I have been trying relentlessly to find someone who is willing to sell them, I have not had any luck.

    -"If you REALLY wanted to have it, you'd have. Trust me." I have been farming this game constantly since it came out, I hardly call that lazy. I have dedication to see Soulworker grow successfully.
    Successfully DOES NOT equal milking the game and it's player base.
    If we had everything in the game, we would eventually complain about not having content to keep us occupied? OF COURSE
    That happens in every single game, people get bored eventually but as I mentioned before, Gameforge and Lion Games should have spread out time consuming content better. Primal would have been enough to silence the community and keep them occupied for the time being. Not a quest that takes 30 minutes to complete and is only exclusive to one class.

    - "YES lootboxes are unfair. YES it may costs a lot of money just to get ONE @edit COSTUME. But you have a whole shop full of other costumes, and if you just keep on crying on GameForge about one thing, stop it"
    This argument is ridiculous. It basically revolves around "I don't like that type of fashion, so you shouldn't either. It's one costume out of tons I LIKE" People may not like what the Cash shop offers and may very much want that specific costume. I waited through the whole summer for that set, super excited. Just to be completely disappointed with lootbox situation.
    You know what I did?
    I had a terrible experience with the Aurith Gods Random Box, 0 clothing pieces and no wings out of 170+ lootboxes. I left some constructive criticism which was supposedly forwarded to the marketing team. But I thought "hey maybe gameforge listened and maybe made the drop chances a slight bit more fair or rewarding"
    They did none of that, 150 Sun Breeze boxes for some shoes, one of the most available pieces of the set when it comes to the market.
    They didn't listen to feedback and milked me out of more money, and I can guarantee it wasn't only me who was completely fooled by Gameforge.

    The whole lootbox situation strikes fear into people for the future of this game, they don't want to have to wait months and months for their favourite outfit just to have it locked behind a lootbox. It drives away the fan base to other versions which are more capable of pleasing the fans.

    Personally I don't think you are "licking gameforge's ass", you are entitled to your own opinion. But please look at some statistics of the game. Our numbers have dropped heavily since release. Yes that happens to every game. But it's more fearful to hear veterans and longtime fans leave the game and move to other versions which consider the fans and their feedback.
    You can enjoy the game, I personally love Soulworker, I love the characters, the playstyle, the theme, everything.

    But the actions which Gameforge are taking seem to be more in line of
    Money -> Players -> Other stuff
    As a publisher their job is to make money off a game. But making money doesn't have to mean milking and down right taking advantage of fans. They're driving the last of their player base with content neglection and blatant desperate attempts to force players into gambling for what they want.

    As a side issue, Gameforge has still yet to tackle bots, which has seen minimal effort since the launch of Soulworker. Gold sellers / buyers have made an irreversible effect on the game. New players will have to find a way to cope with the inflation of the market, because DZ farming just isn't efficient as it is in other versions. They could have sorted temporary solutions for the time being, however have not chosen to take action no matter how small.

    I respect your opinion to continue supporting. But peoples complaints with this game are not invisible nor are they made up issues, and its complaints you should respect as well. These complaints are made and constructed to better the game, no matter how insignificant of a drawback it may seem to you, a drawback is still present and will constantly continue to drive away players until Gameforge realises they're damaging the game more than helping.


    /25arp26

    :iris1::iris3::iris4::iris2: