Posts by xCGG
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I think it is truly a wonderful idea.
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Old GF is back in town.

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An event like this should have been a permanent addition to the game. It made both cashing and grinding rewarding while it lasted ...
Now it is gone. x( GG! Haha.
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i know Primal gear is 25/25
but after latest patch, it is now 60/60
and i was trying to upgrade my Primal helmet from 10/60
and Trisha gave me an error 'This item is incorrect'
If you proc the bug once by enhancing an item beyond its previous enhancement cap you'll keep receiving that incorrect item error every single time you attempt an enhancement, until you restart your game client.
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ONWARDS, MY BRUDDAS!

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For the boss token system. Would you say it should be placed for manic dungeons or raids?
Non-raid dungeons should drop only fragments given how the level of difficulty here is much lower than in the case of raids (even though clear times eventually overlap due to the larger number of stages on the side of manics)
Also, dungeon rework? Was there something in KR that was planned to address it?
No there isn't anything planned, that's the point - most dungeons are painfully long, unchallenging and non-rewarding, those craftable rookie raid and grasscover camp sets are useless garbage nobody wants, newbies and loners have access to EC farming only via grutin boxes, THIS IS SO MESSED UP and yet nobody gives a shit.
PS: other core items like Akasha Transmiters, Strength Expansions and Anti-Destructions are STILL being farmed via alts with no high-level farming alternative. Hello? Really?
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It takes somewhere between 150 and 200 ECs to get perfect stats on just armor alone, just saying.
Like, YAY Gameforge is having a metamorphosis! we got some momentum going on here! y not keep on improving while we're at it?

Hm.. I already provided a few feedback as placing Energy Converters in the Grutin shop, bonus keys, and raid drop as well.
Are there other thoughts you would think would work?
Yes, those changes would be really good. Grasscover Camp dungeons too could drop something else other than trash. One other thing GF could work with that is already being used during events would be a token system: bosses drop tokens->tokens can be exchanged for valuable items at an NPC. A balanced combnation of this sort of RNG-free system + a RNG based drop rate would probably make for a good mix that would enable players to make consistent progress all the time and by the means of it keep them engaged with the game. There's sadly so little variety to be had without a dungeon rework coming from the devs.
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It takes somewhere between 150 and 200 ECs to get perfect stats on just armor alone, just saying.
Like, YAY Gameforge is having a metamorphosis! we got some momentum going on here! y not keep on improving while we're at it?

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Has increasing the number of dungeon instances that offer a worthwile farming experience already been suggested? Maybe even completely soloable content with good rewards that doesn't prerequire you to load a bunch of premium currency in order to successfully harness any results off your time invested into said content?
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Regardless, if that were to happen, my guess would be NA & EN and EU servers.
Is EN a big Server?
Yeah, got UK(supposedly), all balkans, at least 3 times more russians than all of us combined, wkwk land and a few asian people. We're the coolest.

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Has increasing the drop rate of Energy Converters already been suggested?

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As a general rule of thumb you don't get to have fun too unless you cash.
Everything the game gets updated with has to be a money making source for GF or else it's a waste of their time.
I love this game so much but I've really been fancying with the idea of deleting my account for a while now. Gameforge doesn't deserve players on this game.
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Personal best clears (well not actually, my team is carrying my +6 ass)
[SoulWorker] AoV - Lilly Bloomerchen 6:07
[SoulWorker] AoV - Lilly Bloomerchen 6:15 (this one is a bit laggy)
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are you sure about that xCGG ? Could you provide us some screenshots please ?
I know at least that Shade's title gives 1k2 crit damage but reduces by 3% the attack speed, not a bonus.Yeah I know from a trusted friend but, well, he was a bit vague in his description to say the least as in "... and 3 as xD"
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All of them give 1200 crit damage and 3% attack speed.
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Lilly Bloomerchen - Red Tornado + Rain of Rage synergy
Sorry for double post. -
32-36k per crit hit for green nado (24 hits)
vs
42-46k per crit hit for red nado (12 hits)
that means red nado deals exactly 34.5% less damage than green nado






