Posts by darksidecookies

    Sooo pretty much since the announcement of the patch, I've stopped playing all together, but decided to attempt to log in today to see the damage that people have been talking about (5mil WUCs, 100mil ECs, and what not).


    And what am I greeted with? "NA Server is down" :D:D


    Welp boys and girls, its been a fun journey, ill be taking my leave now, I wish you all luck in your brand new "improved" journey, pretty sure you still won't reach some of us veteran players' equips/akashas even if I quit for half a year+ sooo goodluck friends!


    Figured I'd leave this here as a farewell present~


    On topic of the exciting new update that everyone is so hyped about, lets see what it takes to make a full set of akashas shall we?


    Let's start by saying that you have perfect luck and on your first attempt at getting akashas you got your perfect 5 card setup, because thats totally realistic :)

    So for leveling:

    from Lv1-2> 6.6% each card you feed into it

    from Lv2-3> 1.8% (both ignoring cards like grutin that gives double exp)


    To get 1 card to level 3, you will need: 16+56 = 72Akasha cards

    To get 5 cards to level 3 then would = 360cards! (+25more if you are leveling non 1*cards)

    Before update: you could get 21cards/day, so at 18days, you can finally level up all your cards, not too shabby!

    Post update: let's say you are running the most efficient method given by u/Saintone as the Candus run, at 51cards/week , it would take ~7weeks, or 49days to finish! Hurray!


    *warning, incoming cancer for satire purposes*

    "But but but but Cookies, you forgot, this is an exploit, you are suppose to BUY your akasha transmitters!!!"

    Oh i am terribly sorry...

    I suppose a player could buy those 360akashas, nbd, at 135SC, its only 48,600SC or $370 or so US dollars, pssh what kind of pleb can't afford that?

    *and here we hear GameForge in the background cheering their minds out*


    "Oh you're stupid, who buys akasha transmitters for leveling, we all know you can make 1* as fodder using starcards!"

    Ignoring the effects of market pricing for these items, lets use the current market prices to do sum math

    At current market value, trash akasha keys are 300k, star cards at 200k, cost of making is 50k, so 550k/fodder

    At 360fodder, thats only about 200mil, and thats pretty easy! If the prices still stay the same when all of a sudden the entire server is now buying them up *wink*

    /End S


    On a more serious note, lets talk about akasha 5* rates:

    Based on personal experience: a chance of getting a 5* card is ~1%. Lets say you have the best luck in the world and you got a hidden grutin army/plastica on your first try, you now need 5 more 5*s on top of that, so 6 5* cards total to get to level 3.


    So statisically speaking, you would need to open 600 akasha cards to get that 5* of your dreams. Now again, now that akasha cards are more difficult to get, you can either spend $610 or so on this game for a 5*, or grind the same exact thing for 12weeks to get it. Who knows, maybe you'll get lucky!


    Conclusion:

    If you can't tell by now, this whole post was kind of a joke while taking a stab at the new update. And to be honest, we all know that they were eventually going to remove it. Furthermore, compared to jp and kr, they can't even grind for them through alts like we can. HOWEVER, the main issue here is that there is no other method of obtaining akasha cards unlike the other servers. And THAT is the main issue at hand, so unless GameForge is willing to address this problem, it is going to be a bigger hit to an already declining game.


    A bigger issue with the update too is its going to increase the huge gap now between old players and new players. It went from the Mississippi river to now the Grand Canyon. Players who have grinded since launch will likely have close to perfect akashas, while new players are going to seriously struggle to even GET that akasha that they want.


    Theres a reason why a shit load of level 55 players in jp/kr have +9s(npc favor system) and perfect Grutin army/Plastica akashas, and no its not because they spent $1200 on the game, which is apparently what you need to do in NA in order to reach the actual "end game".

    I'm sure the game will be fine, as long as they have fun content, a capable Dev team and update frequently.

    We literally have none of that :D

    Please explain why.

    Lion games does not show signs of closing down soon, not with a new raid and class advancement coming out. Neither do the steam charts show the game dying. Every game experiences a spike doubling their population after a new expansion/release, then dies down to about 50% until the next spike. 5k concurrent players is reasonable for a niche anime game.

    1. Lion Games is a competent dev team, thats why the game is doing decently well in JP and KR. But when you have a incompetent publisher like GameForge who handles pretty much everything outside of content, theres the problem.


    2.Steamcharts shows -21% in 2 months of the game's release. Games usually are on an upward climb for ~3months, then stagnant for a few after that, then experience player drop. This game has been downhill since launch. Theres been a revamp raid+new pvp mode, but its still on decline, because players have lost faith in GF, not the game.


    3. 5k is the PEAK nowadays, keep in mind that this stat is also across 7 SERVERS. Average is more like, 4k... And this is before the launch of the update, excited to see how that will affect their game :)

    That feel when your game is already dying after 2 months (-21%? that means 1/5 of your server is gone), And instead of doing things to make a game better... LIKE:

    -Fixing cashop price difference due to region

    -Fixing game breaking bugs that prevents players from continuing on with their mission(Raid)

    -Fixing the huge goldbot+inflation problem

    -Fixing PVP respawn bug

    -Creating exciting events

    -Fixing the energy system like you promised

    -Releasing new content

    -Engage community feedback and respond accordingly

    -Soooo.... SOOOOOO much more


    Instead of doing all, or ANY of that, you are telling the f2p players to go F*** themselves. Because why? You are removing an extremely important part of the game without compensating by adding in other methods to obtain akashas and antidestructs.


    Let alone the lack of content and a terrible energy system that is already ruining the game


    It takes me about 6min/raid and even at 400ep, that means 20 runs, that means I can only play this game for 2hours a day.

    Now normally I'd spend that extra time grinding alts, but I guess you go ahead and strip that from me too.


    Sooo, 2 hours of mindless farming without anything else to do.... hmmmm. I guess you really leave me with 2 options:

    1. Decide out of nowhere to start spending my paycheck on this game that I can only play 2 hours a day, OORRRRR

    2. Go find another game, even if its a shittier game but at least the publishers know what they're doing.


    Thank you GameForge(actually, thank you LionsGames, I really hope you pick a better publisher next time) and its amazing community, but this really is the last straw

    Hmmm, here is how I feel about the game


    -shop overpriced, but not so insane compared to other games, at least its not pay2play

    -Combat is kinda fun, I just really really wish there was a long range class(what I normally play in every other mmorpg)

    -XP rates are actually one of the highest I've ever played, Idk about other people's experiences but I've never hit max level in <2weeks in a game especially with an energy system.

    -Difficulty, obviously now that im max level with somewhat ok gear, the games really easy, but from my first runthrough, i'd say level 1-24 was somewhat difficult, level 25-49ish was apiece of cake, then struggled at 50-55 due to the fact that you actually need to grind now. But considering I play this game while watching anime, its not too bad imo

    Heres a hint: Spend all your money you earn on early levels to buy a Unique Weapon and then minimum +4 it, in this game, offense>defense completely. Once you hit 55, the money you spent is irrelevant anyways

    -does lack a bit of endgame content, but I could wait a bit while GF sorts things out with LionsGames, usually NA versions of KR games are 2years behind anyways

    -my main issue is the lack of transparency and communication between playerbase and GF. But I guess that's their style. If GF had half of what blizzard(Overwatch) does with their communication(literally gives plans for the next half a year of upcoming changes/content), I'd be in love with the game

    -Really wish therees a bigger FOV

    Its not that we make math look subjective, its just that you are taking numbers from a wiki without actually understanding how the mechanics actually work for the character. Yes of course math is great for understanding a character, but math is not great when you're doing it wrong, it can lead to confusion.


    like just calculating damage without taking into consideration things like SF, or actual CD of aerial, you cannot POSSIBLY get 9-10hits of autoattack in the time that aerial shoots 15shots, that is a fact. Neglecting being able to do autoattacks during that short 2.5s cd time of aerial is another miss, and theres just so many other things that I could sit here and write another 3 paragraphs.


    The argument is basically whether OP's opinion is correct, and I argued no and you debated yes. At least we can agree on playing what you love is the best. But I can't agree when someone makes false claims.

    It feels like you're spending more time on the forum complaining and nitpicking at everything anyone says to refute the point that Erwin is not a broken class. Maybe spend a bit more time on the game and you'll realize why instead of being a keyboard warrior?

    That's a wise way to drift away, but on new topic, I am able to explain and demonstrate these things because of one obvious reason: I've been playing that class and been trying to understand it since day 1. I'd say I'm better than most of the erwins out there due to certain reasons, but that'd be heavily subjective. Regardless, this is offtopic, it isn't about me, but the class.

    I refrained from answering because when you said using guided shot/electronade is better than using ults for golden orbs without even thinking about SF, I already knew that this conversation wasn't going to get anywhere. You say you're better than most erwins out there due to "certain reasons" and its heavily subjective. You are absolutely correct because if you were ACTUALLY better than most erwins out there then you wouldn't be complaining about the class. The damage aspect you claimed is subpar is also argued against skills of the same class, not other classes.


    Now back to the most important point of this thread: Is Erwin the best class in the game? Absolutely not. Is he a trash character that needs a revamp? Not even close. Aerial doesn't require high attack speed to be good, it just is good, but higher attack speed makes it a whole lot better. Lets also keep in mind that Erwin is currently the one shot king in pvp. (tho im sure you're ready to dispute this)


    If you want to continue to argue that Aerial does less damage than a couple of autoattacks, then you clearly don't understand the character yet despite trying since day one.


    There is one significant reason why Harus is the current meta dominate the server: Because if you're geared, you can kill bosses just as fast as an erwin can. The content in this game just doesn't allow other characters to shine because you can overgear for every single dungeon/raid. its like going back to a level 40raid as a freshly new level 55 and then wondering why a class with any sort of AOE can outshine a class without


    btw, decently geared doesn't mean having some random level 55set and a +6weapon made with bare minimum brooches and no akashas. So yes, 120% is easily achievable, basically you sacrifice a little crit%/cdamage, thats all it really is. I'm currently at 115% atkspeed without ever even thinking about attack speed, and I would call myself "barely decently geared"

    You make great points, but there is some things I'd like to address

    1. If you watch Erwin Raid videos, 3ults within big plastica's orbs is easily achievable, its not misunderstanding, its watching other people play.

    2. Since my main is Erwin, so of course I am aware of the fact that you can't deal damage at close range. However, I almost never have trouble using ults to at least 90% of damage, the time it takes to cast is not very long (~4sefconds, whereas an ult like stella's take up 10seconds) The only time you'd have trouble is with bosses that have some type of "teleportation" skill, which means all you have to do is cast your ult after the boss uses that skill and you'll land everything.

    3. I said erwin's ult is possibly highest damage, but given that haru's instant cast, lily's ult is probably the worst out of the 4 classes, and stella being the only competitor, I would say Erwin is either first or second, at least in dps.


    4.Yes, Erwin is easily 3rd in clearing speed, I would say 4th even. But what I was trying to point out is that say haru takes 5minutes to clear a dungeon, a similarly speced erwin can clear that same dungeon in maybe 6minutes(which to me isnt signficant, tradeoff for faster boss clear times). Even running with other harus and stellas and lilys, most of the mob rooms are cleared using akashas anyways. Carrying just 2/3 big clear is enough, leaving you with 3passives of your choice(shade, meggadon, dark gauntillus). And I tested this. with arkship, without akashas, my clear speed is about 9.5mins, with machina, it went down to 8minutes, and adding baalride put me at a lil over 6minutes.


    5. Consistent is the important part, a lot of classes will "burst all their skills" then wait 10~15seconds before their cds come off cd, aerial's cd is 5seconds, including the full animation, you only have to wait ~3secs to use it again.


    6. I can't think of another class that has skills built in to make the character more tanky. While yes, it isn't "broken" defense, necessarily, but it has an advantages over other classes that don't have that type of skill.


    Also, you missed the part about Provoke, provoke is the bsk defense item that gives 30% chance on evasion to deal 100%/140%/160% damage for 5seconds. If you stack that card on all 5 of your fashion, your output potential for 5 seconds is now up to 800% damage. Granted thats difficult to achieve, but even just 100%, or double damage for 5 seconds on a character that has perfect evasion is pretty broken if you ask me


    While yes of course I would like to see aoe skills being added (or even just improve the range of current skills), I think op was significantly underestimating what erwin is capable of. Erwin, at least to me, is at least on par with all the other classes(i personally never played jin/iris so i can't say). And doesn't really need a necessarily rework as op stated. If you add too much aoe to a class thats suppose to focus on "single" target dps, then you are essentially making one class more op than everyone else.


    EDIT: point #6, 100/140/160% BASE damage, so 1.4k-5.1k. That was my mistake, but still a hefty amount of damage

    I disagree, I currently have about ~250hours on Erwin. I am FARRRR from having best of the best equips, but I already see the potential of this character being one of the best right now. I've also done research on the possibilities of Erwin and just how broken he can be, here is why:


    1. With a basic level 55 set, and a +6 weapon(sunken 200+mil trying to +7, *tears*), I can pretty much 3 shot ark ship maniac boss (grenade>snipe>ult)


    2. Erwin has possibly the highest damage ultimate in the game, next to stella. With a Big plastica 3golden orbs, you can almost kill any boss in the game (definitely any boss in our game currently), without taking a single damage just spamming ults back to back.


    3. Unfortunately, yes, erwin trades single target dps over wave clearing speed. However, remember that this game has an akasha system. And it has 3 extremely op wave clear skills (Even better than most classes' regular skills by a far margin) that being Machina, Baalride and Rita. With these skills you can easily catch up to clearing speeds of other classes. Meaning that the one disadvantage of Erwin is now completely eliminated.


    4. Im not sure if you played many other classes, but every class has trash skills thats not worth leveling up, not like you have enough SP to level them all up anyways


    5. Erwin is the only class right now that has consistent high damage output with low CD (Aerial)


    6. Evasion- Erwin's natural evasion is extremely high, add a skill that gives guaranteed evasion for 20secs, you now have pretty broken defense, add the new bsk provoke card, you now have high ass defense+insane damage boost thats stackable. GG


    So yea, Erwin is pretty dam good imo, but thats my 2cents, I will continue playing Erwin til the end XD, But you are definitely welcome to try other classes

    Hmmm, there are a couple points here that is really interesting.

    1. The whole damage thing, I didnt do the calculations either but it might make sense that the +40% damage might not be as high as we actually think due to base damage being lower.


    2. Timeslots being used to "gather people" or so to say. But what if instead of 3timeslots/day focused at a very specific timezone, we do every 2 hours? that will semi gate the pvp to gather more people but still allow others with jobs to play this game?


    3. Also for those saying its the end all be all of sets, well true, but you forget that there is rng involved with crafting as well for random stats. For those who really wanna bump their gear up to the next level, they would be stuck having to use the ever so expensive 40mil EC to change their stats instead of getting another chance to remake the item. That would be another issue I imagine.

    I was wondering what are people thoughts on the PVP system, specifically PVP gear


    Set stats: 30% player damage reduction + 40% damage player damage

    As you can see, without a doubt. It is immediately obvious that if you want to do well in pvp and want to take it somewhat seriously, you either need pvp gear or you're a huge step behind everyone else. However, even before one day of playing, I already dread the idea of having to get a set myself.


    As it currently stands, there are 3 timeslots a day for PVP, and each pvp match you can obtain up to 50Xeon.

    The pricing of PVP gear is as follows:
    Shoulder- 400

    Arm+Helmet - 200

    Chest - 700

    Weapon - 1000

    Total: 2300Xeon


    This means that, even if you were to grind all 3 pvp/day (by the way 2 of which is during a normal person's standard 9-5job in the west coast timeslot) and get rank 1 every single time, you would still need to play 16 days to achieve a pvp set.


    For a normal working person in west coast, thats 3times the time it takes due to not being able to play 2 of the time slots, aka 48days. And thats if you win every single one of them


    For a normal working person in the west coast who gets on average rank 4(31points), its now 75 consecutive days.


    I dont know... That doesn't sit right with me. Hopefully people are right about this 3 timeslot thing being only a test run. Otherwise.... Welp guess I am not getting a pvp set haha

    Adding to this:


    With every successful game, there is a constant communication between the publishers/developers and its players. This is a vital part of creating hype/success. Btw, just saying "we are working on something for end game" is not communication. PLANS are a good form of communication.



    For example:

    "Dear players, we are currently in talks with LionGames to bring out the ever anticipated Golden Citadel and PVP mode. We are looking for a release date in May but will be updating you with more information as approach closer to final details. Thank you for your patience and we are excited to bring out more content as soon as possible."


    That gives us hope without setting a definitive date. But thats important, because it allows us to understand what is going on and what is to be expected in the future. Because as it stands, we know GC is coming, but it could be next week, or next year, without some form of communication, it is tough to maintain motivation as we don't know how much longer we have to wait

    Summary:

    As title explains, I am asking for an increase in VIP market tax(ideally back to 9%, but maybe 4.5%?) to reduce market inflation. And I am saying this as a VIP player.


    Reasoning:

    As you all have definitely seen, aside from content update, one of the biggest issues plaguing the server right now is rapid inflation. Whether this is due to goldbots(which I do hope it is enforced at least a little), or just general player playtime, it has lead to a rapid increasing in pricing for items serverwide. The implication of this is that if this continues, the wall between new players and veterans will become bigger and bigger and less people would likely want to continue to play. Yes, while overall inflation will mean it is also easier to gain money, it also means that gold from dungeons will be less and less valuable and eventually meaningless. This leads to an extreme reliance on RNG to be in your favor to make any sort of improvement on gear. This is a big problem.


    Why this works:

    In every mmorpg I have ever played, goldsinks are the best way to control gold value. And as it currently stands, if you have VIP, there is no outlet for goldsinks outside of upgrading things(Wether it be weapons or akashas or soulstones). In any mmorpg, one of the best way to remove gold is through the market, because it is used thousands of times a day. The 9% general tax is insanely beneficial in controlling the prices, but VIP status removes that completely. By reintroducing SOME market tax to VIP players, it should alleviate this problem. Lets say there are $100B worth in transactions that take place in the market daily: With a 9% tax, you are removing $9BILLION DZ out of the game. However, that 9BILLION is significantly reduced when half the server has VIP (Now 4.5B). But say VIPs now have a 4.5% tax, now you are removing an extra 2.25B every day out of the game.


    Another Benefit:

    Reduce market manipulation. As it stands, if I buy a high demand item at $1m, if I list it for $1,000,001, I am now making a profit. This makes it extremely easy to control the market if you have any sort of capital and provides NO RISK for the person doing it. With a 4.5% tax, I now have to list the item at 1,050,000 to make any sort of profit. While an extra 50k might not seem much, it is enough to make the risk of controlling the market a little higher.


    Conclusion

    Ideally, I would say remove the waive of VIP market tax completely and give the Gold VIP players another benefit(like idk, exp+10%? Extra login bonus/day?). But at the very minimum, PLEASE adjust this waive of fee. This would help the overall economy significantly and I believe it will improve the quality of life for every player.

    Nekavrad


    They definitely fluctuate, I can say right now they went back down to 3.3mil, which has been the lowest its gone today. Ive been on checking prices about few times per hour for the past week or so. Its overall increasing rapidly. The volatility of 2mil range is ridiculous for any item anyways.


    Its at the point where I feel less and less motivated to play this game. By the time I make enough money to attempt it a few times, the pricing of the item has already gone up. Its a lot easier for a veteran player who bought WUCs when they were 50k/piece with a +8 weapon to say that this doesn't impact the game.


    As of right now, the only end game content is to get better gear, if its becoming more and more difficult by the day, it really doesn't help the game's case of keeping players around. Remember, with a high demand item like wuc, increasing by 100k means 300k/attempt, but its increasing by much more than that, and unfortunately I am not one with god rng that can upgrade my items in a couple of tries... so the struggle continues


    Aequarius

    Like I said before, it all depends on drop rate. If drop rate of WUC in GC is as bad as it is right now, then nothing is gonna change as there is no guarantee. Basically you are agreeing with more post, more drops= lower prices. Its the same thing.


    Now I wonder what is more difficult, changing a drop rate, or releasing new content.

    2. You claimed 40mil/day raiding... An average individual WITHOUT VIP have 10attempts in raiding. (200ep, 10tries) That means that same individual has to be GUARANTEED an energy converter or 4-5 REFINED Frags to make that amount, so unless you are literally the god of rng which I definitely envy you, this number is completely wack.

    You forget the free daily Dynamite Power Vitamin Z and 30 min community mat which restores 130 EP, giving you 6 more runs per day. On average I make around 350,000 DZ per run, so 16x 350k = 5.6mil. If you actually complete the side quest, you can get a guaranteed 2x inferior fragment per run which is worth 150k for 2, so 150k x16 = 2.4 mil. 5.6mil + 2.4mil = 8mil at bare minimum per day for a F2P player. That does not include ANY drops from the actual raid itself. If you sell all the loot you obtain I can see people making 20-30mil/day realistically, without having to rely on RNG from the boxes for energy converters.

    The fact that your minimum 8mil still relies on RNG to push to 30mil a day is a slight problem. My drop after 20runs today: Inferior: 92, Common: 3, Refined: 0. Given current market prices, that gives me about 15mil in profit today. (20runs is also more)


    But lets go with your 30mil figure. As of yesterday morning, the prices were at 2.8mil, as of today morning, the prices are now at 3.4mil. That means within a SINGLE day, your 3attempts a day have now become 2.666tries a day. This isn't going to stop given the current drop rates.


    Also Obama makes a perfectly great point of why inflation is such a huge issue. In every game, market tax is the biggest gold sink and biggest preventer from market manipulation. the fact that VIP takes away the 9% tax means that if i buy a 10mil item. as long as I can sell it for 10.1mil, I am making a profit. Whereas the 9% gold sink tax would make it so I have to sell it for 11mil to make any profit... THAT is a huge problem



    Nekavrad

    If the drop rates are anything like current bosses' WUC drop rates, then nothing is going to change. Unless its a guaranteed WUC every run, it will continue to skyrocket



    Also, Update: As of today, 24hours later, WUC chips have went from 2.8mil to 3.7mil. theres literally 5 pages of them above 3.7mil... And you still tell me this isnt a problem?

    Jesus... There is so many things wrong about this post I dont even know where to start.

    1. The center of your argument is that Dzenai is inflating, so WUC should be inflating. In normal situations, YES you are absolutely correct. But 1mil/week of growth is NOT "Inflation", its manipulation. YES its impossible to buy out EVERYTHING. But say a shark is only buying out everything under 3mil immediately, which is easily doable. Then now the price has been manipulated to 3mil.


    If I had the spending power of 1bil, I'd easily take 200mil and invest in WUC right now, because its just way too easy to manipulate, Put mine up for 3.3mil, and buy everything under, given VIP status, I will ALWAYS make money.


    2. You claimed 40mil/day raiding... An average individual WITHOUT VIP have 10attempts in raiding. (200ep, 10tries) That means that same individual has to be GUARANTEED an energy converter or 4-5 REFINED Frags to make that amount, so unless you are literally the god of rng which I definitely envy you, this number is completely wack. Also I am going to ignore your p2w comment. As I feel it isn't adding to the conversation.


    3. Tell me one single item that is raising at even 500k/week. Because as I see it, only WUC are getting played like that.


    4. 40Attempts is 120WUC which is at the current pricing ~400mil, not 150.


    5. Finally, I am not asking for prices to go back to 300k or 1mil. I am looking for a solution to at the very minimum, STOP the increase in WUC prices due to manipulation.