- Costumes at their current prices (20 $ each) should be account wide. Paying 120$ to get the same costume for all your 6 characters is a major spit in the face. How many costumes are in the game? Dozens? And this is without purchasing things like VIP/special packs/other items from the store.
- Further appearance customization for your characters is absurd. 4$ haircut, 4$ hair color, 4$skin color, 4$ eye color – that’s 16$ just for some appearance tweaks for ONE character, that you can’t even preview (for some reason Gameforge provides tiny pics in their shop while Korea offers fully fledged 3D character previewer). I know they’ve just reduced prices on these, but the value is still pretty bad. Good luck getting them in the ingame market, where there are barely some of them sold.
#1... I assume you just weren't aware you could transfer purchased items through the bank to your other characters. If you were, I'm not really sure what to tell you. I'd have to take up half the page detailing all of the problems with doing that.
#2: Yeah I mostly agree with the prices being too high, especially for the little things. I can't bring myself to bite the $20 bullet to buy one hairstyle and one color for one class. If it were something like $20 for maybe, 2 colors and a style? The other way around? Don't wanna seem greedy here, just for example. You'd have me paying much easier. But, someone brought up a good point that got me rethinking it a bit. The value of these items. If the price is really low and is a huge bargain, GF would get less money and the item would become less valuable on IG market, decreasing its value for all involved. I'm no economist, but that's probably a negative side effect. I think what GF can really do better, though, is stop with these massive bonuses for people who decide to spend more money at one time. Or more accurately, stop screwing people that don't spend $100 in one go. That's... really odd. I don't want to pay $100 right now just to get "the most bang for my buck". I'm giving you my money. Why can't I just give it to you in $5 bursts? If I do, I get massively shafted, even though I'm still giving you my money. So, in the end I'd just like them to create some flat rates. Actually $5 for a hair color, rather than their weird SoulCash price of "5 dollars and some more or whatever because our currency converts as randomly as ever". So, 300 SC for a color.
I do agree with the implementation of the 3D preview feature. JP and KR has it, so why are we stuck with a web-only shop?
As for cosmetics, the only thing I'd like to see changed would be to be able to buy costume-pieces seperately instead of only as a set.
This is implemented in the other regions, and I second that it would be a good option to have.
On EXP rates, ours are apparently more forgiving compared to JP or KR.
No. Unless you're talking about Battle Books or something I'm unaware of, no. Not at all.
When did Gameforge halve EXP, do you have a source regarding this?
I don't know of an exact date, I think most people say it was from outset. The sources are the other versions of the game.
If you're not a fashion maniac like me you won't be constantly buying hair colors and styles
I think it's an extremely safe bet to say that most people that play this game are fashion maniacs. As in, they care enough about them to want at least one. That meaning they would take them all if the price was right/they have no regard for the amount of money they spend.
Your biggest mistake was trusting a review from steam.
Haha, no... If a review makes it to the top on Steam it's usually because it's accurately researched or its points are well illustrated, and the community can agree on it because of that. That's one thing I can give Steam users credit for. They're elitist, in their reviews they jump on anything that can even possibly be perceived as non-user friendly like hungry dogs.
I'd rather pay a monthly fee knowing that I can enjoy all the content instead of knowing that if I don't spend hundreds of $$$ my characters will sit in their crappy, free and limited costumes.
I expressed the same sentiment a while back. I suppose they went with the F2P model because no money barrier to entry is more appealing for new players, thus they can get a larger playerbase easier. Meh, what can you do. At the end of the day I at least got to play something for no money at all, and that's pretty cool.
Reviews are opinions, not facts.
Good reviews contain facts on which the following opinion is based. Good reviews are not common, but the highest rated Steam reviews usually happen to fall into that category. Well illustrated. Or, short and to the point with the significant ups and downs.
If you have trouble grinding solo, try learning more about your character and becoming more efficient with them. It will help you out a ton in later levels!
You know what would really help me? Having the Stamina regen rate upped to what it's supposed to be, 5 on outset, instead of this version's 3. How's nobody noticed this? Massive issue. It takes roughly 33 seconds to regen your stamina by default in this version, meanwhile 20 seconds on any other. I've maxed out my passive stamina regen skill in this version and it's still lower than other regions' outset, total! Unbelievable. Makes dodging really fun. (40% less possible) Have fun running around in circles waiting for your stamina to regen, for 13+ seconds longer than you should ever have to because don't forget, the stamina regen skill is a thing in the other versions too.