Posts by solace

    Yeah, I'm just gonna say no. If the game provides you with fun, you'll have no problem playing it for the rest of your life. Not every single day, I didn't say that. More like you'll always be able to go back to it and have a good time. And in a game that allows you to play dungeons over and over, if it was more fun, that seems like it could last for a pretty long time! At that point, new content would just be a bonus.

    Than you can surly tell me 5-10 games released last year that you could play for about eight hours every week without getting tired of them. While not impossible, it's not realistic to expect this. Unfortunately we live in reality and an ideal world. if this would be the case, why are new games developed? Shouldn't be necessary.

    I haven't played 5-10 games released last year. I've been playing games released in years prior, for extended periods of time.

    Yeah, no.

    Good gear shouldn't mean you're able to down 'endgame' bosses in literally 10 seconds, or being able to ignore mechanics since you can just tank through them.

    Plus everyone can get a full Vicarious set + accessories easily, since you can actually buy pieces or recipes on the market, and the prices aren't really high. Even assuming you didn't drop anything and you just bought the sets, that would cost around 15kk max (+6 on weapon and +4 on armor included) on my server.

    Lordy.


    10 seconds? It's almost as if you're using the best gear in the game or something.


    I don't know what KK is, but it sounds a lot better than NA's 15+ million per blueprint.

    I think the biggest issue is that there's no difficult content in Soulworker.

    Yeah, because their implementation of difficulty is getting one shot or comboed into oblivion. I think I'll rephrase this criticism: There's no satisfying difficult content in Soulworker. Absolutely nothing I've done in the game has made me feel accomplished, just "oh okay I didn't get obliterated on that boss fight, nice". Try giving us infinite stamina, then making bosses attack much more frequently, or in more frequent burst attacks, make the bosses do much less damage and you'll have the makings of a really fast-paced fight that's more entertaining. That's my dream TBH. Reward consistency, and remove the MASSIVE punishment upon a trivial mistake.

    You wouldn't play the same game over and over again no matter how much you love it. At some point you want something new. If the game doesn't provide you with this, most people would look for something else.

    Yeah, I'm just gonna say no. If the game provides you with fun, you'll have no problem playing it for the rest of your life. Not every single day, I didn't say that. More like you'll always be able to go back to it and have a good time. And in a game that allows you to play dungeons over and over, if it was more fun, that seems like it could last for a pretty long time! At that point, new content would just be a bonus.

    More HP, damage, and RNG is a very entry level of thinking when it comes to making content challenging.

    Gee, it sounds like Manic mode!

    First of all, people have been repeatedly complained about the lack of content because of one single reason:

    They have engraved to their mind that GC(Golden Citadel) is the *real* end-game, that ark and the other raid are just a "Temporary" thing to do. Simple, they don't want to accept the current content because it'd be a "waste" when "GC is right around the corner." To them, the current content doesn't feel *Real*

    I'm not really sure that's true. I think just about everyone on the forum has probably met at least someone that has, on the contrary, expressed being actually bored with the content rather than... whatever that was. A lot of the people that play this version aren't even aware of the regional differences.

    Now, I see that you mentioned the biggest issue is that there is "No difficult content" I might have to disagree there. When publishers/developers looks at that and consider it, is where sht goes wrong. Lets make an example, I played "XX" game where publishers did listen to players' feedback about the difficulty. They took it and adjusted it. Guess what happened? The difficulty was unbearable, only the top 1% could clear it, if you didn't have enough respawners or gear, you were pretty much screwed. Demanding a difficulty increase only benefit those who are in the top, who are the minority, nobody else. Then, it will become something that *it is not fun, but rather disturbing.* Increasing the difficulty will just bring another big issue. Some things are better off left untouched.

    Gotta say, this is something that's come to my mind very often when people talk about difficulty. Seems like nothing's ever hard enough for them. More punishment! More HP! I haven't died on the boss 50 times yet! IT'S NOT HARD ENOUGH! As I said, I think this game is missing rewarding difficulty, not 'difficulty'. Play perfect or get pummeled. (Not necessarily to death.) Makes for really boring fights. Like, sometimes I'm not even mad. Sometimes, I'm sat there just saying "What." when I die, because it happens so quickly in such ridiculous ways. I had a time not too long ago on Deep Core Nita where she went close to the wall so I pursued her accordingly, but apparently it was too close and I got sandwiched between the wall and her 6 or so homing tornadoes. Died before I could even blink. How am I even supposed to feel like that's my fault? To be honest, I'm not even sure what happened because it was so fast. What it taught me is that I should sit my bum 20 feet away from her and patiently wait for her to walk away from the wall. That's some pretty good gameplay. (Same with the reduced stamina regen, but do I really need to go over that again? Waiting isn't fun folks.) When you do beat a boss, you're completely apathetic, rather than feeling a satisfying feeling of victory, because it's not satisfying. It's "Good, I didn't get destroyed."

    she goes down in the matter of seconds when you have a decently geared team

    SW in a nutshell. You've got to keep this in mind when talking about difficulty. Best gear =/= too easy. I had some guy in-game complaining that the Manic enemies' HP bar didn't scale high enough for 4 players, meanwhile his entire team has +6 weapons and the absolute best armor. Like, whoa, calm down, you do realize that's the best gear in the game, 4x? Not everyone is going to have this gear, and when I queue up Manic with players that don't have crazy high upgraded Scythes or what have you, the bosses and enemies last quite a decent amount of time.

    - Costumes at their current prices (20 $ each) should be account wide. Paying 120$ to get the same costume for all your 6 characters is a major spit in the face. How many costumes are in the game? Dozens? And this is without purchasing things like VIP/special packs/other items from the store.

    - Further appearance customization for your characters is absurd. 4$ haircut, 4$ hair color, 4$skin color, 4$ eye color – that’s 16$ just for some appearance tweaks for ONE character, that you can’t even preview (for some reason Gameforge provides tiny pics in their shop while Korea offers fully fledged 3D character previewer). I know they’ve just reduced prices on these, but the value is still pretty bad. Good luck getting them in the ingame market, where there are barely some of them sold.

    #1... I assume you just weren't aware you could transfer purchased items through the bank to your other characters. If you were, I'm not really sure what to tell you. I'd have to take up half the page detailing all of the problems with doing that.


    #2: Yeah I mostly agree with the prices being too high, especially for the little things. I can't bring myself to bite the $20 bullet to buy one hairstyle and one color for one class. If it were something like $20 for maybe, 2 colors and a style? The other way around? Don't wanna seem greedy here, just for example. You'd have me paying much easier. But, someone brought up a good point that got me rethinking it a bit. The value of these items. If the price is really low and is a huge bargain, GF would get less money and the item would become less valuable on IG market, decreasing its value for all involved. I'm no economist, but that's probably a negative side effect. I think what GF can really do better, though, is stop with these massive bonuses for people who decide to spend more money at one time. Or more accurately, stop screwing people that don't spend $100 in one go. That's... really odd. I don't want to pay $100 right now just to get "the most bang for my buck". I'm giving you my money. Why can't I just give it to you in $5 bursts? If I do, I get massively shafted, even though I'm still giving you my money. So, in the end I'd just like them to create some flat rates. Actually $5 for a hair color, rather than their weird SoulCash price of "5 dollars and some more or whatever because our currency converts as randomly as ever". So, 300 SC for a color.


    I do agree with the implementation of the 3D preview feature. JP and KR has it, so why are we stuck with a web-only shop?

    As for cosmetics, the only thing I'd like to see changed would be to be able to buy costume-pieces seperately instead of only as a set.

    This is implemented in the other regions, and I second that it would be a good option to have.

    On EXP rates, ours are apparently more forgiving compared to JP or KR.

    No. Unless you're talking about Battle Books or something I'm unaware of, no. Not at all.

    When did Gameforge halve EXP, do you have a source regarding this?

    I don't know of an exact date, I think most people say it was from outset. The sources are the other versions of the game.

    If you're not a fashion maniac like me you won't be constantly buying hair colors and styles

    I think it's an extremely safe bet to say that most people that play this game are fashion maniacs. As in, they care enough about them to want at least one. That meaning they would take them all if the price was right/they have no regard for the amount of money they spend.

    Your biggest mistake was trusting a review from steam.

    Haha, no... If a review makes it to the top on Steam it's usually because it's accurately researched or its points are well illustrated, and the community can agree on it because of that. That's one thing I can give Steam users credit for. They're elitist, in their reviews they jump on anything that can even possibly be perceived as non-user friendly like hungry dogs.

    I'd rather pay a monthly fee knowing that I can enjoy all the content instead of knowing that if I don't spend hundreds of $$$ my characters will sit in their crappy, free and limited costumes.

    I expressed the same sentiment a while back. I suppose they went with the F2P model because no money barrier to entry is more appealing for new players, thus they can get a larger playerbase easier. Meh, what can you do. At the end of the day I at least got to play something for no money at all, and that's pretty cool.

    Reviews are opinions, not facts.

    Good reviews contain facts on which the following opinion is based. Good reviews are not common, but the highest rated Steam reviews usually happen to fall into that category. Well illustrated. Or, short and to the point with the significant ups and downs.

    If you have trouble grinding solo, try learning more about your character and becoming more efficient with them. It will help you out a ton in later levels!

    You know what would really help me? Having the Stamina regen rate upped to what it's supposed to be, 5 on outset, instead of this version's 3. How's nobody noticed this? Massive issue. It takes roughly 33 seconds to regen your stamina by default in this version, meanwhile 20 seconds on any other. I've maxed out my passive stamina regen skill in this version and it's still lower than other regions' outset, total! Unbelievable. Makes dodging really fun. (40% less possible) Have fun running around in circles waiting for your stamina to regen, for 13+ seconds longer than you should ever have to because don't forget, the stamina regen skill is a thing in the other versions too.