Oh nice game ![]()
Posts by Yagyu4k
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Why does this reminds me of elswords mechanics.......*shivers*
that Lily wonderland......hmmmm wish there was a dark elemental (prob is but too lazy to check) that allows soulsteal when attacking physically at a low fixed rateI never played this one to be honest but what do you think?

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You missunderstood

Every SF point you spend have a chance by 15%, which means if you spend 20 its possible that you get 1 or 10 or 15 depends on your luck.
But its still very strong. Mechanics like this work fantastic

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Ok everyone know the current problems of this class.
Make sure to check the other classes in the near future (Haru is the next).
Anyway here are a few new ability concepts for Lily (Other ability revamps are in progress already)
I'm working with Rivertha (HOQ) together to improve the gameplay and balance for every single class.
If you don't know him make sure to check his channel below:
You have suggestions for this or other classes?
Leave Rivertha or me a message on discord or here.
- HOQ#9741
- Yagyu#5921
General
- Her basic health has been increased by (1-60) by 2.66%
- Stats scale with 100% instead of 86,77%
- SF gain by basic attacks has been increased by 0.2
- Critical hits have a 5% chance to reduce the cooldown of your abilities by 0.5 seconds (2 seconds cooldown)
- Dash/Dodge range has been increased slightly
New Ability Order

Death Twister [Active]Quickly dash forward, using the speed perform a spinning slash.- got removed and replaced with
(Default ability)
Ignore Pain [Active] NEWCost: 25 SF
Cooldown: 30 seconds
Required Lv. 32
Lily is immune against all crowd control effects for 2 sec and decreasing incoming damage by 15% for 20 sec.
Lily can use the ability while she is crowd controlled.
Intensifying Madness [Passive]Increase Critical Damage. (400/800/1300)
- Convert 30% of your attack damage to critical damage
or
(Increase minimum crit damage by 50%)
(Increase maximum crit damage by 25%)
Blade Frenzy [Passive]Gain SF when hitting an enemy. Passively gain SF in set intervals.
Collecting a certain amount of SF will activate Frenzy Mode (50%).
Increasing Lily's maximum stamina by 10.+50% SF
- Movement Speed +10%
Critical Rate +5%
-50% SF
- Attack Power +450
- 50% increased SF regenration
Lily Wonderland [Passive] NEWIncreased chance to trigger your Soulstones by 10%
Ignore 10% of Enemy Elemental Resistances
Supernatural [Passive] NEWWhen Lily deals direct damage, 1.5% of that amount is copied as healing.
Scythe Strike [Active] (Update)SF cost: 20
Cooldown: 8 sec.
Step through the shadows to appear behind your enemy. Swiftly raise the scythe. Enemies will be launched in the air with a double slash.
- Range has been increased by 1 meter
- Hitbox radius has been increased by 30%

Charge-Attack [Extension]If charged, it launches the enemy higher.
The ability increase the damage dealt of your next aerial attack by 20% for 3 seconds- Slow effect for 2 seconds.
Diabolo Spin [Active] Cooldown: 10 Seconds
SF cost: 30
Dash forward, using the speed perform a spinning slash.
Quickly rotate the scythe, pushes out the enemy at the end of the blow.
- Knockback range has been decreased by 35%
- Cooldown has been reduced by 2.5 seconds
Sickle & Chain [Extension]Release a death god and attack the enemy while rotating the sickle with high speed.
- Damage 498% (+60%)
- SA 394% (+28%)
- Range has been increased by 10%
Death Throw [Active]Cooldown: 20 sec.
SF cost: 20
Attack by throwing the scythe like a boomerang. Attract the enemies attacked when the scythe comes back to the owner.
- Range has been increased by 10%
- Damage has been increased by 11% per lv.
Reaper's Call [Active] Only available in the air. Summons the Grim Reaper, launching the enemies in the air. It will attack the enemies in the air.
- Hitbox radius has been increased by 20%
- Range has been increased by 1 meter
Deathly Triad [Active] Cooldown: 35sec.
SF cost:
60(40)The Grim Reaper with two scythes appears, swinging them along with Lily. The ground smash creates three shock waves that will hit the enemies in the range.
- Lily is able to cancel the ability
- Casting speed scales with your current attack speed (exclude Akasha cards)
(Example: 135 Attack Speed = -0.35 seconds cast time / after burn)
Damage
- 911 (962%)
- 956 (1066%)
- 1070 (1292%)
- 1184 (1664%)
- 1366 (1993%)
SA Break
- 1263 ( - )
- 1327 (1396%)
- 1485 (1517%)
- 1643 (1801%)
- 1895 (2012%)
Versus Lvl55 (as Lvl 60)

Guillotine [Active] Cooldown: 45sec.
SF cost:
75(65)Surrounds and restraints the enemies with chains, pushing them under a summoning gigantic guillotine.
- Slow effect 70% for 5 sec.
- Range has been increased by 30%
- Damage has been increased by 63% per lv.
- SA break has been increased by 12% per lv.
(Note: This ability still require a complete revamp, this is just a gap closer)
Shadow Impulse [Extension] NEWReleasing enraged shadow spirits to attack all targets in the area for 6 sec. You generate 2 SF each time a shadow attacks.
- Damage 78%
- SA break 32%
Terrifying Madness [Extension] NEWRelease a empowered Guillotine with chains. The chains coil around all enemies within 15 yards, pulling them back into the area whenever they try to flee.
- Increase the primary damage of Guillotine by 112%
- Reduce SF cost down to 55 from 65
Terror Chain [Active]Cooldown: 16
SF cost: 30
Summons the Grim Reaper in front, the Grim Reaper connects the enemies with a chain, they are drawn towards the center of the attack range.
- Range has been increased by 3 meter
Crowd control [Extension] Increase the attack range.- 100% chance to stun your targets (idea by Rivertha(HOQ) to make her viable for PvP)
- Range has been decreased by 1.5 meter
Postion Lock [Extension] NEW- Silence effect for 4 seconds. Silence does not work against district bosses, just a simple interrupt. (PvE exclusive)
- Silence effect for 2 seconds. (PvP exclusive)
- Range has been increased by 1.5 meter (0.5 per lv.)
Rampaging Madness [Passive]Every minute while HP is lower than 50%, decrease SF consumption, increase critical damage, increase armor penetration for 10 seconds.Every time Lily uses an ability she receives 1 shadow orb (up to 3 times) that empowers her weapon, upon 3 orbs dealing 300% additional damage for her next basic attack in a wide area and increasing her SF regenration by 96% for 2 seconds. Her movement speed is increased by 35% for 2 seconds whenever the effect is active.
(8 seconds cooldown)
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Attack speed has been increased by 10% (persistent)
- Reduced stamina costs by 25% (persistent)
SF consumption: -30%Critical damage: +2500%Armor Penetration: +30%
1 Orb
2 Orbs
3 orbs
(3 Orbs summon your grim reaper for the final hit)
Die-Phoon [Active]
Cooldown: 30
SF cost: 50
It creates a powerful tornado to attack the enemies in front.
- Damage has been decreased by 14% per lv.
- Range has been increased slightly
Discharge [Extension](May a rework soon)
Summons a tornado that moves towards the enemy
- Damage has been decreased by 10%
- Tornado is moving slightly faster
- SA Break has been increased by 7%
Spread [Extension]The created whirlwind weaves forwards.Transform into a Hurricane for 5 sec, reducing incoming physical damage by 15% and drag nearby enemies into the whirlwind.
Enemies in the wind are getting slowed by 60%.
- SA break has been increased by 44% per lv.
- Damage has been decreased by 16% per lv.
Angel of Death [Active]After doing a rotation slash, cut the front enemies alongside the summoned Grim Reaper.
- No Changes
Absorb [Extension]Steal HP from the afflicted enemies, and heals HP of oneself.
- HP gain has been activated for PvP with 35%
- Cast is slightly faster (-0.3)
Silence [Extension] NEWUnleashes a fast whirlwind of shadows, striking all enemies within 3 meters for elemental damage and silence the target for 2 seconds.
- Damage: 128%
- SA Break: 94%
Battle Howl [Active]The reaper's cry increases the chance of critical hits for you and your team.
- SF consumption has been reduced to 65 (down from 85)
Battle Aura [Extenstion] NEWDuration: Perm. Aura
Range: 40 meters
Increasing the critical damage of you and your team by 300/550/800
Whispering Wind [Extension] (Beta Test) NEWDuration: Perm. Aura
Range: 40 meters
Increasing the elemental resistance (Sin,Hate) for you and your team by 3/6/9%
This aura is ready for every class, all of them gonna get different resistances.
Carnage [Active]Cooldown:
20(30)SF cost: 45
Deform the sickle to the scimitar form to attack. LMB to quickly perform repeated attacks on the spot for a period of time.
- Buff effect: 50% Armor Break
- Armor Break has been reduced by 20% (down from 70)
- Damage has been increased by 50%
Through [Extension]You ignore a portion of the enemy's defence.Empower your summoned reaper. The reaper is casting Carnage instead of Lily, you're able to move. Lily gain 30% armor break while your reaper is active. You gain 20% additional armor break if you attack together.
- Hitbox has been increased by 15%
- Cooldown reduced by 12 seconds.
- Damage decreased by 25%
Wrath [Extension]- has been removed
Fury Scythe [Active]Joining the sickle and the scissors and do a lash rush in the front. It attacks enemies and moves forward by command.
LMB: Cuts forward enemies and makes short rush.
RMG: It moves quickly towards the front.
- Damage: 3314%
- SA Damage: 3140%
- SF cost: 55
- Cooldown: 30 sec.
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Lily is able to cancel the ability
Shadow Storm [Active] (New)Cooldown: 55
SF cost: 70
Required Level: 58
Lily cast in a battle stance, waiting for your next command
Details:
- LMB: Damage 2626% (5/5)
- LMB: SA Break 1741% (5/5)
- RMB: Damage 818% (5/5)
- RMB: SA Break 396% (5/5)
LMB Cast a fast moving single hurricane with a small ground trail in crosshair direction. While breaking through enemies performs up to 5 hits with a high amount of damage and lift small enemies in the air.
RMB Lily releases quick spreading shadow winds around her, 12 small tornados go radial direction from her creating a big area. (like one of Nita's attacks), every small tornado deal slightly reduced damage. Each tornado can hit target individually so you can release a lot of damage standing close to the targets.
/Fine tuning now
/Next class
Haru or Iris, you can vote soon
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Taking the 3rd option
IRIS!!
hmmm then I'll take the 4th option "Lily♥"
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I had this bug as well with my Iris, but it worked in the 2nd try.
Its better to write a ticket right here: http://support.gameforge.com
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Primal content first > LvL 60 without content > Advance modes > Content > Content

They just follow the introductions and decisions by Korea, your character have to be lvl60 anyway before you can start the advance mode quest. But Primal is a lvl55 raid dungeon.
Be a bit patient please

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Thank you again


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No interesting outfit or something, I don't care about boxes like that, I prefer it to farm materials by myself.
It doesnt make sense to be +9 with perfect gear (you stand in your city and wait for nothing)
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Who likes naran lol xD
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threea yes it works very well now

Btw please check your latest message by me, just a tiny question "to be safe"

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HoroHoro everyone is working now (office). Last time it was a very bad timing (weekend evening, nobody was able to fix it)
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HoroHoro they can fix it easily today (everyone is up now)

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The reports came too late, the office was closed already

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What's the point of doing a maintenance, in which 2 hours after it ended we can't play the game ? We have to just stand there and wait for the game to get fixed while we waste our time...
Nobody is perfect, stuff like that can happen.
But indeed it need to get fixed fast as possible (the last time it was a complete weekend)
threea can handle it like always

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I mean its cool if someone is playing for a while and play decent in a party (They deserve it). But someone with gold shops (aka whaler) don't deserve anything.
I'm playing MMO's for a very long time already (ok 16-18 years, can't remember how long) and this problem began with WoW step by step. Later on Swtor, Wildstar etc. all of them were full with bots > which means many whalers.
Its really a shame that they dont have patience to farm the items in a fair way (or trade)
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My personal opinion about EC+Wuc is a bit damaged lately.
It might be better to increase their drop rate chance (the prices are dropping after a short while)
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The last thing this game needs is more Novice D whales who spend their way to max gear while ruining the WUC market when they don't even play content.
That's why we need more soulbound items (like KR for legendary upwards)
Whalers are really the worst, they have super good gear but their damage is awkward

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Well in that case, how about letting Lillys damage scale with the combo counter? It doesn't have to be a lot, like just adding 1% damage and 1% attack speed for every 100 Combo, but unlike the existing combo buffs, those don't activate at random and remain permanent until you break the combo, so you want to reach high combos fast and keep them up as long as you can. I believe that would fit her character the best while increasing the worth of certain abilities such as Carnage, as well as helping deal with the weaknesses of skills like Triad and Guillotine by making them execute faster.
Combo Counter sounds very very nice, good for endcontent but may a bit weak for speed runs (farming).
But the idea is really decent, thanks for that!

If you wanna prove you have a basic understanding of Lilly's abilities, just 2-man LC, go to room 2, and clear half of wave 2 and wave 3 with a single rotation of your abilities.
LC room 2 is the most fun room with her, 1 side haru, 1 side lily. The pressure is insane

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threea get tons of messages everyday, nobody can read so fast (+ its just a part of the job)

Give it a bit time, otherwise I recommend a suggestion thread with different sub topics
