Don't worry all classes get attention, just a bit patience please ![]()
Posts by Yagyu4k
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Yep, HoQ and me are in touch with Lion Games and GF.
You can't imagine how strong a community can be. Thy can change a lot.
May not companies like Nexon "they just want your money before the shut down the game server".
But many developers highly appreciate it, especially Indie teams like Lion Games (they have very small team).
They dont have time to play the game always so they're not able to see the problems.
A good community > less work for the developer.
She is too squishy to be something like a bloodseeker, I dont like the mechanic of the old Rampaging Madness at all

The passive is really bad designed.
She dont get enough love, attention by the developer because she isn't popular at all (just low lvl players, but they give up pretty fast and dont care about it afterwards)
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It just works with BP, and its super boring.
Her damage is still low compared to other classes.
Haru and Iris are god tier dps wise > Erwin > Jin=Stella>Lily
Jin has tons of burst but his high cooldowns tone him down a lot
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JP have it, KR is using exactly the same system like GF.
But I'll lead it towards (Because I really want it too)

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The servers get improved someday, I hope it works well then

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Sounds fun and powerful for pvp, but im unsure how it will be realised, wouldn't it be confusing when your camera rotating 180 in the middle of the fight, and we might have some problems with aiming and end up in a bad position when using it or miss a lot on fast moving targets, like in pvp. Well if camera wouldn't be rotating after you appear behind the enemy, you have to do it yourself which sounds not that handy too

You're able to adjust the cam, I mean other games do it as well without any issues

About the hit etc., its a bit learning by doing I guess. It is a attack and a escape at once, let's say someone is behind you and you're slowed, you jump to the next target to be safe for a moment

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HoQ had some amazing ideas for Haru, they make her a bit more difficult but she could be extremely fun
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Lily is good, there is nothing more lovely than bringing 4 lily to GC with 4 big plastica and wreck things with tornadoes

Lily isn't good, she deals the lowest damage of all classes ingame (pre-adv + adv). You can't base a class on BP.
BP GC spam is kinda fun but her gameplay is bad designed and she doesn't scale at all.
(oh well and pvp, no comment)

1 of the reasons why she is dead everywhere "the least popular class on 55-60"
Bugfixes > Primal + anti-goldseller > better class designs and its fine
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Lily isn't just bugged, she is extremely bad designed in general, LG confirmed that something went completely wrong with her.
Gold sellers barely join a private server. Its super easy to handle them there.
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2126% per hit

Meanwhile Scythe strike is different as well now, escape + surprise effect
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5/5 means maxed
all skill points -
Is that even worth spending time writing this when they dont have a clue how to fix it, whats more they arent even trying to know. Burning is a priv server, but seems to be more official since dzenai is not being hacked and economy is ok
Because the server is dead (that's why no broken economy)
Meanwhile BSW isn't allowed and its a huge damage for Lion Games if someone is supporting a private server instead of a original one.
It doesn't matter for a game like WoW with 5M subscribers or something but a tiny Indie game without sub need a lot of support to stay alive and to provide new content.
Players are killing the game, not the developer, even if LG made some bad desicions for GF. But its slightly better now.
GF can't fix all bugs, some are source related which means KR have to fix it, the team is stressed as hell with 8 workers.
You can't force them to be even faster.
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-Update new ability (ult) - Shadow storm
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Super Omega Group Fashion (I'm the lily)


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The new carnage extension give you many possibilities to use all of your abilities without losing that much damage

Actually its really fine tuning for scaling, it could work with the nita storm
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I would probably replace the green one I guess, many people like the concept for red

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well yeah, like getting two skills for the price of one. but will we have enough skill points to invest in it as a separate skill, and game also doesn't provide much space for active skills hotkeys x]
and short freezing, Lily still have nothing to follow it up with, like your enemy stunned and you follow it up with Triad or smth, its still seems weak to me, i think it also must have decent damage, but with decent dmg it starts to sound OP, ugh its complicated.
Feel kinda same for small knocback for aoe nados, just can't imagine situation where it will be very usefull, so ill just still go for green extention, at least on paper, as i said i may be not getiing it all in theory, only when i already using it x)
But, in the end, i know nothing about game design, so can't think as far as you do, and im glad if something i say will lead you to new good ideas
I know but dont forget, we're lvl100 someday we'll have more abilities than we can use

I'm not really sure but you want the LMB/RMB storm as extension?
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but what about LMB part, i thought about this part as a pretty essential skill design to make her valuable in pvp with it, cuz main problem with green extention for me now is that its too slow for pvp, not only tornado speed itself but cast time also, like if you 1v1 its pretty unlikely that you will land that skill properly, and i feel like you can't just speed it up for that reason because it would become too op, especially with bp in PvE.
it seems to be a bit difficult for a extension but I had thoughts about a new ability maybe, 3 fast tornados with LMB + short freeze effect if they hit.
RMB the mass wind with a tiny knock up. To interrupt basic channeling abilities.
So we could get 1 ability for ground and a additional aerial again.
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Indeed a good game. Sadly we got gf as publisher and they simply don't care about this game. Complaining for months still no clear statement from them. Still no content after 3+ months (at least for onetricks). Don't know how incompetent publishers can be. It's partially the players fault but the publishers could have easily prevent this all. They said that the last rng boxes were are measures against the inflation? ofc nice joke money hungry company. Also stated that it won't be the only measures. YO until they are doing anything probably half of the playerbase will be gone. Instead of releasing fashion items every week how about fixing the game lmao. There are still a lot more cons I could list but this everything i have mentioned above should be sufficient
In case of the "Whalers, or hackers" indeed, something must happen.
About the content, it was better to release Iris combined with events instead of raid content.
I can tell you why they don't want to rush content (btw not GF decide when we get our stuff, Lion Games is handling it)
It doesn't make sense to rush the content for now, Lion Games is a very small indie team with 8 workers. That's why it takes so long in Korea, they're waiting way longer than we do.
GF need persmission + the required files etc. then they have to localize it. Bugfixes etc.
I mean GF isn't perfect but the last few weeks "after Iris launch" they do a good job for now at least.
How long do you wait in other MMO's for content? 6-12 months (WoW may 3-5, it depends).
There isn't any problem with that.
The most important part for now is it to fix all current bugs and glitches.
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Display More
Spread [Extension]
The created whirlwind weaves forwards.
Transform into a Hurricane for 5 sec, reducing incoming physical damage by 15% and drag nearby enemies into the whirlwind
SA break has been increased by 44% per lv.
Damage has been decreased by 16% per lv.I don't see how it will create choice dynamic with opposing soulplus? From experience, the following tornado is just .... bettter objectivaly.
I was thinking about this Phoon extention and i agreed with Lezionyx in it, theres no big choice struggle for me, and this damage reduction feels more like a Jin's class thing.
Also when i was fighting Nita in Deep Core I always have been wondering why Lily doesnt have smth like her nados attacks, and i think i came up with interesting extention concept.
So, code name "Blast"
Active button skill - Lily stands in a battle stance waiting for player comand
LMB press - Lily shoots fast moving single tornado (or 3 in a small cone) with a small ground trail (kinda like triad skill have, visually) in crosshair direction. While going through enemy nado performs like 5 hits with high dmg and SA break and lift small enemies (or enemies with broke SA) in the air.
RMB press - Lily releases quick spreading shadow winds around her, 12 small nados go radial direction from her creating a big round aoe (like one of Nita's attacks), every small nado have slightly reduced dmg and small SA break. Each nado can hit target individually so you can release a lot of damage standing close to the targets. (again, like Nita attack or, if someone familiar with DOTA, its Shadow Fiend's ulti mechanics)
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So LMB one mimics Haru's charging sword attack, i find it pretty usefull in PvP to snipe some enemy, and also it can find its use in PvE to clear narrow corridors in dungeons or do some SA break if you chose this extension. And it provides Lily with that distance attack, which she lacks for pvp in comparing to other classes. May be you can add some trail which stays on the path of the Diephoon and deal some dmg over time when you step on it. Or smth else.
RMB great for PvE but it depends on kind of content for high lvl. It's not so useful in primal, but if we will get more dungeons with many small mobs it becomes usefull. I think you can add slow debuff to this skill or make nados go back to Lily dealing damage again or/and pushing enemies towards you if you holding RMB (Lily not moving if you hold it) to make it more valuable. And it also depends on math behind it, if it will do decent damage or slow u can use it in some PvP scenario. And it goes well with existing Lily concept when she have to stay close to the enemy to release max damage.
Good sides
- Both extentions become valuable in PvP and PvE but they are pretty different so you now have a choice struggle, and have to make your own build to your own needs and preferences.
- Fits existing Lily play style.
- Provide her with powerful ranged attack for PvP
- ?Breaks nado+carnage combo?
Bad sides
- Need a lot of math and deep thinking over it, because for now it depends on dmg balance, you kinda need to make this extension really sweet to make player's choice not easy, but at the same time dont make it imbalanced. Because green path is still the best choice to spam it with BP
- May be need some tweaks or transformations to become better
- ?Breaks nado+carnage combo?
- May be its good only in my head

I love the idea about nita
- ?Breaks nado+carnage combo?
Which case?
Like to get rid of this combo or do you mean something else?
