Posts by klkevinkl

    only got a passing minute on this but fatigue systems aren't inherently good or bad it just depends if they are used as an excuse to push players up to a fremium account model. It's a tool and it's often misused so here's hoping that balance is reached :)

    Fatigue is an inherent system to gate progression, nothing more. For most games, they use it to limit gameplay as a way to reduce costs by forcing people offline. For others, they use it as a way to push sales of premium currency to get you to buy more or to speed up progress.

    Honestly, I like the idea of having a fatigue system in place. Keeps the economy in auction market stable.


    Unless you guys want to end up like PW Rusty Hearts. That game died, unfortunately. :c

    Fatigue systems do not keep a market stable. Take a look at games like Dungeon Fighter Online and Closers. Even in Closer's short 4 months or so, the economy has already become unstable and that game has one of the strictest fatigue systems out there. Both games suffer from the lack of a common gold sink. In Dungeon Fighter Online, there's literally nothing to spend your gold on. Even though you probably grind down most of your gear into materials, the gold you earn cannot even be used to buy potions. As for Closers, they have some gold sinks once per update for the new gear, but that's about it. The market is pretty much dead and trading goes through individual players rather than the market system because of how terrible the market system is.


    Remember that Rusty Hearts also had a fatigue system. Maybe that is something that contributed to its early demise as well.

    Closers got so much hate because of the Stamina system.. And it lost most of it playerbase the first 3 months because of it.. myself included.. In Korea there is a gaming law in place to prohibit players from playing for to long every day. Thats why companies are forced to include stamina like systems.. we in the west dont have the same laws.. Some ppl are fine with it though but alot of ppl arent.. but i dont think anyone thinks a game is better because of a stamina system..


    As for cash shop. Everything is fine that does not give a clear in game advantage.. Cosmetics, Exp scrolls, Loot Scrolls, Housing stuff, Pets, etc.. As long as it does not give you stat boosts, skill boosts or helps you refine equipment higher than none payers. Or stuff that gives you more play time.. "its free to play but only an hour a day if you dont buy Stamina pots for real money"


    In the start stamina is not an issue.. but once you start reaching endgame content you go through your dayly stamina in an hour or less... This is from experience with the asian server.. and it is the reason i quit the game there.

    Fatigue is not required by law. The law prohibits minors from staying overnight at the 24 hr Internet cafes by restricting them from playing between the hours of midnight and 6 AM (or something like that, I just know it starts late at night and ends at 6 AM). Adults are not subjected to this law and parents can also allow their children to opt out of it as well. Fatigue was a system created by game companies to show that they were in fact, trying to do something about gaming addiction as a PR move. Stamina was originally the opposite and a way to allow people who do not play as often to have catch up bonuses (think of it as rest EXP, but Nexon and other game companies eventually perversed the term and tried to use it to defend their fatigue system).


    I would argue that fatigue is always an issue, regardless of anything else. The mere fact that there is an arbitrary stat that limits your gameplay is just dumb. Sadly though, this game is pretty much DOA if fatigue remains. Normally, you at least have other things to do in a game once you run out of daily entries, which normally gate all the end game content. The problem is that with a fatigue system in place, there's pretty much nothing to do since everything costs fatigue to do. PvP is usually excluded, but remember that PvP is something that only a tiny minority (though a very vocal one) actually cares about.


    Closers was essentially a mobile game they tried to sell on PC. No matter how hard they tried to spin it, that what what it ultimately felt like. You could not even press down three buttons on the keyboard without everything screwing up. Bugs from day 1 still remained unfixed (Mistletein's game breaking enemy freezing bug, the duplicate quest log, the different named difficulties for a few). Stages are only around a minute or just over a minute in length. Character stats are suppressed in new content in order to make things feel difficult. They push numerous limited packages and the "you can earn everything in game" motto despite it being restricted to only certain events.