Posts by salzia

    I guess most of gameforge team working on Kingdom Under Fire II right now. That would explain those infinity delays :/


    Publishing a game, which already was closed everywhere including Korea and officially dead by now ->:thumbup:
    Support already existing projects-> :thumbdown:


    ?(

    doesn't matter. new game hype is good for milking whales. it's their business model

    i take my hat off. never seen such incompetence in a game before.

    even if someone would try do mess up on purpose, he would not accomplish it in the way you do. literally every single update include bugs

    ?! its exactly what i wrote/meant D: kk i know my english sucks

    show me where

    5645-swscreenshot-20190819-20-39-56-jpg

    The points on this screenshot are not the final points, right? I mean the "current progress"-bar indicates that the counter wasnt finished. Or you dont have 100% progress on Erwin? :p


    Havent played Erwin, but i know some basics in soloruns. Erwin could have advantage compared to Haru. Not direct DPS-wise (Haru is stronger in raw dmg-output with same stats).

    Erwin advantages for soloruns in my pov:

    -cheese worm at 70 bars -> trigger boss jump -> use ult (provoke and ecstasy procc, tbh idk how the debuff timings are on erwin, but its free procc)

    -cant be bitten?(perfect evasion or how its called) -> cheese provoke

    -idk if suicide is a thing with erwin, but as i know, erwin can use a lot of skills during debuff. as haru u suicide two times (cost time) -> results in erwin higher dps uptime

    -probably proccing jump at the last 30 bars to get provoke and ecstasy procc (by standing at the stones)


    ^this is only my opinion

    Yeah. Ein lebendes Meme zerberstet. yikes

    Ein lebendes Meme was recht hat. =)

    Deiner Meinung nach vielleicht. Meiner Meinung nach nicht. Was jetzt?
    Wollt ihr hier weiterhin diskutieren und geistigen Dünnpfiff von euch geben? Wenn man nichts konstruktives zu sagen hat, kann man auch einfach mal gar nichts sagen.


    Zum anderen habe ich bislang deine kindischen Provokationen ignoriert. Ich finde es eigentlich ehrlich gesagt etwas traurig, dass du dich immer noch aufs Ei getreten fühlst wegen einer Sache die beim AoV-Release passiert ist.

    Er meint auch gar nicht dich man. Ohne Witz, trollst du nur oder bist du echt so?

    Hello fellow Soulworkers,


    due to the recent events and with more than half of our community excluded from play,
    we just wanted to release a statement to briefly inform you guys that <Cookies> is taking their leave. We are leaving on good terms with mixed feelings.
    Some players got a second chance while others were not that fortunate. Our Guild is now split into two parts but our Community remains!


    At first we want to apologize to all those players that are negatively affected by the aftermath of our actions. This was not our intention.
    We want to shed some light on why we made the decision to take advantage of this bug and why we made it public and available for everyone.
    This is not to justify our actions because everyone was aware of the consequences that could follow.


    Many of us are playing since the beginning of the Soulworker Beta and we experienced a lot of different events with bugs and exploits, namely the Christmas and Easter Events.
    During the Easter Event it was possible to accumulate a lot of Anti-Destructions and Upgrade Covers (like Strength-Expansion-Tickets, but only gives one extra upgrade attempt).
    Due to the fact that crafting Easter Eggs was easier than intended the players got way more items than they should have. This was only fixed like 4 to 5 days after the Event started and probably because of the Easter Holidays. So everyone who missed out on the first days of this event was put at a giant disadvantage, leaving a huge gap in gear discrepancy between all active players at that time.
    This went by unpunished and no further actions than fixing this bug were taken.
    And because of how these bugs and exploits were handled in the past we felt the urge to take advantage of this bug just to not fall behind in case it gets "fixed-only".

    Imagine having 2 Billions while everyone else had 200 Billions due to the exploit. We don't want to get into more detail at this point.


    With us leaving, a combined total of 40675 hours accumulated playtime and a lot of Soulworker history and knowledge has left the game.
    Dedicated Streamers, Content Creators, Theorycrafters, Speedrunners, Roleplayers and those guys lending you a helping hand for your Primal, AoV and SCP Runs are no longer there.
    Most of our friends have lost their mates they played with and are unlikely to continue playing.


    Thank you for sharing your precious time with us. We wish you guys the best of luck and hope you will enjoy Soulworker in the future.


    This is goodbye


    Sincerely


    <Cookies>

    And yet people should start thinking. Maybe you would know, if you would actually play the game.


    The publication of the bug were about 11 PM. Eight hours into the patch with a gold duplicating bug did force player(me included) to stop leveling chii and choose between two options:

    1. dont abuse it and probably play with the discrepancy in DZ (i would quit in this case) or

    2. abuse it, force a rollback or play without the discrepancy in DZ (did not consider a banwave of that much player)

    My point of view (snippet of ticket, case: permabanned)


    [...]

    Furthermore would recommend to reconsider the actual banwave with an open letter to the community.


    The impact of a bug like this is not solved by banning people. In the first place, it is the fault of the quality assurance. Do you guys realize the irony of postponing updates with the reason of releasing/publishing bug-free content?


    Why did people use it?

    In the past of this game there were often moments where people had to abuse events/mechanics like this, otherwise the discrepancy in items would be to huge (Easter-Weekend, Winter-Event).


    The point noted above is the reason, that a lot of veteran player did use it (fear of missing out...again).


    Publication and anticipation.

    By making the information accesible to a lot of/every player, we/me anticipated it would result into a rollback of the server. Unfortunately this was not the case.


    A lot of player spend a lot of time and money into this free-to-play game. Banning them, in some cases permanent, for a mistake on your side is kinda harsh. It may result into player reconsider playing/spending money into this game.


    For clarification, the text above just reflect my opinion and opinions can be different.



    Greetings Kruxa