note that iris get iframe (RMB if im not wrong) with her advancement... that cancels off the commitment issue that you are talking about the
Posts by Soulist
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My idea is assassins/shinobi class. I've read your character design of the spear guy adnd you said something that he can also be a kind of assassins. imo spear is not really suitable to be the assassins' class since it is mostly the class that fight on the frontline so i suggest make a separate class for assassins/shinobi.
with poison debuff skill too...
lmao....i feel like i'm starting to see more classes idea coming from other mmo which is normal....interesting =D
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another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
and so i was curious about it and went to do a small test with just basic attack on the same mob over and over to get at least 20 values of non-crit and ignoring crit(not so reliable cos too many factor)
at
lv 1 - x1.2
lv2 - x1.3
lv3 - x1.4
lv4 - x1.5
lv5 - x1.7
so for example:
if the skill without the buff hit 100k with lv 5 buff it will be 170k
it makes me wonder: 9 skill points (60 SF or 54 SF with passive max) for 1 hit can easily be compensated by using an extra skill instead
p/s: was going to remake my iris anyway so i testing it out....lmao

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another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
true... i feel that the value/digits/number/% in SW is very unclear and it's been many many years since the initial release of this game, i must say that i quite surprised not to see any circulating dmg simulator or math equation/formula relating to dmg output... maybe because it's not doesnt focus a lot on esport style pvp

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another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
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with all respect and no offense or doubt to your skills and experience and big kudos for your effort but if making changes based on the comment of a few players in the forum and simply altering certain values when 1 or 2 disagree or have a different idea about it...


The [math later] part is a bit concerning in this case it might feel like altering just based on what a few player like or not then somehow someone have work the right value out later... wont it be better if you guys test the value in a test server or if not at least a self developed combo dmg simulator -
one quick question: how you guys use the skill - limit break usually? as in pair it with what since it only work for the first hit but not an entire attack
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I agree.
But why not different ways, be a newbie and deal good damage or be something like an elitist and deal even more. Learning by doing

it's possible when there is only 1 class in game because
class A - easy (means easy to master) and deal good dmg...be an expert of it deal more dmg
class B - hard (not easy to master) hence only can deal good dmg if expert
then what's the point of rating it as easy or hard class?
unless the easy class can deal fairly okayish dmg (meaning being top 3 without effort but to be top 1 among all classes he have to execute all the skills perfectly to the point of 1 tick with 0 failure) -
Permanent Sprint event still not working. what the hell man
It was supposed to be permanent? I thought it's gonna be a monthly thing. Kinda goes against nerfing alts and now they basically give out SD Brooches for free... (and of course all the other goodies)
well.....those who have it alrdy been farming for the 3rd week now..... if it's a monthly event only then RIP and no compensation and action taken till now
but it's announced as permanent sprint event alrdy to it would be unfair to pull it back now
plus it's not like it given out for free... you need to work for it... and level it to lv 30 if you wanna complete the event within a duration... so i think it's still fair play... you spend your time in game leveling and you get something
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I do the same for all classes and I get very good feedback, since I optimize the dps for every single class which means every class is able to deal a good amount of damage.
"Bring the player, not the class"
No class deserve it to be weak or overpowered
not to critise any side but my general opinion is this:
optimizing every class and making them balance is good but not balance them to the point where every class is the same just the appearance is different.
what i meant to say is each class should excel is 1 aspect and that aspect is superior in comparison to other class
i can only say lily for example:
before playing this game i see lily is a crit class since even her passive give crit dmg so i assume (based on gameplay in many other mmo) she should be the highest burst dmg of all but after playing it for a while i noticed other classes who shouldnt be excel in crit have way better burst crit than her... i think that's where LG starting to miss the whole point of specialty of each class.
from my point of view it should be if it was any other mmo classes:
Lily-crit but low def (lily is pretty squishy alrdy)
jin-def/hp (tank should have low dmg/burst or slow)
iris-high raw dmg but slow or low hp etc
erwin-speed but need accuracy or will miss his atk a lot
stella-heal/high SF but (either squishy or slow+low dmg)
haru-balance (balanced but excel in nothing means should rank 2nd/3rd in most aspect)
Another thing is control difficulty of each class
i think it's okay to have easy and hard class but it's not okay to have easy faceroll class to have the best potential/dmg
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das ist aber sehr unverantwortlich von dem Maintenance-Team. Bis jetzt keine offizielle Antwort, nur reply von Forum Moderator. Wenn das Problem ist schon bekannt und die Informationen sind gesammelt, dann macht was oder zumindest ein offizielle Post in Neuigkeiten und Ankündingungen/[News and Announcements] über dieses Problem.
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Keine Wartung diese Woche?
Ist das Problem/Bug unwichtig für GF weil nur manche Leute dieses Bug auftreten.
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Spirit Bow would be cool? like the Quincy race in the anime Bleach
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jetzt ist fast 2 Wochen und nichts passiert ... hab 5 Charakter gelöscht und neu erstellt....zzZ
man verliert mindestens 3 Akasha, 2 Brooch Extractor und 1 Skill Reset + End Reward (habt in NA server versucht und habt die Event gesehen)
es ist auch so bei manche Leute in EU Candus EN server : Sprint Event Problem
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looking at the permanent sprint event rewards i feel that this issue needs to be addressed officially and solved as those affected loses a whole lots of items including brooch extractor, akasha transmitters and skill reset... its been almost 2 weeks alrdy
p/s i tested creating a character in another server and i got the event but in EU EN server candus there;s none eventhough i redeleted and recreated
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actually .... dont take it too seriously
Hey you play game to have fun not to live life
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Oh very good

The accesories is ear muffs and the Hand is "nothing" ?
judging from the comments im thinking the earmuffs is not part of it...that is part of iris awakening costume set
i;m thinking it should be a pair of glasses..the hand part maybe is the small cream colored bracelet..see the first link
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http://www.inven.co.kr/board/s…51/20069?mskin=soulworker
found the full set one
looks really good.....wished they release it here soon too
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guess i found the answer for my question....lol....here's the link if anyone wanna see how it look like
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