Posts by Yamato

    Hello!

    What are the recommended attributes for weapon and armor?

    When can we expect class expansion?

    If you mean stat rolls, I believe the best is attack speed -> penetration -> crit rate -> flat attack -> crit damage -> everything else. As for defensive stats, max HP and boss damage reduction are the only things that are worth it, imo.


    I don't know when we'll get class advancements, but I'd be prepared to wait for a few months at least. There's still more content that we have to get that was designed to be experienced without advancement.

    I agree that attack % scaling is not the best stat. However, my guide also still advises to max out Arena Storm if they want to, because:


    A. There are few better things you can use those points for

    B. Any attack is good attack, and Haru is stuck with it since its part of her skills


    You can argue that the 180ish attack from Arena Storm at lvl 55 is pointless... IF you compare it to the frankly stupid scaling you get from gear enhancement and crit damage bonuses. But you could consider that getting 180 flat attack on a stat roll or refining your weapon for an extra 180 attack is good... its pretty decent.


    Not to mention with Arena Storm applying to your entire party, that's a much more significant impact than if it was just a self buff.


    So yeah, don't go for attack % in AR cards and titles, but Arena Storm isn't too bad if people decide to grab it.

    Edit: Ohhh sell limit at NPC being a max of 10.


    Tbh its never bothered me much. I've actually realized I sold my precrafted duty fulfiller once cause I thought it was the other junk uniques from Suzie. Glad I picked up on it and was able to buyback.


    Maybe its for situations like that?

    If was running a restaurant, and the deep fryer went on the fritz, I'll get to fixing that whenever I can, but I'm not gonna stop selling food, or stop promoting the chef's special. Sure, the customers that care more about deep fried food are gonna whine and complain, give my restaurant 1/5 stars on google reviews, etc. but I'm still making money. Eventually I'll fix my fryer, bitches will stop bitching, and we're all good.


    Gameforge is the restaurant, we're the customers. And it's all in a day's business.

    While the Legendary Combo King is very easy to get, just a few minutes in District 6 and you're done. I'd have to say Godlike Control Freak is actually "the best" attack speed title, just take a lot more effort.

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    Also, Untilted The buff will not extend at 3 stacks so it'll reset.

    Sweet, I didn't even know that title existed. Definitely the best title by far, plus getting the crit damage boost is even better.


    Untitled Dark Gauntilus' attack speed buff does not have a chance to refresh once its procced, since it goes on cooldown immediately after. Hence, you wanna get the upgraded version that lasts 5 seconds, since those two seconds feel really important once you're tried the two.


    I don't air attack a lot, most of the time I'm in the air to use Slash n' Dash. I usually jump, Slash n'Dash, air dash to reset state, then either do 3 basic attacks and air Soulstrike to get back on ground. I don't know if its mathematically the best dps over time, but it looks cool. :U


    Also Yamato is just a name I really like, but its totally a great sword in DMC!

    Its kinda unfortunate that it's not tradeable, but I assume they wanted to add a kind of exclusivity to the package to make it worth spending money on.


    Its likely they'll release the costume by itself as a standalone package in the future, but until then, you'd either have to try one of the methods people have suggested here, or settle for another set for now.

    I had a sighting of the elusive twins yesterday. They we're quite cautious at first, but after flashing my Haru panties at them, they were quick to warm up to me.


    Note that they are fond of cookies and will be much more agreeable if you give them a few. Sugar cookies are a favourite.

    Bruh, remember when people were complaining about the exp curve being TOO steep? Like they wanted the leveling to be easier?


    As Shogie said, the game's been out a month. I'm not saying that there's a lot of content available, but then again, its not been out nearly long enough to expect more.

    Try and remain mid-range from him. He likes to use projectile attacks towards the direction he's facing, so its best to stay close enough to strafe around him and attack during openings. However, he likes to use his tornado that persists forever, and usually stands in it while he tries to shoot you down, so you can't hug his butt forever.


    Apart from that, I dont really recollect anything out of the ordinary that made the fight particularly difficult. It would help if you can point out what specific parts you're having difficulties with (apart from the giant laser).

    I have a question :
    If I want to build atkspd Haru, on which parts of the gear can I actually get atkspd and what titles do I need?

    You can get attack speed on weapon, shoulderguard, necklace and earrings. The best attack speed title is legendary combo king, which gives you 8% attack speed. With titles and max attack speed roll on all possible gear, you can have 24% attack speed boost, before any buffs and akasha cards.

    I can't say much about Ravan because as soon as I finished the story and moved to the next maps I just nope'd out and never did that map again. It IS possible to i-frame his teleport catch but the timing is so precise you might as well not bother, especially when more often than not you'll dodge right into electrified floor.


    Bunker Bot's rockets: I suspect these are supposed to be dodgeable if you anticipate and run to the edges of the room and sprint at a 90 degrees and loop out. However, Bunket Bot almost never uses this attack when I fought him; he prefers to stab his sword way behind me while I'm hacking at his shins, or he tries to pancake me with his super duper robot slambo attack.


    In the odd cases he does fire off rockets, I do what I do when I "accidentally" leap right into Inifinirings' tornado blender of death: I jump. It instantly knocks me down and provides that slightest of knockdown animation i-frames, which I chain into the roll to basically i-frame 80-85% of the rocket damage.


    It's not the best solution, but its how I handle it.

    Shall we talk about infinigrus rings around the map corners?

    O M G. What is that attack even?


    Okay rings showed up, sawing across the map and turning it into a giant tic-tac-toe table of death. Just don't stand in their way right?


    WRONG SCRUB, these saws magnetically lock onto that Haru booty and go hard. All of a sudden, 7 saws fly outta nowhere and slash you up at the speed of light, chunking off 7k damage a piece. You have no idea what happened, you just die, wondering why your life is suffering.


    But really, I save my Supernova for that move because of the 50% damage reduction Haru gets. It has saved my bacon more times than I can count.

    I can wait for the other content, but I want the housing please. I'd spend all day trying to pimp my room out. And then invite cool people like Alzii over and show off.

    Knowing that only boosts base attack damage, I think i'd rather invest in Storm Stride. Then again you said you leave SA breaking to others and I'm just level 30, though I do play together with a Stella and Lilly a lot.
    Anyway, guides recommend using range increase on ground pound but isn't it a SA break skill? i.e. you'll be focusing on some one big enemy rather than trash mobs? I don't know what is more important to have in end-game.

    See that's the thing. Haru is not focused on anything, so her skillset can be customized to a certain extent. If you want to use Ground Pound as a mob clearer, the range increase is much better. If you prefer using it for the SA break and damage then its fine to take the other extension instead.


    If you don't want the comparatively small boost from Arena Storm, you can max Storm Strider instead. While Stella is objectively the best SA breaker, Haru can do a respectable amount of SA break herself with her skillset. If you wanna crush SA very fast, Storm Strider is a great choice.

    Hey yamato can i copy your guide and translate to the spanish forums?

    Ill give you credits for it :3

    Sure friend, that's fine if you credit it.


    Best guide I've seen so far. Great job. It would be nice if you could add some of your combos.


    I have a question about the Shade card: been farming the dungeon for a while, 20+ runs and no luck at all, it never dropped the item. I also heard that if your level is too high (37 atm) you won't be able to get the item anymore, just like the rest of the loot. Can you confirm this? I kept an eye on the market for days, but it seems that on my server no one is selling it either. I don't really like the idea of rolling another char just to get that. ?(

    I have added my skill bar setup under the Sample Skill Builds section, since I've beenm getting other questions and requests about it as well. Hope it helps.


    As for the shade item drop, I wouldn't honestly know if it stops dropping, since I've tried farming on lower level maps. I am personally using Aaron until RNG gives me a 2 star or hidden Shade, so that's always an option.

    I think I missed the sarcasm... but in my opinion everything except the cash shop prices are pretty good so far. The forum moderators seem pretty good, support ticket response times seem really fast from what I've read, they've been actively fixing issues with the game (although mostly only minor fixes), and they mostly fixed server issues (NA). From someone that played Kritika (Enmasse) for a few months starting its day one release after closed beta, I can say that GameForge is at least doing astoundingly better than Enmasse did with Kritika. Honestly, Kritika was a huge mess and I gave Enmasse several chances to deliver and they failed at every chance, so they're just as bad as Nexon NA now in my eyes. The only NA publisher I personally trust now is Riot, and I don't count GameForge as an NA publisher since they're main audience is EU.

    I honestly don't know much about Kritika, I didn't bother trying it out even though it was very close to Soulworker in how the gameplay was. However, I did (and still do) play Closers, which I believe En Masse is actually doing a wonderful job with. They consistently hand out good freebies, have been releasing new content on a regular basis, and actually listen to the players; they recently allowed players to decide which character they wanted released next through the form of an event. I believe En Masse may have handled Kritika poorly, but they're clearly showing that they're learning from their mistakes.


    To stay on topic, I think Gameforge is trying to make things work as best they can for the western release, but ultimately the bottom line is what matters to a company; the bigwigs wanna see targets being met, and sometimes its easier to get a little shameless to make sure it happens. I still think its too early for me to comment on the issue. It remains to be seen how they handle Soulworker in the months to come.