Posts by Yamato

    As someone else said.. what can possibly take them so long anyway? I have zero knowledge about publishing a game but it's not like they had to build it from scratch. The only thing they need to do is translate the text(?). Is that what is taking them so long?
    I am confused and impatient. qq

    So I am no expert, but I have worked for companies that have worked towards the release of a product or campaign, so I can tell you what I'd assume.


    Considering that the game is being provided with translations for at least 6 different languages, that's 6 times the work they'd have to do right off the bat. Not that difficult if you have different translation teams working on each language independently, but they're definitely not going to move along at the same pace.


    They also need to be working out things with Steam. No idea how that would be going but there's going to be a of negotiations there, namely working out a percentage for how much of the proceeds from any sales go towards steam, and how much gameforge gets to keep. Straight business.


    Making sure their multiple servers are ready to handle the load of tons of players logging in at open beta. I don't know the technical details of how technical infrastructure works, but laggy, buggy, crashy or disconnecting servers are no good


    Deciding on a release schedule with the devs is also important; even if its existing content, they'd want to pace it at a rate that brings in maximum profit. Releasing all existing content at once is a great way to make less money. How much are they going to release at OBT? How soon after do they release the next update? When raids? When PvP? When the class advancements that are very new even overseas?


    I can't comment more than this without looking at the overall schedule and details of Gameforge as a corporation. Depending on what they've got out of the way and what's stuck in the pipeline, the answer could be anything. But my point is that there's a lot that happens behind the scenes, and though the wait is pretty brutal, it probably isn't for no good reason.

    I wonder how it is a good business strategy to let your customers starve for that long..

    Uhh what customers my dude? We haven't payed a cent. There isn't even a store yet.

    The community would be satisfied even if the release date was confirmed 31th March. It gives us some safety unlike a broad release date like 'Q1' as we have seen a failure with the "release in 2017" already.

    Yes that would be nice, if they themselves knew when they're going to finish everything up. Game companies are a lot of different departments working on one thing. Until everyone is done their part the game is not ready for sale, or in our case, playing. Since you're talking business strategy, its a better strategy to give an estimate rather than a solid figure that turns out to be inaccurate.


    I just think that they should tell about the release at least 1 month before it happens, so that people (for example me) can plan their education/work activities in order to free up more time for this game. It is soon the end of February which will mark 1 month until the last possible release date in Q1...


    For sure, but this is exactly what I mean. If they promise say, Feb 31st, and then need to delay to March 31st for whatever reason. You're gonna be one of the first to complain, cause you just planned your life around this promise, and it was broken and now you're significantly affected.


    Trust me, rather than making promises and then breaking them, its better to not make any promises at all. That's common sense.

    Looks like they're giving Haruru more tools to shorten and create distance without having to stop attacking. Prolly ties into a focus on combos.


    And dat Eternal Combination. Give me moar damage.


    No additional support skills. Prolly just as well, otherwise might as well call the game Haru Worker Online and be done with it, cause why play anyone else? :v

    A fatigue system's true intention is one thing, it's presentation is another.


    I'm sure there are ways to balance the economy, preserve player bases, extend content, etc. without resorting to a system that essentially labels itself as "Once this bar depletes, you can't play anymore".


    A necessary evil, sure, but it doesn't have to be evil.

    I agree entirely, and this is in fact doable; reworking economy, drop rates, and figuring out alternate systems would work for sure.


    However, all of that is work done by the DEVS, and as much as I have looked forward to this game, its actually in Gameforge, the publisher's best interests to make sure the international version succeeds, not necessarily Lion Games the developer, who is already making ends meet with the JP and KR versions.


    I assume as devs would be more concerned with creating new content and characters, not going back and replanning existing, functional systems because foreigners can't deal. But sure, if the game does well in the International version then I can see them deciding to put in the effort and work things out.

    Oh man Rusty Hearts, that brings back waves of nostalgia.


    You're not alone, I check back daily for info too. I'm pretty hyped about it, as of right now I make do by immersing myself in my work, studies, books, anime, etc. But my body is ready!

    no matter what you say. for any game. they should never limit you and make you have to play alt. there a reason stamia system games aren't really well received here. it a useless and stupid system. you say it limit content per day. but that doesn't mean shit ether way. since people will get to end game ether way. a game is meant to be fun and not limit how long you can play. it also the reason closers failed. stamia system doesn't really help with anything. and yes everyone like different games. but doesn't mean people who like soul worker game type wouldn't be turn off by a stamia system. if they did what kritia did and just give less exp when you ran out of stamia (i think that how it work from what i read). then it be fine. i'll still play just cause i can. and these absurd lies you called them. are fake. they are real reasons backed up by facts. and if the system is bad. i haven't played it but real alot of shit about it. then it will fail like most if not all (which very few games of this type with stamia)stamia system games.

    The only reason fatigue isn't well received is people don't like being told what to do.


    Saying that "you can only play so much per day per character" is a restriction of freedom, people don't like it. That's a reasonable reaction, and we get it.


    But it doesn't change the fact that the game was built on a foundation that took the fatigue system into account. There are a LOT of unforseen problems that happen if you just take it out like one of the bottom blocks in Jenga.


    As an example, Dungeon Fighter Online was a South Korean game, developed by Neople and published by Nexon in North America some years back. It completely removed the fatigue system after a few years of running because of the same complaining.


    As you can probably find by searching, DFO isn't being run by Nexon anymore. It was in fact shut down until Neople decided to self-publish the game internationally themselves.


    There were plenty of reasons why it failed - one of the major ones being Nexon's terrible content droughts that went for 6-8 months at a time - but among them was the fact that gold sellers were inflating the crap out of the economy, since without fatigue restricting them they could just farm non-stop. Amassing huge amounts of money, pumping it into the market, driving up prices, to the point where if someone wanted a cute costume with in-game money they basically had to dedicate a couple of MONTHS of time to saving up, or hope they get extremely lucky with 0.15% drop rates on desirable items.


    People also burned themselves out by playing too much all at once; because lets face it, you play a game for hours on end and your body WILL subconsciously associate the negative feelings of tiredness and repetitiveness with the activity you're doing - a.k.a the game itself. Deny it all you want, there are a LOT of people who will throw themselves at the game, play non-stop for two weeks, then state that "they're bored; when's the next patch; rip no new content" and the like.


    I said it before in this thread and I'll say it again; I think fatigue is a necessary evil. I will be pleasantly surprised if they're removing it entirely; but from seeing how it is overseas, Soul Worker has a LOT of ways of allowing you to "cheat" the system and extend playtime. Not to mention PVP IS NOT FATIGUE BASED AND CAN BE DONE INDEFINITELY.


    So if the system forces me to pace myself and prevent burnout, while also fighting off issues like bots and stupid market pricing? Well, I'm a big boy. I can handle a little control over how much I am allowed to play.

    First off a new character has to be male. Too many waifus atm, I know this game is gonna make most of its money off different pantsu options but you can't ignore people who wanna play more guy characters.


    Definitely feel like we could use a mage too. Maybe a grimoire user? Warlock type?


    My personal preference would be for a knife guy. Not cliche dual daggers, just a guy going around shanking things.

    Yeah Steel Grave will be gr8 when we get it.


    But lets face it though.


    Can you even be a bad Haru?


    Saying I'm an amazing Haru is like saying I've got not one but TWO arms.


    You can't not be amazing as Haru, because Haru is amazing period.


    Right?


    Right?


    unimpressedAraragi.gif

    Ayyy welcome my dude.


    Yes yes join the church of Haru, where we combine sword + girl to make magic happen.

    Y'all are getting too worked up, starting to make doomsday predictions.


    Also, there’s no steam page yet :(


    Makes sense, no point of having a steam page up for a game that doesn't have its official website or even the actual game up yet. Steam is cutthroat, they can't afford to screw up their first impressions on that platform.


    I wonder why they do not have a website yet while they dare to say news on facebook. Also Soulworker is not in their game list..


    Cause facebook is an existing social media platform in which its very easy to release info, while creating a website requires programmers, designers, and actual content that they'd have to put up. They could have taken the easy way out and put up a website with just a link to a video trailer, but I think rather than waste time coming up with that they're working on having EVERYTHING up and ready all at once.


    As for Soul Worker not being in their game list, yeah, again, no point in adding it there and having no link, or it taking you to the blank page.

    they have had a tiny bit of info each week about the game like trying to get it ready and such we might hear something next week about the game and as for official website odds are it will be up before the game is same for steam game site

    OK but for all we know something might happen and who knows certain things might get delayed again game site included


    Yeah but come on Xenovia. Saying "for all we know something may happen" is like saying "for all we know a METEOR MAY CRASH INTO GAMEFORGE HQ TOMORROW". That's basically doomsaying. Yes, there's a chance it may be delayed, but there's an equal or greater chance that they might go on as planned and release a proper, polished product at the end.


    Lets just all reserve our judgement. At the most we wait a month and a half, then we can yell and complain all we want.

    Okay so you can choose


    - Pleasure seeker braid-man with guns who finds fighting for his life fun

    - Bro-con gone mad ojousama

    - That girl with ghosts who plans to fight monsters with a GUITAR


    OR


    HARU


    with such irresistible features like:


    - Sword (best weapon)

    - Jersey over sailor uniform with single torn stocking (dat fashion sense)

    - Cute bob hairstyle

    - Super cinammon roll

    - Loves her mom


    and more!


    The answer is obvious kappa.

    - Login

    - Get d/ced immediately

    - Swear loudly

    - Login again

    - Agonize about which waifu to commit to

    - Contemplate going gay for Erwin

    - Go for Haru anyway cause I'm a main girl sucker

    - Realize all the names I wanted are taken

    - Swear loudly

    - Settle for a kinda okay one

    - Play the game 3 minutes then d/c cause my ISP is Hitler

    - Swear loudly

    If its a fun little minigame to waste time, sure. If they tried a full-on port of Soul Worker to mobile? No. I feel there would be too much lost in the process.

    No idea if server transfers are a thing, but if they're but if they're technically possible I don't see why they wouldn't allow it for a fee.