Posts by PhoenixShi

    On top of all the issues the shop has you're forcing it to pop up every time we load the game. This is INCREDIBLY ANNOYING and we really need an option to disable that. To be honest harassing the player like this is not a good practice and I can't understand why this was ever changed to behave this way in the first place?? It was fine back before it acted this way and EVERY SINGLE PLAYER I have ever talked to about this does not like it. Why would you add such a feature to a game when it upsets everyone????

    On this matter I'm reminded of the Google Play reviews I've seen for the mobile game RAID: Shadow Legends. That game just spams you with buy ads every time you launch it, and just about every review comments on how much people hate that.

    Also to expand on the point of mine you quoted, all you have to do is look at Steam player reviews of pretty much any game, but especially online games, to see how little it takes to set people off, which causes them to give up, quit, and down vote a game. The kinds of issues some people reference can be very trivial, and in some cases even the fault of the player, not the company, at times people will even mention they know it was their own fault, but they still complain about it, and down vote it anyhow.

    An image on a website of costumes that we would then need to search for, as we may not be looking to buy the new costume, is not nearly as useful as one where we could rotate the model character, and is right there where we'd want it to be. Also the web one is as I said slow, and as others mentioned, buggy. Instead of popping right up, I have to sit there for a while waiting for it to load up, also sometimes after about a minute, or more of waiting, it looks like it just doesn't want to load up, so I'd need to close it, and try again. Then it doesn't get along with at least some resolutions, if you have the game using 2560 x 1440, as I normally would, where you click, and where the pointer is aimed is not the same, an issue I remember seeing mentioned way back in our beta, yet still persists to this day, which makes using it very difficult, so I'd then need to change the resolution of the game, or get fed up, and not bother.


    You guys may like using an in-game browser based web shop, because it's what you're used to using in other games. Although you need to consider that using the proper one that other servers use will be much better for players, which in turn could help you make more sales in said shop, especially for costumes, as anything that makes making a purchase more difficult, WILL cost you sales.


    PS

    Your censored words make no sense. I had "to," followed by "go," and it didn't like that, why?!?

    Yeah, ok, this is rather late, but given my annoyance with this matter, and generally being busy with other things, my motivation towards the game is at an all time low, and I hadn't bothered till now.


    I found the way the two events during the release of Chii was handled quite poorly, made no sense, and the "explanations" I got from them when I sent a ticket about it did nothing to help matters. Think about it, to get the Chii related reward, we had to do the higher level event, that didn't require we play Chii, while the Chii specific event, gave a generic reward. Why would anyone think doing this was a good idea? The way Iris was handled was better, you want the Iris reward, you do the Iris specific event, it just makes sense. Although here, with Chii, you can be sure some didn't want to play Chii, so didn't make one, but to get the main reward they could use, they'd need to make a Chii, but when doing the event they can do, without making a Chii character, they get a reward used by Chii, which they wouldn't have wanted. Aside from that, the new character reward was given out for doing tasks a new player would be less capable of doing, as you needed to do various raids, which would require level 55+. I know some in games power level characters at breakneck speeds, but not everyone plays that way.


    The arrangement seemed backwards, so not long after the event started, I sent a ticket, they constantly assured me that it was all "working as intended," which is why they just had to make a correction in the last patch, as it was giving out an Iris reward, since you know, it was all "working as intended." Then if I wanted the Chii reward, they said all I had to do, was do the higher level event with another character, then accept it with my Chii. First off, I couldn't complete that event (I'm too casual in this game, and don't like playing in small groups in online games, they all too often seem go badly), secondly, as I explained above, and to them, doing it that way just makes no sense at all. They also claimed it was done this way as Chii does not start at level one (after talking to some NPCs, you jump from level one, to fourteen). Ok, but all they would have had to do was adjust the requirements for hitting certain levels with your Chii, then problem solved, but they didn't do that, as the first level milestone was either level five, or ten, followed by fifteen, and so forth, with thirty being the highest level to reach.


    The final kick in the groin was how they once again listed one end date on their event info page (Oct. 10th), but another in-game (Oct. 7th for the Chii one, Oct. 8th for the other), and the earlier dates were the correct ones. Even though I should know better, as they've done this before, I went by the web site info, didn't pay attention to the in-game dates, and delayed things thinking surely this was all a mistake, as well as my general annoyance with them as they claimed it wasn't a mistake, which sapped my will to play. In the end, I didn't finish either event. I was interested in playing Chii, and generally like her, but the game, and how Gameforge is handling it, is just getting increasingly annoying to me.

    Please don't respond to posts you never read, every response you've made to me in this thread has been irrelevant to what I posted. That, or you're the type that refuses to acknowledge they were in error, so are stubbornly insisting that you're correct, even when you're not. Either way, just don't respond to my posts in the future, it's tiresome to respond to people like yourself, you're just wasting the time of everyone that bothered to read, and worse, respond to such posts.


    Also, why the heck would I, or anyone else care in the slightest about your streams, or other things you've made, when again, you seem to refuse to show the courtesy of reading what you're responding to? Since you can't seem to do something that simple, why should I consider anything else you've done is worth our time? Closest you came to being on topic of that post, is by trying to hijack things to promote your stream, and other stuff.

    Both Grutin World and Snow White Eggs are recycled events (socks replaced with eggs), you can just check out the news for back when they came out to get the idea. As far as Grutin World goes, people tend to skip normal mode entirely, only kill the angel grutin, and leave, since there's no really good drops there, especially from normal grutins. Personally there are no noticeable rewards but some people might be interested in the grutin akashas they can drop.


    For Socks Eggs, you need to buy thousands of them. It's an event specifically made to empty our pockets. Last time it was infinite ECs, this time it's infinite Anti-Destructions and Upgrade Covers for the most part (ofc both events have other things, too). Great for getting 1000 tries to go from +8 to +8 on some gear.


    Event titles are for show only, not stats.

    Name one online game that doesn't recycle events in this sort of manner. I've been playing since the start of our beta, but I was busy the last time they had this Grutin world one, it still doesn't excuse not having proper info in their event page this time though.


    Different online games use aspects of some events as gold sinks, I'm although not someone sitting on massive piles of DZ in this game. I've already got what I regard as a good supply of Anti-Destructions, and have never been one of those people obsessed with getting supper high enhancements, so I'll mostly just get the Giga Brooch Qubes.


    Yet event titles do indicate they have stats, but don't state what they are. If not stated, you wouldn't know what the stats are, until you get them, which as stated, annoys me.

    First, from the news page on the event it says "The Grutin Glowing Orbs serve as your entry pass into the world of Grutin. You can get these from Snow White Eggs, available from NPC Cluck Cluck Grutin or Yumi." Snow White Eggs don't provide Grutin Glowing Orbs, they only have egg shells, titles, and those papers you can exchange for recycling points, plus only Yumi sells Snow White Eggs, not the event NPC. Then I've purchased about ten of them, and only got those papers, so the odds of getting shells is evidently low, or my luck sucks more as usual.


    The only thing I seem to be able to get recycling points from is those papers in Snow White Eggs, which only give two points per paper, but we need thousands of points to buy most anything. Am I missing something, was that really badly thought out, or perhaps not working as intended? It always opens to the fashion tab when I go to that option at the event NPC, but I can't sell any of the stuff I've got in there, so maybe we can sell those one day costumes for points? The whole recycling thing wasn't mentioned at all in the event page, so some info would have been nice.


    The event zone I've only done a few times, once at hard, but the rewards seem really lack lustre, as all I'm getting are a few Bonus Keycards, a little Grutin Gold, and boxes that give me common crafting resources. Then even if costumes can drop, I have to wonder if they'll just be those one day ones that we can craft, in which case, this event zone would seem to be a waste of shells, which I'm kinda ok with, as it's annoying to do.


    One thing that's always bugged me about event titles is how it doesn't say what stats they have on the item you get them from, only that they have stats.


    From what I've seen so far, the only thing worth getting with shells is eight Giga Brooch Qubes per character, and weapon upgrade chips. I also again wish the event currency was account bound, rather than character bound, but if that is all there is worth getting, and doing this event, then I guess it doesn't matter too much in this case.

    Advertising is not allowed on this, or most any moderated forums, although that's pretty much what the intent of the original post was, to advertise that Soulworker private server. On top of that, really any moderated forum does not allow the discussion of how to commit crimes, circumvent laws, illegal services, or so on. Since private servers are illegal, that makes a thread like this a double dose of wrong, so really just be closed, and removed. Then honestly, since Vitae just seems to come around to promote that server, bash GF, and bicker with others, there's really no point in leaving him/her in this community, so should probably be removed from it.


    It should also be noted that there are things to buy in these servers that aren't in loot boxes, or related. I'll spend money on games I like, but never buy random boxes.

    With the NA/EU version of Kritika they tried to make it the "hardest" version, as one long standing complaint in other versions was how easy the game would be, at least most of the way through. Although they just buffed mob stats through the roof, and gave almost all bosses shields that in other versions didn't get added to until high level content bosses that weren't even available in the NA/EU version at the time it was launched. They also tried too hard to stomp out gold sellers, by severely crippling player trading, and the player market.


    Kritika hasn't done well anywhere, right now I think the only available servers are the NA/EU ones, which are about to be shut down, and the Korean one, as the Japanese, and Southeast Asian servers both got shut down. Soulworker at least still has active servers in various regions. Although these days online games always seem to be treated as more disposable games than they were in the early days of online gaming. Various older ones from before the WoW era are still around, and still under development, just usually rather slowly, and with small populations, but these days, they'd have been shut down if they got to the same level.


    On a side note, EME has a really bad track record with online games, as every game they have picked up has since shut down, or isn't looking that healthy. They used to be considered really good, but now people are trying to avoid EME, as seeing their name associated with a game just makes you expect it to get shut down before long, or that it will fall into a state like TERA, where people have felt was in need to "love" for years now.

    certainly wouldn't even for a microsecond consider giving them any money, and advise others to do the same.

    Sure, better buy some lootboxes from GF, maybe you will get your full set one day.


    The reason why people playing this " illegal theif server" is very simple. it's just way better in every way than gameforge server, not only cash shop, but EVEYTHING is better there (except ping).

    So yeah, i will rather support people who make it possible for me to acctually enjoy the game, than pay for GF lootboxes.

    You even indicated you're very new to the private server, while spent hundreds of hours on the GF servers. When people play a new game, or a different version of it, at first everything seems all shiny, and bright, but after a while, you start noticing the blemishes. Based on your own statements, you would still be in the shiny, and bright phase.


    Aside from that, I'm sure if someone stole your stuff, like your car, computer, or something else of importance to you, you'd be screaming bloody murder, and be demanding justice. Yet here you are advocating for people that committed theft, that kinda makes you look like a hypocrite you know. Basically you, and others supporting private servers are saying theft is perfectly fine, so long as you benefit from it, although if you're hurt by it, then it's a horrible crime, that must be punished.

    Some people may want to take the easier road farming normal mode alone when they can't clear higher level manic modes, especially solo. Why exactly like that, who knows. Let's not hijack the thread though.

    As I noted in my example, you're being sent back to do dungeons almost ten levels below your level, at that stage, even manic would be easy, but normal is a joke, and feels like a waste of time. Also I was asking for the capacity to finish the quests at the given difficulty level, or higher, which would still mean people could do them at normal if they wanted.


    Also hijacking a thread would be if people went off on a tangent to talk about something completely unrelated to the topic at hand for a number of posts. Something like I was saying, and you're responding to is completely on topic, so would not be hijacking.

    I believe that private server have lower prices not because they're so altruistic but because they can't provide quality service to the community and they know it.

    Actually there's a much simpler reason why private servers are cheaper for players, they never paid for their content, as in, they're dealing with copyright infringement, as in, they're illegal. It's like why it would be cheaper to buy stolen goods, rather than to buy them from a retailer.


    Legal publishers would have had to spend quite a some of money to get the legal rights to distribute a game, then there's all the related legal fees in that, and continual dealings with the rights holders, advertising costs, costs to make translations, cost of staff, and so forth. The cost of hosting the servers themselves would be utterly trivial in comparison to the combined total of all the other costs they would incur, but that's really the only cost private servers deal with. With that in mind, private servers would be the ones gouging players, as the effective markup they would be applying would be enormous compared to what they would be on legally published versions, even if the related prices they're charging were a tiny fraction of what they are on legal servers.


    These are things that somehow always seem to escape the notice of people that keep trying to support private servers, or they just completely deny. Would you trust the good will, and support of a thief? I wouldn't, which is why I personally have no interest in supporting theft, so don't play on private servers, certainly wouldn't even for a microsecond consider giving them any money, and advise others to do the same.


    Oh, then there's always the same tired argument that if they're illegal, then why don't they get shut down. Companies have gone after, and shut down private servers before, but that also costs money, and more always pop-up to take their place. Companies need to try to spend their time, and money carefully, and some will come to the conclusion that constantly playing wack a mole with private servers may not be the best use of their time, and money.

    Well, support says since this isn't a per user issue, they can't help players individually, and forwarded the matter for a system wide fix. Although of course added the usual, "we can't provide info on when that will be ready" type comment as well, so we're all stuck with it as it is until then.

    By the way:

    Those quests you unlocked are the "rookie raids" xD!

    They can already be difficult on both their normal and contaminated versions especially solo. I cant say I'd be excited for a manic version I might get stomped ;-;!

    No, as I said, the ones I was referring to were unlocked at level 52, and send you to do normal mode dungeon runs, in level 45 dungeons, they are most certainly not the rookie raids.

    Same sort of thing here, except in my case it was those boss drop Akashic keys that are not seen, then instead of three full stacks of Star Cards, and one full stack of Nebula Cards, there's just one stack of Star Cards where the Nebula Card stack was. Also my "guild" is just used for my characters, which only I have access to, so it's not due to some less than honest person in my guild, as I'm the only one in it.

    I have to say, these two were pretty good. The New Years one was one of those do task, get rewards type, which I rather prefer over more RNG stuff. Then the Valentine one was fairly accessible, and the candy accessories were pretty good, especially for a lower level char (my set gives about 1.3k attack, as well as other things), plus if you didn't like the stats on the one you got, you could salvage them for about half, or more of the candy power used to make them. Some seem to want to do nothing but complain about everything, even some rather absurd things, but to be fair, we should also point out when they got things right, and these I feel were examples of that.

    Unlike many others in online games, I've never been one for rushing to cap, so the way things were, seemed fine to me. From what I remember directly before this change, we had a 2x XP event, and my gains then in manic mode of the same dungeon, seemed about what they were with this change, if so, that's quite the boost.


    Since our drop chances are level adjusted, this will just make farming stuff for things before the high level content harder, which is what I don't like about such changes, as I'm the type that likes doing that. With that in mind, I wish we had something like Anarchy Online added ages back, where you could opt to have all your XP gains go into a reserve pool, then once you disable that option, you gain XP from the pool at the same rate as new XP, making it like a 2x XP buff for as long as there's XP left in that pool.


    Only other levelling comment to make is how I really wish quests let you complete them at a given difficulty, or higher. The most annoying examples of being locked to a low level difficulty is in Ruin Fortress, where at level 52, you unlock a number of new quests that will send you as far back as level 45 zones, to do each of the four dungeons in an area, all at normal mode. When I'm a higher level, the only reason I want to go back to areas almost ten level below my level, is to farm stuff, which I do at manic, not normal. Further refinement could then be that the quests track which difficulties you did, then adjust the rewards accordingly. Although even without that, as they are now, I tend to just ignore them, as I'd be better off doing those, or higher level zones at manic, than to do those multiple part quests in normal mode dungeons, but if the quests let me do them at manic, then I'd actually do them.

    That is kind of annoying. It's possible this one was already planed out before the last one was even released, but it's still annoying. Incidentally though, based on what was written, the token in question is apparently meant as an entry ticket to an event zone that will be added in part two, rather than something used to get items directly like in the last event, so it's not as bad. Then on the plus side, one, or maybe both of the event tokens are just account bound, rather character bound, that's nice.