I'm not so much concerned, just a bit frustrated with the process of playing through an early-access game title.
I personally just want the Housing system content to be present. And well... the rest of the content to be present as well.
I'm not so much concerned, just a bit frustrated with the process of playing through an early-access game title.
I personally just want the Housing system content to be present. And well... the rest of the content to be present as well.
They removed the low-level Crafted Gear sets that i saw during the 1st or 2nd week the servers initially launched. ( i can't remember when i saw them to be honest)
But earlier this morning i was looking through the Crafting list on one of my Alts to craft the Wolf set, and it was no longer there- or it was replaced with the lesser Unique Wolf set that doesn't have the set bonuses.
I'd like to know why so many are playing Gameforges version of this game instead of the better options
Just point me in the direction of a North American-based Publisher hosting and maintaining an English version of Soulworker and i'm there.
Erythrosine
What happened here?!
Was in the alps snowboarding over the weekend so I missed the comments by NTR.
Apparently I triggered someone

Hopefully over time our version of the Client build can align itself more with the Japanese client build in terms of mechanics and gear progression behavior.
Imagine how bumpy the road must have been for the Japanese client version when it was still being tested and refined, i bet it wasn't fun either back then. ![]()
I was kinda bummed out when i found out that we don't have combo achievements past 999. ![]()

I don't really watch anime anymore; but i do enjoy Yuta's "That Japanese Man Yuta" series. It's enjoyable to see the general interpretations and impressions from Japanese Residents about the Anime Industry and what they think of fans of Anime overseas. (Americans/Europeans/etc.)
This is a really good example of how Japanese really are okay with Non-japanese being Otaku's, and they being far less critical then we ourselves are.
GameForge has every right to send out notices to Goldselling websites, and there's prescience of Game Companies and Publishers working with Payment Vendors like PayPal and American Express to help cripple goldselling websites' ability to accept those payment options.
There are even notices ordering those websites to remove currencies/merchandise attached to respective intellectual properties.
Here is one such example from 2011: https://www.gamesindustry.biz/…o-hobble-mmo-gold-sellers
The Bots themselves is only one half of the problem; the source of the bots (the people who own and operate the bots, the resources, and the Gold-selling websites themselves,) is the more pressing issue and is too often overlooked.
The people who own the Bots and respective websites HAVE to be the main target, because focusing on the advertising bot accounts is a waste of time and resources- go after the source.
I mean it's not like the people who operate these bots and websites are hiding or anything; they have websites, twitter accounts, various other forms of social media, etc. They have the biggest balls I've ever seen, and i don't know why they've been allowed to exist for as many years as they have. Heck- Goldselling websites even have professional-level Customer support... seriously that's insane to me when you think about it.
One half of me is convinced that Publishers and game companies are in on this because of how large of a conglomerate Gold-selling has become- but then the rational side of me knows that that's crazy... why would Publishers and Game companies be involved in Black Market Gold-selling and Virtual item trading? Crazy right?
Right?
FanArt of Amanda i started earlier this evening.
I'm still working on the background so it still looks very rough. I'm thinking of putting in a couple of female NPC's in the background.
EDIT: FIXED the nose! that nose was waaaaay the frick off. xD
