Posts by Nan

    Don't forget if new stuff comes out and you want it, you got to buy that too!

    Its only going to cost you a few hundred dollars, sure. I don't think any regular person is going to do that.

    One of the reasons we feel the brunt of the energy system is because of lowered exp rates, which requires us to run more missions for the same amount of progress a different client achieves.


    If the initial levelling experience didn't fail so badly by the time you hit lv 18/19, then I don't think there would be that much of an issue.



    Unless people want to argue on principle against a FP system.

    I feel like keeping only the free items up until the OB ended would have been the smart move.


    It seems kind of silly to offer a product when the foundation for most people is iffy at best.



    I'd disagree, there are examples such as LoL and Warframe above that generally offer much more for less. I disagree in this being the standard, and if it can be considered a standard then it's a standard that does more to harm the players and the game than to help them. If the pricing is unjustifiable to an average user it hurts their bottom line, and we should give them the feedback to let them know there are better options.

    I very much think Warframe is an outlier in the f2p with cash shop model simply because their currency is so cheap and is player driven by a huge economy that keeps it in circulation.


    I'm not that familiar with LoL, but I assume the player population is so large that any "significant" price changing would result in too much negative publicity.


    Gameforge has had a very corporate mentality that has panned out well for them. Low investment with high returns. It's difficult to change from something that has proven to be easy money to switch to a model with greater player sastifaction and questionable returns based off a small sample size of major games.

    You are better off in buying soul cash and selling it to players in game. ez money.

    That would imply *gasp* actually spending money.


    To be fair, I don't think the current prices are absurd for free players to buy off of others. Somewhere in the price range of 16mil-25mil for a set?(Perhaps this seems astronomically large to some people, but it's not that hard to garner this much with a few weeks or even a few days)



    Unless the market somehow hits a snag where even the supplier(other players) don't want to resale it and we have an extreme jump in prices as demand soars over supply.

    It's pretty doubtful that the prices would be changed(there's some people that find this pricing acceptable after all).


    I'll be happy to be proved wrong though.

    When the servers hit a snag, there's usually a backup code to restart it regardless of anyone being around.


    And there's rarely a team of server techs. You'll usually have 1 staffer who is on call to do anything if something happens.



    And I assume that staffer is probably asleep.

    after lv 48 u get like 4~8% max per ep4 manic run and the main quest doesnt give u more than 30~50% xD so yeah u can spent like 300 to get like 51 and half or somthing

    Is the daily replay quest exp from the old cities just not worth that much anymore?

    Well, I won't be surprised if EP is actually in the web cash shop on/after official release.

    At any rate, the distance between a whale and somehow playing for free doesn't have an insurmountable paywall, just a very difficult hurdle.



    It seems more like a mid-term retention plan to retain players though. If we were at other client rates, people would rattle up to cap fairly quickly then discover that there isn't quite as much to do except dedicate yourself to gear improvement.