Posts by Clarice

    I just recently watched a Stream from KR and they moved through Rucco by just doing Story in Normal-Mode. No Grind needed, no Hard/Manic-Dungeons entered. So I'm guessing that's gonna be implemented sooner or later for us as well. However, on the other hand it led to him using blue/green gear and therefor having a hard time even on normal difficulty so...there's that.

    Der Skill heilt x% des verursachten Schadens an einem einzelnen Gegner, egal ob man mehrere trifft oder nicht. Daher ist Lillys Krit-Rate so wichtig da der Heal nur dann wirklich was bringt, wenn man nen Krit landet. Tooltip kann man evtl. nachbessern wobei ich "Absorbiert HP vom getroffenen Gegner" eig. als ausreichende Beschreibung ansehe. Ein Bug sind die Schwankungen jedenfalls nicht.

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    So sieht das aus, was man derzeit einstellen kann. Find ich eigentlich ausreichend. Voice-Chat braucht es nicht, das endet nur in ner Katastrophe. Reichweite für den Normalchat muss meiner Meinung nach auch nicht unbedingt sein, vor allem da Spieler damit in Städten nach Gruppen suchen und dies nunmal am besten geht, wenn auch alle Spieler in der Stadt diese Nachricht erhalten. Könnte man zwar mit dem vorgeschlagenen Rufchat für Städte umgehen, aber wozu noch einen weiteren Chat hinzufügen wenn die vorhandenen das doch prima regeln können. Einzig die Goldseller-Bots in Rucco machen das schreiben etwas umständlich.

    I wonder what they're response will be. Even though it doesn't affect me I'm in favor of compensation. On the other hand, what would've been if Gameforge decided to change something the other way and make it more expensive. By that logic, wouldn't you owe them the difference than? Just a thought..

    I don't know when you started playing, but the energy was recently raised from 100 to 200 with a max of 600 bonus.

    I don't know when you started but when I did at the second day after Beta-Release it was already at 200 with 600 Bonus. I'd also like to see an increase even though I'm currently hardly ever using all my EP. It's just nice to have at weekends or vacation where you actually can play more than 1-2 hours a day. I'd also love it if they'd remove the reset of the bonus-ep at mondays.


    Party Play with Lower Levels

    - Right now lower level dungeons are kind of a ghost town for new players. Most games are like this its hard to avoid it, and high level players are not encouraged to play with low levels. You better be a really good friend or I probably won't help you
    - Make some changes if you do a dungeon that is 10 levels lower than your current level, make it cost 0 energy or something really low like use only 25% energy instead. This would make me more inclined to play with friend for awhile or help out more guildmates etc.

    The energy isn't the only problem there. EXP- and Drop-Rates are determined by the highes player in the party. So if you want to help someone through let's say Rucco while you're Character is at 30+ the other person will get only a fraction of the exp they'd normally get as well as no items or dzenny at all other than the clear-rewards. They really did their best to keep you from helping anyone without making a new character for that region. I'd love to see that changed as well.

    Easter Event

    This one feels kind of a waste of energy without the energy overhaul. I'm doing dailies a real poor skill reset. Yes I know Gameforge does not have to do it at all but this reward feels awful.

    I don't understand that point. Sure, the rewards may seem a bit lackluster but how is getting stuff for free by just doing 5 random dungeons daily a waste of energy? Raids count towards those 5 as do Manics and if u decide to do Steel Grave, one run of any chapter will clear all 5 needed instances since every phase counts as one dungeon, and that's with no energy-cost at all.


    Increase the exp rank for alts once you hit level 55 rank D/B/C etc... D being only a 5% increase is lame....make it start at 10%/15%/20%/25%

    Well..there are 20 Ranks in total so u reach exactly 100% by going up 5% every Rank starting at 5. It just fits perfectly to do it this way. However, they could decrease the exp needed to rank up since 1.3 billion just for Rank 1 seems insane to me. On the other hand it gives people something to do so I can kinda see why they did that.


    I agree with the cash-shop prices, the suggestion of making dailys (or quests in general) doable in Normal or higher instead of Normal only and the crafting-mats. Titles can stay as they are but I'd love to see something to sort them instead of having to manually scroll down each time you want to change them. I guess that's all I can think of right now concerning this.

    Oder sind momentan Wartungsarbeiten?^^

    Ja, es sind Wartungsarbeiten.


    Ontopic würde ich bei Punkt 3 eher sagen: Spiel Rucco-Town durch und mach die Side-Quest von Jenna in Candus wenn du nur farmen willst. Fortschritt in Rucco ist schneller gefarmt als in allen anderen Städten, daher kommst du am schnellsten an die Schutz-Items und Akasha-Karten indem du die Stadt immer wieder mit neuen Chars spielst. Solltest du allerdings auch an die Items wollen, welche mehr Upgrade-Versuche freischalten musst du glaub minimum bis Grace-City spielen.

    So, wie das PvP in District 6 aussieht, wird das schrecklich. Da müsste einiges nachgebessert werden um ne faire und interessante PvP-Umgebung zu basteln. So interessant das Kampfsystem auch sein mag, man merkt doch zu sehr, dass an PvP bislang nicht wirklich gedacht wurde. Da würde ich lieber die Story weiterentwickelt sehen.

    How about the soulmate set in what specific dungeon should i farm each parts?

    If it's like the others it should be:


    Area 9: Weapon + Boots

    Flame Breaker: Chest

    Cold Rain: Shoulders

    Wolf Cry: Head


    I can only confirm the Weapon-Drop though since it's the only piece that dropped for me while leveling through that City.

    In Bns , whatever you do , you have the choice to stay f2p or go full ham on Trove.
    Here you are kinda " forced " to add some cash if you don't want to struggle on a weap with 25/25 try locked ~

    Than how about we suggest adding those Upgrade-Resets to the Grutin-Shop for..let's say 1000 Grutin-Gold? Since you can farm Grutin-Coins off the random Spawns now it would make the procedure technically f2p but since it's still gonna take days to get those coins, there is enough of an incentive to buy it. Or you just level 3 new characters per week and trade the resets over to your main.


    I don't know the exact chances but I'm used to 100-150€ for a maxed weapon so it doesn't seem too bad from my perspective. I'm just glad you don't need to go past +6 atm for anything, unlike a certain other game I've played where they started to balance the new content around the max-upgrade because some tryhards where complaining, that everything is so easy having maxed gear.

    Wenn du die Matte im Cash-Shop kaufst steht dabei "Bitte beachte, dass die Zeit ab dem ersten Auslegen der Matte läuft". Könnte man evtl. in der Beschreibung der Matte zwar auch nochmal drauf hinweisen, die Postnachricht ist jedoch n festgelegter Text für alle Items aus dem Cash-Shop. Diese individuell anzupassen dürfte schwer bis unmöglich werden.

    Haru gewählt, wobei mir die Wahl zwischen ihr und Lilly echt schwer fiel. Aber letztlich war eben Schwert > Sense für mich. Lilly zieh ich jetzt als zweiten Char hoch.

    Komari I have only played Elsword and BnS out of those games but there is one key difference wich is PvP. So far, the only PvP in SoulWorker is District 6 and that feels absolutely horrible. In other words, SoulWorker relies to at least 95% on it's PvE-Content wich currently is lacking at best at high levels. However, seeing how the Story "finished" there is a lot of potential ways they can still go with that. Heck, the whole game currently is centered in what they refer to as West-Cloudream so why not visist East, South, North and Center next? There is a lot that could be done at Endgame, we'll see wether or not they'll actually do it.

    And since that went completely offtopic: EXP-Rates later on are fine but should be tweaked a bit for Rucco-Town. At least let People get to ~15-20 without having to throw in Grind-Runs without Quests or anything. EP4-Manics also are a lot more balanced starting at Candus so the Grind doesn't hurt that much there anymore.

    Achja weil ja immer alle meinen "mit dem System bleibt helfen auf der strecke" also ehrlich gesagt Falsch!!!

    Stimmt, um das zu verhindern haben sie noch andere Systeme drin. Spielst du zum Beispiel einen Dungeon, der mehr als 10 Level unter dir ist solltest du lieber keinen mehr mitnehmen sowohl Droprate als auch der EXP-Gain sinken, und zwar für ALLE Spieler in der Gruppe. Bei 15 Level Unterschied ist die Droprate dann auf 0 und EXP auf einem Minimum. In anderen Worten: Als Max-Level hast du absolut gar keinen Grund dich aus Ruin Fortress nochmal wegzubewegen außer für die Raids.


    WTF? Leute echt jetzt selbst beim 50% Event habt ihr was gegen das System und flamed scheiss fati sys? obwohl ihr eigentlich fast keine Chance habt den Eifer Runterzubekommen? 200Eifer+ Potts+Matten das wären 800 eifer normal? 800 Eifer / Runs 12-14 je 57-66 Runs a 5-10 Mins 285-660 Mins pure Dungeons 4 Stunden 45 Min bis 11 Stunden also geht ihr nie AFK? zudem wem das nicht reicht der braucht wohl mehr Reallife oder sollte ein kleines bisschen Cashen?.

    12-14? Bist du noch in Candus City? 20-18 ist die realistische Annahme. Oder in anderen Worten bei Basis-Eifer: 10 Runs.

    Why would high level wanna help me, they don't, cause they don't need the instance. People jet threw the level, your pretty disposable after that point.

    Some would but that would actually harm your experience even more since if whoever helps you is too high, your EXP-Gain get's diminished and you don't get any more Gold or Item-Drops. Even without the Fatigue-System, the game really does it's best to keep Players to the Dungeons corresponding to their level.