Exalted is may a bit too strong but how about a huge Evasion or Defense buff?
yea sounds good, as long as it increase survival rate during the animation
Exalted is may a bit too strong but how about a huge Evasion or Defense buff?
yea sounds good, as long as it increase survival rate during the animation
I am surprise Lily's don't get invincibility like other class skill other than guillotine. Carnage has very long animation and is a melee skill. You have to tank all damage until you finish all 10 hits. That's why though out my leveling to level 55, I witness Lily's death much often than other class, highest death rate. Most of her skill are melee and has longer animation. You need to trade dodging boss hit at expense of your dps while other class can snipe their skill twice the time than Lily's.
If you want make Lily so friendly with Grim Reaper, then makes the Grim Reaper revive Lily as a skill
lots of player got that too, some can still start the game after deciding to wait for so long, when the ui finish loading, you will get message "Server overload" and no server selection appear besides cute Stella sitting in ehem way
Edit: GF should extend the event period
Combat gold seller? I don't think so, even in other mmos, they cannot do much to combat gold seller in multiple year. The other way is to sink the gold back by selling WUC or other demanded item with dzenai using npc (like 2-10 millions dzenai per chip). The dzenai will be directly sink from wuc purchase and gold seller cannot reclaim it by manipulate market. Dzenai circulation will be significantly less and the game economy will work out like new game was released. When there's less dzenai in game, GF can WUC or energy converter to player that want to keep their dzenai
You are not doing that when you were wearing shimapan down there :3
When someone change his/her house name, everyone will not know it, just like changing phone number and you will get panic @.@
Make an address for every house okay?
Those are good additions, I would say the cry buff should reduce the sf usage by 30 percent during this buff for maximum performance while lowering the defense making it a double edged sword.
I would like the cry buff to be called as Tsundere Buff
Also, throwback enemy is bad in fast pace game play such as soul worker. You need to run back to where you throw them @.@. I would suggest instead of throw, the enemy is floating the same way tornado skill does, it damage and lift enemy to the air for x second. Please increase tornado life time if it hit single target only.
am I the only one got RnG crash or what?
Display Moreyeah but did you already tried to do baalride ? Nope
Because he is not like any other boss
At a specific moment of the battle he stand still, unvulnerable and channelling a powerfull attack for like 5-10 seconds and everywhere on. The room you get hit, if you jump or dodge its the same.
A loading bar appear at the same time labeled "counter" 0.0%
Thats our problem
Hmm and you cant damage super armor while he is channelling it will be way easier
I'm sorry I might miss that he is different from other boss. When i was farming to lv25, I always cast t3 hidden grutin to him and he just die like that
I tried King Wayangon T3, very large aoe, but not as large as machina and Baalride, it is 360. The damage is slightly less than Ballride/machina. He do small damage when he catch box from skies, when he throw the box, there are like instant 3 hit aoe wave (too fast that you see it as one aoe only). It kills most non-elite mob if you use latest +6 weapon at your level.
Edit: I also tried hidden Kairon tier 3, its total damage in 10 sec barely kill any trash mob, its so bad. Even though my weapon is latest +8
When I suggest so that wuc to be sold on npc, I just forgot that there are some players that like to farm WUC, and play to farm wuc. Maybe they didn't read that no where in the suggestion to nerf the drop rate wup or make any change to how it was to be beside putting it on npc. So they got butt hurt.
Maybe they aren't clear that, GF is a business company, they care their micro transaction as some guy mentioned, do you think they care if you like to farm wuc, farming with nostalgic and slow feeling. They care if the business becomes fluid, player are buying lots of anti destruction, price of in-game item is stable, new players will not scare their pants when they see the price in in-game market.
The suggestion is for everyone, if you like to farm it slow, then go on. If you enjoy doing nothing else but farming wuc rather than other game content, then go on. The government won't stop you. BUT...just But. I caps BUTT because it might misspell or it spells too short or it is short that you might miss it. But why are you blocking other player buying wuc from npc? Is it getting wuc from npc seems free to you? Are other players disturbing your farming time? Or it is ruining your hidden agenda with wuc?
Let's say you like to go to a supermarket by walking. You enjoy your catwalk, it's nice to you. Then you see your friend Tet riding a motorcycle to go to the supermarket. Obviously he arrive earlier. You get discontent because by using motorcycle, Tet is faster, by paying a lot more than you. You complaint to government to disband motorcycle. Government say its their choice, and efficient too, you said not. You want everyone to catwalk to supermarket as you do. Why don't you want to ride motorcycle with Tet?
-: new section :-
The following is credited to rin (thanks rin) that give me some inspiration and I edit (in italic) some of the content:
A game like soulworker isn't intended for you to spend 300 hours per month for you to your own way on the company's servers, it is intended to nickel and dime you for everything you need to progress so that everyone including hardcore high-spending population remains. Do you think the top billion dollar microtransaction games on smartphones in revenue care about your petty feelings about other people in an online environment about your relative slow and nostalgic farming method, relative player stat levels, relative building levels and everything else? No. They only care to maximize good business model before your eyes so that you can both remove them with money or not. Game studios and businesses aren't there to platter you with your way of doing things, WUCs and instant end-game gear because then you would play the game even more with many people (just look at how unsuccessful private servers with high rates are in any game, I got you no data), and this is what I was saying earlier about 'whales' quitting earlier when they will not run out of content because LG make +9 so hard, which required thousand of anti-destruct +9 full set, multiply with 5 set just for lv55. If you all would simply pay up more, then there would be no need for the selfish player model to dominate the industry, but the fact of matter is, the gold sink model is the most successful in terms of keeping a business alive, when the game has little to no content - and if you want to change that, you can do so. Just pay up enough so that we can all enjoy a publicly sponsored server with nice drop rates, nice upgrade rates and everything associated with it like weekly updates. If I had the money, I would sponsor the 'server' or publisher, or 'bribe' - but of course to get to that point, what do you need to do in real life..? Make money, and not being greedy doesn't make you money. Not caring about inputs and outputs would never get you to that point of self-sustainability.
If the spending conversion rate was not 3-10% but instead 30-70% like in Asia, do you think they would have to make upgrade rates so garbage, do you think they would need to limit your inventory to literally one garbage bag, do you think they would need to charge an arm and a leg for exclusive outfits.. they would not. Once again, people don't play for the feelings of other people, or the majority don't. Do you see level 55s helping low levels level up? (I'm helping them, and helping their economy). Not with the in-game system of EXP deterrence. Do you see people in the same social strata of gear levels helping those lower? Just how many people and how much time investment do you need to spend on helping every individual player to get to the end game, and how many giveaways of WUCs at 2,000,000 DZ is needed before people can enjoy the end game. Chances are, your altruism would end up in utter pointlessness with players quitting if no gold sink long before they even get to the end game and all that wasted effort for nothing. The main point is, you cannot change human behavior, but you can design systems to entice them to do things differently; just try to ride motorcylce to supermarket
and get your significant other to change their habits and everything about them, and see where it lands you. Nowhere. MMOs like this cater to the 18-25 male audience, who are probably more risk-taking, impulsive and selfish than other distributions of the population - so game studios who improperly design/localize their games end up out of business when they cannot take into factors/traits of said demographic in their business model.
It has nothing to do with the selfishness of individual players caring about other players, right? when you play a game you want the best gears, the best weapons, the highest level and so on forth.. or at least according to Gameforge's academic paper on power user players that's what 18-25 males want the most. So I am not sure where you are getting this silly idea about other people not caring about gear is coming from; I simply said that GF is losing profits on DZ buyers to upgrade their gear when they can simply buy those items in the cash shop, that has no relevance whatsoever to other players if whales decide to solo-play their game and CS their way to god-tier hood status. My suggestion alone if implemented would in fact be beneficial to F2Per, because WUCs are probably the most liquid thing on the market compared to all other SC items, and if there's a proper recognized channel for stuff, then people will use that instead. Why do you think black markets around the world exist when 'official' rates for things are posted? Are you going to change $1 currency to $1000 of garbage currency when the black market is $100,000? Black markets exist because human nature. People want the greatest quantity of things for the least amount of input - so just monetize that and cater to it as a proper F2P business. I don't really see what you're getting at, I simply am suggesting to expand the elasticity curve of demand to be fulfilled by low-income, low-spending players too.
Buying SC doesn't inflate the market, if you properly read my post about economic principles, you would know that. Maybe you should try buying 100,000 SC and spamming the market with outfits and see if you manage to sell any at the same price points to F2P who don't have the DZ to do so, and whether you give away your in real life money for the lowest returns in game, or whether you give away your time to the lowest effectiveness charities/things you value about (hint, most people would not unless they themselves were in a position to do so like 'retirement status' or successful 50s business owner); in fact the merchant who resells hair colours and furniture on NA has a hard time selling to F2Pers at higher price points because they don't buy DZ, and is stuck with stock that no one wants because whales who buy DZ also buy SC and have no need for resold SC items on the market.
I don't know about you, but if you have a 100% chance to buy your lovely things at 5x cheaper rate than what other people are offering, why in the world would you not take the chance to do so; are you going to personally do a 5% chance to lose 800$ gambling machine or take the $200 guaranteed epic loot box. You already see this selfishness in the community when they complain about hairstyle prices, item crafting requirements - it is ironic that you are proposing more WUCs per farming hours, which has a net effect on alt farming and GF's bottom line. Who knew that benefiting yourself also means someone else suffers at times. Two vending machines, same products, same things, one is cheaper. The community is not at fault, nor is the individual rational player. It is simply poor game design and poor publisher choices that lead to the circumstances we have today, and what we see. That is all.
Trying to make everyone into heartful, passionate people who give away all their things, sell stuff as the same cost-basis of production would in fact make society worse off. When you spend more resources for things, and waste more of your time into making $, real life or in game for stuff you don't want, you end up destroying value, lifetime, energy and everything associated with it. It's like having a monopoly on water, and making everyone suffer. Competition exists to make things more tenable to people so they have more free time in their lives to do other things. If you want to put people on an equal playing field, you can -but don't expect everyone to climb to the top in day one, and don't expect people to not use all their willpower in being efficient at what they do. In order to help others, you must first help yourself. If you yourself cannot get to godhood farming status, then you yourself cannot be in a position to give away WUCs to new players - if you cannot understand this simple principle, then you will never climb to the top. And most people don't really care about climbing to the top, except those that complain about it being hard but don't expend the time or money to do so and then complain about other people who do have the time and money.
Some of the most prominent streamers of the game were only able to give away billions of DZ in items/currency because they spent some forms of cash (for SC) to sell for DZ; according to you, however, these people should not that given opportunity because they denied other players of those items, and further, according to you, people who spend significant time farming their gears to efficiently earn items that they sell for DZ to buy other items that they want should be selling them at a lower cost basis so they end up farming 10x more hours to get the things they want when they sell stuff for DZ, and furthermore, everyone should be playing the RNG gambling machine with 5-10% chance to be burning $300-$800 or 300-500 productive time hours of your life because it is fair to do so (are the implications of your principle of 'being charitable to everyone, the community first and foremost', where every single of those hours spent on the game could of been a career advancement, or family time, where every dollar could of been saved for other fruitful endeavors rather than gambling micro-transaction games, and this would also mean if they did this, lowered wages for these game studios, so less F2P games, and the cycle of complaints go on and on and on). There is no action that you do that does not cause a negative externality to other individuals; you either deprive someone of time, opportunity, energy or money whenever you do something, or to yourself. Expecting people to compound these negative externalities onto oneself is probably the furthest principle I myself would expect anyone to abide to, and last thing any living rational sentient being should do.
At the end of the day, some whales just want to get away from their high-paying stress job and lush around their epic gears in front of virtual friends for some gratification, but you have to deny these individuals of that satisfaction. Good job, you ended up hurting someone in the process.
Edited 17 times, last by Rin (Monday, 1:32 am).
tl;dr
tried any skills of lily on him with all my reroll since beta and still dont know how this works
I am pretty sure i canceled him with my team 1 time but i dont know if it was a bug or something we did cause we was unable to replicate it
And sometimes you get damage even if you put baalride in a corner and run in the opposite corner of the room.
I should try the break armor item maybe
you cancel it when you break his super armour, it's like that on every boss
Aww too bad I was hoping to enhance my tornado's dps and grutin further by attack speed. max tornado i can do is 5, and it's draining sg to empty.
So, it was a wet dream....
Display Morethey won't nerf again because playerbase keep decreasing unless they want make this game p2w and whales will complain the server is dead and become lonely housewife
That is questionable. When only a few select players who were the first 55s knew about akashi farming and the OP 30-50 cards/anti-destructs a day, with most of the playerbase being low level, nothing was done about it.
The moment everyone hit 55 needing to upgrade their gear, they conveniently removed it.
Gameforge is moniitoring these forums, just look at the "akashi box" scam thread where someone mentioned that the 50 pack of akashis were essentially the same price as the limited akashi box and the free akashis in the akashi box were supposedly discounted from a value of '7150' or something but that implies that 50 akashi cards were more expensive, which they weren't. The moment that thread appeared, they conveniently removed the 50 akashi card discount from the cash shop, likewise with nerfing alt farming from 24 hrs to 1 week; this was also removed in the other versions as someone publicized this.
The micro-transaction models entails paying for game control, or skipping farming an untenable amount of hours or getting rid of annoyances, nickeling and diming for everything - so if they boosted the WUC farm rate, I wouldn't be surprised if they nerfed the strength expansion ticket quest onto ruin fortress, making it impossible as a F2P to get your nice +8 weapon without spending months.
Need efficient gear? I farmed Suzie and rookie raids without gear sets. It really isn't that difficult, yes GC is a different story but GC shouldn't be the only farm method for WUCs.
Also using peoples situations like "I cant farm this, I'm busy" doesn't mean they should have any sort of permission to break the rules by purchasing gold entirely screw over the community to satisfy their own greed. I understand where you are coming from but if you dont have the time to put into games like these, why play games that require a lot of investment instead of easy drop in drop out games that dont require intensive grind?
I understand most of your points is basically suggesting the community needs to suffer bc some people cant invest that much time. It's like being in a multiplayer match: Lets say you're playing a free for all game. You need to go to family gathering/dinner whatever. So you expect everyone to drop what they're doing and suffer because you aren't available?
If gameforge were to compensate the players who can't play enough in the week, there would be no insentive to grind that game because you'd be given 2 options
1: I could grind the game and earn my stuff normally which is what a game like soulworker is intended to make you do.
2: I'm going to buy gold or buy SC to make a lot of dz, then purposefully inflate the market so everyone has to stay on my pace.
A game like soulworker isn't intended for you to spend 300 hours per month for you to freeload on the company's servers, it is intended to nickel and dime you for everything you need to progress so that only the hardcore high-spending population remains. Do you think the top billion dollar microtransaction games on smartphones in revenue care about your petty feelings about other people in an online environment about your relative gear levels, relative player stat levels, relative building levels and everything else? No. They only care to put frustrations before your eyes so that you can remove them with money. Game studios and businesses aren't there to platter you with infinite luxuries, WUCs and instant end-game gear because then you wouldn't play the game (just look at how unsuccessful private servers with high rates are in any game), and this is what I was saying earlier about 'whales' quitting earlier when they run out of content to whale on. If you all would simply pay up more, then there would be no need for the F2P model to dominate the industry, but the fact of matter is, the F2P model is the most successful in terms of keeping a business alive, when the game has little to no content - and if you want to change that, you can do so. Just pay up enough so that we can all enjoy a publicly sponsored server with nice drop rates, nice upgrade rates and everything associated with it like weekly updates. If I had the money, I would sponsor the 'server' or publisher, or 'bribe' - but of course to get to that point, what do you need to do in real life..? Make money, and not being greedy doesn't make you money. Not caring about inputs and outputs would never get you to that point of self-sustainability.
If the spending conversion rate was not 3-10% but instead 30-70% like in Asia, do you think they would have to make upgrade rates so garbage, do you think they would need to limit your inventory to literally one garbage bag, do you think they would need to charge an arm and a leg for exclusive outfits.. they would not. Once again, people don't play for the feelings of other people, or the majority don't. Do you see level 55s helping low levels level up? Not with the in-game system of EXP deterrence. Do you see people in the same social strata of gear levels helping those lower? Just how many people and how much time investment do you need to spend on helping every individual player to get to the end game, and how many giveaways of WUCs at 1 DZ is needed before people can enjoy the end game. Chances are, your altruism would end up in utter pointlessness with players quitting long before they even get to the end game and all that wasted effort for nothing. The main point is, you cannot change human behavior, but you can design systems to entice them to do things differently; just try and get your significant other to change their habits and everything about them, and see where it lands you. Nowhere. MMOs like this cater to the 18-25 male audience, who are probably more risk-taking, impulsive and selfish than other distributions of the population - so game studios who improperly design/localize their games end up out of business when they cannot take into factors/traits of said demographic in their business model.
It has nothing to do with the selfishness of individual players caring about other players, when you play a game you want the best gears, the best weapons, the highest level and so on forth.. or at least according to Gameforge's academic paper on power user players that's what 18-25 males want the most. So I am not sure where you are getting this silly idea about other people not caring about gear is coming from; I simply said that GF is losing profits on DZ buyers to upgrade their gear when they can simply buy those items in the cash shop, that has no relevance whatsoever to other players if whales decide to solo-play their game and CS their way to god-tier hood status. My suggestion alone if implemented would in fact be beneficial to F2Per, because WUCs are probably the most liquid thing on the market compared to all other SC items, and if there's a proper recognized channel for stuff, then people will use that instead. Why do you think black markets around the world exist when 'official' rates for things are posted? Are you going to change $1 currency to $1000 of garbage currency when the black market is $100,000? Black markets exist because human nature. People want the greatest quantity of things for the least amount of input - so just monetize that and cater to it as a proper F2P business. I don't really see what you're getting at, I simply am suggesting to expand the elasticity curve of demand to be fulfilled by low-income, low-spending players too.
Buying SC doesn't inflate the market, if you properly read my post about economic principles, you would know that. Maybe you should try buying 100,000 SC and spamming the market with outfits and see if you manage to sell any at the same price points to F2P who don't have the DZ to do so, and whether you give away your in real life money for the lowest returns in game, or whether you give away your time to the lowest effectiveness charities/things you value about (hint, most people would not unless they themselves were in a position to do so like 'retirement status' or successful 50s business owner); in fact the merchant who resells hair colours and furniture on NA has a hard time selling to F2Pers at higher price points because they don't buy DZ, and is stuck with stock that no one wants because whales who buy DZ also buy SC and have no need for resold SC items on the market.
I don't know about you, but if you have a 100% chance to buy your lovely things at 5x cheaper rate than what other people are offering, why in the world would you not take the chance to do so; are you going to personally do a 5% chance to lose 800$ gambling machine or take the $200 guaranteed epic loot box. You already see this selfishness in the community when they complain about hairstyle prices, item crafting requirements - it is ironic that you are proposing more WUCs per farming hours, which has a net effect on alt farming and GF's bottom line. Who knew that benefiting yourself also means someone else suffers at times. Two vending machines, same products, same things, one is cheaper. The community is not at fault, nor is the individual rational player. It is simply poor game design and poor publisher choices that lead to the circumstances we have today, and what we see. That is all.
Trying to make everyone into heartful, passionate people who give away all their things, sell stuff as the same cost-basis of production would in fact make society worse off. When you spend more resources for things, and waste more of your time into making $, real life or in game for stuff you don't want, you end up destroying value, lifetime, energy and everything associated with it. It's like having a monopoly on water, and making everyone suffer. Competition exists to make things more tenable to people so they have more free time in their lives to do other things. If you want to put people on an equal playing field, you can -but don't expect everyone to climb to the top in day one, and don't expect people to not use all their willpower in being efficient at what they do. In order to help others, you must first help yourself. If you yourself cannot get to godhood farming status, then you yourself cannot be in a position to give away WUCs to new players - if you cannot understand this simple principle, then you will never climb to the top. And most people don't really care about climbing to the top, except those that complain about it being hard but don't expend the time or money to do so and then complain about other people who do have the time and money.
Some of the most prominent streamers of the game were only able to give away billions of DZ in items/currency because they spent some forms of cash (for SC) to sell for DZ; according to you, however, these people should not that given opportunity because they denied other players of those items, and further, according to you, people who spend significant time farming their gears to efficiently earn items that they sell for DZ to buy other items that they want should be selling them at a lower cost basis so they end up farming 10x more hours to get the things they want when they sell stuff for DZ, and furthermore, everyone should be playing the RNG gambling machine with 5-10% chance to be burning $300-$800 or 300-500 productive time hours of your life because it is fair to do so (are the implications of your principle of 'being charitable to everyone, the community first and foremost', where every single of those hours spent on the game could of been a career advancement, or family time, where every dollar could of been saved for other fruitful endeavors rather than gambling micro-transaction games, and this would also mean if they did this, lowered wages for these game studios, so less F2P games, and the cycle of complaints go on and on and on). There is no action that you do that does not cause a negative externality to other individuals; you either deprive someone of time, opportunity, energy or money whenever you do something, or to yourself. Expecting people to compound these negative externalities onto oneself is probably the furthest principle I myself would expect anyone to abide to, and last thing any living rational sentient being should do.
At the end of the day, some whales just want to get away from their high-paying stress job and lush around their epic gears in front of virtual friends for some gratification, but you have to deny these individuals of that satisfaction. Good job, you ended up hurting someone in the process.
You seem to miss my point, it's not about GF or other business does not care about f2p feeling or not, but they care if whales are leaving because server is dead. Whales are lonely to play between among themselves only when f2p are leaving too.
And you are saying by giving WUC whales age getting all they want so they quit when they max. You should not say that when even a +9 weapon takes Ag.e.s to achieve. AND whales got plenty of gears to +9 their Armor, which could take thousand of ANTIs. And that's just 1 full set of armor, in this game we have multiple sets to go, namely pvp set, dark bone set, Aurith, primal,and vicarious set. And Lion Game makes it more interesting by making a SET EFFECT for +9 things, those are for whaes. Even King of Whales don't want to go that far. F2P usually would dream a +8 only, given they invest tons of time to farm antis (which no longer the case, I semi-quit farming because of too much time waste). I don't have the luxury to write lengthy of essay though
they won't nerf again because playerbase keep decreasing unless they want make this game p2w and whales will complain the server is dead and become lonely housewife
anti-destruct is bottle neck? I can get them constantly every week lol
Hi I am a newbie, and luckily I got rank 3 hidden rita, rank 3 hidden 900 g grutin army and rank 2 hidden big plastica. I have the following question regarding attack speed, especially with things that proc involving time-base counter:
1) rita will activate for 5 sec. Will rita have faster coin animation, resulting more damaging circle in those fix of 5 sec (not faster of 5 sec...), that will contribute to more dps?
2) hindden rank 3 grutin army will activate for 35 sec. Will the grutin have faster whole animation, resulting more hits in those fix of 35 sec (not faster of 35 sec...), that will contribute to more dps?
3) will golden balls from big plastica dissappear faster if no one attacks them?
4) lily's tornado seems to proc base on fix time (correct me if I'm wrong), will the tornado attack much faster with fixed time? that will result more hits and dps?
Thanks for answering ![]()
Regards,
if we could not stop gold seller, then we need an effective gold sink. I suggest make the npc sell WUC at 2 million each.
If we need 500 wuc to +8 weapon, that's a billion of gold sink, multiply that to 500 hard core player. The market deman will be lower at the same time. Player will buy less gold when they finish upgradinv the weapon.
Oh, new player can benefit too, by selling some wuc they get at 1.8 million each. Other player either buy wuc from new player or from npc.
It's a balance win-win situation for G.F (for selling antis), f2p, p2w, new player and gold seller.
In the end, we will get the following:
1) whales can upgrade their weapon easily, by buying a capped amount of gold from gold seller
2) gold that been sunk will not comeback, this is to stable other item price in the long run
3) gold seller cannot get back their gold from market. In before, they can buy bulk of demand items and resell them back at higher price in market thus they need to even less gold farming.
4) gold seller can get gold slower through farming, no longer through reselling item (as happen to my previous mmo). This will limit their sale base on player-item demand
5) f2p playerbase can get stable suppy of wuc, and other reasonable item price
6) new player from level 1-54 does not need WUC yet, they can sell WUC at 1.8 million each and be rich too
7) more player can enhance their weapon as there is stable supply of wuc
as the number of player enhancing weapon increase, GF will sell more anti-destruction
9) no need to fix drop and enhance rate anymore.
10) +8 weapon is already hard to get, richer player can try +9, but that dzenai sink will be strongest than ever, and will be enough until the game close.
11) if dzenai in game become too less, everyone will start farming as if the game is still new at lunch, bots need to farm too
Please pardon my spelling, I write these with phone
Where to get the voice pack?
It would be great if pet can also have gears. Many player semi quit because they have maxed out with nothing to farm.