Posts by Vaunhause

    Currently, if you use Confectioner or any other outfit I assume, and you visually equip something that overwrites it (The outfit itself), the emote disappears and it stops being used.

    I think that, once you obtain the costume, the emotes should be placed in your emote list once you equip it, and stay there forever. If not that, at least allow us to equip another costume visually and allow us to still use the emote. I'm not sure if this is a bug, but it honestly seems like one. I want the bunny set for the emote alone, but I want to use Confectioner visually, and it's a real downer to be forced to use a set you don't like JUST for an emote.

    Just my thoughts on that, but hopefully this can be brought to Lion Games' attention, if it hasn't already in other versions. (Unless it's a bug, then they just gotta fix it)

    I have played alot of f2p mom and never seen this. Maybe I just use to dealing with slightly better companies. I keep hearing "that is the way it is". You guys sound like a abused partner. This game has fun anime characters and fun combat but it treats you horrible as a consumer. Why do you defend it so much?

    I even edited my post to say that I wasn't defending it. This IS quite normal in an f2p mmo from Korea, that's the thing. It has nothing to do with companies. BDO does it, Dragon Nest does it, C9 does it, and this game does it. Many other games, too. Elsword does this as well, iirc. Even Grand Chase.

    My biggest problem is if they were going to charge you a ridiculous fee why not warn people? It's pretty crummy to charge real money for skill reset in the first place but to not warn people is shady.

    Well, welcome to Korean mmo's, honestly. Almost all korean mmo's use some form of "buy a skill reset if you fuck up" system for skill points, and it's really dumb. It's honestly why reading guides is super important when going into a f2p mmo, or if you're playing the game in general, I just leveled basically no skills until I got higher and knew which ones were good from reading a guide.

    As it stands, even if they're giving out reset tickets and not tree resets, at least it's a solution. Even if it's only from events, it's better than nothing if you ask me. Besides that, you can't severely fuck up your build. Not really. You have so much free SP at level 55 if you max only the essentials, but at level 60, that's where we start to be tight on SP. That's where you actually can... severely fuck up. And that scares me. At the same time though, you get a free tree reset from the quest.

    EDIT: Not trying to defend it at all, but it's something we've all grown used to when it comes to F2P MMOs. Most F2P MMOs follow this format, and it's really scummy, but at least you're not punished nearly as hard in this game for it. Not until advancements, at least.

    Just having a bit of fun. Why so serious?

    Because its essentially all you talk about, despite the efforts they're putting in. I'm sure we're all frustrated with the lack of announcements of content, or a roadmap for content, but they have at least announced multiple times that when OBT finishes, we'll start to hear things. They cant even give a date on that, provided they're being honest, since it'll be fixed when it's fixed and all.

    It was more of a lash out, I guess. It's tiring basically seeing the same comment about the cash shop everywhere from the same guy. In some form or fashion, I'm sure you understand. At least we have the Easter event, though. Something to actually look forward to, be it the lack luster tickets (Still kind of a solution for people who fucked up their builds.) or the brooches, which is what I'm primarily looking forward to.

    Guys dont worry most costume content is on the way. Enjoy the easter event thats some quality content right there.

    If this would soon become a contest of "How petty can you get", you'd be the winner by far.

    End-game is awful in this game, you get max level in 5-7 days even when you dont play half day (i literally was afk 2 hours per 1 hour played)
    Id like if this get more difficult to do but most people complains about that i dont know why, that wasnt that hard at all

    shop is awful too, thats gfs fault anyway

    Yeah, basically. You can't really get max level in 5 - 7 days unless you're a no life, tho. I don't think it needs to be more difficult, what I think is that we actually need golden citadel and primal out already. That's when we'd have something we can actually progress towards.

    *release of any content ever in any mmo*

    Ah, I'm so tired of grinding this piece of content.

    In every mmo ever, there's always these types of people. I see it Dragon Nest, FFXIV, WoW, Closers, and a few more. People rush through content, then move on to the next mmo to satiate their never ending thirst for content.

    Though, in SoulWorker, I do feel like it's a lot worse. Only Golden Citadel and Primal up until Jin Advancement when Altar of Void releases? Idk about you, but that's rough.
    I get that they are focusing on Advancements to get them out as fast as possible for an equal playing field, but therein lies the issue of players not playing said classes and therefore lacking said content.
    I just hope they go on a massive pve content spree and maybe a nice pvp revamp after this is all over.

    Zzz, 20 players, dead in korea, Closers is shut down and players are migrating to Korea.

    When will people stop spreading false information? There's so much more to these that require context. I know these are exaggerations, but they can definitely be annoying anyways.

    I'm sure when Altar of Void hits soon, there will be a minor player spike for the Korean playerbase of Soul Worker. For the first time since primal, they finally got a new raid.

    Fairlyn
    Closers KR isn't shut down, but it just might. Whether you know why or not is of no concern to me, but I know.

    Players are quitting, dismantling their costumes and gear, even the whales, en masse. It's because one of their illustrators is rumoured to be megalia, with no real evidence. People are making decisions based on what they think is evidence, but it's not a really big surprise. People are sensitive to megalia, because of the atrocities they do.

    So, because of this, people are also jumping ship. Closers KR may still survive, but even if it does, it's reputation took a gigantic blow to the chest.

    Then temporarily put the game down, and come back when new content is released. Just by taking a cursory glance at the other versions of the game out there, SoulWorker's endgame looks to be rather light on content.


    There appears to be two new characters, two new dungeons, advancements for the first four characters, and a new zone for levels 55-60 compared to what we have now.


    What were you hoping to find by speed-running through all the current content in less than one month?

    Well, not to mention the PvP Mode along with a PvP Revamp, not that I'd find it enjoyable... As well as The Thing in District 6, a boss on a timed spawn.

    I've got a Haru alt at level 25. Already got costumes and everything for her since I enjoy her... now I gotta get the 50k bp title on her too, wew. I save my last 2 slots to, like other people said, farm akasha/anti destructions/revives/grutin coins.


    It all basically falls to "agree to disagree". As before, answered in bold.

    The state of PvP in this game is lacking to say the least, and all we can do is hope they make it much better in the future.

    Not an "actual" super armour system, but one that works, yeah? One that does it's job properly, instead of failing miserably.


    To stay on topic for once in my life, I'm a bit concerned. The longevity of this game is threatened by the lack of content via PvP, and PvE currently. I don't think it's even gameforge's fault, but regardless I still enjoy the game. I'm on it everyday, and I play with my friends. I have a real reason to farm alts, and I can make my characters cute/cool. It's a win for me, but I do wish there was more to do. All I can hope for at the moment is for Jin and GC to release soon. Within the month of April, maybe.

    Particularly GC, since I'm not really looking forward to Jin, or even Iris.

    Answered in bold

    Ah, I love it. I really do.

    No point in exaggerating facts, you should know this by now. You can play the "oh I was exaggerating" card, but the point is, you have no real statistics. Which really made your whole point of "low playerbase" look stupid in general. You could've just said "there's less people on KR than there is JP, and KR is the mother server. This is bad news" and you would've achieved the same goal, but taken more seriously than "around 50 people".


    And, 1 pvp mode and district 6 unfortunately does count as an implemented pvp mode. Even if its 2 - 3 years old, and in "alpha".
    When I refer to the pvp mode, I refer to KR or JP. Not NA. Thank you.

    "remove a core feature that designs the nature of this game?" I hope you are not referring to the Super armour gauge in district 6 as a feature, because it sure as hell isn't. Because that's what I was referring to. If you know anything about DN, it has super armour values, and super armour break values. After your super armor gauge breaks, as you know, you have no super armour except for your ultimates, or skills that give invincibility (since super armor still procs and all.) There are no super armour values, which basically means, whoever has the better range skills for catching will win, because you have a super limited amount of Stamina. Actually implementing a real super armour system would do wonders for this games pvp, and make it technical.

    "comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things?"
    Either you misinterpreted what I said entirely, you misunderstood, or you don't know DN. Or you don't know any of it.

    As I said before, having an actual super armour system than an SA Gauge would be much, much more engaging for PvP. That, and lessening the damage you take in pvp would make it much more interactive. Comboing is a thing, you know. And yes, it's fun.

    Yes, one shot damage. In PvP. You don't need a +9. Die-phoon oneshots everyone I fight. Guillotine, too. Erwin oneshots people w/ bullseye, or his ultimate as well. Even napalm hits like a truck, lol. Haru can oneshot w/ Ulti, or Windslash (2 - 3 shot, really.) Stella is meh. Pretty much useless, less she gets her paralyze off. As a note, I have a +7 with 43% Crit and Shade (20% more crit), as well as 13.1k crit damage, and my haru friend has a +6 w/ about 24% and 9k. He just oneshots people with Wind Cutter. I've seen Videos of people in KR who didn't even have a red glow on their weapon just one shot people with Wind Cutter.

    So, yes. One shot damage. Any MMO with PvP worth it's salt has an actual super armour system. Closers does it well enough with Super armour levels, DN has super armour values and break values. SoulWorker? Super armour bar. That's it. Once it's broken, no more super armour. Not to mention, one shot damage.

    TL;DR: SoulWorker's PvP system is hot garbage, and the pvp super armour bar supporting it is even hotter garbage. Implement a real super armour system, seeing previous examples from the previous action mmo genre would give lots of inspiration. C9, Dragon Nest are 2 really great examples. C9 is a bit rough around the edges, though. Closers is a good example, too. Super armour levels are a great idea.

    1.)The game being young so it doesn't know what direction it wants to take yet. Most KR MMOs get weeded out in the first few years. The Korean game scene is very tough. Most Koreans won't give a new game the time of day. That's why Soulworker was released in Japan first as a way to test the water. Especially the genre Soulworker resides in - 3D anime-style beat em up. If you go to KR Soulworker now there's only about 50 people playing. If the mother server fails then all servers shut down.

    2.)The lack of an actual PVP mode. Any game that only has a dedicated PVE mode without a dedicated PVP mode will eventually fail. PVP is the main lifespan of most MMOs. So much so that even if the game doesn't have actual endgame content, if PVP is fun enough for most people that alone will keep a large portion of the community playing. Liongames is currently working on how they want to implement PVP in the future with various updates on KR but should they take too long then RIP.

    Damn, 50 whole players. I love how you knew the *exact* amount of people playing on the server, and totally didn't pull it outta nowhere at all. Pretty sure if it was just 50 whales, those servers and content updates would not even sustain themselves at all. They'd be better off shutting down, lol.

    They've already implemented pvp, with it's own mode and everything. Problem is, the pvp is not good.
    Hopefully they take a note from Dragon Nest before it got stupid, remove superarmour or add superarmour and superarmour break values, as well as decrease the amount of "oneshot damage" you do in this game. That'd be a fantastic start to make pvp great. None of this gauge stuff. If you wanted to avoid pvp, you should take the chopper.
    Also, cap stamina to 100, and make dodge just 20 instead of 40 in district 6/pvp modes, and suddenly we have a pvp system to speak about.

    People are so quick to judge the first log-in bonuses of a newly released version and compare them to other servers these day's when it comes to korean mmo's.
    Wew.

    I'd like to see more items in abundance for what we are getting currently, a few strength expansions, anti destructions, and maybe even a multitude of skill resets, or just hand out a skill tree reset in general.
    So, more key cards, more brooches, more megaphones, more everything. There is such a thing as an over abundance of items, but the rewards for logging in should be much more rewarding with each passing day, is also one other thing.

    Doesn't have to be monthly for resets, but I feel like we deserve events that may hand them out once in a while.