Currently, if you use Confectioner or any other outfit I assume, and you visually equip something that overwrites it (The outfit itself), the emote disappears and it stops being used.
I think that, once you obtain the costume, the emotes should be placed in your emote list once you equip it, and stay there forever. If not that, at least allow us to equip another costume visually and allow us to still use the emote. I'm not sure if this is a bug, but it honestly seems like one. I want the bunny set for the emote alone, but I want to use Confectioner visually, and it's a real downer to be forced to use a set you don't like JUST for an emote.
Just my thoughts on that, but hopefully this can be brought to Lion Games' attention, if it hasn't already in other versions. (Unless it's a bug, then they just gotta fix it)
Posts by Vaunhause
-
-
First of all you didn't tell me Happy Easter. Not cool. Second you are right it's easy.
Hold on now, Easter is around the corner. I'm sure you will be told soon. 5 more days, and everyone can get wishes, ez.
-
I have played alot of f2p mom and never seen this. Maybe I just use to dealing with slightly better companies. I keep hearing "that is the way it is". You guys sound like a abused partner. This game has fun anime characters and fun combat but it treats you horrible as a consumer. Why do you defend it so much?
I even edited my post to say that I wasn't defending it. This IS quite normal in an f2p mmo from Korea, that's the thing. It has nothing to do with companies. BDO does it, Dragon Nest does it, C9 does it, and this game does it. Many other games, too. Elsword does this as well, iirc. Even Grand Chase.
-
My biggest problem is if they were going to charge you a ridiculous fee why not warn people? It's pretty crummy to charge real money for skill reset in the first place but to not warn people is shady.
Well, welcome to Korean mmo's, honestly. Almost all korean mmo's use some form of "buy a skill reset if you fuck up" system for skill points, and it's really dumb. It's honestly why reading guides is super important when going into a f2p mmo, or if you're playing the game in general, I just leveled basically no skills until I got higher and knew which ones were good from reading a guide.
As it stands, even if they're giving out reset tickets and not tree resets, at least it's a solution. Even if it's only from events, it's better than nothing if you ask me. Besides that, you can't severely fuck up your build. Not really. You have so much free SP at level 55 if you max only the essentials, but at level 60, that's where we start to be tight on SP. That's where you actually can... severely fuck up. And that scares me. At the same time though, you get a free tree reset from the quest.
EDIT: Not trying to defend it at all, but it's something we've all grown used to when it comes to F2P MMOs. Most F2P MMOs follow this format, and it's really scummy, but at least you're not punished nearly as hard in this game for it. Not until advancements, at least. -
Just having a bit of fun. Why so serious?
Because its essentially all you talk about, despite the efforts they're putting in. I'm sure we're all frustrated with the lack of announcements of content, or a roadmap for content, but they have at least announced multiple times that when OBT finishes, we'll start to hear things. They cant even give a date on that, provided they're being honest, since it'll be fixed when it's fixed and all.
It was more of a lash out, I guess. It's tiring basically seeing the same comment about the cash shop everywhere from the same guy. In some form or fashion, I'm sure you understand. At least we have the Easter event, though. Something to actually look forward to, be it the lack luster tickets (Still kind of a solution for people who fucked up their builds.) or the brooches, which is what I'm primarily looking forward to. -
Guys dont worry most costume content is on the way. Enjoy the easter event thats some quality content right there.
If this would soon become a contest of "How petty can you get", you'd be the winner by far.
End-game is awful in this game, you get max level in 5-7 days even when you dont play half day (i literally was afk 2 hours per 1 hour played)
Id like if this get more difficult to do but most people complains about that i dont know why, that wasnt that hard at allshop is awful too, thats gfs fault anyway
Yeah, basically. You can't really get max level in 5 - 7 days unless you're a no life, tho. I don't think it needs to be more difficult, what I think is that we actually need golden citadel and primal out already. That's when we'd have something we can actually progress towards.
-
pasted-from-clipboard.png
Basic, but I enjoy it. Added a bit of my own touch with the glasses and SFL stockings.
EDIT: I also hate literally every other hairstyle for Lily, so rip. -
Keep in mind they reset the skill by 1 level, not the tree. Also, the item that wasn't mentioned was the bonus keycard.
So if there's 3 levels in a skill you want to reset, you need 3 tickets for that single skill?
#gameforge
#LionGames
-
*release of any content ever in any mmo*
Ah, I'm so tired of grinding this piece of content.
In every mmo ever, there's always these types of people. I see it Dragon Nest, FFXIV, WoW, Closers, and a few more. People rush through content, then move on to the next mmo to satiate their never ending thirst for content.
Though, in SoulWorker, I do feel like it's a lot worse. Only Golden Citadel and Primal up until Jin Advancement when Altar of Void releases? Idk about you, but that's rough.
I get that they are focusing on Advancements to get them out as fast as possible for an equal playing field, but therein lies the issue of players not playing said classes and therefore lacking said content.
I just hope they go on a massive pve content spree and maybe a nice pvp revamp after this is all over. -
Zzz, 20 players, dead in korea, Closers is shut down and players are migrating to Korea.
When will people stop spreading false information? There's so much more to these that require context. I know these are exaggerations, but they can definitely be annoying anyways.
I'm sure when Altar of Void hits soon, there will be a minor player spike for the Korean playerbase of Soul Worker. For the first time since primal, they finally got a new raid.
Fairlyn
Closers KR isn't shut down, but it just might. Whether you know why or not is of no concern to me, but I know.
Players are quitting, dismantling their costumes and gear, even the whales, en masse. It's because one of their illustrators is rumoured to be megalia, with no real evidence. People are making decisions based on what they think is evidence, but it's not a really big surprise. People are sensitive to megalia, because of the atrocities they do.
So, because of this, people are also jumping ship. Closers KR may still survive, but even if it does, it's reputation took a gigantic blow to the chest. -
Then temporarily put the game down, and come back when new content is released. Just by taking a cursory glance at the other versions of the game out there, SoulWorker's endgame looks to be rather light on content.
There appears to be two new characters, two new dungeons, advancements for the first four characters, and a new zone for levels 55-60 compared to what we have now.
What were you hoping to find by speed-running through all the current content in less than one month?
Well, not to mention the PvP Mode along with a PvP Revamp, not that I'd find it enjoyable... As well as The Thing in District 6, a boss on a timed spawn.
-
I've got a Haru alt at level 25. Already got costumes and everything for her since I enjoy her... now I gotta get the 50k bp title on her too, wew. I save my last 2 slots to, like other people said, farm akasha/anti destructions/revives/grutin coins.
-
Display More
"And we don't yet have the said pvp mode. Yeah? Yes, thank you. Because me talking to you this entire time has been based on the KR/JP version, which it does have the implemented pvp mode and district 6 pvp, even if you want to disregard it entirely. They may be doing changes to it, but that's because a lot of things in mmo's are tentative. Much like balance changes. You should know this by now."
-DEDICATED. And our version is a port of KR. That means that our version is just translated and is an earlier build. But, it's still KR. It's not an entire remake of the game just for us with unique features added to it and what not.
I know this version is a port of KR. Early build or not, the game has 1 pvp mode (in KR and JP), and district 6. Whether or not you want to consider that an implemented pvp mode, feature, or a dedicated pvp mode is still up for debate, but as far as I'm concerned, I don't think we'll really reach an end to that. Agree to disagree, basically."I could really say the same thing to you. The point of what I said was literally to make fun, and be a bit sassy at the same time. Ridiculing you for pulling a random dumb number out of your butt, basically."
-Do you not know exaggeration and the context in which it's appropriate to apply it? I feel like if I go any further I'd just be acting as a school teacher.
No comment. I realize that I'm wrong here."If you think having an SA gauge that basically gets broken by not only the one shot damage people take in pvp, but also by 1 or 2 uses of an SAb skill is an actual super armour system, then there's not much left to be said on this."
-It's still a system. Rather you like it or not. It's just disingenuous if you say otherwise.
I guess? I don't consider it a system because it doesn't work. Whether that's a fact or an opinion, it doesn't matter too much to me, since if it doesn't work for it's intended purpose, I don't see the point in naming or labeling it something that it fails to do."Surely you knew that I was talking about PvP. That's what I've been talking about this entire time, my dude. The damage in PvP is too high to make it even remotely enjoyable. You get touched by one high damage skill, and you're down."
-You didn't specify unless I overlooked it. So, no I didn't know that.
I'm fairly sure I did, but it's a bit late. Maybe even for the both of us. So I may have not said that."Of course I cannot one shot enemies in PvE, other than the occasional trash mob. I just 2 - 3 shot them with basics, tho."
-Understandable.
Just a misunderstanding. It's late for me, and maybe even for you, I assume."It really can't be called a system if it's so flawed to the point where it's useless. Sorry. This is broken, and if they want PvP to be an actual thing in their game, they should fix it. The sooner, the better. The revamp videos and changes to PvP have given me basically 0 hope for this. Mainly because, the damage is still too high, and the SA meter is very useless. It's sad really, because you can combo in this game."
-Except it can be called a system. If something doesn't reach a certain standard can it still not be called that something if all characteristics are still in place? If a cellphone has a few more features than another cellphone can that cellphone with lesser features not be called a cellphone?
It would still be a cellphone, since it serves it's intended purpose. Having extra features doesn't make it any more or less of a cellphone, since it still has it's core working purpose. The issue with what I'm talking about is that the SA system in SoulWorker doesn't work. I said this above, but if it's broken, I hardly consider it a system for Super armour, since it basically doesn't exist whatsoever."And, just in case you misunderstand again. I don't mean broken literally. But if you wanna call this poorly designed mess of a "protection system against being combo'd aka SA" a real super armour break system, when it basically does nothing for you, more power to you. I guess if you enjoy destroying people with one skill, then it's fun. And if you miss? Kite 'till it's off cd."
-It's still a system rather you like it or not.
If it doesn't work in the way it was intended to, which was to prevent you from being combo'd, which it doesn't do at all, then I honestly can't consider it a system in place for Super armour. It's still a system, a "get out of jail free for 1 hit but the 2nd one will mean you're dead" system. But I don't consider it a proper super armour system, since it doesn't serve it's function whatsoever.
It all basically falls to "agree to disagree". As before, answered in bold.
The state of PvP in this game is lacking to say the least, and all we can do is hope they make it much better in the future.
Not an "actual" super armour system, but one that works, yeah? One that does it's job properly, instead of failing miserably. -
To stay on topic for once in my life, I'm a bit concerned. The longevity of this game is threatened by the lack of content via PvP, and PvE currently. I don't think it's even gameforge's fault, but regardless I still enjoy the game. I'm on it everyday, and I play with my friends. I have a real reason to farm alts, and I can make my characters cute/cool. It's a win for me, but I do wish there was more to do. All I can hope for at the moment is for Jin and GC to release soon. Within the month of April, maybe.
Particularly GC, since I'm not really looking forward to Jin, or even Iris. -
Display More
"And, 1 pvp mode and district 6 unfortunately does count as an implemented pvp mode. Even if its 2 - 3 years old, and in "alpha".
"When I refer to the pvp mode, I refer to KR or JP. Not NA. Thank you."
-Uh, our game is a port of the Korean version. When you speak of KR you're automatically speaking of our version of the game. Just at an earlier point in time. "Thank you?" The sass is OP.
And we don't yet have the said pvp mode. Yeah? Yes, thank you. Because me talking to you this entire time has been based on the KR/JP version, which it does have the implemented pvp mode and district 6 pvp, even if you want to disregard it entirely. They may be doing changes to it, but that's because a lot of things in mmo's are tentative. Much like balance changes. You should know this by now."comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things?"
"Either you misinterpreted what I said entirely, you misunderstood, or you don't know DN. Or you don't know any of it."
-Based off of your lack of understanding of Point #1 in this "article" maybe you should make sure what you're saying is coming off as being clearly understood.
I could really say the same thing to you. The point of what I said was literally to make fun, and be a bit sassy at the same time. Ridiculing you for pulling a random dumb number out of your butt, basically."As I said before, having an actual super armour system than an SA Gauge would be much, much more engaging for PvP. That, and lessening the damage you take in pvp would make it much more interactive. Comboing is a thing, you know. And yes, it's fun."
-But an actual super armor system is a SA guage... What are you talking about? And once again opinion based on what you feel is perfection not actual issues people are addressing currently. So disregarded.
If you think having an SA gauge that basically gets broken by not only the one shot damage people take in pvp, but also by 1 or 2 uses of an SAb skill is an actual super armour system, then there's not much left to be said on this."Yes, one shot damage. In PvP. You don't need a +9. Die-phoon oneshots everyone I fight. Guillotine, too. Erwin oneshots people w/ bullseye, or his ultimate as well. Even napalm hits like a truck, lol. Haru can oneshot w/ Ulti, or Windslash (2 - 3 shot, really.) Stella is meh. Pretty much useless, less she gets her paralyze off. As a note, I have a +7 with 43% Crit and Shade (20% more crit), as well as 13.1k crit damage, and my haru friend has a +6 w/ about 24% and 9k. He just oneshots people with Wind Cutter. I've seen Videos of people in KR who didn't even have a red glow on their weapon just one shot people with Wind Cutter."
-Die-phoon oneshots EVERYONE you fight? Really? With a +6? a +7? No, it doesn't. Are you specifically addressing all modes when you state that or just specifically PVP? Even in PVP it's questionable. But, more understandable in that case.
Surely you knew that I was talking about PvP. That's what I've been talking about this entire time, my dude. The damage in PvP is too high to make it even remotely enjoyable. You get touched by one high damage skill, and you're down.
Of course I cannot one shot enemies in PvE, other than the occasional trash mob. I just 2 - 3 shot them with basics, tho."So, yes. One shot damage. Any MMO with PvP worth it's salt has an actual super armour system. Closers does it well enough with Super armour levels, DN has super armour values and break values. SoulWorker? Super armour bar. That's it. Once it's broken, no more super armour. Not to mention, one shot damage."
-Once again that super armour system is SA. Just because it's not your ideal version of it isn't an excuse not to call it a system. It is indeed a system. Now if you said it's not a "good" system. That's your opinion. But, even then it makes more sense than just flat out saying it's not a system at all. There's no actual standalone passives or skills that provide stoic. Most skills themselves or combos provide stoic.
It really can't be called a system if it's so flawed to the point where it's useless. Sorry. This is broken, and if they want PvP to be an actual thing in their game, they should fix it. The sooner, the better. The revamp videos and changes to PvP have given me basically 0 hope for this. Mainly because, the damage is still too high, and the SA meter is very useless. It's sad really, because you can combo in this game.
And, just in case you misunderstand again. I don't mean broken literally. But if you wanna call this poorly designed mess of a "protection system against being combo'd aka SA" a real super armour system, when it basically does nothing for you, more power to you. I guess if you enjoy destroying people with one skill, then it's fun. And if you miss? Kite 'till it's off cd.Answered in bold
-
Display More
-I'll take that for the joke it is because I know you know what I'm saying. It's an Exaggeration. It means that the playerbase in KR is currently so low that it feels as if only 50 people are playing as of right now. In other words it's very low and that's concerning but it's also to be expected given how it's hard to compete in the Korean game scene.
And like I mentioned KR MMOs don't usually last the first few years. They might very well be close to shutting down if something doesn't happen that draws in more players to the mother server.
-No they've not. Outside of district 6 and the new current mode in KR it's more of a very old alpha version released 2~3 years ago and they're still experimenting with various updates on KR and JP. This current PVP build we have on the INT server has been around for about 3? years now.
"Hopefully they take a note from Dragon Nest before it got stupid, remove superarmour or add superarmour and superarmour break values, as well as decrease the amount of "oneshot damage" you do in this game. That'd be a fantastic start to make pvp great. None of this gauge stuff. If you wanted to avoid pvp, you should take the chopper.
Also, cap stamina to 100, and make dodge just 20 instead of 40 in district 6/pvp modes, and suddenly we have a pvp system to speak about."
-Remove a core feature that designs the nature of this game? This is what I'm talking about. People complaining about everything. Super armor? Because you don't like Super armor they should remove a core feature of the game, one that actually gives it a challenge to comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things? Then this probably isn't the game for you.
-Oneshot damage? The players do in this game? Since you said "we". Are you running around with a +9? Pretty hard to oneshot anything in this game if you're running with the current meta that is +6~+7. Maybe you should let off the gear a little. Because when you reach +9 of course you're going to one shot everything. It's the highest grade you can currently get.
The rest are just as subjective as the rest of something you hold personal of your perfect game rather than anything that means anything worth giving a damn over. They hold no water. So, I won't address those.
Ah, I love it. I really do.
No point in exaggerating facts, you should know this by now. You can play the "oh I was exaggerating" card, but the point is, you have no real statistics. Which really made your whole point of "low playerbase" look stupid in general. You could've just said "there's less people on KR than there is JP, and KR is the mother server. This is bad news" and you would've achieved the same goal, but taken more seriously than "around 50 people".
And, 1 pvp mode and district 6 unfortunately does count as an implemented pvp mode. Even if its 2 - 3 years old, and in "alpha".
When I refer to the pvp mode, I refer to KR or JP. Not NA. Thank you.
"remove a core feature that designs the nature of this game?" I hope you are not referring to the Super armour gauge in district 6 as a feature, because it sure as hell isn't. Because that's what I was referring to. If you know anything about DN, it has super armour values, and super armour break values. After your super armor gauge breaks, as you know, you have no super armour except for your ultimates, or skills that give invincibility (since super armor still procs and all.) There are no super armour values, which basically means, whoever has the better range skills for catching will win, because you have a super limited amount of Stamina. Actually implementing a real super armour system would do wonders for this games pvp, and make it technical.
"comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things?"
Either you misinterpreted what I said entirely, you misunderstood, or you don't know DN. Or you don't know any of it.
As I said before, having an actual super armour system than an SA Gauge would be much, much more engaging for PvP. That, and lessening the damage you take in pvp would make it much more interactive. Comboing is a thing, you know. And yes, it's fun.
Yes, one shot damage. In PvP. You don't need a +9. Die-phoon oneshots everyone I fight. Guillotine, too. Erwin oneshots people w/ bullseye, or his ultimate as well. Even napalm hits like a truck, lol. Haru can oneshot w/ Ulti, or Windslash (2 - 3 shot, really.) Stella is meh. Pretty much useless, less she gets her paralyze off. As a note, I have a +7 with 43% Crit and Shade (20% more crit), as well as 13.1k crit damage, and my haru friend has a +6 w/ about 24% and 9k. He just oneshots people with Wind Cutter. I've seen Videos of people in KR who didn't even have a red glow on their weapon just one shot people with Wind Cutter.
So, yes. One shot damage. Any MMO with PvP worth it's salt has an actual super armour system. Closers does it well enough with Super armour levels, DN has super armour values and break values. SoulWorker? Super armour bar. That's it. Once it's broken, no more super armour. Not to mention, one shot damage.
TL;DR: SoulWorker's PvP system is hot garbage, and the pvp super armour bar supporting it is even hotter garbage. Implement a real super armour system, seeing previous examples from the previous action mmo genre would give lots of inspiration. C9, Dragon Nest are 2 really great examples. C9 is a bit rough around the edges, though. Closers is a good example, too. Super armour levels are a great idea. -
1.)The game being young so it doesn't know what direction it wants to take yet. Most KR MMOs get weeded out in the first few years. The Korean game scene is very tough. Most Koreans won't give a new game the time of day. That's why Soulworker was released in Japan first as a way to test the water. Especially the genre Soulworker resides in - 3D anime-style beat em up. If you go to KR Soulworker now there's only about 50 people playing. If the mother server fails then all servers shut down.
2.)The lack of an actual PVP mode. Any game that only has a dedicated PVE mode without a dedicated PVP mode will eventually fail. PVP is the main lifespan of most MMOs. So much so that even if the game doesn't have actual endgame content, if PVP is fun enough for most people that alone will keep a large portion of the community playing. Liongames is currently working on how they want to implement PVP in the future with various updates on KR but should they take too long then RIP.
Damn, 50 whole players. I love how you knew the *exact* amount of people playing on the server, and totally didn't pull it outta nowhere at all. Pretty sure if it was just 50 whales, those servers and content updates would not even sustain themselves at all. They'd be better off shutting down, lol.
They've already implemented pvp, with it's own mode and everything. Problem is, the pvp is not good.
Hopefully they take a note from Dragon Nest before it got stupid, remove superarmour or add superarmour and superarmour break values, as well as decrease the amount of "oneshot damage" you do in this game. That'd be a fantastic start to make pvp great. None of this gauge stuff. If you wanted to avoid pvp, you should take the chopper.
Also, cap stamina to 100, and make dodge just 20 instead of 40 in district 6/pvp modes, and suddenly we have a pvp system to speak about. -
Despite it being super simple and very short, the loading screen is actually my favourite part of the OST.
Other than that, it would be Amaryllis. So tragic and beautiful, honestly. -
but remember the game been out its not hard to translate text im one person and i can translate this entire game in like a week at leisure pace.
Bet.
-
People are so quick to judge the first log-in bonuses of a newly released version and compare them to other servers these day's when it comes to korean mmo's.
Wew.
I'd like to see more items in abundance for what we are getting currently, a few strength expansions, anti destructions, and maybe even a multitude of skill resets, or just hand out a skill tree reset in general.
So, more key cards, more brooches, more megaphones, more everything. There is such a thing as an over abundance of items, but the rewards for logging in should be much more rewarding with each passing day, is also one other thing.
Doesn't have to be monthly for resets, but I feel like we deserve events that may hand them out once in a while.