The Korean version though... not many people liked it. There was no interest in it, I don't really know if it was because of how stupid it was compared to JP or not. But the end result was, Korean version was pretty much a failure.
I guess what i am asking is; was it permanently shut down? I have personally experienced MMOrpg's and various other online gaming shut-downs, and they are not fun to go through.
So due to the choice of words; i am having this knee-jerk reaction of fear looming; the word: "Failure" is kind of a heavy one, and I've watched even the most critically-successful online projects get shut down over really stupid or unforeseen events.
So was the Korean version shutdown or not?
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It was not. The korean version may not be a smashing success, but it's not particularly dead either. The whole reason it went under the radar isnt (entirely) because of the grind or anything, but because they had massive publisher issues early on:
LionGames got Sega KR to host the Korean version. Before launch could occur however, the mother company Sega reformed some of its offices and shut down Sega KR, so Korea no longer had a publisher for the game.
In the mean time, they found a host for JP, and beta + launch soon followed after, still without a KR version
Nexon KR got asked, but declined the offer
It wasn't until SmileGate picked it up that Korea had a server to play on; and by that point, most people from the west interested in the game were already playing JP, assuming JP was the original server (which it isn't), massively increasing JP server's popularity and further pushing the KR version into obscurity.
KR has some grindy features that can and will push players here away from the game (I mean, we have the KR version and see what's happening), but it wasn't just that that made it merely "ok" for popularity than great. It's the combination of that and being stuck in no-publisher-hell for far too long.