Posts by EternalDream

    -snip-

    Maxing the two skills you listed is going to give you some serious Skill Point issues when Stella's Advancement comes out, since Whirl Dance and Soul Scream end up being a must max at the same time. Something to keep in mind for all the free players out there since the chances of GF giving out a free skill reset might as well be 0.

    Actually, I'm not even sure if it's really a damage loss at all...the orbs can hit enemies they've already pierced multiple times. Which more than explains the massive drop in damage per hit.


    Video of the extension in action:

    And one more thing. Yes KR developed the game and JP's publisher requested changes to cater the game to their audience. But this is actually a good thing and the mark of a good publisher. Now if GameForge would listen to our concerns and cater to us, then we're all good. :)

    They aren't listening to us about adding different region voice packs; many people want the JP voices, and the only way to get it is via copying the files over from that version, which GF doesn't want you doing for some asinine reason (waah against ToS to modify files for non-cheating stuff)

    Whoah now, using the JP voices isn't because file modification is against the ToS (well it is, but I digress), they are literally legally unable to use the JP voices period without shilling out a ton of money for Copyright reasons. Gameforge does not own the JP voices, heck, LionGames doesn't own the JP voices. The only one legally able to use the JP voices is the JP server. It'd be the same if we had a dub (god forbid). KR and JP would be legally unable to use the English voices (not that anyone would ever want to LUL)

    This was probably written up before the info on Stella's advancement skills came out, since just like with Haru's Spin Cutter, Stella's Whirlwind Dance becomes really decent with the new Extension. And Soul Scream ends up being a non-debatable max as well due to the LB paralysis wave or RB SG Recovery Buff provided by its new extension.


    Also, one thing I'd like to note about Beads Play in offense is that while the orbs do do quite a lot of damage (by the way, it caps out at 7 orbs since you're missing that), they do not pierce, nor can they hit multiple enemies at once (no explosion radius, unlike Treble Pass), making it exclusively 'ok' for bossing...and the damage is still not too spectacular even then.


    The paralysis extension is still useful in PvE if you're not looking for more damage (I mean, the skill is too slow to cast for damage anyway...) because it kicks the Super Armor break WAY up, as a trade-off for the vastly reduced damage. And the orbs pierce if you wanted to attack more than one enemy with it or something.


    Should be worth noting that charging Beads Play to stage 3 is much faster on support mode than on offense mode too, actually.

    No one's telling you to "shut up and eat a piece of shit". But going along with your analogy, what you should be complaining about isn't "The other guy's apple is better than mine", you should be suggesting that "this apple is bad because it's been laying around for a while, can I get a better one?". Note that you're not going to ask for the other guy's apple. You're asking for a different one that's better than the one you currently have.

    The key is to complain about our version without drawing comparisons to other servers.
    - Can we get lower crafting costs? vs OMG JP HAS LOWER CRAFTING COSTS WTF
    - Our cash shop is a bit expensive for certain items, a lot more people would buy hairstyles if they were cheaper. VS LOL P2W CASH SHOP OTHER SERVERS ARE CHEAPER.

    Can you complain to GameForge? Absolutely, and you should. I will never defend high prices in a cash shop. Does that mean you should compare to other servers the entire time and sound like a whiny child while doing so? No. That won't get you anywhere.


    And since I know someone out there is gonna jump on this and say "but you compare to KR all the time!": All I've done is clear up the misconceptions regarding crafting costs, since people believe KR has JP's costs when they actually have the same ones we do. Similarly for the whole debacle around which server is the original one. That is all.

    Nope, you can still play on it as far as I know. The playerbase is much much weaker than the Japanese version though, which is pretty funny considering some people think it's the "original" version.

    There is no "think". KR is the original server.

    JP releasing first does not the original server make. Publisher issues happened and now we're in this rather unfortunate position where half the playerbase believes JP is the original game.

    Some costumes are more expensive in JP than in KR though.

    And Gameforge's costumes are more expensive than those in JP.

    GG.

    Keep whiteknighting more, people.

    The cash shop prices for the costumes are more or less OK, it's nothing too special or unrealistically high compared to every other western f2p MMO. The hairstyle prices are inexcusable though...

    Yeah, I'm not saying we should 100% follow KR. All I've been doing so far is correcting people on what the original server and its design choices really were, purely objectively.


    Suggestions for us to have lower crafting costs based on actual gameplay experience within our server (ie "It takes players too many dungeons to get materials that simply cost too much to buy at our early state where not everyone is bathing in money yet, that the costumes you can craft will never or barely see any use, creating wasted content that most people will skip, or save up materials for just the one best looking set. We want players to be able to choose costumes to craft more freely, so the costs should be lowered somewhat to accomodate for this") are absolutely fine and SHOULD be what you all need to support.


    Whining about how the JP server has lower costs and then mis-complaining that KR has lower costs when it doesn't, however, that's not going to get us anywhere.

    why are people arguing about which server was first or comparing KR to us? The fact is this is just another move by this company to dig into your pockets.

    Cash shop prices? Sure

    I'm only stating that GameForge is not to blame for the crafting costs; the tree you should be barking up at is over in Korea at LionGames' office building to complain about those. You can suggest to GF that perhaps the costs could be lower for us, but making it a demand based on the wrong assumptions isn't gonna get us anywhere.

    JP released first, but it is not the original server. KR was simply stuck without a publisher because Sega KR, their originally slated publisher, got shut down by Sega before the game could launch. Remember, LionGames is a korean developer, and Korea gets all the newest updates first (JP does not have Stella's advancement yet for example). KR is the main original server that simply got very unlucky with publisher issues causing JP to release earlier.

    It was not. The korean version may not be a smashing success, but it's not particularly dead either. The whole reason it went under the radar isnt (entirely) because of the grind or anything, but because they had massive publisher issues early on:


    LionGames got Sega KR to host the Korean version. Before launch could occur however, the mother company Sega reformed some of its offices and shut down Sega KR, so Korea no longer had a publisher for the game.


    In the mean time, they found a host for JP, and beta + launch soon followed after, still without a KR version


    Nexon KR got asked, but declined the offer


    It wasn't until SmileGate picked it up that Korea had a server to play on; and by that point, most people from the west interested in the game were already playing JP, assuming JP was the original server (which it isn't), massively increasing JP server's popularity and further pushing the KR version into obscurity.


    KR has some grindy features that can and will push players here away from the game (I mean, we have the KR version and see what's happening), but it wasn't just that that made it merely "ok" for popularity than great. It's the combination of that and being stuck in no-publisher-hell for far too long.

    The korean server has the same login rewards, same crafting costs and similar cash shop prices as the japanese version. They were never different thus your arguments are invalid. They made the changes themselves to increase their income upon cash shop introduction.

    False. The korean server absolutely has the same crafting costs we do, I got someone to confirm this directly on KR just earlier this week. Dunno about cash prices, but people need to stop saying KR has lower crafting costs. They do not.

    If they are willing to reduce the materials required for crafting they should do it asap, since more and more players will lose materials by crafting before the eventual discount


    Btw, 9x materials than the original release is insane... I understand that the original amount was quite low, but 300+ is way too much

    In my opinion, after seeing the drop rates of these materials, I would accept 2-3x the costs on KR

    Once again, the cost is not 9 times as much. KR, the actual original server, has these exact costs we have, only JP has the lower costs.

    Steam will always download that full 2.7GB because it doesn't know how to update files without extra effort on the side of both GameForge and Valve.


    Regular client patch was only like 20mb. Nothing major got patched.

    Anyone who defends this either doesn't know what they are talking about or an idiot. GameForge dramatically increased the amount of mats it takes to make clothes because they want you to spend cash shop money on energy to keep farming. It's another greedy move with their already insanely priced cash shop. It's not a "placeholder" because of open beta. They just want to milk the community as much as they can and quickly from the looks of it. It's very bad in the long run for the game but perhaps GameForge is looking at this as a quick money grab game and don't really care about it's longevity.

    They didn't increase anything. You can definitely cry out for them to lower the crafting costs, but they are not 'dramatically increased' as a 'greedy move' since KR's costs are the exact same.


    The misinformation in this thread is absolutely incredible. Sometimes it's no wonder GF won't listen to people. :S

    KR only went up after JP because of publisher issues. Originally Sega KR was going to publish, but they got shut down by the Sega mother-company. Then they turned to Nexon KR, but they simply declined (likely because they already have Elsword and Closers to fill the same genre).


    It took quite some time before SmileGate got the rights to publish in KR; by that time, JP had already launched.


    The original client is still KR though, as though JP launched earlier, the developer, LionGames, still originally produced the game fully in Korean and provided the JP publisher with said client ahead of their own release.

    Not compared to KR.

    97Zuce.jpg


    It's not EU/NA that got stuck with poor crafting costs, it's JP that got lucky with really good ones.


    A semantic difference, but an important distinction since KR is still the main, original server.

    I mean, it has a loli with a spirit companion that beats bad guys up with the power of ♪ MUSIC ♪.


    Clearly that automatically makes any other issues irrelevant.

    It's actually just +50. The % tagged at the end is a typo error, but other than that the effect works as intended. It's 100 in your example because the Stella in question has the red extension for it at level 1.