Posts by Silvery

    I can get it to 30 bars before his healing negates me" You realize that the healing skill only actives AFTER he is on phase 3?Phase 1 & Phase 2 DOES NOT does not allow him to heal.

    I let you get away with either misquoting me or putting words in my mouth before, but now that's annoying. I NEVER said that his healing happened in phase 1 or 2. Where are you pulling this from? And I fact checked myself.

    is a video displaying a maniac run. The boss triggers into his 3rd phase at 30 bars. You're full of shit.

    ???

    3.)Lack of DPS is relevant. I even pointed that out when I said I can only get him to 30 bars in a solo run before his healing negates me.

    I guess is misunderstood this.


    What's up with you anyway? You sound triggered.


    Regardless, like I said previously, there is no point on arguing further; we not getting anywhere and this is not so relevant to the main thread. And yes, I play on Tenebris...but it doesn't look like you would accept that anyway.

    You are truly speaking for yourself. You fail to understand that not everyone has the same capabilities as you. And no "If I can do it, other can" is not valid because that is obviously never the case. However, there are a few things you don't understand:

    1)The boss is easy until the last 30 bars. I've never said they can't do get it there, but I highly doubt they can do it in phase 3. You got to understand that the boss is totally different in phase 3. The holes will fill up the room in matter of time and it becomes way harder to kill him. Just because you got him to phase 3 does not man that 3 additional people will make it easy when that's obviously not the case.

    2)"I can get it to 30 bars before his healing negates me" You realize that the healing skill only actives AFTER he is on phase 3?Phase 1 & Phase 2 DOES NOT does not allow him to heal. I'm not sure where you got this from, but I assume you are not familiar with Phase 3 of the boss yet.

    3) It seems you have never experienced a run with full of holes everywhere you go. Regardless whether he is stationary or moving, your HP and defense will continue to decrease until you are finally dead.

    "+6 and +7 players have gathered and they've stopped?" Citation needed. I'm not sure what server you play, but the last time I checked I've only ever seen the same people making parties, ever since AOV was released. Those same people are the whales with +8s and +9s. Or the fortunate few that got a +8 through sheer luck. The small amount of players with lowend gear that try to make parties, they're sitting in queue for hours because no one will join their party. And this has been the case ever since the community has withered away during the start of Golden Citadel and throughout Primal. Are you just pulling that out of your ass?


    It seems like you are not getting my point: I am not doubting that a +6/+7 group can complete it, but rather is not worth it and chances are they wont keep up the party for long which is why we have what we have now. Sure, you can do this and that, but not everyone has the same mentality as you.


    That "overview" that posted was an example of one of the few runs I have had. Sometimes it succeeded, sometimes it did not.


    Regardless, if it's not big deal, then why dont you gather a group of +6/+7 and do it yourself? I don't see the point of arguing any further in here. And you can't tell me there is no +6/+7 around GCC waiting for parties when I see them all the time. Thats how I started anyway, you can't go around blaming the population for things you lack. If you can't find a party, then make your own. It aint that hard.

    well looking at his birthday, born in 2000, i really don't want to judge. But it seems like it's just kid throwing tantrum because he can't get what he wanted in gfsw, so he wanted to just complain, blame, toxic, etc. Once he is out of real society and real work, he will learn that society is more harsh and more unfair than soulworker.

    There is no need to go that far.

    The requirements (which do exist, yeah) are roughly along the lines of: +8,+9 and 1400~1500 accuracy. Given the low chance of obtaining a +8 or a +9 outside of being a whale, I can say that if there were more players, there would be a larger assortment of players sporting a +6 or a +7 as average. Why do I feel this way? Because +6 and +7 WAS average when the community on Tenebris was still lively. Not everyone wants to waste a crap ton of money on gear they'll soon abandon in a year. Most people are okay with the bare minimum to get by. I don't see why it wouldn't follow suit again if more people started to play. And if there are more +6 and +7 players then they would start to play among themselves when they can't meet the demands of better geared players. This in itself would eliminate a lot of the problem with progressing at endgame.


    Like I said previously, those +6 and +7 players gathered together and they stopped. I've seen them myself. A party like that would take 15min to 20minutes, sometimes 13-14 minutes, to complete. There is much more than just "getting up together." There is respawners availability, respawner limit, mechanics new players dont know, lack of damage to complete, etc.


    So here is an overview of what most likely to happen in those parties with "average" upgrade you mentioned:


    1)Completed phase 1 to 2 with a few deaths

    2) Phase 3 happens. If you dont kill him fast enough, one of them is bound to die

    3) Lack of DPS is relevant, the boss goes around the whole room placing the black holes or whatever you call them.

    4) Due to the amount of holes, one of them dies, 3 left

    5) The other members DPS decreases due to: Not wanting to die and one missing member.

    6) Boss starts to heal up, lack of DPS can't keep up. Chances are the Breaker in on cooldown.

    7) At around less than 15HP, they both die.


    Result: Wasted time, effort, and items. One or two of them will quit. Party gets finally dismantled. Nobody really want to do those anymore.

    I don't know what server holds most of that static population, but I can assure you it is not the North American server.

    That's correct. It's the Russian Server.


    It is fair to say that there's around 50-75 people online at that time in GCC spread throughout channel 1 to 3. Of course, I'm not saying that the population is big or significant enough, but that most of the players are online at these hours. However, you are missing one big point regarding these parties: Requirements.


    At first, there were plenty of parties for the latest endgame, but due to reasons, requirements became a thing. And as we progressed they became more restrictive and higher than the previous one. This in turn discouraged many players to even continue searching for parties. Making their own parties backslashed, since it took too much time and respawners to even complete.


    This brings me to my point: I strongly disagree with your statement on how "bigger population would solve the issue" when It wouldn't. Requirements are still a thing, if you don't meet them then you won't progress. The only thing a "bigger population" would do is increase the likelihood of somebody helping others to gear up. If you are strong enough, then you will find a party, but if you are not then chances you won't.


    Edit: Fix some grammar

    Most of the people are online around 8PM-10PM EST for NA Tenebris.


    There are a few people(1 or 2) helping players with Manic. Most of them are doing Normal now however. After they done, they probably wont even touch the dungeon. Can't really blame them though, most of their players seek for their self-interest. It is the same in every game you go to.

    Kritika NA/EU was cancelled a month or two ago; however, it is important to point out that EME and All-m are working together for a possible transfer to the KR Server.


    What does this mean?

    It means the players that logged in around January will get a code that will transfer them to the KR Server. However I'm not entirely sure if this is an "actual" transfer, it is most likely a new account


    Source: https://kritika.enmasse.com/ne…ment-about-kritika-online


    What I'm saying is: This is a possible option we could explore if that were to happen, but going back to the main topic:


    Soul worker is not near the position Kritika was. Ever since release, Kritika's population was not as big and some considered "outdated" for statistic:

    https://steamcharts.com/app/439350

    https://steamcharts.com/cmp/439350,630100

    *Keep in mind that not all players played through stream


    I have met guys who have spent over $1k in a month with this game and I still see more whales coming and staying in the game. As of right now, it speculate it is unlikely for that to happen; however, I am not so sure about the future.


    And They are listening to our feedback, but not to *all* feedback which is not needed.

    When I first started back around August-ish (was around when Iris adv released) the game was very empty, I even pointed it out as a flaw. But tbh staying with the version paid off. From August -> now it has grown significantly meanwhile GFSW loses players.

    How can you possibly say that without any statistics backing it up?

    No form of DZ farming?

    1) Selling ECs obtained from AoV or any other method you choose

    2) Selling Weapon Upgrade Chips

    3) Selling Fragments

    4) Selling the new drives

    5) any other method using the market


    Never bothered to tackle the market issue?

    1) New upgrading cost is an actual gold sink

    2) New crafting armor/drives is a gold sink

    3) Weapon Upgrade Chips issue was addressed, lowering it from 20m to 1-2m and stabilizing it at less than 2m.

    For reference on previous price:

    -Weapon upgrade chips soon 100m? (EN Candus)

    -Price Index Thread (NA/EN)

    -There's more you can look it up.


    In reality, most of what you are saying has been addressed. You should stop accusing them with claims that has been addressed. You have been playing this game from a long time Vitae, you should know this.

    2500 -> 1500 sounds pretty stable lmao

    I guess you must be referring to the time between May to June or August.

    For Reference: https://steamcharts.com/app/630100#All


    I don't think that we can consider or even take into account the first few months after release of any type of game. It is pretty evident that all games experience a "hype" that causes a surplus of players for a certain period of time. Now, if you were to ask me, if the game is stable, I would tell you: Yes. Why? Take a look at the graph, if not look into my explanation:


    Ever since October, the game have been played with an average of 900s players. You can take a look at the stream chart to see for yourself. It is also important to consider that not everyone plays through stream including myself.

    The rest, is self-explanatory. Even now, I am wondering if I'm repeating myself. I probably did because we already had this argument and I don't see the point of bringing it back.


    Why would you pick on the decrease of the player surplus when there is more relevant data that could possibly contradict your argument? I'm not sure why or how, but all this show is simply ignorance and denial. Despite the overwhelming evidence, you still refuse to change your position, learn relevant data, and rely on confirmation bias. It is quite obvious where your standing at this point, so there's no need to clarify or even talk about it.


    Before you come up talking about criticism, feedback, or any excuse you feel that is valid, let me clarify one thing: Not all criticism/opinion/feedback is equally valid and yours is obviously not.


    There's no need to insult or call out anyone who does not agree with your points or perspective; however, if you insist, If there is anyone toxic in this community, then that'd have to be you.

    At first, it was unclear what you were referring too, but now I can see it. Regardless, there are a few issues regarding your suggestions:


    For leveling, I'll keep it simple and short:

    Rocco: Ok, smooth. Change not needed

    Candus: Ok, smooth. Change not needed

    Grace City: so-so, after the first 2-3 dungeons, you have to repeat dungeons in order to level up to unlock the following dungeons. This is especially true in and after Flamebreaker. Might consider an increase in quest/normal dungeon xp.

    Ruin: Probably worse than grace city. Might consider an increase in quest/normal dungeon xp.


    *Keep in mind this is with 40% XP from rank. Also keep in mind that new players are most likely to solo these dungeons.

    After almost a month, we finally get a new Movie:

    ---- Thoughts ----

    So Tenebris was part of Kent's plan not Rosca which make things pretty interesting. They also revealed why Rosca had to interfere with their plans, she was afraid of them turning into Desire Workers. However, the most important note: In here, they confirmed Tenebris is alive!! He is Nathan - 1:48 for reference


    In here, it seems like Tenebris's ideals have not changed; however, instead of taking action he is waiting for an opportunity. It also stands out how he wants "power" to make his justice beliefs come true. It seems like he is shaping up to be the last boss. It also seems that Kent's plan involves the destruction of the SFL since he tricked Tenebris into doing it.


    Edit: Video.

    I don't really want to get into much details, but the truth is that, for players, having more than 1 option available is economically good. Usually, when you only have unique product or service, they are most likely to tolerate any changes in such service or product, but when there's a substitute, then things are meant to change for the players and the providers. Providers have to keep up the competition with the substitute in order to prevent potential losses. It was meant to be, and it's been a while since it has happened.


    However, while it might be more relevant now and the coincidences might be true, it does not mean we should try to find flaws or reasons that justifies their actions. It could've been anything else, but regardless of what it might be, it is a good thing for us players. So this is a "victory" for the people who been trying to look for a change and there is no reason to ruin it.


    tl;dr: Let people be happy with Gameforge's decision to accelerate their "schedule" and make appropriate changes. No need to investigate their reasons.


    Edit: The so-called schedule is the 49-days period until next advancement. It was consistent until recently. The new lootboxes are referring to the magnolias box(higher chance to get costume, less items but are worth it)

    Took me 28 boxes to finish the set with the dress being the last piece I got. So it's still a gamble to get what you want. The amount of items in the box is irrelevant because they can tweak the percentages (that are a mystery and not stated anywhere) to what they want.


    The chances for the items do seem increased though, but the price is increased many times as well.

    That's unfortunate, but RNG is RNG. There's no way to know the actual percentage either. However, the other items are worth its price, at least most of them.

    x20 Anti-destruction for the price of 445SC is pretty good

    x20 Akansha transmitters is not bad, might be useful for those who lack akanshas.

    x2500 grutin coins is one of the least wanted, but thats x5 anti-destruction which is not bad.

    respawner and hidden akanshas are the least wanted, but each of those has it uses. Especially respawner, you dont wanna run low on those.

    Not so sure about the random dye.

    I think this has been overly stated already? Personally, I am against it too; however, we can't ignore the improvement. Unlike before, there were a lot of items to obtain from the RNG lootbox making it harder to obtain the desired item, but now there is fewer. The useless items were replaced with usable items that are worth the investment. Surely, it is still a lootbox, but it is improved.


    For reference here is some data from my previous experiences with lootboxes(99SC - old) vs (499SC - new)

    99SC - bought around 50, probably more.

    -Got the outfit, not full set after I bought 30+ of those

    -Mostly HP kits

    -Barely any costume piece


    499SC - new (look at my previous post for actual data)

    -got desired costume within 5 tries

    -Others also got desired costume within 5 tries or less.

    -Can get 20 anti destruction with 499SC, hows that not worth it?


    I also panicked when they increased the price, but when giving it some thought and purchasing it, it's honestly not bad. If anything it is good. It is not what we want, but it is definitively on the way of the we truly want.


    -----


    Regarding the original post, there are plenty of guide that covers up gearing after lv 55s. However, it is an issue for players to do primal as they are not strong enough to even defeat and other stronger players are unavailable due to the new raid or nothing to gain. This can be solved by introducing a system where the old player and new player benefit from. Example: A Mentor-apprentice system.

    After seeing all the drama the new lootboxes are causing, I decided to buy a few myself and here is the result:

    1st box) accessory

    2nd box) shoes

    3rd box) respawener

    4th box) full set

    5th box) gold coinsx2500


    If you were to ask if there was a change, I would tell you that the set is more likely to be obtained now. Of course 5 sample is not enough deduct a reasonable conclusion, but if you were to ask me, the value of other things(Except respawner) are worth its value.


    Usually, I would not get to see a single piece within 10 tries before with the 99SC boxes, but here is different. Which honestly is not a bad trade off.

    Edit: However, this does not mean that I'm defending the lootboxes or any of that sort; these new lootboxes might be better than the old one. They just cost more for a higher chance to get costume. And the only thing I'm worried about is the profile picture, it is not there. They are most likely to pull the same thing they did with the nun outfit.

    What about the people who already spent hundreds trying to get the set? What are you going to do with them? Tell them to spin the wheel again?

    Let me tell you, I spun the wheel. More than 3 times. You know what I got? Improved HP & SF Kit in a ROW. My money is worth as much as several improved HP & SF kit that I could've gotten for 300k DZ. Considering that, you are telling people you got to spin the wheel again for a photo that should've been included in the first place? Greed can only go so far. Reevaluate yourself.


    Source(s):https://soulworker.gameforge.c…oto_feature_im_gluecksrad

    https://steamcommunity.com/app/630100

    I fail to see the purpose or point to bringing BSK/FT/ASN brooches to the cash shop then removing it the next 2-3days. Honestly, you would gain more if you just introduce it and leave it there permanently. These brooches are limited items like costume and should not be treated like one.


    There is also the "slumbering stones" or the soul stone tier 2 which you introduced back then and removed them. Why did you even removed them? This literally screws up the new players who missed out. These kind of features should be available anytime for everyone as they provide significant advantage. It's honestly ridiculous how I see older players selling a bunch of those for billions when they obtained it for free.


    If you are going to continue doing this then do it on items that provide no significant advantage whatsoever.


    So can you bring them back? Permanently?