70% ->50% hp heal
20%->15% sf regen
This is a buff? NICE!
N.3 skill: Give no more +% def. Soulplus changed in +mov. speed (Was alredy hard follow people runnig like mad for their life and heal them, now if one shot will hit the ally [And usually never happen because poeple run away even by healing] all other shot will miss because that man will run even more faster).
N.6 skill: Suolplus changed in to a substitution that REDUCE the damage: +50% attack>>+15% crit because +50% attack= 100% crit for a 150% damage of you're attack and is STACKABLE with you're crit dmg when crit. So this soulplus is a waste of skills point even more the previus version.
And what we get? Vortex dance hitbox now is even more bugged thanks the movement speed "buff", unecessary "Mobile sonic impulse" (how this can help? Where i have to go while my enemy is paralise? And if is a boss, he just reach me, so i still have to cancel-dodge like ealrier, and this thing is even worst, because now i can go on enemy skill hitbox easier for mistake), useless bass wave new mechanic (everyone use soulcry first to use bass wave, so, where my opponent can go if he can't move?)
Showtime base issue still here, even with this "healing buff": You run/dodge/attack? Well, you and you teammate get NOTHING! Not buff, not heal (that it is 6k heal, wow an amazing number where everyone will have around 80k hp...).
Maybe i exagereted about bass wave, but i'm sure that i'm not mistaken about all other skills.
Last thing: There are alredy 5 dmg dealer classes on 6, and another will be added, is that necessary to change that last one in to a dmg dealer too removing her suppor utility?