- As Erwin, some skills would get stuck and I couldn't drag them to skillslots. Most recently happening to Quick Fire, Point Blank and Aiming.
Ya this happens and is a bit of a bug but also gotta remember some of the skills are also for when jumping only so gotta read closely sometimes as i noticed after a bit and was like ohhhhh. Also another way to get the skill on to the bar if you select the "reccomended" combos to the left and use a row that has the skill in it you can click on your combo selections and it will fill that row with those skills. Thats helped me with this bug.
- I find it kinda lame that when someone dies, even if the boss is defeated they have to respawn. Would be nice if they'd respawn automatically once the boss is defeated. (Personal thought)
I totally agree i feel there should be some way for teammates to be able to pick you up when you die after combat has been cleared. That rezzes should only be used when it is imperative that you get back into the fray to make sure a boss can get downed.
- Some boss attacks don't show the red circle on the ground and the animation is also pretty hard to telegraph since most of the time the attack is either very fast or covered in a dozen effects.
Ya ive been hit by many phantom attacks too either by the skill not being telegraphed or just soo many effects all over they boss you cant see anything. If they could clean up the boss AI a little to make it more fluid it could help with those. "F$%^ How did i get hit" moments.
- Not sure if it's lag, but I noticed bosses work qutie strange. After an attack they position to face you (Phase 1) then they load another attack (Phase 2) then the attack is released/launched. (Phase 3). But if I dodge when he enters phase 1, phase 2 automatically teleports/spins him to face me again so I can't pre-dodge an attack.
I haven't really seen this I more get locked in an animation during an attack that wont let me move for way longer than it should and get hit that way or sometimes i cant dodge on an attack when i could end it early and dodge before. The animation locks do not seem to be fluid in when you should or should not be locked.
- A thing I find annoying, but maybe I just don't know how to do, is to preview items before you buy them. Like weapons and fashion items.
Ya i gotta say i hope they add something for this... as i bought one of the footwear from the grutin gold shop and it looked nothing like the tooltip picture so i was kinda upset and wished i could refund.
- You can swear like a sailor but can't say "SoulWorker", "Server" and "GF" because they get censored????
They really just need the option to let us decide if the filter is on or off i think its so dumb...
- Some system mails arrive in Korean. Could you translate them?
I am sure this is simply a fact of a work in progress.
- Dash skills get you teleported close to the start point of the dash if you stop inside an enemy model. Would make more sense to teleport you to the far/other side of the enemy.
Ehhh that wouldnt make much sense to me unless it was a teleporting kind of skill i mean ya cant dash thru a solid wall so if you chose to dodge with stuff in the way... aim better.
- I still think the energy system is quite stupid and a way to milk our wallets.
Well there are many ways to leech energy and they need something to help make some profit to keep the servers running so you can play the game you love. I for one find the 200 daily rather fine and have been able to play practically as much as ive wanted on that alone. Some days i even roll over. So its a necessary evil that i hope doesnt become too much a reliance at full launch.