In all of these krmmos it's a bum-rush to cap, run endgame dungeons until you have endgame gear, then do nothing until more stuff comes out again.
It's the same in Elsword
It's the same in DFO
It's the same in Closers
It's the same in Blade & Soul
It was the same in Rusty Hearts
It'll probably be the same in this game too.
What makes this game different?
Why do we want to get to that point faster?
Is it like this in every shitty KRmmo? Maybe? Maybe not? I can't speak for games that I haven't played, but I've met a ton of people that played a ton of games and the trend usually goes that same direction.
I'm not saying that it's fine to take forever and a day to hit max level, but right now it just doesn't seem to be that much of an issue.
I'd rather them focus on making the game actually playable by not having it crash any time I try to dismantle or make a trade or enter a dungeon, or having my entire fucking server disappear whenever it wants to, or being able to switch characters without having to force close the game.
Some things could use some tweaking, but at this point there are more important things to fix.
Don't even try saying "but that only happens to you" when people are always bitching about the entire NA server disappearing every once in a while.
If they do it the way BNS did, with adjusting difficulty/exp levels depending on where the larger part of the playerbase is, it'll probably work out. When the first level 50 dungeons came out there, they were like twice as hard as on the older Asian servers since they already moved passed it months/years ago, and as more content came out and the larger playerbase moved to that, they adjusted older dungeons to be easier.
Maybe they'll do that, maybe not. There's mention that our current build is outdated anyway so there's that. For now I'm giving them the benefit of the doubt since it's in open beta. Once that ends then we can really start talking about the state of the game.
Edit: before someone starts saying that "it's too late to talk about this when it officially launches," I'm talking about the game at least being stable enough that I don't need to worry if I'll be able to play the game or not for the day. Then we can start talking about lesser issues like exp rates.