Posts by Komari

    I still find it hilarious that all these random people are saying "Go play JP version, it's better".


    Yeah, but it's in jp. I mean sure, there's an english patch. But everything is still mostly jp.

    Usually I'm not the type to just tell people that complain that a better version is out to fuck off to there but in this case since these guys treat JP version as the second coming or something it's probably better for them.


    I'd rather be able to play a stable game before they start tinkering with a bunch of other things and end up making an even bigger pile of shit.

    Game is fine right now with difficulty. Honestly don't see why people treat it as if its too hard. Would even like to have something harder than manic in future.

    People are used to getting spoonfed that they can't handle something that's not faceroll.

    BnS: 10 stages of premium that increase as you pay for more, probably costing at least $500 to get to stage 10. Cheaper upgrades, more marketplace listings, lower fees for basically everything. Lower resurrection times. Lower teleportation cooldown.


    Closers: 2 stages of premium, with the second stage is acquired after having 90+ days of the first stage and is actually p2w since it increases success rate for things like enhancing/upgrading. Also increases stamina. Costs $15 for 30 days i believe, so $45+ for 90 days+ and you have to keep it up to get second stage bonuses.

    Garden and Room have their own version of premium as well that upgrade to a second stage after getting 60+ days of it that give you free cash shop items and costumes that can sell for millions. $10 for $30 days i believe and second stage is $20+ for *each*


    DFO: premium that increase EP and lets you rent gear on a character. Can be farmed ingame if you already have premium which means u can basically have it forever if you keep farming it. Also has like 5 other contracts that let u use skills/gear higher than ur current level, or increase damage/change element of your attacks.

    Can't remember the price now since they have a decent number of events that give it to you for free, but I think it's about $15 for 30 days.


    Elsword also got their own version of premium but I can't remember exactly what it did. Thinks it gives you free costumes and pets and stuff so....


    Some other shit that I can't remember


    This doesn't look bad at all.


    Not p2w.


    Let's fix shitty hair prices and skill reset prices.

    Eh That's really not bad compared to other games like closers that increases enhancement success rate for having platinum membership, along with having 2 other different "premium" perks for household stuff that literally prints gold out of nowhere.


    Also costs more than here.


    DFO has something similar to this too with about as many benefits for around the same price, except they have side bonuses that let you use gear 10 levels higher than ur current level, skills 5 levels higher, etc etc etc.


    BNS is pretty much kind of like that with increased gold and marketplace listings.


    There's a lot wrong with cash shop but this isn't one of them

    Huh? I like having something to do in the game.


    At the moment it's leveling.


    I've gotten bored of games that basically make you max level in a week then you're stuck grinding the same 3-4 dungeons weeks/months on end to get some sparkly gear that'll be outdated by the time you actually get it.


    At least in the Discords I'm in with people on SW, it hasn't been that much of an issue that people would bring it up.


    There is always VRChat if you just wanna socialize or irl lul

    ?????lol

    In all of these krmmos it's a bum-rush to cap, run endgame dungeons until you have endgame gear, then do nothing until more stuff comes out again.


    It's the same in Elsword

    It's the same in DFO

    It's the same in Closers

    It's the same in Blade & Soul

    It was the same in Rusty Hearts


    It'll probably be the same in this game too.


    What makes this game different?


    Why do we want to get to that point faster?


    Is it like this in every shitty KRmmo? Maybe? Maybe not? I can't speak for games that I haven't played, but I've met a ton of people that played a ton of games and the trend usually goes that same direction.


    I'm not saying that it's fine to take forever and a day to hit max level, but right now it just doesn't seem to be that much of an issue.


    I'd rather them focus on making the game actually playable by not having it crash any time I try to dismantle or make a trade or enter a dungeon, or having my entire fucking server disappear whenever it wants to, or being able to switch characters without having to force close the game.


    Some things could use some tweaking, but at this point there are more important things to fix.


    Don't even try saying "but that only happens to you" when people are always bitching about the entire NA server disappearing every once in a while.


    If they do it the way BNS did, with adjusting difficulty/exp levels depending on where the larger part of the playerbase is, it'll probably work out. When the first level 50 dungeons came out there, they were like twice as hard as on the older Asian servers since they already moved passed it months/years ago, and as more content came out and the larger playerbase moved to that, they adjusted older dungeons to be easier.


    Maybe they'll do that, maybe not. There's mention that our current build is outdated anyway so there's that. For now I'm giving them the benefit of the doubt since it's in open beta. Once that ends then we can really start talking about the state of the game.


    Edit: before someone starts saying that "it's too late to talk about this when it officially launches," I'm talking about the game at least being stable enough that I don't need to worry if I'll be able to play the game or not for the day. Then we can start talking about lesser issues like exp rates.

    That combined with GF cutting exp you get from mobs in half

    Did I miss something but where did you get this from


    I haven't played endgame in Soulworker yet but if what you say is true then why are we even playing, no honestly?

    Probably because people find the game fun and don't really care about any of that.


    On forums people are complaining about cash shop prices, especially hair, but ingame I still see a great number of people walking around with like $30 spent just on hairs, not including the fancy costumes they have.


    So people just like to be like that

    All of you missed the point when he wrote about the "6 months down the line". He's not talking about someone that have been playing for 6 months, but some new player that just realized this game exists in September 2018! He will find it will be hard to level up without a group to do Manics, because the game lost the "fotm" playerbase, and the regulars are enjoying the endgame without even setting foot in the lower-level dungeons. I think that the devs might be aware of this and lower the difficulty/increase xp by then.

    Ofc now wouldn't be the best time, as there are still many players leveling or trying other characters.

    oh that makes more sense


    yeah i can see that being an issue and i believe someone said that the current build is old and outdated so it might be fixed soon.


    bns did the same thing with new content being nearly twice as hard as other areas and as people moved on from that to later dungeons they nerfed it.


    Besides that there's not much else wrong with it.

    yeah why don't we just add a level 55 button and let people sort it out among themselves how to play the game or what their characters do, because it's not like they're going to learn a damn thing hitting cap in 2 days oneshotting all the monsters


    don't associate your own experience with leveling with everyone else

    People wanna rush to cap so fast they got nothing to do after then start complaining about lack of content


    "The extra difficulty makes manic extremely hard, draining, and/or impossible for the average/casual player (a.k.a the vast majority). Which increases potential turnover of new Soulworkers."


    Let's make everything faceroll for people to complain that leveling is too eas

    y


    "finding a group takes time in itself, adding to the tedium of leveling content"


    don't need one


    "If a new player 6 months down the line is not skilled enough/doesn't want to solo grind manic difficulty dungeons, then he is basically screwed and will simply play a better game. "


    if they've played for 6 months and can't solo grind manic then they need to find an easier game to play


    "I agree with the OP, and trying to explain something in a bigger post is a waste of time and effort due to the mentality of many people here."


    i usually tend to agree with white knighting but in this case you guys are just lazy and want to get to cap just to say you did and then do absolutely nothing else until cap increases/new content.


    fun amirite

    As far as crafting and enhancing goes it's different on Closers. You're changing gear more frequently even if you enhance too. Except endgame ofc. Doesn't cost much to upgrade either.


    At least you can buy a premium items from market. 20mil isn't even that much, if people actually spent more time playing the game and figuring out how to do things than complaining you might actually get somewhere.

    Do you start making 1m per dungeon run at level 50+ to say that "20m isn't that much" or are you just saying things without thinking or to just be an annoyance?


    Maybe it's because I'm only level 41 but 20m is a fuckton.

    you're paying to keep the game alive too

    Are you saying it isn't possible to support the game without it feeling like a blatant cash-grab?


    I pay in other games for a hair and to support the company, for much much less. They get my money, I get my hair. Win-win.


    But really though, if you weebs don't start dishing it out a little, we might not have nice mmos in the future for NA. New releases are already dying down.

    Probably because most MMOs that get published in the west are being done by god-awful companies like PWI, Nexon, Aeria, NCSoft, etc. that show no commitment to running the game for more than 2 years and then just let it rot after milking the stupid whales as much as they can before they too end up leaving.


    Fuck 'em all

    Honestly as much as I hate the slow leveling grind, I think it's a good thing.


    I hate games where you get max level in one second.. Or you'll have lvl 55's running around like a army with no understanding of the game.

    This is the case with some games now, like DFO, Closers, Elsword, and even BnS more and more.


    Make it easy as shit to get to cap then sit around doing nothing and spamming "we need more content" on forums/discord, or getting to cap and knowing jack shit of anything and then holding everyone back in a party or getting themselves killed non-stop.


    I guess for DFO and Closers it's excusable since those games encourage leveling alts a lot, but it just gets boring and repetitive too fast.


    For me personally, I don't mind taking my time leveling, as long as the content while leveling isn't stupid easy or a mind-numbing grind with no satisfaction in playing. So far this game is neither of those.


    I just wish I could log in and see my damn server without having to relog 5-6 times for it to show up...



    Or random crashes....



    And affordable cash shop.

    It's quite normal that in countries with higher PPP stuff costs more and you get less for the same amount of money. Add to that conversion rates, fees, etc. and you get such prices. Doesn't sound or seem fair but it's certainly fair that people who get thrice the amount of salary and live in a country where that is even worth more than in others would get less items for the same amount of Soulcash.

    Except this theory falls apart when we're talking about EU countries which tend to be some of the wealthiest countries in the world.


    Going by this that takes PPP in to account as well, Canada is around the same standing as many EU countries, yet they still end up paying nearly double for the same amount.


    I can't remember exactly where since there are so many topics on this, but I believe Norway has some of the best exchange rates too. Norway.