Display MoreOk, maybe stamina isnt “pointless” - i used the wrong word here. I apologize for using a click bait-y title to generate discussion.
None the less, for those disagreeing with me - i would like you to point me examples in games where there is resource management solely for an evasion mechanic.
I cant think of any.
I mean look at monster hunter. It has stamina. Dodge uses stamina. But so does every action you do.
Look at dark souls. It has stamina. Dodge uses stamina. But so does every action you do. Also, for the hardcore pvpers complaining about exploiting dodge spamming. Roll catching is a thing - actually, lemme rephrase that, roll catching is a skill. Get familiar with it, get proficient with it, master it, and you will be punishing dirty roll spammers all day.
For an alternative system. Look at the division. It doesnt have stamina. It does have a dodge roll. It has a cool down on the roll.
Vindictus is one example. And to be honest having stamina is 100% needed in games like this. Your dodge is so good as it literally makes you invincible for a set amount of time. If you remove stamina then you can spam that and be invincible forever. You might as well be hacking cause that's the same as having God Mode. And where is the fun in that? You just want to be permanently invincible and face tank things til they die? There is literally no difficulty in anything if your invincible like that. I think the stamina system is completely needed and needs to stay.


