80% of your maximum attack is your base crit damage stat.
Posts by Natt
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How does one reach 133% attack speed?
Titles - Godlike Control Freak (1000 S+ runs) - 10% attack speed
Glacial Earrings/Necklace - 5% each for a total of 10%
Shoulderguard - 4% on VC, 5% on Aurite (some lower tier blue equips can actually reach 7%)
Weapon - 4% on VC, 5% on Aurite (some lower tier blue equips can reach 7%)
Brooches - 4% from a Giga SD set in gloves
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Having all of this takes you to 132% attack speed assuming VC gear and Giga SD brooches.
This can go higher if you have Aurite gear, Tera brooches, or BSK brooches instead.
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Thanatos pretty much nailed it.
Jin by himself is not the strongest class, he has very high burst damage but mediocre sustained dps when compared to the top-tier dps classes like Erwin and Iris. However, his advancement gave him incredible team-support abilities. His attacks can debuff the enemy's defense, effectively granting everybody on the team penetration/armour break, and his 3 second team-wide exalt shield is still very useful to have. His taunt/provoke is an amazing skill in Altar of Void, most notably in the first phase where you have to fight like 10 minibosses at once or something. Jin can just stand in the center of the stage, provoke them all to suck them in, and then exalt shield everyone to make the phase a complete breeze.
Pretty much everybody loves having a Jin in their party due to the support they provide.
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(BP)It isn't a nerf, its just a change
Some classes don't receive any bonus by BP (Iris for example scales terrible with BP, which is why they want to change it to make it viable for every class) + the card is locked anyway for many contents. HoQ isn't aware of everything right now.About Lily its all about the maths, if you check DPS of the top players you'll see that she is far behind.
Haru and Iris are still the top tier in PvE, Erwin is close behind as the best balanced PvE class

I know a lot alot about class designs
I'm not sure what you mean by "it's not a nerf, it's just a change"
Going from removing all cooldowns to making it a glorified stella buff is most definitely a nerf, but that's not the main point. The main point is that BP WAS NOT CHANGED IN KR. So why are you saying it was? They even released their entire august update roadmap with no mention of BP changes.
Iris does not scale terribly with bp, if you were going to use an example of a bad BP user you should have pointed at stella instead. Locked away for "many" contents... as in a single endgame dungeon called Altar of Void? Turns out one dungeon is many... ok.
Your dps argument makes literally zero sense. How are you checking dps of players when there's no real dps meter of any sort? Worldboss is an incredibly unbalanced indicator due to how many factors go into it and the fact that barely anybody goes to worldboss on KR.
Haru top tier...lol. I have never seen anybody say Haru is anywhere near top tier with Erwin/Iris in KR.
Even your beloved HOQ

I know it's common for class mains to always whine about their class being bad but this is next level.
You can think you know a lot about literally whatever, you can fantasize about whatever, but don't go around spreading misinformation, rumours, and straight up false statements. That's not cool and you're misinforming a lot of people.
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It was changed to have the title on top of the name a few patches ago. Videos with titles on the same line are outdated, you cannot change it.
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The last thing this game needs is more Novice D whales who spend their way to max gear while ruining the WUC market when they don't even play content.
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Source: https://soulworker.game.onstove.com/Notice/Detail/918
Note: Fireworks have not previously been released in Gameforge's servers. It is unsure whether or not they exist in our cubes.
Alternative image by a KR player:

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meh, iris doesnt even have advancement still and she is the last character to get it implemented, wich means that she will be the weakest character for very long.
Primal is a big power up droping legendary gear, iris just a secondary char not worth to main imho.
Have you paid attention at all to the state of balance in other servers or are you just talking out of your ass?
Calling Iris the weakest character, lmao. She remains as a top dps contender as a unawakened class even with every other class having their awakenings.
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4* Lex and 4* Ava are not limited cards, and they are not yet released on NA.
They also do not use that art anymore, it was rescinded because of community backlash, among other things.
The new art:
you need to fix your links
That's weird, they showed up for me but not for anybody else. Cache business i suppose. Anyways, links updated.
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4* Lex and 4* Ava are not limited cards, and they are not yet released on NA.
They also do not use that art anymore, it was rescinded because of community backlash, among other things.
The new art:

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Its the 2nd summer event for KR, we'll get it next year.
At the rate the state of NA/EU is going there won't be a next year.
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Whiteclaw is terrible. Doesn't even oneshot raid mobs with 16k crit damage.
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Thank you for this. It's incredibly helpful, especially #5 because I have been sitting here thinking "Why wouldn't you take the +100 attack one??" but I wasn't sure if that was just my inner #support4lyf talking or what.
I edited the build according to your info, is this more along the lines of something good? I wasn't sure entirely, as there's still several unused points.
https://swskillsim.leayal.tk/s…05=3&1007=1&1009=3&1011=3
Thank you.
This is fine, spare points can go into the green extension of Phantom Trail, Elusion, Endure, Soul cry if you're interested in PvP, or just saved for advancement.
^Your above build is better. You wasted points in Beads Play's extension while only one point in Paralysis was needed.
- You picked the wrong extension for Decade Pulse though. You increased the duration, which is actually useless. It's not as if it deals so much damage that you need to increase its duration. It's better to let you able to aim at several targets. Same for life steal, it actuallys heals back really fast so you don't need a longer time to patch up.
Where do I start...
- Duration Spirit Pulse is better for PvE purposes than Range. It's not about the damage, it's about the SA shred that it provides, which is some of the highest in the game for such a short cooldown skill. The longer the duration the more often you can self heal and shred SA. Nobody really uses it for damage.
- Why did you not increase the aerial despite you've got leftover points?
Spirit Storm is quite possibly the worst aerial in the game, next to Erwin's Napalm. It does no damage, only does good SA break if all of the ticks hit (which it won't unless the boss is insanely huge and gets hit by all ticks), has a long animation that can only be cancelled by air dodging which in turn costs 40 stamina and does not provide an iframe. It's not like Stella is lacking skills to break SA (spirit pulse..). Using spirit storm is just putting yourself in more danger for absolutely no net gain.
- There's no need to increase at 5/5 the combos. You only need the first one to gather up, the others are pretty useless and rarely used in end game. Even with Advancement, you don't need to go further than 4/5 (because the 4th gives a new combo, with the wolf butler or whatever crap). Anyway, I'd take back some points off of it to put in Stamina Mastery instead. Especially if you want to be a useful support, then you need mana.
5/5 Basic gives it a pretty noticeable damage increase, great for both filler dps while you wait for skill cooldowns as well as general mobbing. If you have the points, you may as well.
What exactly does stamina mastery have to do with mana...? Every point in stamina mastery grants you one extra dodge per 67 seconds. If you ask me, that's not worth 3 skill points.
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I would highly suggest against going into the support branch extensions (red extensions).
500 defense on phantom trail is literally nothing. It's like 0.8% more damage reduction at 9k defense, diminishing even more the more defense you have (its like a 0.35% damage reduction bonus at 17.5k def).
500 attack on orb song is slightly better but still pretty bad. Geared players will usually have 11-12k attack in the current patch, so 500 is not even a 5% increase, it's not worth all the points you have to sink into orb song just to get it (especially post-advancement). In regards to the buffs, it gives them to you when you eat an orb. The buffs are just so small you pretty much can't notice them.
Now some critique on the skill build you linked:
1. There is 0 point in getting howling hunt if you don't get the extension. The extension is what makes howling hunt a good skill.
2. Shadow roll should be 2/3 so you get the reduced stamina cost.
3. Endure does not need to be 5/5, especially if you have Megiddon's Rage MK2 Akasha card. 3 or 4/5 is enough.
4. You most definitely need the extension on Spirit Swamp and Spectral Pit, those are major dps upgrades.
5. Paralysis Orb Song is pretty useless outside of S+ farming, and even then you only need 1/3 para extension.
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Hello. Reading your guide interested in the moment with the ability of Sonic Pulse. There are two gifs indicated, and as I understand - on the first, there is a damage from the support stance. For the second damage from offence stance . Such a question - why does heal come from both stances? Judging by that gif - you give out a lot of damage + almost instantaneous heal
p.s. sorry for bad english ">.<"
Speech about this:

Judging by color of beam its the healing stance and dmg s low as well so definitely healing stance,not damage stance
Then, if not secret - why such a difference in the damage? After all, the same stance is used. I just started to play recently, and until I really understand what's what.
The two gifs were meant to demonstrate that the amount of damage you deal affects how much you heal.
Both are in healing stance, but since my left weapon is stronger i heal more and i heal faster.
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1 week ago 2 mannequin part are droped from Soulsanctum pages wich i take from keycard rewards... mb it was exclusive for me?..
I've gotten 3 the same way. I actually got one literally 15min ago from keycard reward.
Interesting, initially it was spread that ONLY ones from grutin cubes would drop. I'm hesitant to make a statement without definite proof, but perhaps mannequin parts can come from any soulsanctum page that isn't linked to a town.
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we can see the atk gain and the total attack at each level, can we have the deffense gain too?
It's been...a very long time since I bothered updating this, but I have updated it to include defence stats on the table.
In addition, it now shows exactly how many of each fragment you need and their respective costs after you've selected what level to go from and to.
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Something tells me this is more hyped up then what it's worth in the end...
Do you get anything out of it beside some pretty looking room inside a monitor?
yeah fuck everyone who enjoys different aspects of the game than me, especially those damn roleplayers
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I have a qustion I'm leveling 2 soulstones of solace on my Pale Avenger is it worth leveling it up will I be able to remove them intact or I only get materials while extracting?
To remove soulstones intact, use Grutin Gold to purchase Socket Extractors from the Grutin-O-Mat. Then you can right click your item and go to Socket Management and click "Extract" using a socket extractor.
Extracting at Jenna will result in getting materials back instead of the soulstone.
