I'll just leave this here:
Posts by Shonlex
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>blade and soul is dying
>Soul Worker is dead
>FFXIV is too clunky to play enjoyably and has a stagnated endgame
>EvE is anti-anime and can only play when pings are announced
MMO's are dead.
Who said you can only play MMO? ( ͡° ͜ʖ ͡°)
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Why they dont even make the essential items (anti-destroyer/akasha etc...) from the cashshop tradable in game while working on a proper way to farm for f2p players?
They would make even more money and f2p players will be more happy
I just can't understand this fucking company
This items will be on sale especially by "whales" and they are gonna be expensive, so...
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What's the point of playing a mmo if every item you need is handed out to you? Stop being a casual crybaby, or wait do you want them to hand you the most powerful akasha cards? The problem with these sad posts is that you just are trying to point fingers at gameforge and provoke others with your obsessed hatred. If everything is handed out to you, the mmo will die cos players will complain, "there is nothing to do, got my gear". This is a Korean mmo, look at BDO. Be happy that this game isn't as trash as blade and soul with their p2w. Ncsoft is imo greedy and gameforge in this game seems pretty generous rewards wise.
hahahaha holy shit you can't be serious? This game is extremely p2w now since the only way for high levels to get those cards is by spending $$$. How is not willing to spend money on cards with a ridiculously low chance for a 5* or hidden casual? Jesus you people are insane.
I couldn't say this better!
Still I wanted to say this in the most beautiful way, to not hurt anybody, but its true.
Also I stated:
Display MoreIt's not bothering me that much... I mean since I start to play in "beta" I only focused on my Haru....
THE THING IS, that if you want: "Hey, I want a "Hidden Megiddo Maker Mk2", hmmm.. I should create a character fast to level her/him up fast and make some akasha!"
Gameforge :"U wot m8?"
Me/Us: "Nani????"
It was an easy way to do some akasha fast for some people... but now... god damn with your "exploits" things.
I DON'T CARE ABOUT AKASHA, THEY DONT HELP ME THAT MUCH, BUT STILL!
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It's not bothering me that much... I mean since I start to play in "beta" I only focused on my Haru....
THE THING IS, that if you want: "Hey, I want a "Hidden Megiddo Maker Mk2", hmmm.. I should create a character fast to level her/him up fast and make some akasha!"
Gameforge :"U wot m8?"
Me/Us: "Nani????"
It was an easy way to do some akasha fast for some people... but now... god damn with your "exploits" things.
I DON'T CARE ABOUT AKASHA, THEY DONT HELP ME THAT MUCH, BUT STILL!
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All I have to say is:
Every class have pro and cons... The End.
Haru Estia:
Pros Cons - Decent base HP.
- High burst damage and AOE.
- Decent SA Break rate and good SG management.
- Can increase allies' attack power.
- Easiest character to be played.
- Does not excel in any single category.
- No HP self-sustain method.
Erwin Archlight:
Pros Cons - High evasion value.
- Has the longest skill ranges.
- High burst SA Break.
- Can buff ally movespeed and SG regen.
- Normal SG recovery method is combo-based, needs practice and timely execution of skill rotations.
- No HP self-sustain method.
- Relatively slow at mobbing.
Lily Bloomerchen:
Pros Cons - Has balanced both critical damage and critical rate at highest rate among all characters.
- Can increase allies' critical rate.
- High SA Break rate.
- High burst potential.
- High SG dependency.
- HP sustaining skill is highly dependent on critical rate.
- Poor SG management.
Stella Unibel:
Pros Cons - Best crowd control capability among all characters.
- Highest SG pool in the game and excellent SG management.
- Capable to attack with high-power skills relentlessly.
- Has highest SA break rate.
- Channelling skills leaves you vulnerable.
- Aiming her ultimate and her SG recovery method needs practice.
- Lacks burst potential; her skills have lower damage multipliers compared to other characters.
Jin Seipatsu:
Pros Cons - Has highest base HP among all characters.
- Has taunt and can give nearby allies invulnerability.
- Has highest AOE among all characters.
- His non-ultimate nuke skills needs to be charged, leaves you vulnerable.
- His Burst damage hard to be utilized without bothering other allies' burst damage.
Iris Yuma:
Pros Cons - Decent AOE attacks.
- Good SG self-sustain management.
- Long duration crowd control.
- Some of her skills gives a long time combo trait interval.
- Excels at damaging enemies.
- Lowest base HP in game.
- No HP self-sustain capability.
- Slow attack animation.
As i said before!!! Just look at this graphic.
Let's end this useless things with damage, damage% etc., etc.
Have a nice day and thank you!

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All I have to say is:
Every class have pro and cons... The End.
Haru Estia:
Pros Cons - Decent base HP.
- High burst damage and AOE.
- Decent SA Break rate and good SG management.
- Can increase allies' attack power.
- Easiest character to be played.
- Does not excel in any single category.
- No HP self-sustain method.
Erwin Archlight:
Pros Cons - High evasion value.
- Has the longest skill ranges.
- High burst SA Break.
- Can buff ally movespeed and SG regen.
- Normal SG recovery method is combo-based, needs practice and timely execution of skill rotations.
- No HP self-sustain method.
- Relatively slow at mobbing.
Lily Bloomerchen:
Pros Cons - Has balanced both critical damage and critical rate at highest rate among all characters.
- Can increase allies' critical rate.
- High SA Break rate.
- High burst potential.
- High SG dependency.
- HP sustaining skill is highly dependent on critical rate.
- Poor SG management.
Stella Unibel:
Pros Cons - Best crowd control capability among all characters.
- Highest SG pool in the game and excellent SG management.
- Capable to attack with high-power skills relentlessly.
- Has highest SA break rate.
- Channelling skills leaves you vulnerable.
- Aiming her ultimate and her SG recovery method needs practice.
- Lacks burst potential; her skills have lower damage multipliers compared to other characters.
Jin Seipatsu:
Pros Cons - Has highest base HP among all characters.
- Has taunt and can give nearby allies invulnerability.
- Has highest AOE among all characters.
- His non-ultimate nuke skills needs to be charged, leaves you vulnerable.
- His Burst damage hard to be utilized without bothering other allies' burst damage.
Iris Yuma:
Pros Cons - Decent AOE attacks.
- Good SG self-sustain management.
- Long duration crowd control.
- Some of her skills gives a long time combo trait interval.
- Excels at damaging enemies.
- Lowest base HP in game.
- No HP self-sustain capability.
- Slow attack animation.
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I like the Darling one better on all characters. Really hope they fix this soon.
They fixed this problem already!
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I don't really mind either or (a free costume is still a free costume).
My only question(s) are;
1.) How'd they make such a mistake in the first place?
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2.) Why isn't the outfit already patched?
I feel the longer they leave things (as is), the more of an issue this'll become for them/the community.
Edit: Though guess Alzii sorta answered the second one. :x1.It's actually a visual bug!
As you could see in my first post the costume say "Darling outfit", but the visual is one of NPC costume.
2. Well you got your answer.
Thank you all for participating in this poll!!!

Hope Gameforge will see this, and will discuss more about what to do, until next mainteinance hit!
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The problem with BnS is that they rushed 6 years of content in our region!!
It took just 1.5-2 years.
I enjoyed this game in this years, since launch, but i couldn't take it anymore since late dungeons and first raids appeared after Silverfrost.
The combat is fluid, the character creation IS FANTASTIC, and the graphic is beautiful, still need more optimisation, even if 64bits was launched.
Cons:
Don't have a guild? Good luck running the latest dungeons and raids, elites and whales players don't give a damn thing about you.
Wanna have ultimate gear? Don't worry pay to gold sellers or do "dark thingy" in the game and you'll succed without being banned.
Talk with community manager about nerfing some cost? Yes, they do this, and i thanked them so much, but sometimes holy moly.... the elite players (some of them) are going crazy.
TL;RD Don't compare SoulWorker with BnS.An Instance-based game (with a little open world) vs Open World MMORPG.I have a lot to talk, but let's see what will happen next.
Yeah I mentioned BnS just to make an example from a more recent Korean MMO just my point is that Soulworker still has a lot of potential and we can't see any update as the Korean server (or Japanese whichever is ahead in content whatever) isn't that far in terms of content because the game is still new unlike a game such as BnS where we could already see the content that was coming, in here we really have no idea what Lion Games will add to their game so it's usless that people blame Gameforge. Even if they put us in the same patch as Kr or Japan we will still have to wait months for proper updates, and from my experience most MMO start really easy and then get harder and harder so for those who thinks the game is too ez right now im sure it won't be in the future and for those who can't enjoy it because there's nothing to do it's time to accept reality and understand you will need to wait a lot of time for new dungeons. It's up to the developers to make new game content not from the publishers so the more they develop the more gameforge will publish
Are you my "lost" brother? We think on same "wavelenght".
I like when I find poeple that can think about further consequences and other things.
About what you said:
Yes, it's true SoulWorker is still "young" game which it's treately and seen by some players poorly. The harder things will come late.
I can't wait to see the forum full of complains when GC or Primal will come, or even late content!

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As always I read people commenting they have years of experience in MMO and yet they have no idea what they are talking about because they choose to ignore the reality of things. Let me tell you a few things you all should know about MMOs: A lot of MMOs are developed by Asian companies and first released in Korea/Japan then released on Europe/NA years later, this is done so that they can test if the game is succesfull in Korea and if they see it has potential they will release it on Eu / Na to make more moneys, but most of the times our version is way behind in terms of content compared to theirs, so they can slowly update the game every few months and keeping it "fresh". I still remember playing Last Chaos where when I started the game lvl cap was like 60 and overall it was pretty easy getting there, you could solo most mobs with decent gear and other than pvp arena the game felt like it lacked of content so I found other videogames and played them, but damn years later I check how's the game in terms of content just out of curiosity and now the lvl cap was 185?? what?? they added an insane amount of maps, dungeons, new classes new skills ecc. ecc. and most Bosses were incredibly hard compared to the trashy ones at 60. Something similiar was Blade & Soul, it had a lot of content in Korea, I think they had tower of mushin floor 20 while we only had the first few floors (can't remember if 6 or
but the content was there they were just slowly releasing it in Eu / NA, but we knew the game would have been harder later on, we just needed to wait. So what does all of this have to do with Soulworker? well this game took a different approach, instead of releasing this game in something like 2020 and then slowly updating the game, gameforge decided to release it now, where the original game has only been out for like 1 or 2 years at best (correct me if im wrong) so it's completely normal that people feel like the game has no content, but you have to be patient, like for Last Chaos this game might start really easy, maybe you think primal raid will be hard, but I assume as the game gets updated we will have much harder dungeons than golden citadel and primal, you just gotta give it time, also a korean player told me they are making Jin advancement? his english is very bad but he reassured me that the game is getting updated and is not "dead" in korea so no worries you just need patience but keep in mind it's still an MMOs other than grinding PvE I don't know what you people expect, maybe they will add PvP arena but other than that, again, it's just an MMO.As for the question "why should I play this game" honestly I like that every character is good, in most MMOs there's either roles where you need a tank a healer a dps and so on, or some character is just unbalanced and people want him in party or require a certain amount of dps to invite you, for example in Blade & Soul I remember some whales only wanted insanely high attack power weapons to invite you in their dungeons, here even if you just hit 55 people are happy to invite you in party and all characters are enjoyable, I started with Erwin and ill play him more once we get the advancement but Lily is definately funny too and Haru aswell, I still have to try Stella, and Iris from what i've seen looks pretty cool too.
The problem with BnS is that they rushed 6 years of content in our region!!
It took just 1.5-2 years.
I enjoyed this game in this years, since launch, but i couldn't take it anymore since late dungeons and first raids appeared after Silverfrost.
The combat is fluid, the character creation IS FANTASTIC, and the graphic is beautiful, still need more optimisation, even if 64bits was launched.
Cons:
Don't have a guild? Good luck running the latest dungeons and raids, elites and whales players don't give a damn thing about you.
Wanna have ultimate gear? Don't worry pay to gold sellers or do "dark thingy" in the game and you'll succed without being banned.
Talk with community manager about nerfing some cost? Yes, they do this, and i thanked them so much, but sometimes holy moly.... the elite players (some of them) are going crazy.
TL;RD Don't compare SoulWorker with BnS.An Instance-based game (with a little open world) vs Open World MMORPG.
I have a lot to talk, but let's see what will happen next.
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I'll leave this poll open for more votes.
The poll will be close automatically!!
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It's 2 years anniversary since their game launch in Japan (even if the 1st launch of the game was there). We barely have 1 month.
Yep, the community is "truly", "truly" ruining this game.
Stop blaming the players and also the managers of the game. Leave the game take his course. The game will die or live, and people will stay or leave.
People can't survive without events right? *sarcasm at its finest"

HAPPY EASTER EVERYONE!
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Grasscover camp is exactly where you begin your adventure, in Rucco Town!
There is a portal that lead where the "Void" itself is. It's a beautiful area, with a beautiful music.
There's no beautiful in that place. XD It's too sad like the end for the world there. Also it's the place where you level from 55-60.
Soul Worker - Golden Citadel BOSS BGM
Everybody see the "beauty" in different ways.
Thank you HOQ for the image!
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(English is not even my 2nd language so i'm sorry for the grammar)
I finally reached lvl 55 in SoulWorker, I checked + cleared the 4 raids and i was hugely disapointed because its basically the same things than the leveling's dungeons (tons of boring Mobs -> 1Boss -> End) With no real strategy that you need to know
The weapons you can craft with mats that drop in those raids have the same number of attack(!!!!) than any other lvl 55 Gold weapons... (Probably why i see very few lvl 55 players doing the raids)
Just to be sure of myself,I talked to a experimented player and he told me that there is no really a endgame content in this game
I mean i'm used to play mmos (TERA mainly) where you really need to do the endgame content once you reach the lvl max,but in this game specially i'm just lost
(The fact you need to protect your gears after 4 lvl it's also highly frustrating and totally unneeded in my opinion)

Maybe it's annoying for some people, but for me is fun.
A piece of advice: Farm or try to find other things to do (like completing achievements). It's gonna help you a lot in late. You'll see!

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So recently an image showing the daily rotation of elements for the rookie raids has been circulating among the guild discords
Looking at this, I wanted to make one with a more organized and an approach more friendly to new players. It took me several hours to make and asked a few friends for feedback and I've finally finished it.

If you have comments, feedback, questions: post in the thread!
Can I marry you for doing this?
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Got some neat sunglasses
Whoa!! What sunglasses are those? They look really cool w/ your outfit

They are "Ravan Sunglasses". It's an item you get it from the achievement where you must kill 800 BloodSoulworkers.
Am I right guys? Someone correct me if I'm wrong.
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This one is also good! Try listening to this one~
Isn't Grass Cove a new city?
Grasscover camp is exactly where you begin your adventure, in Rucco Town!
There is a portal that lead where the "Void" itself is. It's a beautiful area, with a beautiful music.
If we also talk about OST/BGM, I like:
I love this OST/BGM! xD
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I mean the NPC outfits are going to be available in shop anyway. People dont seem to realise they dont own the NPC outfit. They own the 'Darling' outfit which just doesn't have the right appearance right now.
I know that in game it's said "Darling", but the outfit visual is bugged and became "NPC". Kinda sad thing.

