this is true
Posts by ItsZee
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Stella's advancement was release today on the KR servers for i got some videos for u to watch while the servers are down :x
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we need answers
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Where are the servers located & how many we will have?
We will have 7 servers: Amaryllis (ES), Tenebris (NA), Candus (EN), Lakashin (DE), Rucco (FR), Uriel (IT) and Grace (PL). Regarding the location of the servers, we cannot provide you the exact location, but only inform you that the European servers are located in Central Europe and the North American server is East coast located.
they will translate the game for all those languages
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Hi,
Never played overseas and had some more questions on the game. Thanks in advance.
1-Are there reputations/factions that you grind up to unlock things like cosmetics, gear, etc.?
2-Are customes/gear looks unlocked in some type of interface like a wardrobe or do you need to keep everything to be able to wear it?
3-Follow up on #2 do you have cosmetic slots or a way to make better gear look like something else easily?
4-Are there many one shot mechanics from bosses/end game things? What I mean is do high end content have ways to "execute" you if you don't do something like move to a pt, or dodge a skill etc.? One thing I don't like about end game closers is the massive amount of execute abilities from bosses end game NA.
5-Do you have enough slots for all your abilities, potions ,etc.? I ask because in Closers you run out fast and need to buy more slots on a separate bar which is annoying to me.
Thanks!
#4 : Yes, which is why you need to pay 2 win to clear raids when they first come out

Or you know.... dont be bad?
and learn to dodge, this game is not that hard -
1- Dont think there are factions but there is a system that allows you to gain favor with NPCs (guide about favor)
2-There is no wardrobe, you keep costumes and accessories in a cashop inventory
3-costumes have their own slots, you cannot change the apperance or weapons or armor
4-dont know
5-Yes you have enough slots for all your skills and you have 4 consumable slots
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They made an announcement OF AN announcement, so early next week im guessing we're getting the date of OBT(i think mid march)
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Stella can heal, boost defenses and attack for her allies and also regen SG(mana basically) for everyone, and on the damage department she does just fine, but when you say you want to main support, you dont mean u only want to heal and support others right?
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So cute! Is the guy that shows up and catches her part of one of the skills?
yes that is Fu-chan her wolf spirit who somehow materialized into a knight
oh i see!!! Thats very interesting. This just reaffirms the fact that i will be a stella main lol.
Same for me, once I saw how badass they made her look with the new skills and the wolf knight, i was 100% sure i was going to main stella ;D
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I used to main Stella but then she took a Lion to the knee.

? you know they're wolves right ?
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Why is everything being done on Facebook when they could easily make a discord and @everyone the information, so that questions/answers can finally be resolved.
Probably because there are people like me that avoid discord like the plague it is.
But everyone uses Facebook because everyone in their family is as well as their friends.
No, actually not everyone uses facebook its the complete opposite, more people use discord cause its user friendly and effecient, it appeals more to the gaming community
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Wheel dance....oh god RIP my support build
Hopefully they make that skill actually worth using but we'll see xD that skill right now is SO BAD
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Whoa whoa, ikemen wolves? I might need to consider playing Stella a little.
Right? they made her look so much cool now instead of wolves we get KNIGHT wolves
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So the video for stella's new skills advancements have been released, shes gonna be on the KR version of the game on the 27th and im pretty excited about it so il share it with the you guys
her new skill icons ( in korean)Stella's symphony EX skill, stella call whole phantom going to attack According to Stella's musical performance
Reckless princess(Active) new jump skill charge energy and shoot to front. when you attack to enemy, you are pushed back
Wolves showtime(Active) throw wolves phantom to front, that become a human form start attack fast, and Stella cheer Wolves
Wheel dance performance up(Active) you can move when use Wheel dance, make this skill range longer and make enemy slow
Soul scream reversal stage(Active) showing fancy stage with ghost, left click attacking enemy fast and make paralysis to enemy. right click recover party members SG with 1 attack
Bounce Wave(Passive) when you use recovery skill to party member, your skill cool down decreaseTranslations done by a member of the SW HQ discord Just H.A.R.U AKA IIBLACKANGELII#6382
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no matter what you say. for any game. they should never limit you and make you have to play alt. there a reason stamia system games aren't really well received here. it a useless and stupid system. you say it limit content per day. but that doesn't mean shit ether way. since people will get to end game ether way. a game is meant to be fun and not limit how long you can play. it also the reason closers failed. stamia system doesn't really help with anything. and yes everyone like different games. but doesn't mean people who like soul worker game type wouldn't be turn off by a stamia system. if they did what kritia did and just give less exp when you ran out of stamia (i think that how it work from what i read). then it be fine. i'll still play just cause i can. and these absurd lies you called them. are fake. they are real reasons backed up by facts. and if the system is bad. i haven't played it but real alot of shit about it. then it will fail like most if not all (which very few games of this type with stamia)stamia system games.
The only reason fatigue isn't well received is people don't like being told what to do.
Saying that "you can only play so much per day per character" is a restriction of freedom, people don't like it. That's a reasonable reaction, and we get it.
But it doesn't change the fact that the game was built on a foundation that took the fatigue system into account. There are a LOT of unforseen problems that happen if you just take it out like one of the bottom blocks in Jenga.
As an example, Dungeon Fighter Online was a South Korean game, developed by Neople and published by Nexon in North America some years back. It completely removed the fatigue system after a few years of running because of the same complaining.
As you can probably find by searching, DFO isn't being run by Nexon anymore. It was in fact shut down until Neople decided to self-publish the game internationally themselves.
There were plenty of reasons why it failed - one of the major ones being Nexon's terrible content droughts that went for 6-8 months at a time - but among them was the fact that gold sellers were inflating the crap out of the economy, since without fatigue restricting them they could just farm non-stop. Amassing huge amounts of money, pumping it into the market, driving up prices, to the point where if someone wanted a cute costume with in-game money they basically had to dedicate a couple of MONTHS of time to saving up, or hope they get extremely lucky with 0.15% drop rates on desirable items.
People also burned themselves out by playing too much all at once; because lets face it, you play a game for hours on end and your body WILL subconsciously associate the negative feelings of tiredness and repetitiveness with the activity you're doing - a.k.a the game itself. Deny it all you want, there are a LOT of people who will throw themselves at the game, play non-stop for two weeks, then state that "they're bored; when's the next patch; rip no new content" and the like.
I said it before in this thread and I'll say it again; I think fatigue is a necessary evil. I will be pleasantly surprised if they're removing it entirely; but from seeing how it is overseas, Soul Worker has a LOT of ways of allowing you to "cheat" the system and extend playtime. Not to mention PVP IS NOT FATIGUE BASED AND CAN BE DONE INDEFINITELY.
So if the system forces me to pace myself and prevent burnout, while also fighting off issues like bots and stupid market pricing? Well, I'm a big boy. I can handle a little control over how much I am allowed to play.
If they removed the fatigue system this game would be dying within a month, theres just not enough content for them to justify removing fatigue, the other versions of the game are already almost dead because of the lack of content, we dont want that to happen to us right? we want to play for a longer period of time

Yeah. Lets limit it to one dungeon a day so it lasts for a really really long time.
Dont be so dramatic sweetie, no one here said they want 10 fatigue a day
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no matter what you say. for any game. they should never limit you and make you have to play alt. there a reason stamia system games aren't really well received here. it a useless and stupid system. you say it limit content per day. but that doesn't mean shit ether way. since people will get to end game ether way. a game is meant to be fun and not limit how long you can play. it also the reason closers failed. stamia system doesn't really help with anything. and yes everyone like different games. but doesn't mean people who like soul worker game type wouldn't be turn off by a stamia system. if they did what kritia did and just give less exp when you ran out of stamia (i think that how it work from what i read). then it be fine. i'll still play just cause i can. and these absurd lies you called them. are fake. they are real reasons backed up by facts. and if the system is bad. i haven't played it but real alot of shit about it. then it will fail like most if not all (which very few games of this type with stamia)stamia system games.
The only reason fatigue isn't well received is people don't like being told what to do.
Saying that "you can only play so much per day per character" is a restriction of freedom, people don't like it. That's a reasonable reaction, and we get it.
But it doesn't change the fact that the game was built on a foundation that took the fatigue system into account. There are a LOT of unforseen problems that happen if you just take it out like one of the bottom blocks in Jenga.
As an example, Dungeon Fighter Online was a South Korean game, developed by Neople and published by Nexon in North America some years back. It completely removed the fatigue system after a few years of running because of the same complaining.
As you can probably find by searching, DFO isn't being run by Nexon anymore. It was in fact shut down until Neople decided to self-publish the game internationally themselves.
There were plenty of reasons why it failed - one of the major ones being Nexon's terrible content droughts that went for 6-8 months at a time - but among them was the fact that gold sellers were inflating the crap out of the economy, since without fatigue restricting them they could just farm non-stop. Amassing huge amounts of money, pumping it into the market, driving up prices, to the point where if someone wanted a cute costume with in-game money they basically had to dedicate a couple of MONTHS of time to saving up, or hope they get extremely lucky with 0.15% drop rates on desirable items.
People also burned themselves out by playing too much all at once; because lets face it, you play a game for hours on end and your body WILL subconsciously associate the negative feelings of tiredness and repetitiveness with the activity you're doing - a.k.a the game itself. Deny it all you want, there are a LOT of people who will throw themselves at the game, play non-stop for two weeks, then state that "they're bored; when's the next patch; rip no new content" and the like.
I said it before in this thread and I'll say it again; I think fatigue is a necessary evil. I will be pleasantly surprised if they're removing it entirely; but from seeing how it is overseas, Soul Worker has a LOT of ways of allowing you to "cheat" the system and extend playtime. Not to mention PVP IS NOT FATIGUE BASED AND CAN BE DONE INDEFINITELY.
So if the system forces me to pace myself and prevent burnout, while also fighting off issues like bots and stupid market pricing? Well, I'm a big boy. I can handle a little control over how much I am allowed to play.
If they removed the fatigue system this game would be dying within a month, theres just not enough content for them to justify removing fatigue, the other versions of the game are already almost dead because of the lack of content, we dont want that to happen to us right? we want to play for a longer period of time

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I appreciate your effort to make the forums more alive deity, im also excited for steel graves but not that much, cause its gonna be a pain farming for all those materials xD
PS. some people like to brag because of their skills and some people(eve) can only brag about their p2w skills
dont be shady be a lady -
Honestly, I like the idea of having a fatigue system in place. Keeps the economy in auction market stable.
Unless you guys want to end up like PW Rusty Hearts. That game died, unfortunately. :c
this game will die too cause of fag system. i mean unless you don't notice the fag system. then it could be ok. that fag system where you can still play but have reduced exp when you out of fag system sounds fine too.
Why you keep repeating the "fag system" are you okay?
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Take my money
I hope you can buy skill on soul worker i played kritika and I couldnt buy skill and this bald guy kept being ahead of me, no matter how much money i spent, so hopefully in this game i can do that ( i hate no lifers)