Posts by Koumaru

    What is the purpose of having the same skill double stacked on the same column in the skill bar?

    Benefits of Skill Chaining


    Ceruulean explained it the best.


    Haha, you're welcome and if you have anymore questions on fine tuning your Haru I'll answer them to the best of my abilities.


    Haru does use her 2nd sword, and it sits on her back. She pulls it out when she needs to for the advancement abilities like Whirl Blade and Bolt Waltz extension, but you'll be awed by her Supernova ultimate. This is something you'll definitely look forward to.


    Good luck and I hope your Haru days will be a blast =)

    Mmm while it is an interesting build, I do find blow up a waste of SP since I don't have trouble with SF usage. And I also wonder which akasha cards you recommend for our advancement stage so I can already start collecting those cards. I was thinking of going for;

    *Raid:rita+sedurine(crit)+shade, Dark gauntlets-megido maker.

    *Dungeon:baalride+deus x machina+scral+shade and dark gauntlet.


    I mainly party with a Stella in endgame so my SF usage is non existence. What are your thoughts of Rita card and the ones listed above? Koumaru I know this might be off topic, but I just had to ask: is the vanguard will good for lvl55 (ofc maxed out) for endgame? And which armor do you recommend me to focus on? :haru4:

    Yep you will want to get Vanguard's Will along with Suzie Set (Vicarous Calling) for everything in general. Specifically what matters is the rolls you get and the value of those rolls. In your case, you'll want Crit +5%, Attack Speed +4%, and Crit Damage OR Armor Break (No values meaning it can be anything so long as you have that roll). These however are pretty expensive to buy (but since everything is going down you may be lucky to see them at 100m in the future but currently they're around 300m).


    As for Akasha Cards (assume that they're maxed and hidden):

    Rita is an extremely useful card for bossing as it can burst bosses down in a matter of seconds. I've seen bosses lose 5x of their bar from just 1 Rita, so it is indeed very useful.


    Shade is arguably the best passive card thanks to its low cd and the massive 20% Crit stat it buffs. It can be used on ANY character.


    Dark Gauntillus is also very nice since it doesn't really have a cd and when max gives you +15% more atk spd. Only thing that gripes me is that you have to maintain attacking the boss with a % chance to keep it up, but it shouldn't be too much a problem.


    Megiddon's Rage MK2 2* is much better to use than the 1* variant. Every 5.5s you recover +25% Stamina so yeah endless dodges to a point. However you want to endlessly dodge all day? Combine it with a Skitter card and you can practically do so.


    Deus Ex Machina (Worker Ex Machina in this version I believe) is also pretty useful in open areas so it's good. I personally don't see much use since Haru can effectively clear mobs with Bladewall --> Wind Rupture. It is nice to have a 2nd method to clear though.


    Baalride I cannot give much as I have not seen it being used much at all. But from the looks of it, it's better for utilizing it in hallways or corridors for basic mob kills.


    Scral is up to personal preference. If you feel the need to get more dzenai per run, feel free to use him


    I don't know what Sedurine is or does as I've never obtained it, so I can't give any feedback or advice.


    Well, that's about it


    Honestly though, you should aim for 900g Grutin for the adorable cuteness furry friends. It's the only active you'll want to use lol.

    could you explain why attack speed is better when advancement comes out?

    I'll keep it short:

    This is because your Whirl Blade, the shortest cooldown of Haru's set of skills, gets an extension that deals an extra good amount of damage. It will be the main bread and butter of your DPS along with everything else, plus more skills to use in your arsenal.


    But currently as of now, it's an alright skill to use.


    Edit: Wow I double posted.

    It's not bad. This is how I would go if you plan on keeping your Speedy Haru as I like to call it - https://swskillsim.leayal.tk/h…-2-23_5-2-7&b1=2_2&b2=3_2


    Changes:

    - First Blade Extension: Measure [1/3] - Preference to max if you want. I just find this skill pretty buggy since there's a gap you have to maintain if you want the extra 3 hits to connect.


    - Storm Strider [5/5] with Upswipe [1/1]- The main point of stacking attack speed is to unleash your low cooldowns with faster animations a lot more and with ease as you wait for your longer ones to come off. Storm Strider can help you alternate between Whirl Blade and this. The extension here is to add a bit of CC with damage on top of its gap closer.


    - Blow Up [5/5]- When facing against group of mobs, this skill does fine at Lv 1, but most of the time the ones that are going to be tough taking down are the elites and bosses, and while you're fighting them most of the scrawny ones are going to die first. Maxing this will allow you to absorb more SF gain back per hit, keeping up your SF usage and prolonging your combos even further so long this skill is on.


    - Wind Rupture Extension: Charge [1/2] - You can get max extension if you prefer to have 3 slashes avaliable, but do note that you'll lose more dps if you decide to charge to 3 rather than if you were to charge 2, or instant use and resume comboing. There are some bosses where you do get the opportunity to full charge your Wind Rupture because going in now would be dangerous.


    - Bladequake & Arena Storm - They're funny to use, and funny as in strange but can be useful at times. As said before, Arena Storm 20% Attack Damage only applies from your base attack which will net you about 200 ~ 300 attack damage, which isn't really useful when compared to stacking flat crit damage. However, this damage does apply to all of your hits and also is affected by skill modifiers so in a sense it can help you out a bit (but so does crit dam). Bladequake, while your animation to cast it is substantially faster, the blades themselves will sprout at same speed (from the vids I saw). However, both of these skills can apply a stun CC if you do get the extension.


    - Stamina Mastery [4/5] - Right now, getting 5 isn't worth since the Stam Regen does not take decimals into account.


    You can spend the extra skill points on w/e you feel you want since there's going to be a bit more time before advancement (not long now hopefully). Of course no one knows if we're going to get a free skill reset or not.

    While I personally haven't tried Measure (the AoE one), storm does a lot more damage (obviously). The only downside is that during those hits you aren't able to dodge cancel the skill until after you deal all the blows, so it makes it a bit more tricky if you make a mistake going in and needing to dodge instead. From the feels it's about a 1 second lock down.


    Another thing about Haru being more focused on Attack Speed is both true and false, but that's another topic altogether. While it does work, it's gonna be subpar until advancement comes out.

    Lily because Crits are op

    Lily because AoE are strong

    Lily because of Crit party buff

    Guess She won't get strong until I'm done leveling eh? Because right now it seems like her damage against elites and bosses seem to be quite small compared to Erwin

    Yeah, in terms of getting there she'll have a harder time than Erwin since he's got longer range skills than Lily, but once geared you should be able to burst down elites and bosses in matter of seconds.

    Everyone should like this post. As much as I like revamped raids and alt farm fix (nerf), all other invisible strings attached is pretty much bs at this point.

    You like the alt farm nerf? What are you some kind of whale that hates f2pers having ways to obtain cards? Not everyone wants to drop cash on a really bad NA port.

    Now that's prejudice. I never said I hated f2p players and you can still get cards by completing districts. I just don't think it should be farmable but its w.e.


    And please don't derail the topic.

    That's because the game was getting stagnant for those wanting a challenge, something that requires you to use your wits and not steamroll your way through the raids. Something to give meaning to upgrading your gears. Something that rewards you well for doing all of the above. There is no irony at all.



    All the complaints against it

    were usually because of pain in the ass traps. While they were a pain, the raid was was still doable if you can analyze and react accordingly if taken the time. It may be a bit difficult at first especially if you just reached 55 and immediately want to jump into raiding, but it adds a whole new level of difficulty and raid are supposed to be challenging.


    You also do not gear up doing raids, you gear up by getting 55 gears which are gotten through districts. +4 upgrade is the bare minimum with 50% refine on your equip with 1 focused stat (which would be crit) and you should be able to clear raids. It may take a while but you at least can complete it.


    But that's not the main point of this OP. The main point is we're getting blindsided by all these minute details either we or GF don't know about. We're getting screwed by limiting what we can do at end game as we wait for slow uodated content to come out. Alll these little changes are piling up to the point where it severly harms the life of the game we love as a whole.

    This is just a clusterfuck of rage and tears going back and forth against the yayers and the nayers which could be summed up:


    Those who are for fixing alt farm:

    - "Good riddance, no one needs you whiny kids"


    Those who are against fixing alt farm:

    - "gg failforge game is dead cause no more f2p"


    Valid points are given on both sides, given that, as Nyoka stated it was an exploit meant to help new players just joining the game to start out, not for circumventing a cash shop item repeatedly for free. However, it took too long to fix it and over time everyone thought it was a part of the game. It also helped feed the idea that this was a way to "catch-up" to cash players by investing more time into the game.


    Now that the fix is here, everyone is blowing their tops off because after this fix is in, there will be a feeling of disparity between f2p vs. p2w. It just creates a thinking mentality that "no matter how much time I spent on it, I'll never be as good as that cash shop guy" and then it starts to demotivate how much of a damn you should give into the game. As a business model, many player do know you need some sort of revenue to keep the game up and running because it's free to play, but there's also the feelings of fair competitive play and ethic to polish the game and have it shine more brightly than other games in its similar genre.


    On one hand I agree with Nyoka that this should be fixed as cash shop items shouldn't be handed for free except for certain circumstances like events or reaching milestones. On the other this widens the gap for free to play vs. pay to play playerbase. I prefer to have a wide diversity because it makes the game more interesting with the interactions you come across with players and the point of MMO is to have a active playerbase. But too much and you start to segregate them. The ones being favored will defend, while those being left in the dust will protest and eventually leave for better managed games. This does not make the game dead because newcomers will come try it out if first impressions got them interested, but the beginning of their journey will certainly make it feel like it's a ghost town.


    All in all, while this fix is not a bad decision, it is not the best time to put it in now, thus makes this a poor move. Especially when there's still other bugs that needs serious fixing first like the raid quest progression and other things like more content that so many players have wanted more of. When an exploit or a bug is discovered, we want to be informed and it needs to be fixed asap since that's breaking how the game is played. But when a exploit or bug has been used and nothing have been said for over 2 months, then it would be generally acceptable and viewed as part of the game progression.


    In the end it's your call. I'll still be playing your game because honestly I like this change and doesn't make me feel pressured to have to alt farm anymore since I think that's utterly boring and isn't how the game was meant to be played. However this may not hold true for others. If this does get implemented today, I would be expecting a wide demographic shift.

    considering the lack of events on NA I doubt we'll ever see any see these event dungeons lol

    Yeah that's true considering their track record for SW. I'm pretty much only expecting mini-cashshop event during seasonal times that are not worth their salt over business as usual. However, just as leaves grow in the passage of time, I'm hoping that Gameforge could transform and possibly put in more effort, evolving from what we have now (apart from just updating to catch up to KR). It's a tiny glint of hope, and one that I'll hold onto so long as it flickers.


    Still, watching that video, the kid in me screams "BULL$H!T" yet excitedly waits for it just to experience the festival of pain and hell.