Would be somewhat okay with it if we got tokens for every box we opened so we can turn them in for a reward we haven't gotten yet. But hey, that'd make Soulworker less of a casino for gameforge
Posts by Vitae
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I should have put tag/spoiler like you

Yep I did it to avoid that confusion xD
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Bet that cat buys gold off dodgy sites as well >.>
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I thought I continued the Vitae's sarcasm...but nvm
Honestly, when I wrote my response I only just woke up and completely forgot about the sarcastic post xD
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Iris Skill Build by Vitae
This is my skill build that I'm currently planning on running.
Note:
- I'm not a fan of limit break because it only increases the damage on next hit, not next ability. Which I personally don't feel is worth 9 Skill points.
- 2 Skill points remain on the list, currently deciding which is the best way to distribute them
- Pulse Fire is not necessary, I spoke to HOQ about it as well. I was told with the advancement you will be too busy using other abilities to really use Pulse Fire. So choose that if you wish.
The reason I don't like Rapid Attack, is because of how minimal it feels. 10% reduction is barely anything. A skill which requires 60 SG to use, will only remove 6 SG from the cost, imo that's really not worth the points but it's up to you. -
please, upon advancement, reset server, everyone need to start back at level 1 and we got plenty of content to do
I'm obviously not going to be rude. Resetting the server does have advantages, but definitely not content wise.
Forcing people the repeat content that they have already spent many hours doing does not equal more content, it will turn more players off the game if anything.
Of course it does have its benefits in the eyes of one of the most glaring issues in soulworker, the economy. Resetting the game obviously removes all dz, hence resetting the market. But before they could even think about doing that they have to do more methods on tackling bots.
Such as actually setting up verification systems that force whoever is behind said bots to manually verify every single bot. Not only that but maybe increase the chats effectiveness by Auto Detecting patterns which link to Web addresses and commonly known gold seller sights. -
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another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
and so i was curious about it and went to do a small test with just basic attack on the same mob over and over to get at least 20 values of non-crit and ignoring crit(not so reliable cos too many factor)
at
lv 1 - x1.2
lv2 - x1.3
lv3 - x1.4
lv4 - x1.5
lv5 - x1.7
so for example:
if the skill without the buff hit 100k with lv 5 buff it will be 170k
it makes me wonder: 9 skill points (60 SF or 54 SF with passive max) for 1 hit can easily be compensated by using an extra skill instead
p/s: was going to remake my iris anyway so i testing it out....lmao

Yea I was expecting disappointing results from limit break. Thank you for taking the efforts to test this out, really appreciate it and I'll make sure to spread it onto people who need skill builds for her

In my eyes, definitely not worth the 9 Skill pointsJust a heads up....SW skill sim is updated for Iris. go crazy
ITS TIME!
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Give nothing, game is fine how it is - thank you
Sarcasm, I swear don't take it seriously
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another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
and so i was curious about it and went to do a small test with just basic attack on the same mob over and over to get at least 20 values of non-crit and ignoring crit(not so reliable cos too many factor)
at
lv 1 - x1.2
lv2 - x1.3
lv3 - x1.4
lv4 - x1.5
lv5 - x1.7
so for example:
if the skill without the buff hit 100k with lv 5 buff it will be 170k
it makes me wonder: 9 skill points (60 SF or 54 SF with passive max) for 1 hit can easily be compensated by using an extra skill instead
p/s: was going to remake my iris anyway so i testing it out....lmao

Yea I was expecting disappointing results from limit break. Thank you for taking the efforts to test this out, really appreciate it and I'll make sure to spread it onto people who need skill builds for her

In my eyes, definitely not worth the 9 Skill points -
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My idea is assassins/shinobi class. I've read your character design of the spear guy adnd you said something that he can also be a kind of assassins. imo spear is not really suitable to be the assassins' class since it is mostly the class that fight on the frontline so i suggest make a separate class for assassins/shinobi.
Assassins/Shinobi class will be interesting. A class which focus a lot on speed (both move speed and atk speed) which focus on moving around and killing at very fast pace. Its might be a bit similar to the spear but im thinking of a class that focusses more on moving, evading and finding right opportunity to attack. Weapon is most probably knives. His main drawbacks are low base hp.
-It is very hard, or almost impossible to hit him (whether mobs or players) bcs of the fast movement, but if one manage to do so he can die pretty fast (bcs of low hp)
-I'm thinking that he have skills such as
- dematerialzing and appearing behind the enemy
- becoming invisible for 1s
- quick sidestep with low cooldown (like erwin's backstep skill but much faster)
- forming clones/dummy for 1-3 sec which can confuse the enemy (by aggro the mobs?)
- switching place with mobs (or other players? lol this will be funny)
- he can have buff like increasing move speed or evade? or perhaps stamina regeneration
- i cant think of any ultimate skills but maybe something like throwing giant shuriken? xD or maybe summoning clones to form combo attacks
-Im mainly inspired by kurisu's skills(from bandit highway). There is a skill where he disappear then reappear to attack, and then disappear again to form series of attack. Will look cool if there is a character that can do that
-In solo district, he will move around and mobs will just try to follow him. Using skills like dematerializing, invisibility and dummy, he will make the enemy confuse and strike them when they off guard.
-In a party, he will focus more on moving around and when he finds an enemy stunned, paralyze or in armour break situation, he will strike and deal high dmg.
-Im also thinking that he will deal 2x dmg if he strikes from behind the enemy and hitting infront will reduce dmg. so his main task is to go behind the enemy.
-Advancement maybe can include a bit like ninja/shinobi with addition of weapons such as shuriken and kunai
-This will probably be the hardest class to master but will be deadly once one knows how to use it. If a player is not good with stamina and sf management, this character can be very hard to use.
The main thing to think about this class is how he will look like at high lvl. for ex at lvl 55, if he uses good gears he might have almost same hp/def as other characters which will make him too strong. If there is a way to keep his drawbacks (mainly hp), i think its a very fun class.
Well thats just my opinion. what do you guys think of it?
Yes the spear is supposedly having a design kit around the assassins playstyle but that is because I prefer to mess around with different weapon combinations whilst still making sense. A spear is more light armoured movement whilst a weapon such as a Halberd would be more heavy frontlining.
I can see a lot of the skills and some of them do take shape but I have to keep in mind about not using too many skill slots on mobility. If I do the character will be very limited to killing methods and would be deemed boring by most.
The hard to hit feature is something I tried to place in both the Archer class [Airi] and the Lancer / Spearman [Kuyo] but the problem is I dont want to straight up steal the evade feature that makes Erwin so unique, especially in terms of PvPDon't get me wrong I 100% understand where you are coming from, I have to try of think of several factors when going through these which is
-Will the character struggle too much in levelling with that kit
-Will the character have a variety of attacks
-Will the character fit the role they are intended to play
-Will the character be enjoyable end game
-Will the character be unique
Of course it will reach a point where items from other characters will be used as inspiration to create other kits. Right now I wanted to keep a sort of freshness and made the [Kuyo] the assassin playstyle because we already have a frontliner [Haru] and technically [Jin]. Which is part of the reason I made the shielder [Anya] because Jin is more pseudo-tank than actual tank. -
another thing is it add X% to the hit not multiply by X% rite?
say 3000% skill dmg + limit break 100% = 3100%
or
3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%
Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment
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Cooldown instead of movement speed?
Probs, I think it would possibly benefit the alteration to her kit a bit more
Up to you of course, senpai
Sounds great how about 0.5 or 1?
hmm I think it should half the cooldown of any skills that are currently on cooldown.
E.G: Rain of Blades is on 22 cooldown, if you change stance it reduces to 11then again I'm not sure if that'd be too strong o.o
Dont get me wrong but this is completely overpowered xD
Mmm maybe make the cooldown reduction differ on the kind of ability?
So ones that are good for spam/ actual combat combos get a massive reduction where as powerful abilities like Rain of Blades still get a reduction but not as much? -
one quick question: how you guys use the skill - limit break usually? as in pair it with what since it only work for the first hit but not an entire attack
Yea thats why I [personally] don't think limit break is worth the 9 skill points. Much better off placing it into other skills. When adv comes out I'm not gonna bother with it
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Bro i hope if there will be a rework its nothing like your suggestion, i dont want range decrease and skill damage too, the stance both of them have a disadventage in use, Defensive give only 20% reduction of dmg taken while reducing our dmg deal by 30%? why? ah and "fusing swords" dont want that too /next one that Berserk we get more dmg taken +10% and little boost? if this will look different then i will think about it.
Haru is an extremely boring, 2 ability = main DPS character right now. The purpose of this rework is to reduce how much Haru players rely on those 2 skills and make it more about her using her whole kit. Also the Stance alterations are a much more interesting implementation for Haru. It allows players to have the sense of management and smart play with Haru. Knowing when to alter between the two.
Yagyu4k works hard on these and honestly instead of just slamming the guys ideas I think it'd be better to leave something more constructive. Even looking into the numbers a bit is possible if Yagy feels they may need tweaking.
Additionally Yagy, a possible suggestion. To make Haru's like frequent switchings, maybe reduces the cooldown of any abilities currently on cooldown when she switches
Cooldown instead of movement speed?
Probs, I think it would possibly benefit the alteration to her kit a bit more
Up to you of course, senpai
Sounds great how about 0.5 or 1?
hmm I think it should half the cooldown of any skills that are currently on cooldown.
E.G: Rain of Blades is on 22 cooldown, if you change stance it reduces to 11then again I'm not sure if that'd be too strong o.o
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Yes i do know that and understand but i am sure about what i said, i don want any range decrease or dmg decrease for skill or some "stance" change too, if there will be a rework, i hope it will be good and not that downgrade ,and that's all.
Trust me I know how balancing works (We can talk about the range, there are possibilities to avoid this problem)
The stance is extremely popular in asia and even tons of Harus on the english versions want it, its a huge damage increase for her.
She'll deal at least 30% more overall damage with a very decent amount of SAB.DPS tank n spank boss within 5 minutes (primal 62): let's say you dont have to move at all, 1/3 more dps which is on the level between a iris (best dps class in the game, now and advance too) and Erwin (2nd best dps class).
So she'll be the new 2nd rank and is may even able to compete with iris.
She is extremely close (problem solved for her at least)
and notice: the concept stuff isn't gone but she'll definitely not stay like the current one.
(Some of HoQ's and my lily changes buffs/nerfs are live in korea already, they want some mechanics too)
Same counts for raids with mechanic bossfights with different difficult phases were one player is able to wipe the group if they're not careful. They're interested in it as next tier raid which is a must have anyway since we're far away from real content.
Here are some tiny concepts Lets Create A True Raid
Next problems Jin and Stella since they're completely broken.
Bro i hope if there will be a rework its nothing like your suggestion, i dont want range decrease and skill damage too, the stance both of them have a disadventage in use, Defensive give only 20% reduction of dmg taken while reducing our dmg deal by 30%? why? ah and "fusing swords" dont want that too /next one that Berserk we get more dmg taken +10% and little boost? if this will look different then i will think about it.
Haru is an extremely boring, 2 ability = main DPS character right now. The purpose of this rework is to reduce how much Haru players rely on those 2 skills and make it more about her using her whole kit. Also the Stance alterations are a much more interesting implementation for Haru. It allows players to have the sense of management and smart play with Haru. Knowing when to alter between the two.
Yagyu4k works hard on these and honestly instead of just slamming the guys ideas I think it'd be better to leave something more constructive. Even looking into the numbers a bit is possible if Yagy feels they may need tweaking.
Additionally Yagy, a possible suggestion. To make Haru's like frequent switchings, maybe reduces the cooldown of any abilities currently on cooldown when she switches
Cooldown instead of movement speed?
Probs, I think it would possibly benefit the alteration to her kit a bit more
Up to you of course, senpai
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Like i said i dont want that changed, let it stay no changed for both, it is good as i want to be.
I play only Haru from the start and my choice was clear because i like the sword type weapon and i play for fun and i enjoy playing Haru i have no problems with solo in "maniac" mode from the start to 55lvl, and raids/GC too.
55 content isn't content anyway, everything is free loot for every class.
But well she won't stay like that, they want to rework Haru anyway (LG) Actually she'll get a tiny buff in 5 days (korea) but they're working on a revamp already (to make all abilities useful for more additional options within your rotation, priority list).
All classes get a lot of changes within the next few years (+2nd advance mode, may even a 3rd in this time, it depends on their progress)
Yes i do know that and understand but i am sure about what i said, i don want any range decrease or dmg decrease for skill or some "stance" change too, if there will be a rework, i hope it will be good and not that downgrade ,and that's all.
Trust me I know how balancing works (We can talk about the range, there are possibilities to avoid this problem)
The stance is extremely popular in asia and even tons of Harus on the english versions want it, its a huge damage increase for her.
She'll deal at least 30% more overall damage with a very decent amount of SAB.DPS tank n spank boss within 5 minutes (primal 62): let's say you dont have to move at all, 1/3 more dps which is on the level between a iris (best dps class in the game, now and advance too) and Erwin (2nd best dps class).
So she'll be the new 2nd rank and is may even able to compete with iris.
She is extremely close (problem solved for her at least)
and notice: the concept stuff isn't gone but she'll definitely not stay like the current one.
(Some of HoQ's and my lily changes buffs/nerfs are live in korea already, they want some mechanics too)
Same counts for raids with mechanic bossfights with different difficult phases were one player is able to wipe the group if they're not careful. They're interested in it as next tier raid which is a must have anyway since we're far away from real content.
Here are some tiny concepts Lets Create A True Raid
Next problems Jin and Stella since they're completely broken.
Bro i hope if there will be a rework its nothing like your suggestion, i dont want range decrease and skill damage too, the stance both of them have a disadventage in use, Defensive give only 20% reduction of dmg taken while reducing our dmg deal by 30%? why? ah and "fusing swords" dont want that too /next one that Berserk we get more dmg taken +10% and little boost? if this will look different then i will think about it.
Haru is an extremely boring, 2 ability = main DPS character right now. The purpose of this rework is to reduce how much Haru players rely on those 2 skills and make it more about her using her whole kit. Also the Stance alterations are a much more interesting implementation for Haru. It allows players to have the sense of management and smart play with Haru. Knowing when to alter between the two.
Yagyu4k works hard on these and honestly instead of just slamming the guys ideas I think it'd be better to leave something more constructive. Even looking into the numbers a bit is possible if Yagy feels they may need tweaking.
Additionally Yagy, a possible suggestion. To make Haru's like frequent switchings, maybe reduces the cooldown of any abilities currently on cooldown when she switches
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You be bored of primal 1 week after this realease. And cry about altar Void
This. Advancements are much more interesting than one boss.
We're supposedly getting both for basically missing 2 / 3 whole months of nothing worth grinding. Don't worry

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Only Haru Adv ? that's sucks :c
That's just a teaser for the visitors, they dont want to show everything
Agreed.
Use For Honor for example:
Their new DLC marching fire is only allowing certain new characters to be playable to tease what the full content will be like. Don't base assumptions of an update by using a teaser or demo version of the next update
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GameForge isn't the one to develop classes, though they can inform LionGames about it !
I have a couple friends who live in Korea, I'm planning on asking them to help me translate into a document at some point in time so they can be emailed off
