Posts by Vitae

    I thought I continued the Vitae's sarcasm...but nvm

    Honestly, when I wrote my response I only just woke up and completely forgot about the sarcastic post xD

    Iris Skill Build by Vitae

    This is my skill build that I'm currently planning on running.

    Note:
    -
    I'm not a fan of limit break because it only increases the damage on next hit, not next ability. Which I personally don't feel is worth 9 Skill points.
    - 2 Skill points remain on the list, currently deciding which is the best way to distribute them
    - Pulse Fire is not necessary, I spoke to HOQ about it as well. I was told with the advancement you will be too busy using other abilities to really use Pulse Fire. So choose that if you wish.

    IP1-2.png The reason I don't like Rapid Attack, is because of how minimal it feels. 10% reduction is barely anything. A skill which requires 60 SG to use, will only remove 6 SG from the cost, imo that's really not worth the points but it's up to you.

    please, upon advancement, reset server, everyone need to start back at level 1 and we got plenty of content to do

    I'm obviously not going to be rude. Resetting the server does have advantages, but definitely not content wise.
    Forcing people the repeat content that they have already spent many hours doing does not equal more content, it will turn more players off the game if anything.

    Of course it does have its benefits in the eyes of one of the most glaring issues in soulworker, the economy. Resetting the game obviously removes all dz, hence resetting the market. But before they could even think about doing that they have to do more methods on tackling bots.

    Such as actually setting up verification systems that force whoever is behind said bots to manually verify every single bot. Not only that but maybe increase the chats effectiveness by Auto Detecting patterns which link to Web addresses and commonly known gold seller sights.

    ITS TIME!

    Yea I was expecting disappointing results from limit break. Thank you for taking the efforts to test this out, really appreciate it and I'll make sure to spread it onto people who need skill builds for her ^^

    In my eyes, definitely not worth the 9 Skill points

    Yes the spear is supposedly having a design kit around the assassins playstyle but that is because I prefer to mess around with different weapon combinations whilst still making sense. A spear is more light armoured movement whilst a weapon such as a Halberd would be more heavy frontlining.
    I can see a lot of the skills and some of them do take shape but I have to keep in mind about not using too many skill slots on mobility. If I do the character will be very limited to killing methods and would be deemed boring by most.
    The hard to hit feature is something I tried to place in both the Archer class [Airi] and the Lancer / Spearman [Kuyo] but the problem is I dont want to straight up steal the evade feature that makes Erwin so unique, especially in terms of PvP


    Don't get me wrong I 100% understand where you are coming from, I have to try of think of several factors when going through these which is
    -Will the character struggle too much in levelling with that kit
    -Will the character have a variety of attacks
    -Will the character fit the role they are intended to play
    -Will the character be enjoyable end game
    -Will the character be unique

    Of course it will reach a point where items from other characters will be used as inspiration to create other kits. Right now I wanted to keep a sort of freshness and made the [Kuyo] the assassin playstyle because we already have a frontliner [Haru] and technically [Jin]. Which is part of the reason I made the shielder [Anya] because Jin is more pseudo-tank than actual tank.

    another thing is it add X% to the hit not multiply by X% rite?


    say 3000% skill dmg + limit break 100% = 3100%

    or

    3000% skill dmg + limit break 100% of the skill dmg (3000%) = 6000%

    Honestly I'm not 100% sure. The whole + Attack % in SW is completely ****. The stat honestly needs to have a function adjustment

    Mmm maybe make the cooldown reduction differ on the kind of ability?
    So ones that are good for spam/ actual combat combos get a massive reduction where as powerful abilities like Rain of Blades still get a reduction but not as much?

    one quick question: how you guys use the skill - limit break usually? as in pair it with what since it only work for the first hit but not an entire attack

    Yea thats why I [personally] don't think limit break is worth the 9 skill points. Much better off placing it into other skills. When adv comes out I'm not gonna bother with it

    hmm I think it should half the cooldown of any skills that are currently on cooldown.
    E.G: Rain of Blades is on 22 cooldown, if you change stance it reduces to 11

    then again I'm not sure if that'd be too strong o.o

    Probs, I think it would possibly benefit the alteration to her kit a bit more

    Up to you of course, senpai ^^

    Haru is an extremely boring, 2 ability = main DPS character right now. The purpose of this rework is to reduce how much Haru players rely on those 2 skills and make it more about her using her whole kit. Also the Stance alterations are a much more interesting implementation for Haru. It allows players to have the sense of management and smart play with Haru. Knowing when to alter between the two.

    Yagyu4k works hard on these and honestly instead of just slamming the guys ideas I think it'd be better to leave something more constructive. Even looking into the numbers a bit is possible if Yagy feels they may need tweaking.

    Additionally Yagy, a possible suggestion. To make Haru's like frequent switchings, maybe reduces the cooldown of any abilities currently on cooldown when she switches ^^

    Only Haru Adv ? that's sucks :c

    That's just a teaser for the visitors, they dont want to show everything

    Agreed.
    Use For Honor for example:
    Their new DLC marching fire is only allowing certain new characters to be playable to tease what the full content will be like. Don't base assumptions of an update by using a teaser or demo version of the next update :)

    GameForge isn't the one to develop classes, though they can inform LionGames about it !

    I have a couple friends who live in Korea, I'm planning on asking them to help me translate into a document at some point in time so they can be emailed off ^^