Posts by Phoenix91

    Ich habe meinen ersten Clear auch heute gehabt, nachdem unsere Stella im 1. Raum gestorben ist und wir haben dann zu dritt den gesamten restlichen Raid gelegt. Waren 2 Lilly und 1 Erwin. Es hat zwar 30 Minuten gedauert, aber alle haben bedeutend bedachter gespielt, als man wusste, dass der Heal weg ist. Davor 3-4 Versuche gehabt, die immer nach dem 2. oder 3. Raum zum Wipe geführt haben, weil die Leute sich zu sehr auf den Heiler verlassen haben.


    Ich würde es dennoch begrüßen wenigstens eine Wiederbelebung zu haben, damit ein dummer Fehler, sei es Spieler oder Raid/Server (Ja, verschobene Hitboxen, Monster die ganz woanders standen, als sie überhaupt visuell angezeigt wurden, alles schon gesehen) bedingt, wenigstens etwas verkraftbarer ist. Oder aber eben die Möglichkeit geben, dass die Leute, die gestorben sind, nach dem alle 4 Vorräume gelegt worden sind, zum Endboss wieder dabei sein dürfen. Wobei man da dann wieder mit Fairness argumentieren kann, dass die Leute im 1./2. Raum sterben, sich carrien lassen und dann bei Endboss den Loot abgreifen können.


    Aber erstmal schauen wie sich das so entwickelt. Der Content ist frisch, man muss den Raid lernen. Ist immerhin nicht so, dass es Mechaniken gibt, die, wenn ein Spieler aus der Reihe tanzt, die ganze Gruppen wipen lässt.

    Das ist denke ich in jedem MMO so gehalten. Der Endcontent ist vorerst nur für die "Elite" bzw. Progress orientierte Leute ausgelegt und wird dann nach und nach generft, damit der Rest dann nach, bzw. mit etwas Aufwand, gleichziehen kann.

    Soweit ich das mitbekommen habe wurde in darauffolgenden Updates in Korea erst die Heilitems wieder erlaubt und dann später auch die Wiederbelebungssteine.

    Was mich viel mehr stört ist, dass man nicht einmal Limos einsetzen kann.

    I did the lv 14 route for the 3 extra antis, and that were like 80-90 mins per day, because i only leveld one alt per day. Now I'm doing the same, 80-90 min per day, but just 2 instead of 7 chars per week. Same alt farm playtime for me, with a little less profit, but thats fine, because its still for free and I need the raid drops for myself.

    I rather farm my two alts to lv 24 weekly, than buying akashas and antis for dzneai. Why? Lets do some quick math ( I like math):
    Farming two alts takes on avarage 10hrs for both together. In that 10hrs you get 34 akashas, 26 antis and some other nice stuff.

    Lets assume, you will buy akashas for 10mio each and antis for 15mio each. That would be 730mio to spend for this items.

    Now we have to calculate, how to get 730mio in 10hrs of endgame gameplay.

    I'll take LC for example, because its the fastest raid and the only one with two fragment drops.
    Lets assume, the avarage player needs 6 minutes to do this raid (loadingscreen etc. included). That are 100 runs in 10hrs.
    I guess its fair to say, that youre getting like 5 inferior fragments, 0.4 common fragments and 0.1 superior fragments on avarage per run. (sometimes there are dropping 2 superior on a run, but I also had a day with 20+ runs without seeing any).

    On 100 runs, that are: 500 inferior, 40 common and 10 superior fragments.
    Taking the prices of the german server (because I'm playing there) that would be on avarge (because prices differ a little bit depending on the element):
    500 * 130.000 = 65.000.000
    40 * 1.200.000= 48.000.000
    10 * 9.000.000 = 90.000.000


    203.000.000 purely from selling every fragment you get, without needing any. Add 100 runs with like 250.000 pure dzenai drop and we are at 228.000.000. Assume we were lucky and got like 7 of that new refiners (10mio each atm) and we are at 298.000.000.
    Maybe we were lucky again and got 5 really good accessoirs that are selling for 15 mio each (Prices are sinking every day because they are droping like candy) and we are at 373.000.000. Lets round up to 400 mio, because of the small drops like stones and ores and refiners.


    Thats a little bit over 50% what we are needing for buying akashas and antis. Not even including the strength expansion tickets, ressurection stones and 2k+ grutin gold.

    After all that math, that may be a little incorrect on some drops, because rng is a god here, its save to say, that even with REALLY lucky drops and maybe double the amount of common and superior fragments, that farming alts is more efficent. :x


    Have a good day, and dont hate me for my bad english! :P

    The aggro golem doesnt even work the first 2.5 minutes. And after that, its a gamble if he draws the aggro or not.
    Deus Ex Machina is the way to go to make it a lot easier. First cast with 3:05 minutes left, and then everytime it comes off cooldown. While its destroying every thrash mob, focus the big ones and its pretty easy to hold.

    As good as the Event seems, the 30% drop chance applies to the base drop chance.

    So if an item had a 10% drop chance, it will now has 13%.

    +30% dzenai helps the inflation.

    Only the +30% exp is nice, when youre leveling alts (oh nvm) and trying to rank up faster for more bonus exp to level alts (oh nvm again). Only newcomers are profiting a bit from this event to help them get to endgame faster. But how many newcomers are we actually getting after all that negativ feedback?
    Its cool, that they are giving us an event to compensate for the raid mistakes and are fixing it with the golden citadel update, but when golden citadel is hitting us, we will most likely run that instead of the casual raids.

    Btw Raid mistakes: Fix the fourth room in LC. Getting hitbox clipped into the fires is just annoying. Tested it with a friend of mine. You are basically standing on spot on your screen, meanwhile my character was moving around all over the place on my friends screen. And after I walked into the fire on his screen, I got clipped into the fire on my own screen. Something must be wrong with the server calculations there, because its the only room we experienced it so far.


    The only interesting part is: Which cashshop items will become tradeable? How much will they cost ingame, when whales are burning through their paycheck?


    Btw. I'm not ungreatful or anything. Its nice, that they are doing something, but i wish there were a little more thought behind it.

    I'd like to add that it seems you are no longer able to evade through the flames in LC. Even if you do a perfect evade (where your character doesn't flinch like you've taken damage) you will still take damage as you roll through

    But it doesnt tick for 12k anymore. It's just 4k, so a little more forgiving.

    3. und 4. Raid mal gelegt.


    Auch hier 100 BP als Abschlussbelohnung. Berserker-Broschen-Transmitter droppen. 1 Fragmentdrop nur.


    Wer Fragmente braucht farmt den Clown, wer Berserker- Broschen will farmt den 3./4. Raid.

    So, bin den 2. Raid gelaufen. Mit der Aggro Akasha Karte ist das machbar.


    Auch hier 100 BP für den Clear. Nur einmal Fragment Drop. Broschtransmitter dropbar.


    Was mir im allgemeinen aufgefallen ist: Der Raidschmuck scheint beim Zerlegen immer Veredler zu geben. Hab 3 Teile zerlegt 2x1 und 1x2 Veredler rausbekommen.

    Es droppen keine Grutinboxen mehr. Dafür diese Statuspillen die 5 Minuten Buffs geben. Perfekt für einen Run.

    Broschentransmitter können droppen. Tritanium droppt in Massen. Vom Boss habe ich einen Veredler als Drop gesehen.

    Elitemonster scheinen bedeutend weniger Leben zu haben.

    1. Raid gibt nachwievor 2x Fragmentdrops.

    1. Raid gibt nun 100 statt 50BP beim Clear. Und etwas weniger Dzenai und Exp als vorher.


    So viel zum ersten Raid. Ich maschieren mal zum 2.

    Relax guys.


    Gameforge is just making another guide: "How to displease your community and still make the most profit".

    Like they did with Metin2, Aion and Tera.


    Every other publisher can learn a lot from them!


    /sarcasm over.

    I guess youre using big puppet? Unfortunately I didn't get one in my like 350 tries. And with two ppl its a bit easier to split up. But I'm happy with my solo times anyway.

    Btw, what is this bug some people are talking about? Never stumbled over it myself.

    Don't you have any idea how difficult LC raid is right now? With no GC or Primal gears? not to mention the advancement skills of each characters alone. I say that these changes are premature and completely out of place at this point of the game as far as NA server is concern.


    LC isnt really more difficult than before. The only thing that is really punishing right now is the fire in that "jump'n'run" room.
    I can clear it pretty easy in like 6-6.5 minutes. Solo. In the bomb room, just stay and fight in the edges of the room, and the bombs most likely wont hit you at all. While i agree, that these stupid blue puppets (sorry, I dont know the english name, coming from the GER-Server)in groups of 4 are pretty dumb, but with the akasha skill that pulls aggro and Lilly's aoe skills, its a piece of cake.
    Mobs spawned from the clown in the first room doesnt seem to drop items with this new raid, so you can just kill him instantly.

    Fire trap room is actually really fun. Running in circles and killing the mobs, instead of waiting for one wave, kill it and wait like 10-15 seconds until the next pattern of fire traps and new mobs.


    The only real thing that absolutley annoys me, is that gameforge doesnt provide ANY patchnotes at all. I was used to it in Tera, but at least there were some patchnotes, incomplete and inaccurate, but you still did know that something was changing.

    Ich finde die Änderungen ziemlich nice. Bis auf dem 2. Raid sind alle Raids schneller bzw. effizienter geworden.

    Alle noch relativ einfach soloable. Karneval in 6 Minuten alleine legen ist auch ein Traum, da regnen einem die Grutinboxen quasi ins Inventar.

    Einzig, dass der zweite Raid nun nur noch 1 mal Fragmente droppt ist etwas 'naja'. Da es aber nun genauso lange dauert wie Iron Castle, kann man auch stattdessen einfach das laufen. Denn da sind anscheinend die Explosionen auch nicht mehr beim Boss, jedenfalls hab ich die in meinen Soloruns nicht mehr gehabt.

    I usually solo BH when it doesn't feel like crashing but it has a higher chance of crashing on final boss than not. Plus I don't have a team which would make it more efficient but oh well

    Also why do people like Solace so much, am I missing something?

    From all the other 5 elements there will be enemies in the Golden Citadelle, so with Solace you will always do extra damage.